这次是··播放音乐和前面的总结···
播放音乐··其实很简单···加上个播放器就可以了 -···· (废话! - =)
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/// <summary> /// 播放器 /// </summary> private MediaElement _mediaElement; public Music() { InitializeComponent(); this.Loaded += new RoutedEventHandler(OpenPage3D_Loaded); //添加播放器 _mediaElement = new MediaElement();//Add this.LayoutRoot.Children.Add(_mediaElement);//Add //读取音乐信息 Common._MusicValue = Reader.GetValues("MusicSet.xml"); PicMax = Common._MusicValue.Count; }
先前代码···卡煮的地方··现在恍然大悟了···
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private void r2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Common.SoundUrl(ref _mediaElement, Common._MusicValue[CurPos + 2].MusicPath); _mediaElement.Play(); _childMusicMsg = new ChildMusicMsg(CurPos + 2); _childMusicMsg.Show(); } private void r2_MouseMove(object sender, MouseEventArgs e) { this.r2.BorderThickness = new Thickness { Bottom = 5, Top = 5, Left = 5, Right = 5 }; this.LayoutRoot.Background = new ImageBrush { ImageSource = img2.ImageSource }; } private void r2_MouseLeave(object sender, MouseEventArgs e) { r2.BorderThickness = new Thickness { Bottom = 0, Top = 0, Left = 0, Right = 0 }; this.LayoutRoot.Background = new SolidColorBrush(Colors.Black); _mediaElement.Stop(); }
也不是完全大悟的···· _childMusicMsg 是啥?
噢··在前面··也要添加这个全局
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/// <summary> /// 音乐信息窗体 /// </summary> private ChildMusicMsg _childMusicMsg;
ChildMusicMsg 又是啥~? 其实是一个childwindow ,
一、 在UserControls文件夹里面,新建一个ChildWindow
二、编辑他的后台
首先要命名空间一致
namespace SilverlightMusicHit
接着改下一下他的构造函数
public ChildMusicMsg(int musicIndex)
嗯··这个窗体要实现啥··下章再讲吧····
先总结···一下先前的
以下是···Music 的所有源码
Music.xaml
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<UserControl x:Class="SilverlightMusicHit.Music" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="500" d:DesignWidth="800" xmlns:dataInput="clr-namespace:System.Windows.Controls;assembly=System.Windows.Controls.Data.Input" KeyDown="UserControl_KeyDown" Background="Black"> <UserControl.Resources> <!-- 定义3D运动动画故事板 st*:ScaleTransform的ScaleY属性 rt*:PlaneProjection的RotationY属性 tt*:TranslateTransform的X属性 --> <Storyboard x:Name="myStoryboard" BeginTime="00:00:00" Duration="00:00:02"> <DoubleAnimation Storyboard.TargetName="st0" Storyboard.TargetProperty="ScaleY" From="0.9" To="1"/> <DoubleAnimation Storyboard.TargetName="rt0" Storyboard.TargetProperty="RotationY" From="0" To="45" /> <DoubleAnimation Storyboard.TargetName="tt0" Storyboard.TargetProperty="X" From="0" To="300" /> <DoubleAnimation Storyboard.TargetName="st1" Storyboard.TargetProperty="ScaleY" From="1" To="1.3" /> <DoubleAnimation Storyboard.TargetName="tt1" Storyboard.TargetProperty="X" From="300" To="560" /> <DoubleAnimation Storyboard.TargetName="st2" Storyboard.TargetProperty="ScaleY" From="1" To="0.9" /> <DoubleAnimation Storyboard.TargetName="tt2" Storyboard.TargetProperty="X" From="-300" To="0" /> <DoubleAnimation Storyboard.TargetName="rt2" Storyboard.TargetProperty="RotationY" From="-45" To="0" /> <DoubleAnimation Storyboard.TargetName="st3" Storyboard.TargetProperty="ScaleY" From="1.3" To="1" /> <DoubleAnimation Storyboard.TargetName="tt3" Storyboard.TargetProperty="X" From="-560" To="-300" /> </Storyboard> <!--全屏按钮样式--> <Style x:Key="ButtonFullStyle" TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Grid> <VisualStateManager.VisualStateGroups> <VisualStateGroup x:Name="CommonStates"> <VisualStateGroup.Transitions> <VisualTransition GeneratedDuration="0" To="MouseOver"/> </VisualStateGroup.Transitions> <VisualState x:Name="Normal"/> <VisualState x:Name="MouseOver"> <Storyboard> <DoubleAnimationUsingKeyFrames Storyboard.TargetProperty="(UIElement.Opacity)" Storyboard.TargetName="btnFull"> <EasingDoubleKeyFrame KeyTime="0" Value="0.1"/> <EasingDoubleKeyFrame KeyTime="0:0:2" Value="1"/> </DoubleAnimationUsingKeyFrames> </Storyboard> </VisualState> <VisualState x:Name="Pressed"/> <VisualState x:Name="Disabled"/> </VisualStateGroup> </VisualStateManager.VisualStateGroups> <Button x:Name="btnFull" Click="btnFull_Click"> <Button.Style> <Style TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="Image/PicBtn/full.png" Width="65" Height="65"/> </ControlTemplate> </Setter.Value> </Setter> </Style> </Button.Style> </Button> <ContentPresenter HorizontalAlignment="{TemplateBinding HorizontalContentAlignment}" VerticalAlignment="{TemplateBinding VerticalContentAlignment}"/> </Grid> </ControlTemplate> </Setter.Value> </Setter> </Style> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="Black"> <Grid.RowDefinitions> <RowDefinition Height="70"/> <RowDefinition Height="*"/> <RowDefinition Height="70"/> </Grid.RowDefinitions> <!-- 图片0 --> <Border x:Name="r0" BorderThickness="0" BorderBrush="Black" Width="370" Height="260" RenderTransformOrigin="0.5,0.5" Grid.Row="1"> <Border.Background> <ImageBrush x:Name="img0" Stretch="Fill"/> </Border.Background> <Border.RenderTransform> <TransformGroup> <ScaleTransform x:Name="st1"/> <TranslateTransform x:Name="tt1" X="300"/> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection RotationY="45"/> </Border.Projection> </Border> <!-- 图片1 --> <Border x:Name="r1" BorderThickness="0" Grid.Row="1" BorderBrush="Black" Width="400" Height="260" RenderTransformOrigin="0.5,0.5"> <Border.Background> <ImageBrush x:Name="img1" Stretch="Fill"/> </Border.Background> <Border.RenderTransform> <TransformGroup> <ScaleTransform x:Name="st0" ScaleY="0.9"/> <TranslateTransform x:Name="tt0"/> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection x:Name="rt0" RotationY="0"/> </Border.Projection> </Border> <!-- 图片2 --> <Border x:Name="r2" BorderThickness="0" Grid.Row="1" BorderBrush="Yellow" Width="500" Height="390" RenderTransformOrigin="0.5,0.5" MouseMove="r2_MouseMove" MouseLeave="r2_MouseLeave" MouseLeftButtonDown="r2_MouseLeftButtonDown"> <Border.Background> <ImageBrush x:Name="img2" Stretch="Fill"/> </Border.Background> <Border.RenderTransform> <TransformGroup> <ScaleTransform x:Name="st2"/> <TranslateTransform x:Name="tt2" X="-300"/> </TransformGroup> </Border.RenderTransform> <Border.Projection> <PlaneProjection x:Name="rt2" RotationY="-45"/> </Border.Projection> </Border> <!-- 图片3 --> <Border x:Name="r3" BorderThickness="0" Grid.Row="1" BorderBrush="Black" Width="370" Height="260" RenderTransformOrigin="0.5,0.5"> <Border.Background> <ImageBrush x:Name="img3" Stretch="Fill"/> </Border.Background> <Border.Projection> <PlaneProjection RotationY="-45"/> </Border.Projection> <Border.RenderTransform> <TransformGroup> <ScaleTransform x:Name="st3" ScaleY="1.3"/> <TranslateTransform x:Name="tt3" X="-560"/> </TransformGroup> </Border.RenderTransform> </Border> <!-- 播放按钮 --> <Button x:Name="btnBack" Width="70" Height="70" Margin="0,0,0,0" Click="btnBack_Click" ToolTipService.ToolTip="后退(Right)" MouseMove="btn_MouseMove" MouseLeave="btn_MouseLeave" Opacity="0.5" Grid.Row="2" HorizontalAlignment="Right"> <!-- 自定义控件模板 --> <Button.Style> <Style TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="Image/PicBtn/next.png" Width="65" Height="65"/> </ControlTemplate> </Setter.Value> </Setter> </Style> </Button.Style> </Button> <Button x:Name="btnNext" Height="70" Margin="0,0,0,0" Click="btnNext_Click" ToolTipService.ToolTip="前进(Left)" MouseMove="btn_MouseMove" MouseLeave="btn_MouseLeave" Opacity="0.5" Grid.Row="2" HorizontalAlignment="Left" Width="70"> <!-- 自定义控件模板 --> <Button.Style> <Style TargetType="Button"> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="Button"> <Image Source="Image/PicBtn/back.png" Width="65" Height="65"/> </ControlTemplate> </Setter.Value> </Setter> </Style> </Button.Style> </Button> <Button HorizontalAlignment="Right" Height="70" Margin="0,0,0,0" Style="{StaticResource ButtonFullStyle}" ToolTipService.ToolTip="全屏(Ctrl+G)" Width="70" Opacity="0.5" Grid.Row="0"/> </Grid> </UserControl>
Music.cs
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using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Windows.Interop; using XML; namespace SilverlightMusicHit { public partial class Music : UserControl { #region 变量 /// <summary> /// 当前位置 /// </summary> private int CurPos = 0; /// <summary> /// Music图片数量 /// </summary> private int PicMax = 0; /// <summary> /// 播放器 /// </summary> private MediaElement _mediaElement; /// <summary> /// 音乐信息窗体 /// </summary> private ChildMusicMsg _childMusicMsg; #endregion public Music() { InitializeComponent(); this.Loaded += new RoutedEventHandler(OpenPage3D_Loaded); //添加播放器 _mediaElement = new MediaElement(); this.LayoutRoot.Children.Add(_mediaElement); //读取音乐信息 Common._MusicValue = Reader.GetValues("MusicSet.xml"); PicMax = Common._MusicValue.Count; } private void OpenPage3D_Loaded(object sender, RoutedEventArgs e) { //初始化位置 CurPos = 0; this.SetEasingFunction(); } private void AddNum() { if (CurPos < PicMax-3) { CurPos++; } else { CurPos = -2; } } private void DelNum() { if (CurPos < -1) { CurPos = PicMax - 3; } else { CurPos--; } } /// <summary> /// 鼠标移过按钮高亮 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_MouseMove(object sender, MouseEventArgs e) { ((Button)sender).Opacity = 1; } /// <summary> /// 鼠标离开按钮恢复 /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void btn_MouseLeave(object sender, MouseEventArgs e) { ((Button)sender).Opacity = 0.5; } /// <summary> /// 播放事件的方法 /// </summary> /// <param name="type">0,Back 1,Next</param> private void PlayStory(int type) { switch (type) { //Next case 1: this.AddNum(); this.NextSource(); this.myStoryboard.Begin(); break; //Back case 0: this.DelNum(); this.NextSource(); this.myStoryboard.Begin(); break; } } /// <summary> /// 使用Silverlight 3的EasingFunction动画 /// </summary> private void SetEasingFunction() { //创建EasingFunction动画中的CircleEase对象 CircleEase ce = new CircleEase(); ce.EasingMode = EasingMode.EaseOut; //遍历故事板中的所有动画 for (int i = 0; i < myStoryboard.Children.Count; i++) { DoubleAnimation da = myStoryboard.Children[i] as DoubleAnimation; if (null != da) { //设置DoubleAnimation的EasingFunction属性 da.EasingFunction = ce; } } } /// <summary> /// 设置当前位置的图片源 /// </summary> private void NextSource() { //img0.ImageSource = Common.GetImgSource(this.GetUrl(CurPos)); img1.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 1)); img1.Opacity = 0.5; img2.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 2)); img3.ImageSource = Common.GetImgSource(this.GetUrl(CurPos + 3)); img3.Opacity = 0.5; } /// <summary> /// 获取图片路径 /// </summary> /// <param name="CurPos"></param> /// <returns></returns> private string GetUrl(int CurPos) { string temp = string.Empty; try { temp = string.Format("../{0}", Common._MusicValue[CurPos].MusicImg); } catch { } return temp; } private void btnNext_Click(object sender, RoutedEventArgs e) { this.PlayStory(1); } private void btnBack_Click(object sender, RoutedEventArgs e) { this.PlayStory(0); } private void btnFull_Click(object sender, RoutedEventArgs e) { //获取当前应用程序SilverlightHost内容对象 Content contentObject = Application.Current.Host.Content; //修改当前应用程序的全屏属性 contentObject.IsFullScreen = !contentObject.IsFullScreen; } private void UserControl_KeyDown(object sender, KeyEventArgs e) { switch (e.Key) { case Key.Right: btnBack_Click(null, null); break; case Key.Left: btnNext_Click(null, null); break; } ModifierKeys keys = Keyboard.Modifiers; if ((e.Key == Key.G) && keys == ModifierKeys.Control) btnFull_Click(null,null); } private void r2_MouseLeftButtonDown(object sender, MouseButtonEventArgs e) { Common.SoundUrl(ref _mediaElement, Common._MusicValue[CurPos + 2].MusicPath); _mediaElement.Play(); _childMusicMsg = new ChildMusicMsg(CurPos + 2); _childMusicMsg.Show(); } private void r2_MouseMove(object sender, MouseEventArgs e) { this.r2.BorderThickness = new Thickness { Bottom = 5, Top = 5, Left = 5, Right = 5 }; this.LayoutRoot.Background = new ImageBrush { ImageSource = img2.ImageSource }; } private void r2_MouseLeave(object sender, MouseEventArgs e) { r2.BorderThickness = new Thickness { Bottom = 0, Top = 0, Left = 0, Right = 0 }; this.LayoutRoot.Background = new SolidColorBrush(Colors.Black); _mediaElement.Stop(); } } }
呵呵···检查一下··确保可以完整运行,··
下章就快进入····游戏部份了···期待一下,。
name:5+x
参考文章与书籍:
silverlight银光志
WPF葵花宝典