#include <iostream>
#include <queue>
#include <map>
#include <string>
#include <cstdio>
#include <cstring>
using namespace std;
const int MAXN = 10005;
const int MAXE = 1000005;
const int inf = 0x3f3f3f3f;
typedef struct _node
{
int u, v, w;
int next;
}N;
N edge[MAXE];
int head[MAXN], cntEdge;
void init()
{
cntEdge = 0;
for(int i = 0; i < MAXN; i++)
{
head[i] = -1;
}
}
void addEdge(int u, int v, int w)
{
edge[cntEdge].u = u;
edge[cntEdge].v = v;
edge[cntEdge].w = w;
edge[cntEdge].next = head[u];
head[u] = cntEdge++;
}
int spfa(int s, int n)
{
int dis[MAXN], inQ[MAXN] = {0}, inN[MAXN] = {0};
for(int i = 0; i <= n; i++)
dis[i] = -inf;
queue<int> Q;
Q.push(s);
inQ[s] = 1;
dis[s] = 0;
while(!Q.empty())
{
int pre = Q.front();
Q.pop();
inQ[pre] = 0;
for(int f = head[pre]; f != -1; f = edge[f].next)
{
int son = edge[f].v;
int w = edge[f].w;
if(dis[pre] + w > dis[son])
{
dis[son] = dis[pre] + w;
if(!inQ[son])
{
Q.push(son);
inQ[son] = 1;
}
}
}
}
/*for(int i = 0; i < n; i++)
cout << dis[i] << " ";
cout << endl;*/
return dis[n];
}
int Bellman_ford(int s, int n)
{
int dis[MAXN];
for(int i = 0; i <= n; i++)
dis[i] = -inf;
dis[s] = 0;
for(int i = 0; i < n-1; i++)
{
bool flag = false;
for(int j = 0; j < cntEdge; j++)
{
int u = edge[j].u;
int v = edge[j].v;
int w = edge[j].w;
if(dis[v] < dis[u] + w)
{
dis[v] = dis[u] + w;
flag = true;
}
}
if(!flag)
break;
}
/*cout << "--------------" << endl;
for(int i = 0; i <= 8; i++)
cout << dis[i] << endl;
cout << "--------------" << endl;*/
for(int f = 0; f < cntEdge; f++)
{
int u = edge[f].u, v = edge[f].v;
int w = edge[f].w;
if(dis[v] < dis[u] + w)
return -1;
}
return dis[n] - dis[0];
}
int main(void)
{
#ifndef ONLINE_JUDGE
freopen("in.txt", "r", stdin);
#endif
int n;
while(scanf("%d", &n) == 1)
{
init();
int u, v, Max = -inf;
for(int i = 0; i < n; i++)
{
scanf("%d %d", &u, &v);
if(v + 1 > Max)
Max = v + 1;
addEdge(u, v + 1, 2);
}
for(int i = 0; i < Max; i++)
{
addEdge(i, i + 1, 0);
addEdge(i + 1, i, -1);
}
//int sol = Bellman_ford(0, Max + 1);
int sol = spfa(0, Max);
printf("%d\n", sol);
}
return 0;
}