. A Beginners Hello World //初学者 public class HelloWorld { public static void Main() { System.Console.WriteLine("HELLO WORLD"); } } . Slightly improved version //略有提高 using System; //(就这?会用命名空间?) public class HelloWorld { public static void Main() { Console.WriteLine("HELLO WORLD"); } } . Command Line Arguments //命令行参数 using System; public class HelloWorld { public static void Main(string[] args) //会传参数了 { Console.WriteLine(args[0]); } } . From Constructor //构造函数 using System; public class HelloWorld { public HelloWorld() { Console.WriteLine("HELLO WORLD"); } public static void Main() { HelloWorld hw = new HelloWorld(); //会用类了?构造? } } . More OO using System; public class HelloWorld { public void helloWorld() { Console.WriteLine("HELLO WORLD"); } public static void Main() { HelloWorld hw = new HelloWorld(); hw.HelloWorld(); //更进一步的面向对象?会用方法了? } } . From another class //调用另一个类 using System; public class HelloWorld { public static void Main() { HelloWorldHelperClass hwh = new HelloWorldHelperClass(); //类里调用其它类? hwh.writeHelloWorld(); } } public class HelloWorldHelperClass { public void writeHelloWorld() { Console.WriteLine("Hello World"); } } . Inheritance //继承 abstract class HelloWorldBase //抽象类 { public abstract void writeHelloWorld(); } class HelloWorld : HelloWorldBase //继承----不得不严肃起来了,能抽象的已经可以做系统架构设计了! { public override void writeHelloWorld() { Console.WriteLine("Hello World"); Console.ReadLine(); } } class HelloWorldImp { static void Main() { HelloWorldBase hwb = new HelloWorld(); hwb.writeHelloWorld(); } } . Static Constructor //静态构造函数 using System; public class HelloWorld { private static string strHelloWorld; static HelloWorld() //静态构造 { strHelloWorld = "Hello World"; } void writeHelloWorld() { Console.WriteLine(strHelloWorld); } public static void Main() { HelloWorld hw = new HelloWorld(); //需要吗? hw.writeHelloWorld(); //平常我会觉得很可笑----居然写得这么啰嗦 } } . Exception Handling //异常处理 using System; public class HelloWorld { public static void Main(string[] args) { try { Console.WriteLine(args[0]); } catch(IndexOutOfRangeException e) //会用异常处理了,但如何更好回收资源呢?异常接下来应该是资源回收啊?我以前也犯这种毛病,GC应该怎么更好使用,我到现在还不是很纯熟 { Console.WriteLine(e.ToString()); } } . Creating a DLL and using it in an application //做组件吗? using System; namespace HelloLibrary { public class HelloMessage { public string Message { get { return "Hello, World!!!"; } } } } //------------------------- using System; using HelloLibrary; namespace HelloApplication { class HelloApp { public static void Main(string[] args) { HelloMessage m = new HelloMessage(); } } } . Using Property //实用属性 using System; public class HelloWorld { public string strHelloWorld { get //会用属性了 { return "Hello World"; } } public static void Main() { HelloWorld hw = new HelloWorld(); Console.WriteLine(hw.strHelloWorld); } } . Using Delegates //委托! using System; class HelloWorld { delegate void SimpleDelegate();//定义委托 static void writeHelloWorld() { Console.WriteLine("HelloWorld"); } static void Main() { SimpleDelegate d = new SimpleDelegate(writeHelloWorld); //委托?!?! d(); //语法的确这么写,但含义无法理解;因为实在体会不出好处来 } } . Using Attributes //我不会!补习去! #define DEBUGGING using System; using System.Diagnostics; public class HelloWorld : Attribute { [Conditional("DEBUGGING")] public void writeHelloWorld() { Console.WriteLine("Hello World"); Console.ReadLine(); } public static void Main() { HelloWorld hw = new HelloWorld(); hw.writeHelloWorld(); } } . Using Interfaces //接口 using System; interface IHelloWorld { void writeHelloWorld(); } public class HelloWorld : IHelloWorld { public void writeHelloWorld() { Console.WriteLine("Hello World"); } public static void Main() { HelloWorld hw = new HelloWorld(); hw.writeHelloWorld(); } } . Dynamic Hello World //Again using System; using System.Reflection; namespace HelloWorldNS { public class HelloWorld { public string writeHelloWorld() { return "HelloWorld"; } public static void Main(string[] args) { Type hw = Type.GetType(args[0]); // Instantiating a class dynamically object[] nctorParams = new object[] {}; object nobj = Activator.CreateInstance(hw, nctorParams); // Invoking a method object[] nmthdParams = new object[] {}; string strHelloWorld = (string) hw.InvokeMember( "writeHelloWorld", BindingFlags.Default | BindingFlags.InvokeMethod, null, nobj, nmthdParams); Console.WriteLine(strHelloWorld); } } . Unsafe Hello World //Unsafe using System; public class HelloWorld { unsafe public void writeHelloWorld(char[] chrArray) { fixed (char* parr = chrArray) { char* pch = parr; for (int i = 0; i < chrArray.Length; i++) Console.Write(*(pch + i)); } } public static void Main() { HelloWorld hw = new HelloWorld(); char[] chrHelloWorld = new char[] { 'H', 'e', 'l', 'l', 'o', ' ', 'W', 'o', 'r', 'l', 'd' }; hw.writeHelloWorld(chrHelloWorld); } . Using InteropServices using System; using System.Runtime.InteropServices; class Class1 { //COM , API接口 我以前就这么低俗地理解. 其实工具会帮你生成 [DllImport("kernel32")] private static extern int Beep(int dwFreq, int dwDuration); static void Main(string[] args) { Console.WriteLine("Hello World"); Beep(1000, 2000); }}