核心:用MD5.ComputeHash来判断是否存在重复文件
用AssetImporter (资源导入器)来筛选文件类型
using System.Collections; using UnityEngine; using UnityEditor; using System.Security.Cryptography; using System; using System.IO; using System.Collections.Generic; public class CheckRepeatElement { [MenuItem("Tools/查找重复贴图")] static void ReportTexture() { Dictionary<string,string> md5dic = new Dictionary<string, string> (); //在Assets/Resources目录下发现所有后缀为perfabs文件的GUID string[] paths = AssetDatabase.FindAssets("t:prefab",new string[]{"Assets/Resources"}); foreach (var prefabGuid in paths) { string prefabAssetPath = AssetDatabase.GUIDToAssetPath(prefabGuid); //递归的查找依赖 string[] depend = AssetDatabase.GetDependencies (prefabAssetPath,true); for (int i = 0; i < depend.Length; i++) { string assetPath = depend [i]; AssetImporter importer = AssetImporter.GetAtPath(assetPath); //满足贴图和模型资源 if (importer is TextureImporter || importer is ModelImporter) { //将文加路经和资源路径连接 string md5 = GetMD5Hash(Path.Combine(Directory.GetCurrentDirectory(),assetPath)); string path; if (!md5dic.TryGetValue (md5, out path)) { md5dic [md5] = assetPath; }else { if (path != assetPath) { Debug.LogFormat ("{0} {1} 资源发生重复!", path, assetPath); } } } } } } static string GetMD5Hash(string filePath) { MD5 md5 = new MD5CryptoServiceProvider(); return BitConverter.ToString(md5.ComputeHash(File.ReadAllBytes(filePath))).Replace("-", "").ToLower(); } }