一、队列
1、创建一个串行队列
dispatch_queue_t queue = dispatch_queue_create("queueName", DISPATCH_QUEUE_SERIAL);
2、创建一个并行队列
dispatch_queue_t queue = dispatch_queue_create("queueName", DISPATCH_QUEUE_CONCURRENT);
3、获取主队列
dispatch_queue_t queue = dispatch_get_main_queue();
4、获取全局的并发队列
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
二、执行函数
1、将任务添加到xx队列中去异步执行
dispatch_async(queue, ^{ NSLog(@"-----下载1---%@", [NSThread currentThread]); });
2、将任务添加到xx队列中去同步执行
dispatch_sync(queue, ^{ NSLog(@"-----下载2---%@", [NSThread currentThread]); });
三、线程间的通信
dispatch_async(GlobalQueue, ^{ // 1.子线程下载图片 dispatch_async(MainQueue, ^{ // 2.回到主线程设置图片 }); });
四、延迟执行
1、3秒后回到主线程执行block中的代码
dispatch_queue_t queue = dispatch_get_main_queue(); dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), queue, ^{ NSLog(@"------task------%@", [NSThread currentThread]); });
2.3秒后自动开启新线程执行block中的代码
dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), queue, ^{ NSLog(@"------task------%@", [NSThread currentThread]); });
五、一次性执行
+ (instancetype)client { static AFNetClient *client = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ client = [[AFNetClient alloc]init]; }); return client; }
六、栅栏函数
dispatch_barrier_async(queue, ^{ }); dispatch_barrier_sync(queue, ^{ });
七、快速迭代
NSArray *names = @[@"AAA", @"BBB", @"CCC", @"DDD", @"EEE"]; dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_async(queue, ^{// dispatch_apply函数对外是同步的,所以在外面套上一层异步多线程 dispatch_apply(5, queue, ^(size_t index) { NSLog(@">>>>>>>>>%@", [names objectAtIndex:index]); }); });
八、队列组的使用
dispatch_group_t group = dispatch_group_create(); dispatch_queue_t queue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_group_async(group, queue, ^{ // 1.下载图片1 }); // 等待上面的任务全部完成后,会往下继续执行(会阻塞当前线程) dispatch_group_wait(group, DISPATCH_TIME_FOREVER); dispatch_group_async(group, queue, ^{ // 2.下载图片2 }); // 3.合并图片 (保证执行完组里面的所有任务之后,再执行notify函数里面的block) dispatch_group_notify(group, queue, ^{ // 3.合并图片 (保证执行完组里面的所有任务之后,再执行notify函数里面的block) dispatch_async(dispatch_get_main_queue(), ^{ // 4.回到主线程显示图片 }); });
九、创建单例
1、工具宏文件HMSingleton.h
// .h文件 #define HMSingletonH(name) + (instancetype)shared##name; // .m文件 #if __has_feature(objc_arc) #define HMSingletonM(name) \ static id _instace; \ \ + (id)allocWithZone:(struct _NSZone *)zone \ { \ static dispatch_once_t onceToken; \ dispatch_once(&onceToken, ^{ \ _instace = [super allocWithZone:zone]; \ }); \ return _instace; \ } \ \ + (instancetype)shared##name \ { \ static dispatch_once_t onceToken; \ dispatch_once(&onceToken, ^{ \ _instace = [[self alloc] init]; \ }); \ return _instace; \ } \ \ - (id)copyWithZone:(NSZone *)zone \ { \ return _instace; \ } #else #define HMSingletonM(name) \ static id _instace; \ \ + (id)allocWithZone:(struct _NSZone *)zone \ { \ static dispatch_once_t onceToken; \ dispatch_once(&onceToken, ^{ \ _instace = [super allocWithZone:zone]; \ }); \ return _instace; \ } \ \ + (instancetype)shared##name \ { \ static dispatch_once_t onceToken; \ dispatch_once(&onceToken, ^{ \ _instace = [[self alloc] init]; \ }); \ return _instace; \ } \ \ - (id)copyWithZone:(NSZone *)zone \ { \ return _instace; \ } \ \ - (oneway void)release { } \ - (id)retain { return self; } \ - (NSUInteger)retainCount { return 1;} \ - (id)autorelease { return self;} #endif
2、创建单例MHMusicTool
2.1、MHMusicTool.h文件
#import <Foundation/Foundation.h> @interface HMMusicTool : NSObject HMSingletonH(MusicTool) @end
2.2、MHMusicTool.m文件
#import "HMMusicTool.h" @implementation HMMusicTool HMSingletonM(MusicTool) @end
3、使用单例MHMusicTool
HMMusicTool *tool1 = [HMMusicTool sharedMusicTool];
HMMusicTool *tool2 = [HMMusicTool sharedMusicTool];