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  • java 中的锁

      /**
         * Checks and updates status for a node that failed to acquire.
         * Returns true if thread should block. This is the main signal
         * control in all acquire loops.  Requires that pred == node.prev.
         *
         * @param pred node's predecessor holding status
         * @param node the node
         * @return {@code true} if thread should block
         */
        private static boolean shouldParkAfterFailedAcquire(Node pred, Node node) {
            int ws = pred.waitStatus;
            if (ws == Node.SIGNAL)
                /*
                 * This node has already set status asking a release
                 * to signal it, so it can safely park.
                 */
                return true;
            if (ws > 0) {
                /*
                 * Predecessor was cancelled. Skip over predecessors and
                 * indicate retry.
                 */
                do {
                    node.prev = pred = pred.prev;
                } while (pred.waitStatus > 0);
                pred.next = node;
            } else {
                /*
                 * waitStatus must be 0 or PROPAGATE.  Indicate that we
                 * need a signal, but don't park yet.  Caller will need to
                 * retry to make sure it cannot acquire before parking.
                 */
                compareAndSetWaitStatus(pred, ws, Node.SIGNAL);
            }
            return false;
        }

           锁是用来控制多个线程访问共享资源的方式,一般来说,一个锁能够防止多个线程同时 访问共享资源(但是有些锁可以允许多个线程并发的访问共享资源,比如读写锁)。在Lock接 口出现之前,Java程序是靠synchronized关键字实现锁功能的。

    Lock接口提供的synchronized关键字不具备的主要特性

    1.尝试非阻塞地获取锁;

    2.能被中断地获取锁;

    3.超时获取锁;

    队列同步器

            同步器是实现锁(也可以是任意同步组件)的关键,在锁的实现中聚合同步器,利用同步 器实现锁的语义。可以这样理解二者之间的关系:锁是面向使用者的,它定义了使用者与锁交 互的接口(比如可以允许两个线程并行访问),隐藏了实现细节;同步器面向的是锁的实现者, 它简化了锁的实现方式,屏蔽了同步状态管理、线程的排队、等待与唤醒等底层操作。锁和同 步器很好地隔离了使用者和实现者所需关注的领域。

    需要使用同步器提供的如下3个方法来访问或修改同步状态

    ·getState():获取当前同步状态。

    ·setState(int newState):设置当前同步状态。

    ·compareAndSetState(int expect,int update):使用CAS设置当前状态,该方法能够保证状态 设置的原子性。

    里面定义结构体为Node:

      

      static final class Node {
            /** Marker to indicate a node is waiting in shared mode   共享节点 */
            static final Node SHARED = new Node();
            /** Marker to indicate a node is waiting in exclusive mode  独占节点*/
            static final Node EXCLUSIVE = null;
    
            /** waitStatus value to indicate thread has cancelled  取消节点*/
            static final int CANCELLED =  1;
            /** waitStatus value to indicate successor's thread needs unparking 需要唤醒 */
            static final int SIGNAL    = -1;
            /** waitStatus value to indicate thread is waiting on condition 等待*/
            static final int CONDITION = -2;
            /**
             * waitStatus value to indicate the next acquireShared should
             * unconditionally propagate
    传播节点
    */ static final int PROPAGATE = -3; /** * Status field, taking on only the values: * SIGNAL: The successor of this node is (or will soon be) * blocked (via park), so the current node must * unpark its successor when it releases or * cancels. To avoid races, acquire methods must * first indicate they need a signal, * then retry the atomic acquire, and then, * on failure, block. * CANCELLED: This node is cancelled due to timeout or interrupt. * Nodes never leave this state. In particular, * a thread with cancelled node never again blocks. * CONDITION: This node is currently on a condition queue. * It will not be used as a sync queue node * until transferred, at which time the status * will be set to 0. (Use of this value here has * nothing to do with the other uses of the * field, but simplifies mechanics.) * PROPAGATE: A releaseShared should be propagated to other * nodes. This is set (for head node only) in * doReleaseShared to ensure propagation * continues, even if other operations have * since intervened. * 0: None of the above * * The values are arranged numerically to simplify use. * Non-negative values mean that a node doesn't need to * signal. So, most code doesn't need to check for particular * values, just for sign. * * The field is initialized to 0 for normal sync nodes, and * CONDITION for condition nodes. It is modified using CAS * (or when possible, unconditional volatile writes). */ volatile int waitStatus; /** * Link to predecessor node that current node/thread relies on * for checking waitStatus. Assigned during enqueuing, and nulled * out (for sake of GC) only upon dequeuing. Also, upon * cancellation of a predecessor, we short-circuit while * finding a non-cancelled one, which will always exist * because the head node is never cancelled: A node becomes * head only as a result of successful acquire. A * cancelled thread never succeeds in acquiring, and a thread only * cancels itself, not any other node. */ volatile Node prev; /** * Link to the successor node that the current node/thread * unparks upon release. Assigned during enqueuing, adjusted * when bypassing cancelled predecessors, and nulled out (for * sake of GC) when dequeued. The enq operation does not * assign next field of a predecessor until after attachment, * so seeing a null next field does not necessarily mean that * node is at end of queue. However, if a next field appears * to be null, we can scan prev's from the tail to * double-check. The next field of cancelled nodes is set to * point to the node itself instead of null, to make life * easier for isOnSyncQueue. */ volatile Node next; /** * The thread that enqueued this node. Initialized on * construction and nulled out after use. */ volatile Thread thread; /** * Link to next node waiting on condition, or the special * value SHARED. Because condition queues are accessed only * when holding in exclusive mode, we just need a simple * linked queue to hold nodes while they are waiting on * conditions. They are then transferred to the queue to * re-acquire. And because conditions can only be exclusive, * we save a field by using special value to indicate shared * mode. */ Node nextWaiter; /** * Returns true if node is waiting in shared mode. */ final boolean isShared() { return nextWaiter == SHARED; } /** * Returns previous node, or throws NullPointerException if null. * Use when predecessor cannot be null. The null check could * be elided, but is present to help the VM. * * @return the predecessor of this node */ final Node predecessor() throws NullPointerException { Node p = prev; if (p == null) throw new NullPointerException(); else return p; } Node() { // Used to establish initial head or SHARED marker } Node(Thread thread, Node mode) { // Used by addWaiter this.nextWaiter = mode; this.thread = thread; } Node(Thread thread, int waitStatus) { // Used by Condition this.waitStatus = waitStatus; this.thread = thread; } }

      

    private transient volatile Node head;// 队列头节点

    private transient volatile Node tail;// 队列尾节点
    static final long spinForTimeoutThreshold = 1000L; // park 阀值时间

    /**
     * Inserts node into queue,initializing if necesary
     *
     /
    
    private Node enq(Node node){
      for(;;){
       Node t =tail;
       if(t==null){
          if(compareAndSetHead(new Node))
                tail=head;    
    }else {
         node.prev=t;
       if(compareAndSetTail(t,node)){
          t.next=node;
          return t;
      }
    /**
    *creates and enqueues node for current thread and given mode
     *
         * @param mode Node.EXCLUSIVE for exclusive, Node.SHARED for shared
    
    */
    
    private Node addWaiter(Node mode){
     Node node=new Node(Thread.currentThread(),mode);
      
     Node pred =tail;
      if(pred!=null){
        node.prev=pred;
        if(compareAndSetTail(pred, node)){
         pred.next=node;
         return node;
     }
    enq(node);
    return node;
    }
    
    
    
    }
    
    
    
    
    }
     
    
    }
    
    
    
    }
    private void setHead(Node node){
    head=node;
    node.thread=null;
    node.prev=null;
    }private void unparkSuccessor(Node node) {
    /*
             * If status is negative (i.e., possibly needing signal) try
             * to clear in anticipation of signalling.  It is OK if this
             * fails or if status is changed by waiting thread.
             */
            int ws = node.waitStatus;
            if (ws < 0)
                compareAndSetWaitStatus(node, ws, 0);
    
            /*
             * Thread to unpark is held in successor, which is normally
             * just the next node.  But if cancelled or apparently null,
             * traverse backwards from tail to find the actual
             * non-cancelled successor.
    如果后继节点为空或者后继节点状态为取消,从尾部开始便利 最后一个waitStatus <0的节点
    */ Node s = node.next;
    if (s == null || s.waitStatus > 0) { s = null; for (Node t = tail; t != null && t != node; t = t.prev) if (t.waitStatus <= 0) s = t; } if (s != null) //唤醒后继节点 LockSupport.unpark(s.thread); }
       /**
         * Release action for shared mode -- signals successor and ensures
         * propagation. (Note: For exclusive mode, release just amounts
         * to calling unparkSuccessor of head if it needs signal.)
         */
        private void doReleaseShared() {
            /*
             * Ensure that a release propagates, even if there are other
             * in-progress acquires/releases.  This proceeds in the usual
             * way of trying to unparkSuccessor of head if it needs
             * signal. But if it does not, status is set to PROPAGATE to
             * ensure that upon release, propagation continues.
             * Additionally, we must loop in case a new node is added
             * while we are doing this. Also, unlike other uses of
             * unparkSuccessor, we need to know if CAS to reset status
             * fails, if so rechecking.
             */
            for (;;) {
                Node h = head;
                if (h != null && h != tail) {
                    int ws = h.waitStatus;
                    if (ws == Node.SIGNAL) {
                        if (!compareAndSetWaitStatus(h, Node.SIGNAL, 0))
                            continue;            // loop to recheck cases
                        unparkSuccessor(h);
                    }
                    else if (ws == 0 &&
                             !compareAndSetWaitStatus(h, 0, Node.PROPAGATE))
                        continue;                // loop on failed CAS
                }
                if (h == head)                   // loop if head changed
                    break;
            }
        }
     
     /**
         * Sets head of queue, and checks if successor may be waiting
         * in shared mode, if so propagating if either propagate > 0 or
         * PROPAGATE status was set.
         *
         * @param node the node
         * @param propagate the return value from a tryAcquireShared
         */
        private void setHeadAndPropagate(Node node, int propagate) {
            Node h = head; // Record old head for check below
            setHead(node);
            /*
             * Try to signal next queued node if:
             *   Propagation was indicated by caller,
             *     or was recorded (as h.waitStatus either before
             *     or after setHead) by a previous operation
             *     (note: this uses sign-check of waitStatus because
             *      PROPAGATE status may transition to SIGNAL.)
             * and
             *   The next node is waiting in shared mode,
             *     or we don't know, because it appears null
             *
             * The conservatism in both of these checks may cause
             * unnecessary wake-ups, but only when there are multiple
             * racing acquires/releases, so most need signals now or soon
             * anyway.
             */
            if (propagate > 0 || h == null || h.waitStatus < 0 ||
                (h = head) == null || h.waitStatus < 0) {
                Node s = node.next;
                if (s == null || s.isShared())
                    doReleaseShared();
            }
        }
      /**
         * Cancels an ongoing attempt to acquire.
         * 取消节点
         * @param node the node
         */
        private void cancelAcquire(Node node) {
            // Ignore if node doesn't exist
            if (node == null)
                return;
    
            node.thread = null;
    
            // Skip cancelled predecessors
            Node pred = node.prev;
            while (pred.waitStatus > 0)
                node.prev = pred = pred.prev;
    
            // predNext is the apparent node to unsplice. CASes below will
            // fail if not, in which case, we lost race vs another cancel
            // or signal, so no further action is necessary.
            Node predNext = pred.next;
    
            // Can use unconditional write instead of CAS here.
            // After this atomic step, other Nodes can skip past us.
            // Before, we are free of interference from other threads.
            node.waitStatus = Node.CANCELLED;
    
            // If we are the tail, remove ourselves.
            if (node == tail && compareAndSetTail(node, pred)) {
                compareAndSetNext(pred, predNext, null);
            } else {
                // If successor needs signal, try to set pred's next-link
                // so it will get one. Otherwise wake it up to propagate.
                int ws;
                if (pred != head &&
                    ((ws = pred.waitStatus) == Node.SIGNAL ||
                     (ws <= 0 && compareAndSetWaitStatus(pred, ws, Node.SIGNAL))) &&
                    pred.thread != null) {
                    Node next = node.next;
                    if (next != null && next.waitStatus <= 0)
                        compareAndSetNext(pred, predNext, next);
                } else {
                    unparkSuccessor(node);
                }
    
                node.next = node; // help GC
            }
        }
     
    /**
         * Acquires in exclusive uninterruptible mode for thread already in
         * queue. Used by condition wait methods as well as acquire.
         *
         * @param node the node
         * @param arg the acquire argument
         * @return {@code true} if interrupted while waiting
    加入自选队列里面
    */ final boolean acquireQueued(final Node node, int arg) { boolean failed = true; try { boolean interrupted = false; for (;;) { final Node p = node.predecessor(); if (p == head && tryAcquire(arg)) { setHead(node); p.next = null; // help GC failed = false; return interrupted; } if (shouldParkAfterFailedAcquire(p, node) && parkAndCheckInterrupt()) interrupted = true; } } finally { if (failed) cancelAcquire(node); } }




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  • 原文地址:https://www.cnblogs.com/caibixiang123/p/10515498.html
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