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  • OSG嵌入QT的简明总结

    1.解决方案

    不得不说关于OSG的资料实在太零散了,搜索了很多关于OSG在QT下的解决方案,都是各有各的说法,有的说的不是很清楚,有的已经过时了。这里提供一下自己的解决方案吧。
    在远古的OSG里面,应该是提供对QT的支持的;不过应该是由于QT版本变动比较大,现在的OSG版本应该已经没有了。但是在GitHub上又有了新的osgQt项目(地址:https://github.com/openscenegraph/osgQt )用来解决这个问题。
    osgQt是个简单的小项目,其实没有必要额外的编译,最核心的是个名为GraphicsWindowQt的类,只需要复制GraphicsWindowQt.h和GraphicsWindowQt.cpp到QT工程里面就可以使用了。同时osgQt给出了一个名为osgviewerQt的样例,也仅仅只是个cpp文件。结合两者,一个简单的示例就出来了。
    QT工程如下:

    编译运行后如下:

    2.存在问题

    1) 警告提示

    上述项目直接运行,会出现诸如“QOpenGLContext::swapBuffers() called with non-exposed window, behavior is undefined”的警告。查阅网上的英文资料,大意说是因为OpenGL环境未初始化产生的。在osgviewerQt中绑定了一个定时器,每隔10ms就调用frame()来绘制一帧,而这个定时器是在构造函数的时候就开始调用了,没有等待QT中OpenGL环境的生成。在这里我把定时器的部分给改进了一下,等待OSG的环境初始化完成在启动定时器,这个警告就没有了。osgviewerQt改进后的代码如下:

    #include <QTimer>
    #include <QApplication>
    #include <QGridLayout>
    
    #include <osgViewer/CompositeViewer>
    #include <osgViewer/ViewerEventHandlers>
    
    #include <osgGA/MultiTouchTrackballManipulator>
    
    #include <osgDB/ReadFile>
    
    #include "GraphicsWindowQt"
    
    #include <iostream>
    
    class ViewerWidget : public QWidget, public osgViewer::CompositeViewer
    {
    public:
        ViewerWidget(QWidget* parent = 0, Qt::WindowFlags f = 0, osgViewer::ViewerBase::ThreadingModel threadingModel=osgViewer::CompositeViewer::SingleThreaded) : QWidget(parent, f)
        {
            setThreadingModel(threadingModel);
    
            // disable the default setting of viewer.done() by pressing Escape.
            setKeyEventSetsDone(0);
    
            QWidget* widget1 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/cow.osgt") );
            QWidget* widget2 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/glider.osgt") );
            QWidget* widget3 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/axes.osgt") );
            QWidget* widget4 = addViewWidget( createGraphicsWindow(0,0,100,100), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/fountain.osgt") );
    //        QWidget* popupWidget = addViewWidget( createGraphicsWindow(900,100,320,240,"Popup window",true), osgDB::readRefNodeFile("D:/Work/OSGBuild/OpenSceneGraph-Data/dumptruck.osgt") );
    //        popupWidget->show();
    
            QGridLayout* grid = new QGridLayout;
            grid->addWidget( widget1, 0, 0 );
            grid->addWidget( widget2, 0, 1 );
            grid->addWidget( widget3, 1, 0 );
            grid->addWidget( widget4, 1, 1 );
            setLayout( grid );
    
            //connect( &_timer, SIGNAL(timeout()), this, SLOT(update()) );
            //_timer.start( 10 );
        }
    
        QWidget* addViewWidget( osgQt::GraphicsWindowQt* gw, osg::ref_ptr<osg::Node> scene )
        {
            osgViewer::View* view = new osgViewer::View;
            addView( view );
    
            osg::Camera* camera = view->getCamera();
            camera->setGraphicsContext( gw );
    
            const osg::GraphicsContext::Traits* traits = gw->getTraits();
    
            camera->setClearColor( osg::Vec4(0.2, 0.2, 0.6, 1.0) );
            camera->setViewport( new osg::Viewport(0, 0, traits->width, traits->height) );
    
            // set the draw and read buffers up for a double buffered window with rendering going to back buffer
            camera->setDrawBuffer(GL_BACK);
            camera->setReadBuffer(GL_BACK);
    
            camera->setProjectionMatrixAsPerspective(30.0f, static_cast<double>(traits->width)/static_cast<double>(traits->height), 1.0f, 10000.0f );
    
            view->setSceneData( scene );
            view->addEventHandler( new osgViewer::StatsHandler );
            view->setCameraManipulator( new osgGA::MultiTouchTrackballManipulator );
            gw->setTouchEventsEnabled( true );
            return gw->getGLWidget();
        }
    
        osgQt::GraphicsWindowQt* createGraphicsWindow( int x, int y, int w, int h, const std::string& name="", bool windowDecoration=false )
        {
            osg::DisplaySettings* ds = osg::DisplaySettings::instance().get();
            osg::ref_ptr<osg::GraphicsContext::Traits> traits = new osg::GraphicsContext::Traits;
            traits->windowName = name;
            traits->windowDecoration = windowDecoration;
            traits->x = x;
            traits->y = y;
            traits->width = w;
            traits->height = h;
            traits->doubleBuffer = true;
            traits->alpha = ds->getMinimumNumAlphaBits();
            traits->stencil = ds->getMinimumNumStencilBits();
            traits->sampleBuffers = ds->getMultiSamples();
            traits->samples = ds->getNumMultiSamples();
    
            return new osgQt::GraphicsWindowQt(traits.get());
        }
    
    //    virtual void paintEvent( QPaintEvent* /*event*/ )
    //    { frame(); }
    
        //定时器事件
        void timerEvent(QTimerEvent* )
        {
            frame();
        }
    
        //启动定时器绘制
        void show()
        {
            QWidget::show();
            _timerID = startTimer(10);
        }
    
    
    protected:
    
        //QTimer _timer;
        int _timerID;               //定时器ID
    };
    
    int main( int argc, char** argv )
    {
        osg::ArgumentParser arguments(&argc, argv);
    
    #if QT_VERSION >= 0x050000
        // Qt5 is currently crashing and reporting "Cannot make QOpenGLContext current in a different thread" when the viewer is run multi-threaded, this is regression from Qt4
        osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::SingleThreaded;
    #else
        osgViewer::ViewerBase::ThreadingModel threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;
    #endif
    
        while (arguments.read("--SingleThreaded")) threadingModel = osgViewer::ViewerBase::SingleThreaded;
        while (arguments.read("--CullDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullDrawThreadPerContext;
        while (arguments.read("--DrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::DrawThreadPerContext;
        while (arguments.read("--CullThreadPerCameraDrawThreadPerContext")) threadingModel = osgViewer::ViewerBase::CullThreadPerCameraDrawThreadPerContext;
    
    #if QT_VERSION >= 0x040800
        // Required for multithreaded QGLWidget on Linux/X11, see http://blog.qt.io/blog/2011/06/03/threaded-opengl-in-4-8/
        if (threadingModel != osgViewer::ViewerBase::SingleThreaded)
            QApplication::setAttribute(Qt::AA_X11InitThreads);
    #endif
    
        QApplication app(argc, argv);
        ViewerWidget* viewWidget = new ViewerWidget(0, Qt::Widget, threadingModel);
        viewWidget->setGeometry( 100, 100, 800, 600 );
        viewWidget->show();
        return app.exec();
    }
    

    2) 多线程问题

    在OSG中提供了诸如CullDrawThreadPerContext等多线程模式,但是在这里是没办法支持这些多线程模式的,只能支持单线程。在网上查阅了一些解决方案,但是最后都不是很完美,有空再把其解决方案写出来。

    3) 其他

    GraphicsWindowQt最终继承的还是QT中的QGLWidget类,提供OpenGL功能。而在新版本的QT中,这个类已经被废弃了,取而代之的是一个叫做QOpenGLWidget的类。所以这里面问题还是不少的,好在内容相对较少,以后有空可以自己改进。

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  • 原文地址:https://www.cnblogs.com/charlee44/p/11031757.html
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