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  • iOS UIImage扩展方法(category):放大、旋转、合并UIImage、增加渐变层、添加阴影、调节透明度、保存到相册

    一有用的 UIImage 扩展,支持(等比例)放大和旋转可在许多 App 中使用。

    UIImage-Extensions.h

    #import <Foundation/Foundation.h>
    #import <UIKit/UIKit.h> 

    CGFloat DegreesToRadians(CGFloat degrees);

    CGFloat RadiansToDegrees(CGFloat radians);

    @interface UIImage (JQ_Extensions)
    - (UIImage *)imageAtRect:(CGRect)rect;- (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize;
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize;
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians;
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees;

    - (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2;
    - (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor
                               shadeAlpha1:(CGFloat)alpha1
                               shadeAlpha2:(CGFloat)alpha2
                               shadeAlpha3:(CGFloat)alpha3
                               shadowColor:(UIColor *)shadowColor
                              shadowOffset:(CGSize)shadowOffset
                                shadowBlur:(CGFloat)shadowBlur;
    - (UIImage *)imageWithShadowColor:(UIColor *)shadowColor
                         shadowOffset:(CGSize)shadowOffset
                           shadowBlur:(CGFloat)shadowBlur;
    - (UIImage *)imageByApplyingAlpha:(CGFloat)alpha;
    
    
      - (void)saveToAlbumWithMetadata:(NSDictionary *)metadata
               customAlbumName:(NSString *)customAlbumName
               completionBlock:(void (^)(void))completionBlock
                   failureBlock:(void (^)(NSError *error))failureBlock
    @end;

    UIImage-Extensions.m

    #import "UIImage-Extensions.h"
    
    CGFloat DegreesToRadians(CGFloat degrees) {return degrees * M_PI / 180;};
    CGFloat RadiansToDegrees(CGFloat radians) {return radians * 180/M_PI;};
    
    @implementation UIImage (JQ_Extensions)
    
    -(UIImage *)imageAtRect:(CGRect)rect
    {
        
        CGImageRef imageRef = CGImageCreateWithImageInRect([self CGImage], rect);
        UIImage* subImage = [UIImage imageWithCGImage: imageRef];
        CGImageRelease(imageRef);
        
        return subImage;
        
    }
    - (UIImage *)imageByScalingProportionallyToSize:(CGSize)targetSize {
        
        UIImage *sourceImage = self;
        UIImage *newImage = nil;
        
        CGSize imageSize = sourceImage.size;
        CGFloat width = imageSize.width;
        CGFloat height = imageSize.height;
        
        CGFloat targetWidth = targetSize.width;
        CGFloat targetHeight = targetSize.height;
        
        CGFloat scaleFactor = 0.0;
        CGFloat scaledWidth = targetWidth;
        CGFloat scaledHeight = targetHeight;
        
        CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
        
        if (CGSizeEqualToSize(imageSize, targetSize) == NO) {
            
            CGFloat widthFactor = targetWidth / width;
            CGFloat heightFactor = targetHeight / height;
            
            if (widthFactor < heightFactor) 
                scaleFactor = widthFactor;
            else
                scaleFactor = heightFactor;
            
            scaledWidth  = width * scaleFactor;
            scaledHeight = height * scaleFactor;
            
            // center the image
            
            if (widthFactor < heightFactor) {
                thumbnailPoint.y = (targetHeight - scaledHeight) * 0.5; 
            } else if (widthFactor > heightFactor) {
                thumbnailPoint.x = (targetWidth - scaledWidth) * 0.5;
            }
        }
        
        
        // this is actually the interesting part:
        
        UIGraphicsBeginImageContext(targetSize);
        
        CGRect thumbnailRect = CGRectZero;
        thumbnailRect.origin = thumbnailPoint;
        thumbnailRect.size.width  = scaledWidth;
        thumbnailRect.size.height = scaledHeight;
        
        [sourceImage drawInRect:thumbnailRect];
        
        newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        if(newImage == nil) NSLog(@"could not scale image");
        
        
        return newImage ;
    }
    
    
    - (UIImage *)imageByScalingToSize:(CGSize)targetSize {
        
        UIImage *sourceImage = self;
        UIImage *newImage = nil;
        
        //   CGSize imageSize = sourceImage.size;
        //   CGFloat width = imageSize.width;
        //   CGFloat height = imageSize.height;
        
        CGFloat targetWidth = targetSize.width;
        CGFloat targetHeight = targetSize.height;
        
        //   CGFloat scaleFactor = 0.0;
        CGFloat scaledWidth = targetWidth;
        CGFloat scaledHeight = targetHeight;
        
        CGPoint thumbnailPoint = CGPointMake(0.0,0.0);
        
        // this is actually the interesting part:
        
        UIGraphicsBeginImageContext(targetSize);
        
        CGRect thumbnailRect = CGRectZero;
        thumbnailRect.origin = thumbnailPoint;
        thumbnailRect.size.width  = scaledWidth;
        thumbnailRect.size.height = scaledHeight;
        
        [sourceImage drawInRect:thumbnailRect];
        
        newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        
        if(newImage == nil) NSLog(@"could not scale image");
        
        
        return newImage ;
    }
    
    
    - (UIImage *)imageRotatedByRadians:(CGFloat)radians
    {
        return [self imageRotatedByDegrees:RadiansToDegrees(radians)];
    }
    
    - (UIImage *)imageRotatedByDegrees:(CGFloat)degrees 
    {   
        // calculate the size of the rotated view's containing box for our drawing space
        UIView *rotatedViewBox = [[UIView alloc] initWithFrame:CGRectMake(0,0,self.size.width, self.size.height)];
        CGAffineTransform t = CGAffineTransformMakeRotation(DegreesToRadians(degrees));
        rotatedViewBox.transform = t;
        CGSize rotatedSize = rotatedViewBox.frame.size;
        [rotatedViewBox release];
        
        // Create the bitmap context
        UIGraphicsBeginImageContext(rotatedSize);
        CGContextRef bitmap = UIGraphicsGetCurrentContext();
        
        // Move the origin to the middle of the image so we will rotate and scale around the center.
        CGContextTranslateCTM(bitmap, rotatedSize.width/2, rotatedSize.height/2);
        
        //   // Rotate the image context
        CGContextRotateCTM(bitmap, DegreesToRadians(degrees));
        
        // Now, draw the rotated/scaled image into the context
        CGContextScaleCTM(bitmap, 1.0, -1.0);
        CGContextDrawImage(bitmap, CGRectMake(-self.size.width / 2, -self.size.height / 2, self.size.width, self.size.height), [self CGImage]);
        
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        return newImage;
        
    }

    // Combine two UIImages

    - (UIImage *)addImage:(UIImage *)image1 toImage:(UIImage *)image2 {
        UIGraphicsBeginImageContext(image2.size);
        
        // Draw image1
        [image1 drawInRect:CGRectMake(0, 0, image1.size.width, image1.size.height)];
        
        // Draw image2
        [image2 drawInRect:CGRectMake(0, 0, image2.size.width, image2.size.height)];
        
        UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
    return resultingImage; }
    
    
    - (UIImage *) imageWithBackgroundColor:(UIColor *)bgColor
                               shadeAlpha1:(CGFloat)alpha1
                               shadeAlpha2:(CGFloat)alpha2
                               shadeAlpha3:(CGFloat)alpha3
                               shadowColor:(UIColor *)shadowColor
                              shadowOffset:(CGSize)shadowOffset
                                shadowBlur:(CGFloat)shadowBlur {
        UIImage *image = self;
        CGColorRef cgColor = [bgColor CGColor];
        CGColorRef cgShadowColor = [shadowColor CGColor];
        CGFloat components[16] = {1,1,1,alpha1,1,1,1,alpha1,1,1,1,alpha2,1,1,1,alpha3};
        CGFloat locations[4] = {0,0.5,0.6,1};
        CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceRGB();
        CGGradientRef colorGradient = CGGradientCreateWithColorComponents(colorSpace, components, locations, (size_t)4);
        CGRect contextRect;
        contextRect.origin.x = 0.0f;
        contextRect.origin.y = 0.0f;
        contextRect.size = [image size];
        //contextRect.size = CGSizeMake([image size].width+5,[image size].height+5);
        // Retrieve source image and begin image context
        UIImage *itemImage = image;
        CGSize itemImageSize = [itemImage size];
        CGPoint itemImagePosition;
        itemImagePosition.x = ceilf((contextRect.size.width - itemImageSize.width) / 2);
        itemImagePosition.y = ceilf((contextRect.size.height - itemImageSize.height) / 2);
        UIGraphicsBeginImageContext(contextRect.size);
        CGContextRef c = UIGraphicsGetCurrentContext();
        // Setup shadow
        CGContextSetShadowWithColor(c, shadowOffset, shadowBlur, cgShadowColor);
        // Setup transparency layer and clip to mask
        CGContextBeginTransparencyLayer(c, NULL);
        CGContextScaleCTM(c, 1.0, -1.0);
        CGContextClipToMask(c, CGRectMake(itemImagePosition.x, -itemImagePosition.y, itemImageSize.width, -itemImageSize.height), [itemImage CGImage]);
        // Fill and end the transparency layer
        CGContextSetFillColorWithColor(c, cgColor);
        contextRect.size.height = -contextRect.size.height;
        CGContextFillRect(c, contextRect);
        CGContextDrawLinearGradient(c, colorGradient,CGPointZero,CGPointMake(contextRect.size.width*1.0/4.0,contextRect.size.height),0);
        CGContextEndTransparencyLayer(c);
        //CGPointMake(contextRect.size.width*3.0/4.0, 0)
        // Set selected image and end context
        UIImage *resultImage = UIGraphicsGetImageFromCurrentImageContext();
        UIGraphicsEndImageContext();
        CGColorSpaceRelease(colorSpace);
        CGGradientRelease(colorGradient);
        return resultImage;
    }
    
    - (UIImage *)imageWithShadowColor:(UIColor *)shadowColor
                         shadowOffset:(CGSize)shadowOffset
                           shadowBlur:(CGFloat)shadowBlur
    {
        CGColorRef cgShadowColor = [shadowColor CGColor];
        CGColorSpaceRef colourSpace = CGColorSpaceCreateDeviceRGB();
        CGContextRef shadowContext = CGBitmapContextCreate(NULL, self.size.width, self.size.height,
                                                           CGImageGetBitsPerComponent(self.CGImage), 0,
                                                           colourSpace, kCGImageAlphaPremultipliedLast);
        CGColorSpaceRelease(colourSpace);
        
        // Setup shadow
        CGContextSetShadowWithColor(shadowContext, shadowOffset, shadowBlur, cgShadowColor);
        CGRect drawRect = CGRectMake(-shadowBlur, -shadowBlur, self.size.width + shadowBlur, self.size.height + shadowBlur);
        CGContextDrawImage(shadowContext, drawRect, self.CGImage);
        
        CGImageRef shadowedCGImage = CGBitmapContextCreateImage(shadowContext);
        CGContextRelease(shadowContext);
        
        UIImage * shadowedImage = [UIImage imageWithCGImage:shadowedCGImage];
        CGImageRelease(shadowedCGImage);
        
        return shadowedImage;
    }
    
    - (UIImage *)imageByApplyingAlpha:(CGFloat)alpha {
        UIGraphicsBeginImageContextWithOptions(self.size, NO, 0.0f);
        
        CGContextRef ctx = UIGraphicsGetCurrentContext();
        CGRect area = CGRectMake(0, 0, self.size.width, self.size.height);
        
        CGContextScaleCTM(ctx, 1, -1);
        CGContextTranslateCTM(ctx, 0, -area.size.height);
        
        CGContextSetBlendMode(ctx, kCGBlendModeMultiply);
        
        CGContextSetAlpha(ctx, alpha);
        
        CGContextDrawImage(ctx, area, self.CGImage);
        
        UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext();
        
        UIGraphicsEndImageContext();
        
        return newImage;
    }

    - (void)saveToAlbumWithMetadata:(NSDictionary *)metadata
                    customAlbumName:(NSString *)customAlbumName
                    completionBlock:(void (^)(void))completionBlock
                       failureBlock:(void (^)(NSError *error))failureBlock
    {
        NSData *imageData = UIImagePNGRepresentation(self);
        ALAssetsLibrary *assetsLibrary = [[ALAssetsLibrary alloc] init];
        void (^AddAsset)(ALAssetsLibrary *, NSURL *) = ^(ALAssetsLibrary *assetsLibrary, NSURL *assetURL) {
            [assetsLibrary assetForURL:assetURL resultBlock:^(ALAsset *asset) {
                [assetsLibrary enumerateGroupsWithTypes:ALAssetsGroupAll usingBlock:^(ALAssetsGroup *group, BOOL *stop) {
                    if ([[group valueForProperty:ALAssetsGroupPropertyName] isEqualToString:customAlbumName]) {
                        [group addAsset:asset];
                        if (completionBlock) {
                            completionBlock();
                        }
                    }
                } failureBlock:^(NSError *error) {
                    if (failureBlock) {
                        failureBlock(error);
                    }
                }];
            } failureBlock:^(NSError *error) {
                if (failureBlock) {
                    failureBlock(error);
                }
            }];
        };
        [assetsLibrary writeImageDataToSavedPhotosAlbum:imageData metadata:metadata completionBlock:^(NSURL *assetURL, NSError *error) {
            if (customAlbumName) {
                [assetsLibrary addAssetsGroupAlbumWithName:customAlbumName resultBlock:^(ALAssetsGroup *group) {
                    if (group) {
                        [assetsLibrary assetForURL:assetURL resultBlock:^(ALAsset *asset) {
                            [group addAsset:asset];
                            if (completionBlock) {
                                completionBlock();
                            }
                        } failureBlock:^(NSError *error) {
                            if (failureBlock) {
                                failureBlock(error);
                            }
                        }];
                    } else {
                        AddAsset(assetsLibrary, assetURL);
                    }
                } failureBlock:^(NSError *error) {
                    AddAsset(assetsLibrary, assetURL);
                }];
            } else {
                if (completionBlock) {
                    completionBlock();
                }
            }
        }];
    }
    @end;
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  • 原文地址:https://www.cnblogs.com/bunsman/p/3083438.html
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