zoukankan      html  css  js  c++  java
  • diy播放器(一)

    播放器算是手机上用的最多的软件之一,vlc是其中的佼佼者,更是第一大开源软件,如果能自己写一个播放器一定是一件很酷的事情,最好是能跨平台的。我也不知道最后会弄成什么样子,不过可以试试。还是先androidios吧。

     

    我选的方案是ffmpeg解码,sdl显示,这两个开源项目都有很好的维护,而且都能很好的跨各个平台。

    1.编译ffmpeg for android(如何编译会放在后面讲解

    2.下载sdl的代码hg clone http://hg.libsdl.org/SDL

    3.android-project导入到Eclipse中,进入jni文件夹,新建一个SDL文件,将SDL2-2.0.4src,SDL2-2.0.4include,SDL2-2.0.4Android.mk文件拷贝到android-projectjniSDL中。

     

    src下面增加了一个Android.mk:

     1 LOCAL_PATH := $(call my-dir)
     2 
     3 include $(CLEAR_VARS)
     4 LOCAL_MODULE := avcodec-55-prebuilt
     5 LOCAL_SRC_FILES := prebuilt/libavcodec-55.so
     6 include $(PREBUILT_SHARED_LIBRARY)
     7 
     8 include $(CLEAR_VARS)
     9 LOCAL_MODULE := avdevice-55-prebuilt
    10 LOCAL_SRC_FILES := prebuilt/libavdevice-55.so
    11 include $(PREBUILT_SHARED_LIBRARY)
    12 
    13 include $(CLEAR_VARS)
    14 LOCAL_MODULE := avfilter-4-prebuilt
    15 LOCAL_SRC_FILES := prebuilt/libavfilter-4.so
    16 include $(PREBUILT_SHARED_LIBRARY)
    17 
    18 include $(CLEAR_VARS)
    19 LOCAL_MODULE := avformat-55-prebuilt
    20 LOCAL_SRC_FILES := prebuilt/libavformat-55.so
    21 include $(PREBUILT_SHARED_LIBRARY)
    22 
    23 include $(CLEAR_VARS)
    24 LOCAL_MODULE :=  avutil-52-prebuilt
    25 LOCAL_SRC_FILES := prebuilt/libavutil-52.so
    26 include $(PREBUILT_SHARED_LIBRARY)
    27 
    28 include $(CLEAR_VARS)
    29 LOCAL_MODULE :=  avswresample-0-prebuilt
    30 LOCAL_SRC_FILES := prebuilt/libswresample-0.so
    31 include $(PREBUILT_SHARED_LIBRARY)
    32 
    33 include $(CLEAR_VARS)
    34 LOCAL_MODULE :=  swscale-2-prebuilt
    35 LOCAL_SRC_FILES := prebuilt/libswscale-2.so
    36 
    37 include $(PREBUILT_SHARED_LIBRARY)
    38 
    39 include $(CLEAR_VARS)
    40  
    41 LOCAL_MODULE := main
    42 
    43 SDL_PATH := ../SDL
    44 
    45 LOCAL_C_INCLUDES := $(LOCAL_PATH)/$(SDL_PATH)/include 
    46 
    47 # Add your application source files here...
    48 LOCAL_SRC_FILES := $(SDL_PATH)/src/main/android/SDL_android_main.c 
    49     ktDecodeDisplay.c
    50 
    51 LOCAL_SHARED_LIBRARIES := avcodec-55-prebuilt avdevice-55-prebuilt avfilter-4-prebuilt avformat-55-prebuilt avutil-52-prebuilt  avswresample-0-prebuilt swscale-2-prebuilt SDL2
    52 
    53 LOCAL_LDLIBS := -lGLESv1_CM -lGLESv2 -llog 
    54 
    55   
    56 include $(BUILD_SHARED_LIBRARY)

    主要的播放代码ktDecodeDisplay.c

     

    /*
     * ktDecodeDisplay.c
     *
     *  Created on: 
     *      Author: xiaoyao
     */
    #ifdef __ANDROID__
    #include "ktDecodeDisplay.h"
    
    void packet_queue_init(PacketQueue *q)
    {
        memset(q, 0, sizeof(PacketQueue));
        q->mutex = SDL_CreateMutex();
        q->cond = SDL_CreateCond();
    }
    
    int packet_queue_put(PacketQueue *q, AVPacket *pkt)
    {
        AVPacketList *pkt_temp;
    
        pkt_temp = (AVPacketList *) av_malloc(sizeof(AVPacketList));
        if (!pkt_temp)
        {
            return -1;
        }
        pkt_temp->pkt = *pkt;
        pkt_temp->next = NULL;
    
        SDL_LockMutex(q->mutex);
    
        if (!q->last_pkt)
        {
            q->first_pkt = pkt_temp;
        }
        else
        {
            q->last_pkt->next = pkt_temp;
        }
    
        q->last_pkt = pkt_temp;
        q->nb_packets++;
        q->size += pkt_temp->pkt.size;
    
        SDL_CondSignal(q->cond);
        SDL_UnlockMutex(q->mutex);
    
        return 0;
    }
    
    static int packet_queue_get(PacketQueue *q, AVPacket *pkt, int block)
    {
        AVPacketList *pkt_temp;
        int ret;
    
        SDL_LockMutex(q->mutex);
    
        for (;;)
        {
            if (global_video_state->quit)
            {
                ret = -1;
                break;
            }
    
            pkt_temp = q->first_pkt;
    
            if (pkt_temp)
            {
                q->first_pkt = pkt_temp->next;
                if (!q->first_pkt)
                {
                    q->last_pkt = NULL;
                }
                q->nb_packets--;
                q->size -= pkt_temp->pkt.size;
                *pkt = pkt_temp->pkt;
    
                av_free(pkt_temp);
                ret = 1;
                break;
            }
            else if (!block)
            {
                ret = 0;
                break;
            }
            else
            {
                SDL_CondWait(q->cond, q->mutex);
            }
        }
    
        SDL_UnlockMutex(q->mutex);
    
        return ret;
    }
    
    double get_audio_clock(VideoState *is)
    {
        double pts;
        int hw_buf_size, bytes_per_sec, n;
    
        pts = is->audio_clock; /* maintained in the audio thread */
        hw_buf_size = is->audio_buf_size - is->audio_buf_index;
        bytes_per_sec = 0;
        n = is->audio_st->codec->channels * 2;
        if (is->audio_st)
        {
            bytes_per_sec = is->audio_st->codec->sample_rate * n;
        }
        if (bytes_per_sec)
        {
            pts -= (double) hw_buf_size / bytes_per_sec;
        }
        return pts;
    }
    
    double get_video_clock(VideoState *is)
    {
        double delta;
    
        delta = (av_gettime() - is->video_current_pts_time) / 1000000.0;
        return is->video_current_pts + delta;
    }
    
    double get_external_clock(VideoState *is)
    {
        return av_gettime() / 1000000.0;
    }
    
    double get_master_clock(VideoState *is)
    {
        if (is->av_sync_type == AV_SYNC_VIDEO_MASTER)
        {
            //LOGI("get_video_clock");
            return get_video_clock(is);
        }
        else if (is->av_sync_type == AV_SYNC_AUDIO_MASTER)
        {
            return get_audio_clock(is);
        }
        else
        {
            return get_external_clock(is);
        }
    }
    
    /* Add or subtract samples to get a better sync, return new
     audio buffer size */
    int synchronize_audio(VideoState *is, short *samples, int samples_size,double pts)
    {
        int n;
        double ref_clock;
    
        n = 2 * is->audio_st->codec->channels;
    
        if (is->av_sync_type != AV_SYNC_AUDIO_MASTER)
        {
            double diff, avg_diff;
            int wanted_size, min_size, max_size;
            //int nb_samples;
    
            ref_clock = get_master_clock(is);
            diff = get_audio_clock(is) - ref_clock;
    
            if (diff < AV_NOSYNC_THRESHOLD)
            {
                // accumulate the diffs
                is->audio_diff_cum = diff + is->audio_diff_avg_coef * is->audio_diff_cum;
                if (is->audio_diff_avg_count < AUDIO_DIFF_AVG_NB)
                {
                    is->audio_diff_avg_count++;
                }
                else
                {
                    avg_diff = is->audio_diff_cum * (1.0 - is->audio_diff_avg_coef);
                    if (fabs(avg_diff) >= is->audio_diff_threshold)
                    {
                        wanted_size = samples_size + ((int) (diff * is->audio_st->codec->sample_rate)* n);
                        min_size = samples_size * ((100 - SAMPLE_CORRECTION_PERCENT_MAX) / 100);
                        max_size = samples_size * ((100 + SAMPLE_CORRECTION_PERCENT_MAX) / 100);
                        if (wanted_size < min_size)
                        {
                            wanted_size = min_size;
                        }
                        else if (wanted_size > max_size)
                        {
                            wanted_size = max_size;
                        }
    
                        if (wanted_size < samples_size)
                        {
                            /* remove samples */
                            samples_size = wanted_size;
                        }
                        else if (wanted_size > samples_size)
                        {
                            uint8_t *samples_end, *q;
                            int nb;
    
                            /* add samples by copying final sample*/
                            nb = (samples_size - wanted_size);
                            samples_end = (uint8_t *) samples + samples_size - n;
                            q = samples_end + n;
                            while (nb > 0)
                            {
                                memcpy(q, samples_end, n);
                                q += n;
                                nb -= n;
                            }
    
                            samples_size = wanted_size;
                        }
                    }
                }
            }
            else
            {
                /* difference is TOO big; reset diff stuff */
                is->audio_diff_avg_count = 0;
                is->audio_diff_cum = 0;
            }
        }
        return samples_size;
    }
    
    //解码音频
    int audio_decode_frame(VideoState *is, double *pts_ptr)
    {
        int len1, len2, decoded_data_size;
        AVPacket *pkt = &is->audio_pkt;
        int got_frame = 0;
        int64_t dec_channel_layout;
        int wanted_nb_samples, resampled_data_size, n;
    
        double pts;
    
        for (;;)
        {
            while (is->audio_pkt_size > 0)
            {
                if (!is->audio_frame)
                {
                    if (!(is->audio_frame = avcodec_alloc_frame()))
                    {
                        return AVERROR(ENOMEM);
                    }
                }
                else
                {
                    avcodec_get_frame_defaults(is->audio_frame);
                }
    
                len1 = avcodec_decode_audio4(is->audio_st->codec, is->audio_frame,&got_frame, pkt);
    
                if (len1 < 0)
                {
                    // error, skip the frame
                    is->audio_pkt_size = 0;
                    break;
                }
    
                is->audio_pkt_data += len1;
                is->audio_pkt_size -= len1;
    
                if (!got_frame)
                {
                    continue;
                }
    
                /*计算解码出来帧缓存的大小*/
                decoded_data_size = av_samples_get_buffer_size(NULL,is->audio_frame->channels, is->audio_frame->nb_samples, is->audio_frame->format, 1);
    
                dec_channel_layout = (is->audio_frame->channel_layout && is->audio_frame->channels == av_get_channel_layout_nb_channels(is->audio_frame->channel_layout))
                                     ? is->audio_frame->channel_layout :av_get_default_channel_layout( is->audio_frame->channels);
    
                wanted_nb_samples = is->audio_frame->nb_samples;
    
                if (is->audio_frame->format != is->audio_src_fmt
                        || dec_channel_layout != is->audio_src_channel_layout
                        || is->audio_frame->sample_rate != is->audio_src_freq
                        || (wanted_nb_samples != is->audio_frame->nb_samples
                        && !is->swr_ctx))
                {
                    if (is->swr_ctx)
                    {
                        swr_free(&is->swr_ctx);
                    }
    
                    is->swr_ctx = swr_alloc_set_opts(NULL,
                            is->audio_tgt_channel_layout, is->audio_tgt_fmt,
                            is->audio_tgt_freq, dec_channel_layout,
                            is->audio_frame->format, is->audio_frame->sample_rate,
                            0, NULL);
                    if (!is->swr_ctx || swr_init(is->swr_ctx) < 0)
                    {
                        fprintf(stderr, "swr_init() failed
    ");
                        break;
                    }
    
                    is->audio_src_channel_layout = dec_channel_layout;
                    is->audio_src_channels = is->audio_st->codec->channels;
                    is->audio_src_freq = is->audio_st->codec->sample_rate;
                    is->audio_src_fmt = is->audio_st->codec->sample_fmt;
                }
    
                /* 可以对采样数进行调整,增加或者减少,一般可以用来做声画同步*/
                if (is->swr_ctx)
                {
                    const uint8_t **in = (const uint8_t **) is->audio_frame->extended_data;
                    uint8_t *out[] = { is->audio_buf2 };
                    if (wanted_nb_samples != is->audio_frame->nb_samples)
                    {
                        if (swr_set_compensation(is->swr_ctx,
                                (wanted_nb_samples - is->audio_frame->nb_samples)
                                        * is->audio_tgt_freq
                                        / is->audio_frame->sample_rate,
                                wanted_nb_samples * is->audio_tgt_freq
                                        / is->audio_frame->sample_rate) < 0)
                        {
                            fprintf(stderr, "swr_set_compensation() failed
    ");
                            break;
                        }
                    }
    
                    len2 = swr_convert(is->swr_ctx, out,
                            sizeof(is->audio_buf2) / is->audio_tgt_channels
                                    / av_get_bytes_per_sample(is->audio_tgt_fmt),
                            in, is->audio_frame->nb_samples);
    
                    if (len2 < 0)
                    {
                        fprintf(stderr, "swr_convert() failed
    ");
                        break;
                    }
                    if (len2 == sizeof(is->audio_buf2) / is->audio_tgt_channels
                                    / av_get_bytes_per_sample(is->audio_tgt_fmt))
                    {
                        fprintf(stderr,"warning: audio buffer is probably too small
    ");
                        swr_init(is->swr_ctx);
                    }
                    is->audio_buf = is->audio_buf2;
                    resampled_data_size = len2 * is->audio_tgt_channels
                            * av_get_bytes_per_sample(is->audio_tgt_fmt);
                }
                else
                {
                    resampled_data_size = decoded_data_size;
                    is->audio_buf = is->audio_frame->data[0];
                }
    
                pts = is->audio_clock;
                *pts_ptr = pts;
                n = 2 * is->audio_st->codec->channels;
                is->audio_clock += (double) resampled_data_size / (double) (n * is->audio_st->codec->sample_rate);
    
                // We have data, return it and come back for more later
                return resampled_data_size;
            }
    
            if (pkt->data)
            {
                av_free_packet(pkt);
            }
    
            memset(pkt, 0, sizeof(*pkt));
            if (is->quit)
            {
                return -1;
            }
    
            if (packet_queue_get(&is->audioq, pkt, 1) < 0)
            {
                return -1;
            }
    
            is->audio_pkt_data = pkt->data;
            is->audio_pkt_size = pkt->size;
    
            /* if update, update the audio clock w/pts */
            if (pkt->pts != AV_NOPTS_VALUE)
            {
                is->audio_clock = av_q2d(is->audio_st->time_base) * pkt->pts;
            }
        }
    
        return 0;
    }
    
    void audio_callback(void *userdata, Uint8 *stream, int len)
    {
        VideoState *is = (VideoState *) userdata;
        int len_temp, audio_data_size;
    
        double pts;
    
        /*   len是由SDL传入的SDL缓冲区的大小,如果这个缓冲未满,我们就一直往里填充数据 */
        while (len > 0)
        {
            /*  audio_buf_index 和 audio_buf_size 标示我们自己用来放置解码出来的数据的缓冲区,*/
            /*   这些数据待copy到SDL缓冲区, 当audio_buf_index >= audio_buf_size的时候意味着我*/
            /*   们的缓冲为空,没有数据可供copy,这时候需要调用audio_decode_frame来解码出更多的桢数据 */
    
            if (is->audio_buf_index >= is->audio_buf_size)
            {
                audio_data_size = audio_decode_frame(is, &pts);
                /* audio_data_size < 0 标示没能解码出数据,我们默认播放静音 */
                if (audio_data_size < 0)
                {
                    /* silence */
                    is->audio_buf_size = 1024;
                    /* 清零,静音 */
                    memset(is->audio_buf, 0, is->audio_buf_size);
                }
                else
                {
                    audio_data_size = synchronize_audio(is, (int16_t *) is->audio_buf,audio_data_size, pts);
                    is->audio_buf_size = audio_data_size;
                }
                is->audio_buf_index = 0;
            }
            /*  查看stream可用空间,决定一次copy多少数据,剩下的下次继续copy */
            len_temp = is->audio_buf_size - is->audio_buf_index;
            if (len_temp > len)
            {
                len_temp = len;
            }
    
            memcpy(stream, (uint8_t *) is->audio_buf + is->audio_buf_index, len_temp);
            len -= len_temp;
            stream += len_temp;
            is->audio_buf_index += len_temp;
        }
    }
    
    static Uint32 sdl_refresh_timer_cb(Uint32 interval, void *opaque)
    {
        SDL_Event event;
        event.type = FF_REFRESH_EVENT;
        event.user.data1 = opaque;
        SDL_PushEvent(&event);
        return 0;
    }
    
    static void schedule_refresh(VideoState *is, int delay)
    {
        SDL_AddTimer(delay, sdl_refresh_timer_cb, is);
    }
    
    int decode_interrupt_cb(void *opaque)
    {
        return (global_video_state && global_video_state->quit);
    }
    
    void video_display(VideoState *is)
    {
        SDL_Rect rect;
        VideoPicture *vp;
        float aspect_ratio;
    
        vp = &is->pictq[is->pictq_rindex];
        if (vp->bmp)
        {
            if (is->video_st->codec->sample_aspect_ratio.num == 0)
            {
                aspect_ratio = 0;
            }
            else
            {
                aspect_ratio = av_q2d(is->video_st->codec->sample_aspect_ratio)
                               * is->video_st->codec->width / is->video_st->codec->height;
            }
    
            if (aspect_ratio <= 0.0)
            {
                aspect_ratio = (float) is->video_st->codec->width / (float) is->video_st->codec->height;
            }
    
            rect.x = 0;
            rect.y = 0;
            rect.w = vp->width;
            rect.h = vp->height;
    
            SDL_UpdateYUVTexture(vp->bmp, &rect, vp->rawdata->data[0],
                    vp->rawdata->linesize[0], vp->rawdata->data[1],
                    vp->rawdata->linesize[1], vp->rawdata->data[2],
                    vp->rawdata->linesize[2]);
    
            SDL_RenderClear(vp->renderer);
            SDL_RenderCopy(vp->renderer, vp->bmp, &rect, &rect);
            SDL_RenderPresent(vp->renderer);
        }
    }
    
    void video_refresh_timer(void *userdata)
    {
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
        double actual_delay, delay, sync_threshold, ref_clock, diff;
    
        if (is->video_st)
        {
            if (is->pictq_size == 0)
            {
                schedule_refresh(is, 1);
            }
            else
            {
                vp = &is->pictq[is->pictq_rindex];
    
                is->video_current_pts = vp->pts;
                is->video_current_pts_time = av_gettime();
    
                delay = vp->pts - is->frame_last_pts; /* the pts from last time */
                if (delay <= 0 || delay >= 1.0)
                {
                    /* if incorrect delay, use previous one */
                    delay = is->frame_last_delay;
                }
                /* save for next time */
                is->frame_last_delay = delay;
                is->frame_last_pts = vp->pts;
    
                /* update delay to sync to audio */
                if(is->file_type == AV_AUDIO_VIDEO_BOTH)
                {
                    ref_clock = get_audio_clock(is);
    
                    diff = vp->pts - ref_clock;
    
                    /* update delay to sync to audio if not master source */
                    if (is->av_sync_type != AV_SYNC_VIDEO_MASTER)
                    {
    
                        ref_clock = get_master_clock(is);
                        diff = vp->pts - ref_clock;
    
                        /* Skip or repeat the frame. Take delay into account
                         FFPlay still doesn't "know if this is the best guess." */
                        sync_threshold = (delay > AV_SYNC_THRESHOLD) ? delay : AV_SYNC_THRESHOLD;
                        if (fabs(diff) < AV_NOSYNC_THRESHOLD)
                        {
                            if (diff <= -sync_threshold)
                            {
                                delay = 0;
                            }
                            else if (diff >= sync_threshold)
                            {
                                delay = 2 * delay;
                            }
                        }
                    }
                }
    
                is->frame_timer += delay;
                /* computer the REAL delay */
                actual_delay = is->frame_timer - (av_gettime() / 1000000.0);
                if (actual_delay < 0.010)
                {
                    /* Really it should skip the picture instead */
                    actual_delay = 0.010;
                }
                schedule_refresh(is, (int) (actual_delay * 1000 + 0.5));
    
                /* show the picture! */
                video_display(is);
    
                /* update queue for next picture! */
                if (++is->pictq_rindex == VIDEO_PICTURE_QUEUE_SIZE)
                {
                    is->pictq_rindex = 0;
                }
                SDL_LockMutex(is->pictq_mutex);
                is->pictq_size--;
                SDL_CondSignal(is->pictq_cond);
                SDL_UnlockMutex(is->pictq_mutex);
            }
        }
        else
        {
            schedule_refresh(is, 100);
        }
    }
    
    //初始化sdl显示
    void alloc_picture(void *userdata)
    {
        LOGI("alloc_picture");
        VideoState *is = (VideoState *) userdata;
        VideoPicture *vp;
    
        vp = &is->pictq[is->pictq_windex];
        if (vp->bmp)
        {
            // we already have one make another, bigger/smaller
            SDL_DestroyTexture(vp->bmp);
        }
    
        if(vp->rawdata)
        {
            av_free(vp->rawdata);
        }
    
        // Allocate a place to put our YUV image on that screen
        vp->screen = SDL_CreateWindow("My Player Window", SDL_WINDOWPOS_UNDEFINED,
                SDL_WINDOWPOS_UNDEFINED, is->video_st->codec->width,
                is->video_st->codec->height,
                SDL_WINDOW_FULLSCREEN | SDL_WINDOW_OPENGL);
    
    
        vp->renderer = SDL_CreateRenderer(vp->screen, -1, 0);
        vp->bmp = SDL_CreateTexture(vp->renderer, SDL_PIXELFORMAT_YV12,
                    SDL_TEXTUREACCESS_STREAMING, is->video_st->codec->width, is->video_st->codec->height);
    
        vp->width = is->video_st->codec->width;
        vp->height = is->video_st->codec->height;
    
    
        AVFrame* pFrameYUV = avcodec_alloc_frame();
        if (pFrameYUV == NULL)
        {
            return;
        }
    
        int numBytes = avpicture_get_size(PIX_FMT_YUV420P, vp->width,
                vp->height);
    
        uint8_t* buffer = (uint8_t *) av_malloc(numBytes * sizeof(uint8_t));
    
        avpicture_fill((AVPicture *) pFrameYUV, buffer, PIX_FMT_YUV420P,vp->width, vp->height);
    
        vp->rawdata = pFrameYUV;
    
        SDL_LockMutex(is->pictq_mutex);
        vp->allocated = 1;
        SDL_CondSignal(is->pictq_cond);
        SDL_UnlockMutex(is->pictq_mutex);
    }
    
    int queue_picture(VideoState *is, AVFrame *pFrame, double pts)
    {
    
        VideoPicture *vp;
        //int dst_pic_fmt
        AVPicture pict;
    
        /* wait unitl we have space for a new pic */
        SDL_LockMutex(is->pictq_mutex);
    
        while (is->pictq_size >= VIDEO_PICTURE_QUEUE_SIZE && !is->quit)
        {
            SDL_CondWait(is->pictq_cond, is->pictq_mutex);
        }
    
        SDL_UnlockMutex(is->pictq_mutex);
    
        if (is->quit)
        {
            return -1;
        }
        // windex is set to 0 initially
        vp = &is->pictq[is->pictq_windex];
    
        /* allocate or resize the buffer ! */
        if (!vp->bmp || vp->width != is->video_st->codec->width
                || vp->height != is->video_st->codec->height)
        {
    
            SDL_Event event;
    
            vp->allocated = 0;
            /* we have to do it in the main thread */
            event.type = FF_ALLOC_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
    
            /* wait until we have a picture allocated */
            SDL_LockMutex(is->pictq_mutex);
            while (!vp->allocated && !is->quit)
            {
                SDL_CondWait(is->pictq_cond, is->pictq_mutex);
            }
        }
    
        SDL_UnlockMutex(is->pictq_mutex);
        if (is->quit)
        {
            return -1;
        }
    
        /* We have a place to put our picture on the queue */
        if (vp->rawdata)
        {
            // Convert the image into YUV format that SDL uses
            sws_scale(is->sws_ctx, (uint8_t const * const *) pFrame->data,
                    pFrame->linesize, 0, is->video_st->codec->height,
                    vp->rawdata->data, vp->rawdata->linesize);
    
            vp->pts = pts;
    
            /* now we inform our display thread that we have a pic ready */
            if (++is->pictq_windex == VIDEO_PICTURE_QUEUE_SIZE)
            {
                is->pictq_windex = 0;
            }
    
            SDL_LockMutex(is->pictq_mutex);
            is->pictq_size++;
            SDL_UnlockMutex(is->pictq_mutex);
        }
    
        return 0;
    }
    
    double synchronize_video(VideoState *is, AVFrame *src_frame, double pts)
    {
        double frame_delay;
    
        if (pts != 0)
        {
            /* if we have pts, set video clock to it */
            is->video_clock = pts;
        }
        else
        {
            /* if we aren't given a pts, set it to the clock */
            pts = is->video_clock;
        }
        /* update the video clock */
        frame_delay = av_q2d(is->video_st->codec->time_base);
        /* if we are repeating a frame, adjust clock accordingly */
        frame_delay += src_frame->repeat_pict * (frame_delay * 0.5);
        is->video_clock += frame_delay;
        return pts;
    }
    
    /* These are called whenever we allocate a frame
     * buffer. We use this to store the global_pts in
     * a frame at the time it is allocated.
     */
    int our_get_buffer(struct AVCodecContext *c, AVFrame *pic)
    {
        int ret = avcodec_default_get_buffer(c, pic);
        uint64_t *pts = av_malloc(sizeof(uint64_t));
        *pts = global_video_pkt_pts;
        pic->opaque = pts;
        return ret;
    }
    
    void our_release_buffer(struct AVCodecContext *c, AVFrame *pic)
    {
        if (pic)
        {
            av_freep(&pic->opaque);
        }
        avcodec_default_release_buffer(c, pic);
    }
    
    int video_thread(void *arg)
    {
    
        VideoState *is = (VideoState *) arg;
        //AVPacket pkt1, *packet = &pkt1;
        AVPacket *packet;
        int frameFinished = -1;
        AVFrame *pFrame;
        //AVCodecContext *pCodecCtx;
    
        AVCodec *pCodec;
        double pts;
        int ret;
    
        packet = (AVPacket *) malloc(sizeof(AVPacket));
        pFrame = av_frame_alloc();
    
        for (;;)
        {
            if (packet_queue_get(&is->videoq, packet, 1) < 0)
            {
                // means we quit getting packets
                break;
            }
    
            pts = 0;
    
            // Save global pts to be stored in pFrame in first call
            global_video_pkt_pts = packet->pts;
    
            // Decode video frame
            if (packet->stream_index == 0)
            {
                ret = avcodec_decode_video2(is->video_st->codec, pFrame, &frameFinished,packet);
                if(is->video_st->codec->width > 1920)
                {
                    is->video_st->codec->width = 1920;
                }
                if(is->video_st->codec->height >1080 )
                {
                    is->video_st->codec->height = 1080;
                }
            }
    
            if (packet->dts == AV_NOPTS_VALUE && pFrame->opaque
                    && *(uint64_t*) pFrame->opaque != AV_NOPTS_VALUE)
            {
                pts = *(uint64_t *) pFrame->opaque;
            }
            else if (packet->dts != AV_NOPTS_VALUE)
            {
                pts = packet->dts;
            }
            else
            {
                pts = 0;
            }
    
            pts *= av_q2d(is->video_st->time_base);
    
            // Did we get a video frame?
            if (frameFinished)
            {
                pts = synchronize_video(is, pFrame, pts);
                if (queue_picture(is, pFrame, pts) < 0)
                {
                    break;
                }
            }
            av_free_packet(packet);
        }
    
        av_free(pFrame);
        return 0;
    }
    
    int audio_stream_component_open(VideoState *is, int stream_index)
    {
        AVFormatContext *ic = is->ic;
        AVCodecContext *codecCtx;
        AVCodec *codec;
        SDL_AudioSpec wanted_spec, spec;
        int64_t wanted_channel_layout = 0;
        int wanted_nb_channels;
        /*  SDL支持的声道数为 1, 2, 4, 6 */
        /*  后面我们会使用这个数组来纠正不支持的声道数目 */
        const int next_nb_channels[] = { 0, 0, 1, 6, 2, 6, 4, 6 };
    
        if (stream_index < 0 || stream_index >= ic->nb_streams)
        {
            return -1;
        }
    
        codecCtx = ic->streams[stream_index]->codec;
        wanted_nb_channels = codecCtx->channels;
        if (!wanted_channel_layout || wanted_nb_channels != av_get_channel_layout_nb_channels(wanted_channel_layout))
        {
            wanted_channel_layout = av_get_default_channel_layout(wanted_nb_channels);
    
            wanted_channel_layout &= ~AV_CH_LAYOUT_STEREO_DOWNMIX;
        }
    
        wanted_spec.channels = av_get_channel_layout_nb_channels(wanted_channel_layout);
        wanted_spec.freq = codecCtx->sample_rate;
        if (wanted_spec.freq <= 0 || wanted_spec.channels <= 0)
        {
            fprintf(stderr, "Invalid sample rate or channel count!
    ");
            return -1;
        }
        wanted_spec.format = AUDIO_S16SYS;            // 具体含义请查看“SDL宏定义”部分
        wanted_spec.silence = 0;                      // 0指示静音
        wanted_spec.samples = SDL_AUDIO_BUFFER_SIZE;  // 自定义SDL缓冲区大小
        wanted_spec.callback = audio_callback;          // 音频解码的关键回调函数,向SDL缓冲区填充数据
        wanted_spec.userdata = is;                      // 传给上面回调函数的外带数据
        /*  打开音频设备,这里使用一个while来循环尝试打开不同的声道数(由上面 */
        /*  next_nb_channels数组指定)直到成功打开,或者全部失败 */
        while (SDL_OpenAudio(&wanted_spec, &spec) < 0)
        {
            fprintf(stderr, "SDL_OpenAudio (%d channels): %s
    ",wanted_spec.channels, SDL_GetError());
            wanted_spec.channels = next_nb_channels[FFMIN(7, wanted_spec.channels)];
            if (!wanted_spec.channels)
            {
                fprintf(stderr,"No more channel combinations to tyu, audio open failed
    ");
                return -1;
            }
            wanted_channel_layout = av_get_default_channel_layout(wanted_spec.channels);
        }
    
        /* 检查实际使用的配置(保存在spec,由SDL_OpenAudio()填充) */
        if (spec.format != AUDIO_S16SYS)
        {
            fprintf(stderr, "SDL advised audio format %d is not supported!
    ",spec.format);
            return -1;
        }
    
        if (spec.channels != wanted_spec.channels)
        {
            wanted_channel_layout = av_get_default_channel_layout(spec.channels);
            if (!wanted_channel_layout)
            {
                fprintf(stderr, "SDL advised channel count %d is not supported!
    ",spec.channels);
                return -1;
            }
        }
    
        is->audio_hw_buf_size = spec.size;
    
        /* 把设置好的参数保存到大结构中 */
        is->audio_src_fmt = is->audio_tgt_fmt = AV_SAMPLE_FMT_S16;
        is->audio_src_freq = is->audio_tgt_freq = spec.freq;
        is->audio_src_channel_layout = is->audio_tgt_channel_layout = wanted_channel_layout;
        is->audio_src_channels = is->audio_tgt_channels = spec.channels;
    
        codec = avcodec_find_decoder(codecCtx->codec_id);
        if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0))
        {
            fprintf(stderr, "Unsupported codec!
    ");
            return -1;
        }
        ic->streams[stream_index]->discard = AVDISCARD_DEFAULT;
        switch (codecCtx->codec_type)
        {
            case AVMEDIA_TYPE_AUDIO:
                is->audioStream = stream_index;
                is->audio_st = ic->streams[stream_index];
                is->audio_buf_size = 0;
                is->audio_buf_index = 0;
    
                /* averaging filter for audio sync */
                is->audio_diff_avg_coef = exp(log(0.01 / AUDIO_DIFF_AVG_NB));
                is->audio_diff_avg_count = 0;
                /* Correct audio only if larger error than this */
                is->audio_diff_threshold = 2.0 * SDL_AUDIO_BUFFER_SIZE / codecCtx->sample_rate;
    
    
                memset(&is->audio_pkt, 0, sizeof(is->audio_pkt));
                packet_queue_init(&is->audioq);
                SDL_PauseAudio(0); // 开始播放静音
                break;
            default:
                break;
        }
        return 0;
    }
    
    int video_stream_component_open(VideoState *is, int stream_index)
    {
        AVFormatContext *pFormatCtx = is->ic;
        AVCodecContext *codecCtx;
        AVCodec *codec;
        if (stream_index < 0 || stream_index >= pFormatCtx->nb_streams)
        {
            return -1;
        }
    
        // Get a pointer to the codec context for the video stream
        codecCtx = pFormatCtx->streams[stream_index]->codec;
        LOGI("codecCtx->time_base.num=%d den=%d ",codecCtx->time_base.num,codecCtx->time_base.den);
        codec = avcodec_find_decoder(codecCtx->codec_id);
    
        if (!codec || (avcodec_open2(codecCtx, codec, NULL) < 0))
        {
            fprintf(stderr, "Unsupported codec!
    ");
            return -1;
        }
    
        switch (codecCtx->codec_type)
        {
        case AVMEDIA_TYPE_VIDEO:
            is->videoStream = stream_index;
            is->video_st = pFormatCtx->streams[stream_index];
    
            is->sws_ctx = sws_getContext(is->video_st->codec->width,
                    is->video_st->codec->height, is->video_st->codec->pix_fmt,
                    is->video_st->codec->width, is->video_st->codec->height,
                    AV_PIX_FMT_YUV420P, SWS_FAST_BILINEAR, NULL, NULL, NULL);
    
            is->frame_timer = (double) av_gettime() / 1000000.0;
            is->frame_last_delay = 40e-3;
            is->video_current_pts_time = av_gettime();
    
            packet_queue_init(&is->videoq);
            is->video_tid = SDL_CreateThread(video_thread, "video_thread", is);
    
        //    codecCtx->get_buffer = our_get_buffer;
        //    codecCtx->release_buffer = our_release_buffer;
            break;
        default:
            break;
        }
        return 0;
    }
    
    int decode_thread(void *arg)
    {
        VideoState *is = (VideoState *) arg;
        AVFormatContext *pFormatCtx = NULL;
        AVPacket pkt1, *packet = &pkt1;
    
        int video_index = -1;
        int audio_index = -1;
        int i;
    
        is->videoStream = -1;
        is->audioStream = -1;
    
        AVIOInterruptCB interupt_cb;
    
        global_video_state = is;
    
        // will interrup blocking functions if we quit!
        interupt_cb.callback = decode_interrupt_cb;
        interupt_cb.opaque = is;
    
        if (avio_open2(&is->io_ctx, is->filename, 0, &interupt_cb, NULL))
        {
            LOGI("Cannot open I/O for %s
    ", is->filename);
            fprintf(stderr, "Cannot open I/O for %s
    ", is->filename);
            return -1;
        }
        pFormatCtx = avformat_alloc_context();
    
        //Open video file
        if (avformat_open_input(&pFormatCtx, is->filename, NULL, NULL) != 0)
        {
            return -1; //Couldn't open file
        }
    
        is->ic = pFormatCtx;
    
        //Retrieve stream infomation
        if (avformat_find_stream_info(pFormatCtx, NULL) < 0)
        {
            return -1; // Couldn't find stream information
        }
    
        //Dump information about file onto standard error
        //av_dump_format(pFormatCtx, 0, is->filename, 0);
    
        //Find the first video stream
        for (i = 0; i < pFormatCtx->nb_streams; i++)
        {
            if (pFormatCtx->streams[i]->codec->coder_type == AVMEDIA_TYPE_VIDEO
                    && video_index < 0)
            {
                video_index = i;
            }
    
            if (pFormatCtx->streams[i]->codec->codec_type == AVMEDIA_TYPE_AUDIO
                    && audio_index < 0)
            {
                audio_index = i;
            }
        }
    
        if(audio_index >= 0 && video_index >= 0)
        {
            is->av_sync_type = DEFAULT_AV_SYNC_TYPE;
            LOGI("AV_AUDIO_VIDEO_BOTH");
            is->file_type = AV_AUDIO_VIDEO_BOTH;
            audio_stream_component_open(is, audio_index);
            video_stream_component_open(is, video_index);
    
        }
        else if(video_index >= 0)
        {
            is->av_sync_type = AV_NO_SYNC_MASTER;
            LOGI("AV_VIDEO_ONLY");
            is->file_type = AV_VIDEO_ONLY;
            video_stream_component_open(is, video_index);
        }
        else
        {
            is->av_sync_type = AV_NO_SYNC_MASTER;
            LOGI("AV_AUDIO_ONLY");
            is->file_type = AV_AUDIO_ONLY;
            audio_stream_component_open(is, audio_index);
        }
    
        if (is->videoStream < 0 && is->audioStream <= 0)
        {
            fprintf(stderr, "%s: could not open codec
    ", is->filename);
            goto fail;
        }
    
        //main decode loop
        /* 读包的主循环, av_read_frame不停的从文件中读取数据包*/
        for (;;)
        {
            if (is->quit)
            {
                break;
            }
    
            //seek  stuff goes here
            /* 这里audioq.size是指队列中的所有数据包带的音频数据的总量或者视频数据总量,并不是包的数量 */
            if (is->audioq.size > MAX_AUDIOQ_SIZE || is->videoq.size > MAX_VIDEOQ_SIZE)
            {
                SDL_Delay(10);
                continue;
            }
            if (av_read_frame(is->ic, packet) < 0)
            {
    
                if (is->ic->pb->error == 0)
                {
                    SDL_Delay(100); /* no error; wait for user input */
                    continue;
                }
                else
                {
                    break;
                }
            }
    
            // Is this a packet from the video stream?
            if (packet->stream_index == is->videoStream)
            {
                packet_queue_put(&is->videoq, packet);
            }
            else if (packet->stream_index == is->audioStream)
            {
                packet_queue_put(&is->audioq, packet);
            }
            else
            {
                av_free_packet(packet);
            }
        }
    
        /*all done - wait for it*/
        while (!is->quit)
        {
            SDL_Delay(100);
        }
    
        fail: if (1)
        {
            SDL_Event event;
            event.type = FF_QUIT_EVENT;
            event.user.data1 = is;
            SDL_PushEvent(&event);
        }
        return 0;
    }
    
    int main(int argc, char *argv[])
    {
        char *filename = argv[1];
        SDL_Event event;
    
        VideoState *is;
        is = av_malloc(sizeof(VideoState));
    
        // Register all formats and codecs
        av_register_all();
    
        if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_AUDIO | SDL_INIT_TIMER))
        {
            fprintf(stderr, "Could not initialize SDL - %s
    ", SDL_GetError());
            exit(1);
        }
    
        av_strlcpy(is->filename, filename, sizeof(is->filename));
    
        is->pictq_mutex = SDL_CreateMutex();
        is->pictq_cond = SDL_CreateCond();
    
        schedule_refresh(is, 40);
    
        is->parse_tid = SDL_CreateThread(decode_thread, "parse_thread", is);
    
        if (!is->parse_tid)
        {
            av_free(is);
            return -1;
        }
    
        for (;;)
        {
            SDL_WaitEvent(&event);
            switch (event.type)
            {
                case FF_QUIT_EVENT:
                case SDL_QUIT:
                    SDL_CondSignal(is->audioq.cond);
                    SDL_CondSignal(is->videoq.cond);
                    is->quit = 1;
                    SDL_Quit();
                    return 0;
                    break;
    
                case FF_ALLOC_EVENT:
                    alloc_picture(event.user.data1);
                    break;
    
                case FF_REFRESH_EVENT:
                    video_refresh_timer(event.user.data1);
                    break;
                default:
                    LOGI("event.type = %d",event.type);
            }
        }
    
        return 0;
    }
    
    
    #endif /* __ANDROID__ */

     

    ktDecodeDisplay.h

    #ifndef _INCLUDED_KTDECODEDISPLAY_H_
    #define _INCLUDED_KTDECODEDISPLAY_H_
    #include <stdio.h>
    #include <jni.h>
    #include <android/native_window_jni.h>
    #include "SDL.h"
    #include "SDL_thread.h"
    #include "SDL_events.h"
    #include "ktLog.h"
    #include "libavcodec/avcodec.h"
    #include "libavformat/avformat.h"
    #include "libavutil/pixfmt.h"
    #include "libswscale/swscale.h"
    #include "libavformat/avio.h"
    #include "libavutil/avstring.h"
    
    #define FILE_PATH_LENGTH   1024
    #define SDL_AUDIO_BUFFER_SIZE 1024
    
    #define MAX_AUDIOQ_SIZE (5 * 16 * 1024)
    #define MAX_VIDEOQ_SIZE (5 * 256 * 1024)
    
    #define AV_SYNC_THRESHOLD 0.01
    #define AV_NOSYNC_THRESHOLD 10.0
    
    #define SAMPLE_CORRECTION_PERCENT_MAX 10
    #define AUDIO_DIFF_AVG_NB 20
    
    #define FF_ALLOC_EVENT   (SDL_USEREVENT)
    #define FF_REFRESH_EVENT (SDL_USEREVENT + 1)
    #define FF_QUIT_EVENT (SDL_USEREVENT + 2)
    
    #define VIDEO_PICTURE_QUEUE_SIZE 1
    
    #define DEFAULT_AV_SYNC_TYPE AV_SYNC_EXTERNAL_MASTER
    #define AVCODEC_MAX_AUDIO_FRAME_SIZE 192000 // 1 second of 48khz 32bit audio
    
    typedef struct PacketQueue
    {
        AVPacketList *first_pkt, *last_pkt;
        int nb_packets;
        int size;
        SDL_mutex *mutex;
        SDL_cond *cond;
    } PacketQueue;
    
    typedef struct VideoPicture  //保存解码出来的图像
    {
        SDL_Window *screen;
        SDL_Renderer *renderer;
        SDL_Texture *bmp;
    
        AVFrame* rawdata;
        int width, height; /*source height & width*/
        int allocated;
        double pts;
    } VideoPicture;
    
    typedef struct VideoState
    {
        char filename[FILE_PATH_LENGTH];
        AVFormatContext *ic;
        int videoStream, audioStream;
        AVStream *audio_st;
        AVFrame *audio_frame;
        PacketQueue audioq;
        unsigned int audio_buf_size;
        unsigned int audio_buf_index;
        AVPacket audio_pkt;
        uint8_t *audio_pkt_data;
        int audio_pkt_size;
        uint8_t *audio_buf;
        DECLARE_ALIGNED(16,uint8_t,audio_buf2) [AVCODEC_MAX_AUDIO_FRAME_SIZE * 4];
        enum AVSampleFormat audio_src_fmt;
        enum AVSampleFormat audio_tgt_fmt;
        int audio_src_channels;
        int audio_tgt_channels;
        int64_t audio_src_channel_layout;
        int64_t audio_tgt_channel_layout;
        int audio_src_freq;
        int audio_tgt_freq;
        struct SwrContext *swr_ctx;
    
        AVStream *video_st;
        PacketQueue videoq;
    
        VideoPicture pictq[VIDEO_PICTURE_QUEUE_SIZE];
        int pictq_size, pictq_rindex, pictq_windex;
        SDL_mutex *pictq_mutex;
        SDL_cond *pictq_cond;
    
        SDL_Thread *parse_tid;
        SDL_Thread *audio_tid;
        SDL_Thread *video_tid;
    
        AVIOContext *io_ctx;
        struct SwsContext *sws_ctx;
    
        double audio_clock;
    
        int av_sync_type;
        double external_clock;/*external clock base*/
        int64_t external_clock_time;
    
        int audio_hw_buf_size;
        double audio_diff_cum;/*used of AV difference average computation*/
        double audio_diff_avg_coef;
        double audio_diff_threshold;
        int audio_diff_avg_count;
        double frame_timer;
        double frame_last_pts;
        double frame_last_delay;
    
        double video_current_pts; ///<current displayed pts (different from video_clock if frame fifos are used)
        int64_t video_current_pts_time; ///<time (av_gettime) at which we updated video_current_pts - used to have running video pts
    
        double video_clock; ///<pts of last decoded frame / predicted pts of next decoded frame
    
        int quit;
    
        int file_type   //only video, only audio,both
    } VideoState;
    
    enum
    {
        AV_SYNC_AUDIO_MASTER,
        AV_SYNC_VIDEO_MASTER,
        AV_SYNC_EXTERNAL_MASTER,
        AV_NO_SYNC_MASTER
    };
    
    enum
    {
        AV_AUDIO_ONLY,
        AV_VIDEO_ONLY,
        AV_AUDIO_VIDEO_BOTH
    };
    
    VideoState *global_video_state;
    
    uint64_t global_video_pkt_pts = AV_NOPTS_VALUE;
    #endif // _INCLUDED_KTDECODEDISPLAY_H_

    为了保证更好的使用,代码做了一些小的修改,发现自己怎么解释代码都不会比原作者解释的清楚,所以最好还是看英文原版的解释吧。

    代码细节的讲解请参看http://www.cnblogs.com/tanlon/

    英文原版的http://dranger.com/ffmpeg/tutorial01.html

     

    因为ffmpeg软解的缘故,所以在播放4K的超清视频的时候比较卡(骁龙800),如何解决播放4k视频卡顿就是下一期的目标。

     

  • 相关阅读:
    最简单的jQuery插件
    SQL执行时间
    Resharper 8.2 注册码
    Module模式
    RestSharp使用
    使用MVC过滤器保存操作日志
    Ajax Post 类实例
    IBatis分页显示
    IBatis插入类的实例
    Topcoder SRM629 DIV2 解题报告
  • 原文地址:https://www.cnblogs.com/budaixi/p/4190872.html
Copyright © 2011-2022 走看看