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  • awardRotate.js

    (function($) {
    var supportedCSS,styles=document.getElementsByTagName("head")[0].style,toCheck="transformProperty WebkitTransform OTransform msTransform MozTransform".split(" ");
    for (var a=0;a<toCheck.length;a++) if (styles[toCheck[a]] !== undefined) supportedCSS = toCheck[a];
    // Bad eval to preven google closure to remove it from code o_O
    // After compresion replace it back to var IE = 'v' == 'v'
    var IE = eval('"v"=="v"');
    
    jQuery.fn.extend({
        rotate:function(parameters)
        {
            if (this.length===0||typeof parameters=="undefined") return;
                if (typeof parameters=="number") parameters={angle:parameters};
            var returned=[];
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);	
                    if (!element.Wilq32 || !element.Wilq32.PhotoEffect) {
    
                        var paramClone = $.extend(true, {}, parameters); 
                        var newRotObject = new Wilq32.PhotoEffect(element,paramClone)._rootObj;
    
                        returned.push($(newRotObject));
                    }
                    else {
                        element.Wilq32.PhotoEffect._handleRotation(parameters);
                    }
                }
                return returned;
        },
        getRotateAngle: function(){
            var ret = [];
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);	
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        ret[i] = element.Wilq32.PhotoEffect._angle;
                    }
                }
                return ret;
        },
        stopRotate: function(){
            for (var i=0,i0=this.length;i<i0;i++)
                {
                    var element=this.get(i);	
                    if (element.Wilq32 && element.Wilq32.PhotoEffect) {
                        clearTimeout(element.Wilq32.PhotoEffect._timer);
                    }
                }
        }
    });
    
    // Library agnostic interface
    
    Wilq32=window.Wilq32||{};
    Wilq32.PhotoEffect=(function(){
    
    	if (supportedCSS) {
    		return function(img,parameters){
    			img.Wilq32 = {
    				PhotoEffect: this
    			};
                
                this._img = this._rootObj = this._eventObj = img;
                this._handleRotation(parameters);
    		}
    	} else {
    		return function(img,parameters) {
    			// Make sure that class and id are also copied - just in case you would like to refeer to an newly created object
                this._img = img;
    
    			this._rootObj=document.createElement('span');
    			this._rootObj.style.display="inline-block";
    			this._rootObj.Wilq32 = 
    				{
    					PhotoEffect: this
    				};
    			img.parentNode.insertBefore(this._rootObj,img);
    			
    			if (img.complete) {
    				this._Loader(parameters);
    			} else {
    				var self=this;
    				// TODO: Remove jQuery dependency
    				jQuery(this._img).bind("load", function()
    				{
    					self._Loader(parameters);
    				});
    			}
    		}
    	}
    })();
    
    Wilq32.PhotoEffect.prototype={
        _setupParameters : function (parameters){
    		this._parameters = this._parameters || {};
            if (typeof this._angle !== "number") this._angle = 0 ;
            if (typeof parameters.angle==="number") this._angle = parameters.angle;
            this._parameters.animateTo = (typeof parameters.animateTo==="number") ? (parameters.animateTo) : (this._angle); 
    
            this._parameters.step = parameters.step || this._parameters.step || null;
    		this._parameters.easing = parameters.easing || this._parameters.easing || function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }
    		this._parameters.duration = parameters.duration || this._parameters.duration || 1000;
            this._parameters.callback = parameters.callback || this._parameters.callback || function(){};
            if (parameters.bind && parameters.bind != this._parameters.bind) this._BindEvents(parameters.bind); 
    	},
    	_handleRotation : function(parameters){
              this._setupParameters(parameters);
              if (this._angle==this._parameters.animateTo) {
                  this._rotate(this._angle);
              }
              else { 
                  this._animateStart();          
              }
    	},
    
    	_BindEvents:function(events){
    		if (events && this._eventObj) 
    		{
                // Unbinding previous Events
                if (this._parameters.bind){
                    var oldEvents = this._parameters.bind;
                    for (var a in oldEvents) if (oldEvents.hasOwnProperty(a)) 
                            // TODO: Remove jQuery dependency
                            jQuery(this._eventObj).unbind(a,oldEvents[a]);
                }
    
                this._parameters.bind = events;
    			for (var a in events) if (events.hasOwnProperty(a)) 
    				// TODO: Remove jQuery dependency
    					jQuery(this._eventObj).bind(a,events[a]);
    		}
    	},
    
    	_Loader:(function()
    	{
    		if (IE)
    		return function(parameters)
    		{
    			var width=this._img.width;
    			var height=this._img.height;
    			this._img.parentNode.removeChild(this._img);
    							
    			this._vimage = this.createVMLNode('image');
    			this._vimage.src=this._img.src;
    			this._vimage.style.height=height+"px";
    			this._vimage.style.width=width+"px";
    			this._vimage.style.position="absolute"; // FIXES IE PROBLEM - its only rendered if its on absolute position!
    			this._vimage.style.top = "0px";
    			this._vimage.style.left = "0px";
    
    			/* Group minifying a small 1px precision problem when rotating object */
    			this._container =  this.createVMLNode('group');
    			this._container.style.width=width;
    			this._container.style.height=height;
    			this._container.style.position="absolute";
    			this._container.setAttribute('coordsize',width-1+','+(height-1)); // This -1, -1 trying to fix ugly problem with small displacement on IE
    			this._container.appendChild(this._vimage);
    			
    			this._rootObj.appendChild(this._container);
    			this._rootObj.style.position="relative"; // FIXES IE PROBLEM
    			this._rootObj.style.width=width+"px";
    			this._rootObj.style.height=height+"px";
    			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
    			this._rootObj.className=this._img.className;			
    		    this._eventObj = this._rootObj;	
    		    this._handleRotation(parameters);	
    		}
    		else
    		return function (parameters)
    		{
    			this._rootObj.setAttribute('id',this._img.getAttribute('id'));
    			this._rootObj.className=this._img.className;
    			
    			this._width=this._img.width;
    			this._height=this._img.height;
    			this._widthHalf=this._width/2; // used for optimisation
    			this._heightHalf=this._height/2;// used for optimisation
    			
    			var _widthMax=Math.sqrt((this._height)*(this._height) + (this._width) * (this._width));
    
    			this._widthAdd = _widthMax - this._width;
    			this._heightAdd = _widthMax - this._height;	// widthMax because maxWidth=maxHeight
    			this._widthAddHalf=this._widthAdd/2; // used for optimisation
    			this._heightAddHalf=this._heightAdd/2;// used for optimisation
    			
    			this._img.parentNode.removeChild(this._img);	
    			
    			this._aspectW = ((parseInt(this._img.style.width,10)) || this._width)/this._img.width;
    			this._aspectH = ((parseInt(this._img.style.height,10)) || this._height)/this._img.height;
    			
    			this._canvas=document.createElement('canvas');
    			this._canvas.setAttribute('width',this._width);
    			this._canvas.style.position="relative";
    			this._canvas.style.left = -this._widthAddHalf + "px";
    			this._canvas.style.top = -this._heightAddHalf + "px";
    			this._canvas.Wilq32 = this._rootObj.Wilq32;
    			
    			this._rootObj.appendChild(this._canvas);
    			this._rootObj.style.width=this._width+"px";
    			this._rootObj.style.height=this._height+"px";
                this._eventObj = this._canvas;
    			
    			this._cnv=this._canvas.getContext('2d');
                this._handleRotation(parameters);
    		}
    	})(),
    
    	_animateStart:function()
    	{	
    		if (this._timer) {
    			clearTimeout(this._timer);
    		}
    		this._animateStartTime = +new Date;
    		this._animateStartAngle = this._angle;
    		this._animate();
    	},
        _animate:function()
        {
             var actualTime = +new Date;
             var checkEnd = actualTime - this._animateStartTime > this._parameters.duration;
    
             // TODO: Bug for animatedGif for static rotation ? (to test)
             if (checkEnd && !this._parameters.animatedGif) 
             {
                 clearTimeout(this._timer);
             }
             else 
             {
                 if (this._canvas||this._vimage||this._img) {
                     var angle = this._parameters.easing(0, actualTime - this._animateStartTime, this._animateStartAngle, this._parameters.animateTo - this._animateStartAngle, this._parameters.duration);
                     this._rotate((~~(angle*10))/10);
                 }
                 if (this._parameters.step) {
                    this._parameters.step(this._angle);
                 }
                 var self = this;
                 this._timer = setTimeout(function()
                         {
                         self._animate.call(self);
                         }, 10);
             }
    
             // To fix Bug that prevents using recursive function in callback I moved this function to back
             if (this._parameters.callback && checkEnd){
                 this._angle = this._parameters.animateTo;
                 this._rotate(this._angle);
                 this._parameters.callback.call(this._rootObj);
             }
         },
    
    	_rotate : (function()
    	{
    		var rad = Math.PI/180;
    		if (IE)
    		return function(angle)
    		{
                this._angle = angle;
    			this._container.style.rotation=(angle%360)+"deg";
    		}
    		else if (supportedCSS)
    		return function(angle){
                this._angle = angle;
    			this._img.style[supportedCSS]="rotate("+(angle%360)+"deg)";
    		}
    		else 
    		return function(angle)
    		{
                this._angle = angle;
    			angle=(angle%360)* rad;
    			// clear canvas	
    			this._canvas.width = this._width+this._widthAdd;
    			this._canvas.height = this._height+this._heightAdd;
    						
    			// REMEMBER: all drawings are read from backwards.. so first function is translate, then rotate, then translate, translate..
    			this._cnv.translate(this._widthAddHalf,this._heightAddHalf);	// at least center image on screen
    			this._cnv.translate(this._widthHalf,this._heightHalf);			// we move image back to its orginal 
    			this._cnv.rotate(angle);										// rotate image
    			this._cnv.translate(-this._widthHalf,-this._heightHalf);		// move image to its center, so we can rotate around its center
    			this._cnv.scale(this._aspectW,this._aspectH); // SCALE - if needed ;)
    			this._cnv.drawImage(this._img, 0, 0);							// First - we draw image
    		}
    
    	})()
    }
    
    if (IE)
    {
    Wilq32.PhotoEffect.prototype.createVMLNode=(function(){
    document.createStyleSheet().addRule(".rvml", "behavior:url(#default#VML)");
    		try {
    			!document.namespaces.rvml && document.namespaces.add("rvml", "urn:schemas-microsoft-com:vml");
    			return function (tagName) {
    				return document.createElement('<rvml:' + tagName + ' class="rvml">');
    			};
    		} catch (e) {
    			return function (tagName) {
    				return document.createElement('<' + tagName + ' xmlns="urn:schemas-microsoft.com:vml" class="rvml">');
    			};
    		}		
    })();
    }
    
    })(jQuery);
    

      

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  • 原文地址:https://www.cnblogs.com/carriezhao/p/7988234.html
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