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  • android图片处理方法(不断收集中)

    //压缩图片大小
        public static Bitmap compressImage(Bitmap image) {
    
            ByteArrayOutputStream baos = new ByteArrayOutputStream();
            image.compress(Bitmap.CompressFormat.JPEG, 100, baos);//质量压缩方法,这里100表示不压缩,把压缩后的数据存放到baos中
            int options = 100;
            while ( baos.toByteArray().length / 1024>100) {    //循环判断如果压缩后图片是否大于100kb,大于继续压缩        
                baos.reset();//重置baos即清空baos
                image.compress(Bitmap.CompressFormat.JPEG, options, baos);//这里压缩options%,把压缩后的数据存放到baos中
                options -= 10;//每次都减少10
            }
            ByteArrayInputStream isBm = new ByteArrayInputStream(baos.toByteArray());//把压缩后的数据baos存放到ByteArrayInputStream中
            Bitmap bitmap = BitmapFactory.decodeStream(isBm, null, null);//把ByteArrayInputStream数据生成图片
            return bitmap;
        }
    /** 
         * 将彩色图转换为灰度图 
         * @param img 位图 
         * @return  返回转换好的位图 
         */  
        public Bitmap convertGreyImg(Bitmap img) {  
            int width = img.getWidth();         //获取位图的宽  
            int height = img.getHeight();       //获取位图的高  
              
            int []pixels = new int[width * height]; //通过位图的大小创建像素点数组  
              
            img.getPixels(pixels, 0, width, 0, 0, width, height);  
            int alpha = 0xFF << 24;   
            for(int i = 0; i < height; i++)  {  
                for(int j = 0; j < width; j++) {  
                    int grey = pixels[width * i + j];  
                      
                    int red = ((grey  & 0x00FF0000 ) >> 16);  
                    int green = ((grey & 0x0000FF00) >> 8);  
                    int blue = (grey & 0x000000FF);  
                      
                    grey = (int)((float) red * 0.3 + (float)green * 0.59 + (float)blue * 0.11);  
                    grey = alpha | (grey << 16) | (grey << 8) | grey;  
                    pixels[width * i + j] = grey;  
                }  
            }  
            Bitmap result = Bitmap.createBitmap(width, height, Config.RGB_565);  
            result.setPixels(pixels, 0, width, 0, 0, width, height);  
            return result;  
        }  



    将一个图片切割成多个图片 
    有种场景,我们想将一个图片切割成多个图片。比如我们在开发一个拼图的游戏,就首先要对图片进行切割。 
    以下是封装好的两个类,可以实现图片的切割。仅供参考和学习。 
    一个是ImagePiece类,此类保存了一个Bitmap对象和一个标识图片的顺序索引的int变量。 

    import android.graphics.Bitmap; 
    public class ImagePiece {   
        public int index = 0;        
        public Bitmap bitmap = null;  
    }

    一个是ImageSplitter类,有一个静态方法split,传入的参数是要切割的Bitmap对象,和横向和竖向的切割片数。比如传入的是3、3,则横竖向都切割成3片,最终会将整个图片切割成3X3=9片。 

    import java.util.ArrayList;  
    import java.util.List;  
      
    import android.graphics.Bitmap;  
      
    public class ImageSplitter {  
      
        public static List<ImagePiece> split(Bitmap bitmap, int xPiece, int yPiece) {  
      
            List<ImagePiece> pieces = new ArrayList<ImagePiece>(xPiece * yPiece);  
            int width = bitmap.getWidth();  
            int height = bitmap.getHeight();  
            int pieceWidth = width / 3;  
            int pieceHeight = height / 3;  
            for (int i = 0; i < yPiece; i++) {  
                for (int j = 0; j < xPiece; j++) {  
                    ImagePiece piece = new ImagePiece();  
                    piece.index = j + i * xPiece;  
                    int xValue = j * pieceWidth;  
                    int yValue = i * pieceHeight;  
                    piece.bitmap = Bitmap.createBitmap(bitmap, xValue, yValue,  
                            pieceWidth, pieceHeight);  
                    pieces.add(piece);  
                }  
            }  
      
            return pieces;  
        }  
      
    }

    1、图标加灰色过滤; 
    2、android的图片资源默认是静态的,单实例;如果两个IM好友的头像一样,最简单的都是用的软件自带头像,有一个在线,一个离线,直接改变头像的灰度,则两个用户的头像都会变灰或者在线,答案是:Drawable.mutate()。 

    Drawable mDrawable = context.getResources().getDrawable(R.drawable.face_icon);  
    //Make this drawable mutable.  
    //A mutable drawable is guaranteed to not share its state with any other drawable.  
    mDrawable.mutate();  
    ColorMatrix cm = new ColorMatrix();  
    cm.setSaturation(0);  
    ColorMatrixColorFilter cf = new ColorMatrixColorFilter(cm);  
    mDrawable.setColorFilter(cf);

    生成缩略图,抠自android launcher源码: 

    /*
     * Copyright (C) 2008 The Android Open Source Project
     *
     * Licensed under the Apache License, Version 2.0 (the "License");
     * you may not use this file except in compliance with the License.
     * You may obtain a copy of the License at
     *
     *      http://www.apache.org/licenses/LICENSE-2.0
     *
     * Unless required by applicable law or agreed to in writing, software
     * distributed under the License is distributed on an "AS IS" BASIS,
     * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
     * See the License for the specific language governing permissions and
     * limitations under the License.
     */
    
    package com.android.launcher;
    
    import android.graphics.drawable.BitmapDrawable;
    import android.graphics.drawable.Drawable;
    import android.graphics.drawable.PaintDrawable;
    import android.graphics.Bitmap;
    import android.graphics.PixelFormat;
    import android.graphics.Canvas;
    import android.graphics.PaintFlagsDrawFilter;
    import android.graphics.Paint;
    import android.graphics.Rect;
    import android.content.res.Resources;
    import android.content.Context;
    
    /**
     * Various utilities shared amongst the Launcher's classes.
     */
    final class Utilities {
        private static int sIconWidth = -1;
        private static int sIconHeight = -1;
    
        private static final Paint sPaint = new Paint();
        private static final Rect sBounds = new Rect();
        private static final Rect sOldBounds = new Rect();
        private static Canvas sCanvas = new Canvas();
    
        static {
            sCanvas.setDrawFilter(new PaintFlagsDrawFilter(Paint.DITHER_FLAG,
                    Paint.FILTER_BITMAP_FLAG));
        }
    
        /**
         * Returns a Drawable representing the thumbnail of the specified Drawable.
         * The size of the thumbnail is defined by the dimension
         * android.R.dimen.launcher_application_icon_size.
         *
         * This method is not thread-safe and should be invoked on the UI thread only.
         *
         * @param icon The icon to get a thumbnail of.
         * @param context The application's context.
         *
         * @return A thumbnail for the specified icon or the icon itself if the
         *         thumbnail could not be created. 
         */
        static Drawable createIconThumbnail(Drawable icon, Context context) {
            if (sIconWidth == -1) {
                final Resources resources = context.getResources();
                sIconWidth = sIconHeight = (int) resources.getDimension(android.R.dimen.app_icon_size);
            }
    
            int width = sIconWidth;
            int height = sIconHeight;
    
            float scale = 1.0f;
            if (icon instanceof PaintDrawable) {
                PaintDrawable painter = (PaintDrawable) icon;
                painter.setIntrinsicWidth(width);
                painter.setIntrinsicHeight(height);
            } else if (icon instanceof BitmapDrawable) {
                // Ensure the bitmap has a density.
                BitmapDrawable bitmapDrawable = (BitmapDrawable) icon;
                Bitmap bitmap = bitmapDrawable.getBitmap();
                if (bitmap.getDensity() == Bitmap.DENSITY_NONE) {
                    bitmapDrawable.setTargetDensity(context.getResources().getDisplayMetrics());
                }
            }
            int iconWidth = icon.getIntrinsicWidth();
            int iconHeight = icon.getIntrinsicHeight();
    
            if (width > 0 && height > 0) {
                if (width < iconWidth || height < iconHeight || scale != 1.0f) {
                    final float ratio = (float) iconWidth / iconHeight;
    
                    if (iconWidth > iconHeight) {
                        height = (int) (width / ratio);
                    } else if (iconHeight > iconWidth) {
                        width = (int) (height * ratio);
                    }
    
                    final Bitmap.Config c = icon.getOpacity() != PixelFormat.OPAQUE ?
                                Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565;
                    final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                    final Canvas canvas = sCanvas;
                    canvas.setBitmap(thumb);
                    // Copy the old bounds to restore them later
                    // If we were to do oldBounds = icon.getBounds(),
                    // the call to setBounds() that follows would
                    // change the same instance and we would lose the
                    // old bounds
                    sOldBounds.set(icon.getBounds());
                    final int x = (sIconWidth - width) / 2;
                    final int y = (sIconHeight - height) / 2;
                    icon.setBounds(x, y, x + width, y + height);
                    icon.draw(canvas);
                    icon.setBounds(sOldBounds);
                    icon = new FastBitmapDrawable(thumb);
                } else if (iconWidth < width && iconHeight < height) {
                    final Bitmap.Config c = Bitmap.Config.ARGB_8888;
                    final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                    final Canvas canvas = sCanvas;
                    canvas.setBitmap(thumb);
                    sOldBounds.set(icon.getBounds());
                    final int x = (width - iconWidth) / 2;
                    final int y = (height - iconHeight) / 2;
                    icon.setBounds(x, y, x + iconWidth, y + iconHeight);
                    icon.draw(canvas);
                    icon.setBounds(sOldBounds);
                    icon = new FastBitmapDrawable(thumb);
                }
            }
    
            return icon;
        }
    
        /**
         * Returns a Bitmap representing the thumbnail of the specified Bitmap.
         * The size of the thumbnail is defined by the dimension
         * android.R.dimen.launcher_application_icon_size.
         *
         * This method is not thread-safe and should be invoked on the UI thread only.
         *
         * @param bitmap The bitmap to get a thumbnail of.
         * @param context The application's context.
         *
         * @return A thumbnail for the specified bitmap or the bitmap itself if the
         *         thumbnail could not be created.
         */
        static Bitmap createBitmapThumbnail(Bitmap bitmap, Context context) {
            if (sIconWidth == -1) {
                final Resources resources = context.getResources();
                sIconWidth = sIconHeight = (int) resources.getDimension(
                        android.R.dimen.app_icon_size);
            }
    
            int width = sIconWidth;
            int height = sIconHeight;
    
            final int bitmapWidth = bitmap.getWidth();
            final int bitmapHeight = bitmap.getHeight();
    
            if (width > 0 && height > 0) {
                if (width < bitmapWidth || height < bitmapHeight) {
                    final float ratio = (float) bitmapWidth / bitmapHeight;
        
                    if (bitmapWidth > bitmapHeight) {
                        height = (int) (width / ratio);
                    } else if (bitmapHeight > bitmapWidth) {
                        width = (int) (height * ratio);
                    }
        
                    final Bitmap.Config c = (width == sIconWidth && height == sIconHeight) ?
                            bitmap.getConfig() : Bitmap.Config.ARGB_8888;
                    final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                    final Canvas canvas = sCanvas;
                    final Paint paint = sPaint;
                    canvas.setBitmap(thumb);
                    paint.setDither(false);
                    paint.setFilterBitmap(true);
                    sBounds.set((sIconWidth - width) / 2, (sIconHeight - height) / 2, width, height);
                    sOldBounds.set(0, 0, bitmapWidth, bitmapHeight);
                    canvas.drawBitmap(bitmap, sOldBounds, sBounds, paint);
                    return thumb;
                } else if (bitmapWidth < width || bitmapHeight < height) {
                    final Bitmap.Config c = Bitmap.Config.ARGB_8888;
                    final Bitmap thumb = Bitmap.createBitmap(sIconWidth, sIconHeight, c);
                    final Canvas canvas = sCanvas;
                    final Paint paint = sPaint;
                    canvas.setBitmap(thumb);
                    paint.setDither(false);
                    paint.setFilterBitmap(true);
                    canvas.drawBitmap(bitmap, (sIconWidth - bitmapWidth) / 2,
                            (sIconHeight - bitmapHeight) / 2, paint);
                    return thumb;
                }
            }
    
            return bitmap;
        }
    }
    //Android Matrix类实现镜像方法
    public void drawRegion(Image image_src,
    
    int x_src, int y_src,
    
    int width, int height,
    
    int transform,
    
    int x_dest, int y_dest,
    
    int anchor){
    
    if((anchor&VCENTER) != 0){
    
    y_dest -= height/2;
    
    }else if((anchor&BOTTOM) != 0){
    
    y_dest -= height;
    
    }
    
    if((anchor&RIGHT) != 0){
    
    x_dest -= width;
    
    }else if((anchor&HCENTER) != 0){
    
    x_dest -= width/2;
    
    }
    
    Bitmap newMap = Bitmap.createBitmap(image_src.getBitmap(), x_src, y_src, width, height);
    
    Matrix mMatrix = new Matrix();
    
    Matrix temp = new Matrix();
    
    Matrix temp2 = new Matrix();
    
    float[] mirrorY = {
    
    -1, 0, 0,
    0, 1, 0,
    0, 0, 1
    
    };
    
    temp.setValues(mirrorY);
    
    switch(transform){
    
    case Sprite.TRANS_NONE:
    
    break;
    
    case Sprite.TRANS_ROT90:
    
    mMatrix.setRotate(90,width/2, height/2);
    
    break;
    
    case Sprite.TRANS_ROT180:
    
    mMatrix.setRotate(180,width/2, height/2);
    
    break;
    
    case Sprite.TRANS_ROT270:
    
    mMatrix.setRotate(270,width/2, height/2);
    
    break;
    
    case Sprite.TRANS_MIRROR:
    
    mMatrix.postConcat(temp);
    
    break;
    
    case Sprite.TRANS_MIRROR_ROT90:
    
    mMatrix.postConcat(temp);
    
    mMatrix.setRotate(90,width/2, height/2);
    
    break;
    
    case Sprite.TRANS_MIRROR_ROT180:
    
    mMatrix.postConcat(temp);
    
    mMatrix.setRotate(180,width/2, height/2);
    
    break;
    
    case Sprite.TRANS_MIRROR_ROT270:
    
    mMatrix.postConcat(temp);
    
    mMatrix.setRotate(270,width/2, height/2);
    
    break;
    
    }
    
    mMatrix.setTranslate(x_dest, y_dest);
    
    canvas.drawBitmap(newMap, mMatrix, mPaint);
    
    }
    //图片Url保存为位图并进行缩放操作
    //通过传入图片url获取位图方法
    public Bitmap returnBitMap(String url) {
            URL myFileUrl = null;
            Bitmap bitmap = null;
            try {
                myFileUrl = new URL(url);
            } catch (MalformedURLException e) {
                e.printStackTrace();
            }
            try {
                HttpURLConnection conn = (HttpURLConnection) myFileUrl
                        .openConnection();
                conn.setDoInput(true);
                conn.connect();
                InputStream is = conn.getInputStream();
                bitmap = BitmapFactory.decodeStream(is);
                is.close();
            } catch (IOException e) {
                e.printStackTrace();
            }
            Log.v(tag, bitmap.toString());
    
            return bitmap;
        }
    //通过传入位图,新的宽.高比进行位图的缩放操作
    public static Drawable resizeImage(Bitmap bitmap, int w, int h) {
    
            // load the origial Bitmap
            Bitmap BitmapOrg = bitmap;
    
            int width = BitmapOrg.getWidth();
            int height = BitmapOrg.getHeight();
            int newWidth = w;
            int newHeight = h;
    
            Log.v(tag, String.valueOf(width));
            Log.v(tag, String.valueOf(height));
    
            Log.v(tag, String.valueOf(newWidth));
            Log.v(tag, String.valueOf(newHeight));
    
            // calculate the scale
            float scaleWidth = ((float) newWidth) / width;
            float scaleHeight = ((float) newHeight) / height;
    
            // create a matrix for the manipulation
            Matrix matrix = new Matrix();
            // resize the Bitmap
            matrix.postScale(scaleWidth, scaleHeight);
            // if you want to rotate the Bitmap
            // matrix.postRotate(45);
    
            // recreate the new Bitmap
            Bitmap resizedBitmap = Bitmap.createBitmap(BitmapOrg, 0, 0, width,
                    height, matrix, true);
    
            // make a Drawable from Bitmap to allow to set the Bitmap
            // to the ImageView, ImageButton or what ever
            return new BitmapDrawable(resizedBitmap);
    
        }
    1.图片加载方法,方便用户加载图片
    /***
    * 加载本地图片
    * @param context:主运行函数实例
    * @param bitAdress:图片地址,一般指向R下的drawable目录
    * @return
    */
    public final Bitmap CreatImage(Context context, int bitAdress) {
    Bitmap bitmaptemp = null;
    bitmaptemp = BitmapFactory.decodeResource(context.getResources(),
    bitAdress);
    return bitmaptemp;
    }
    2.图片平均分割方法,将大图平均分割为N行N列,方便用户使用
    /***
    * 图片分割
    *
    * @param g
    * :画布
    * @param paint
    * :画笔
    * @param imgBit
    * :图片
    * @param x
    * :X轴起点坐标
    * @param y
    * :Y轴起点坐标
    * @param w
    * :单一图片的宽度
    * @param h
    * :单一图片的高度
    * @param line
    * :第几列
    * @param row
    * :第几行
    */
    public final void cuteImage(Canvas g, Paint paint, Bitmap imgBit, int x,
    int y, int w, int h, int line, int row) {
    g.clipRect(x, y, x + w, h + y);
    g.drawBitmap(imgBit, x – line * w, y – row * h, paint);
    g.restore();
    }
    3.图片缩放,对当前图片进行缩放处理
    /***
    * 图片的缩放方法
    *
    * @param bgimage
    * :源图片资源
    * @param newWidth
    * :缩放后宽度
    * @param newHeight
    * :缩放后高度
    * @return
    */
    public Bitmap zoomImage(Bitmap bgimage, int newWidth, int newHeight) {
    // 获取这个图片的宽和高
    int width = bgimage.getWidth();
    int height = bgimage.getHeight();
    // 创建操作图片用的matrix对象
    Matrix matrix = new Matrix();
    // 计算缩放率,新尺寸除原始尺寸
    float scaleWidth = ((float) newWidth) / width;
    float scaleHeight = ((float) newHeight) / height;
    // 缩放图片动作
    matrix.postScale(scaleWidth, scaleHeight);
    Bitmap bitmap = Bitmap.createBitmap(bgimage, 0, 0, width, height,
    matrix, true);
    return bitmap;
    }
    4.绘制带有边框的文字,一般在游戏中起文字的美化作用
    /***
    * 绘制带有边框的文字
    *
    * @param strMsg
    * :绘制内容
    * @param g
    * :画布
    * @param paint
    * :画笔
    * @param setx
    * ::X轴起始坐标
    * @param sety
    * :Y轴的起始坐标
    * @param fg
    * :前景色
    * @param bg
    * :背景色
    */
    public void drawText(String strMsg, Canvas g, Paint paint, int setx,
    int sety, int fg, int bg) {
    paint.setColor(bg);
    g.drawText(strMsg, setx + 1, sety, paint);
    g.drawText(strMsg, setx, sety – 1, paint);
    g.drawText(strMsg, setx, sety + 1, paint);
    g.drawText(strMsg, setx – 1, sety, paint);
    paint.setColor(fg);
    g.drawText(strMsg, setx, sety, paint);
    g.restore();
    }
    5.Android 图片透明度处理代码
    /**
    * 图片透明度处理
    *
    * @param sourceImg
    *            原始图片
    * @param number
    *            透明度
    * @return
    */
    public static Bitmap setAlpha(Bitmap sourceImg, int number) {
    int[] argb = new int[sourceImg.getWidth() * sourceImg.getHeight()];
    sourceImg.getPixels(argb, 0, sourceImg.getWidth(), 0, 0,sourceImg.getWidth(), sourceImg.getHeight());// 获得图片的ARGB值
    number = number * 255 / 100;
    for (int i = 0; i < argb.length; i++) {
    argb = (number << 24) | (argb & 0×00FFFFFF);// 修改最高2位的值
    }
    sourceImg = Bitmap.createBitmap(argb, sourceImg.getWidth(), sourceImg.getHeight(), Config.ARGB_8888);
    return sourceImg;
    }
    6.图片翻转
    Resources res = this.getContext().getResources();
    img = BitmapFactory.decodeResource(res, R.drawable.slogo);
    Matrix matrix = new Matrix();
    matrix.postRotate(90);        /*翻转90度*/
    int width = img.getWidth();
    int height = img.getHeight();
    r_img = Bitmap.createBitmap(img, 0, 0, width, height, matrix, true);
    import android.graphics.Bitmap;
    import android.graphics.Canvas;
    import android.graphics.LinearGradient;
    import android.graphics.Matrix;
    import android.graphics.Paint;
    import android.graphics.PixelFormat;
    import android.graphics.PorterDuffXfermode;
    import android.graphics.Rect;
    import android.graphics.RectF;
    import android.graphics.Bitmap.Config;
    import android.graphics.PorterDuff.Mode;
    import android.graphics.Shader.TileMode;
    import android.graphics.drawable.Drawable;
    /**
    * 
    * @author superdev
    * @version 1.0
    *
    */
    public class ImageUtil {
    
    /**
    * 放大缩小图片
    */
    public static Bitmap zoomBitmap(Bitmap bitmap, int w, int h) {
       int width = bitmap.getWidth();
       int height = bitmap.getHeight();
       Matrix matrix = new Matrix();
       float scaleWidht = ((float) w / width);
       float scaleHeight = ((float) h / height);
       matrix.postScale(scaleWidht, scaleHeight);
       Bitmap newbmp = Bitmap.createBitmap(bitmap, 0, 0, width, height, matrix, true);
       return newbmp;
    }
    
    /**
    * 将Drawable转化为Bitmap
    */
    public static Bitmap drawableToBitmap(Drawable drawable) {
       int width = drawable.getIntrinsicWidth();
       int height = drawable.getIntrinsicHeight();
       Bitmap bitmap = Bitmap.createBitmap(width, height, drawable.getOpacity() != PixelFormat.OPAQUE ? Bitmap.Config.ARGB_8888 : Bitmap.Config.RGB_565);
       Canvas canvas = new Canvas(bitmap);
       drawable.setBounds(0, 0, width, height);
       drawable.draw(canvas);
       return bitmap;
    
    }
    
    /**
    * 获得圆角图片的方法
    */
    public static Bitmap getRoundedCornerBitmap(Bitmap bitmap, float roundPx) {
    
       Bitmap output = Bitmap.createBitmap(bitmap.getWidth(), bitmap.getHeight(), Config.ARGB_8888);
       Canvas canvas = new Canvas(output);
    
       final int color = 0xff424242;
       final Paint paint = new Paint();
       final Rect rect = new Rect(0, 0, bitmap.getWidth(), bitmap.getHeight());
       final RectF rectF = new RectF(rect);
    
       paint.setAntiAlias(true);
       canvas.drawARGB(0, 0, 0, 0);
       paint.setColor(color);
       canvas.drawRoundRect(rectF, roundPx, roundPx, paint);
    
       paint.setXfermode(new PorterDuffXfermode(Mode.SRC_IN));
       canvas.drawBitmap(bitmap, rect, rect, paint);
    
       return output;
    }
    
    /**
    * 获得带倒影的图片方法
    */
    public static Bitmap createReflectionImageWithOrigin(Bitmap bitmap) {
       final int reflectionGap = 4;
       int width = bitmap.getWidth();
       int height = bitmap.getHeight();
    
       Matrix matrix = new Matrix();
       matrix.preScale(1, -1);
    
       Bitmap reflectionImage = Bitmap.createBitmap(bitmap, 0, height / 2, width, height / 2, matrix, false);
    
       Bitmap bitmapWithReflection = Bitmap.createBitmap(width, (height + height / 2), Config.ARGB_8888);
    
       Canvas canvas = new Canvas(bitmapWithReflection);
       canvas.drawBitmap(bitmap, 0, 0, null);
       Paint deafalutPaint = new Paint();
       canvas.drawRect(0, height, width, height + reflectionGap, deafalutPaint);
    
       canvas.drawBitmap(reflectionImage, 0, height + reflectionGap, null);
    
       Paint paint = new Paint();
       LinearGradient shader = new LinearGradient(0, bitmap.getHeight(), 0, bitmapWithReflection.getHeight() + reflectionGap, 0x70ffffff, 0x00ffffff, TileMode.CLAMP);
       paint.setShader(shader);
       // Set the Transfer mode to be porter duff and destination in
       paint.setXfermode(new PorterDuffXfermode(Mode.DST_IN));
       // Draw a rectangle using the paint with our linear gradient
       canvas.drawRect(0, height, width, bitmapWithReflection.getHeight() + reflectionGap, paint);
       return bitmapWithReflection;
    }
    }
    private byte[] Bitmap2Bytes(Bitmap bm){
       ByteArrayOutputStream baos = new ByteArrayOutputStream();
       bm.compress(Bitmap.CompressFormat.PNG, 100, baos);
       return baos.toByteArray();
    }
    private Bitmap Bytes2Bimap(byte[] b){
                if(b.length!=0){
                    return BitmapFactory.decodeByteArray(b, 0, b.length);
                }
                else {
                    return null;
                }
          }
    
     /**
         * create the bitmap from a byte array
         *生成水印图片
         * @param src the bitmap object you want proecss
         * @param watermark the water mark above the src
         * @return return a bitmap object ,if paramter's length is 0,return null
         */
        private Bitmap createBitmap( Bitmap src, Bitmap watermark )
        {
            String tag = "createBitmap";
            Log.d( tag, "create a new bitmap" );
            if( src == null )
            {
                return null;
            }
     
            int w = src.getWidth();
            int h = src.getHeight();
            int ww = watermark.getWidth();
            int wh = watermark.getHeight();
            //create the new blank bitmap
            Bitmap newb = Bitmap.createBitmap( w, h, Config.ARGB_8888 );//创建一个新的和SRC长度宽度一样的位图
            Canvas cv = new Canvas( newb );
            //draw src into
            cv.drawBitmap( src, 0, 0, null );//在 0,0坐标开始画入src
            //draw watermark into
            cv.drawBitmap( watermark, w - ww + 5, h - wh + 5, null );//在src的右下角画入水印
            //save all clip
            cv.save( Canvas.ALL_SAVE_FLAG );//保存
            //store
            cv.restore();//存储
            return newb;
        }
       /** 重新编码Bitmap
       * 
       * @param src
       *          需要重新编码的Bitmap
       *
       * @param format
       *          编码后的格式(目前只支持png和jpeg这两种格式)
       *
       * @param quality
       *          重新生成后的bitmap的质量
       *
       * @return
       *          返回重新生成后的bitmap
       */
     private static Bitmap codec(Bitmap src, Bitmap.CompressFormat format,
                                        int quality) {
                ByteArrayOutputStream os = new ByteArrayOutputStream();
                src.compress(format, quality, os);            
    
                byte[] array = os.toByteArray();
                return BitmapFactory.decodeByteArray(array, 0, array.length);
            }
    
    //Stream转换成Byte
    static byte[] streamToBytes(InputStream is) {
          ByteArrayOutputStream os = new ByteArrayOutputStream(1024);
          byte[] buffer = new byte[1024];
          int len;
          try {
                 while ((len = is.read(buffer)) >= 0) {
                 os.write(buffer, 0, len);
                 }
              } catch (java.io.IOException e) {
    
              }
              return os.toByteArray();
    }
    //把View转换成Bitmap
    
        /**
         * 把一个View的对象转换成bitmap
         */
        static Bitmap getViewBitmap(View v) {
            
            v.clearFocus();
            v.setPressed(false);
    
            //能画缓存就返回false
            boolean willNotCache = v.willNotCacheDrawing();
            v.setWillNotCacheDrawing(false); 
            int color = v.getDrawingCacheBackgroundColor();
            v.setDrawingCacheBackgroundColor(0);
            if (color != 0) {
                v.destroyDrawingCache();
            }
            v.buildDrawingCache();
            Bitmap cacheBitmap = v.getDrawingCache();
            if (cacheBitmap == null) {
                Log.e(TAG, "failed getViewBitmap(" + v + ")", new RuntimeException());
                return null;
            }
            Bitmap bitmap = Bitmap.createBitmap(cacheBitmap);
            // Restore the view
            v.destroyDrawingCache();
            v.setWillNotCacheDrawing(willNotCache);
            v.setDrawingCacheBackgroundColor(color);
            return bitmap;
        }
    读取raw资源文件中的mp3文件,然后通过音乐播放器播放:
    
        /**
         * 把mp3文件写入卡
         * 
         * @param fileName
         *             输出的文件名(全路径)
         * @param context
             *             context对象
         */
        private void writeMP3ToSDcard(String fileName, Context context) {
            byte[] buffer = new byte[1024 * 8];
            int read;
            BufferedInputStream bin = new BufferedInputStream(context.getResources().openRawResource(R.raw.ring));
            try {
                BufferedOutputStream bout = new BufferedOutputStream(new FileOutputStream(fileName));
                while ((read = bin.read(buffer)) > -1) {
                    bout.write(buffer, 0, read);
                }
                bout.flush();
                bout.close();
                bin.close();
            } catch (FileNotFoundException e) {
                e.printStackTrace();
            } catch (IOException e) {
                e.printStackTrace();
            }
        }
    
    
    Intent intent = new Intent();
    intent.addFlags(Intent.FLAG_ACTIVITY_NEW_TASK);
    intent.setAction(android.content.Intent.ACTION_VIEW);
    intent.setDataAndType(Uri.fromFile(newFile("XXXXmp3的文件全路径")),"audio/*");
    startActivity(intent);

    绘制图像倒影 

    private void  
    _Init()   
    {   
      m_paint = new Paint(Paint.ANTI_ALIAS_FLAG);   
      LinearGradient lg = new LinearGradient(   
        0, 0, 0, m_nShadowH,    
        0xB0FFFFFF, 0x00000000,   
        Shader.TileMode.CLAMP);   
      m_paint.setShader(lg);   
      m_paint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.MULTIPLY));   
    }   
      
    @Override protected void    
    onDraw(Canvas canvas)   
    {   
      super.onDraw(canvas);   
      
      int nX = 0;   
      int nY = 20;   
      
      _DrawNormalImg(canvas, nX, nY);   
      _DrawMirror(canvas, nX, nY);   
    }    
      
    private void  
    _DrawNormalImg(Canvas canvas, int nX, int nY)   
    {   
      canvas.save(Canvas.MATRIX_SAVE_FLAG);   
      canvas.translate(nX, nY);      
      m_dw.draw(canvas);   
      canvas.restore();   
    }   
      
    private void  
    _DrawMirror(Canvas canvas, int nX, int nY)   
    {   
      int nW = m_dw.getIntrinsicWidth();   
      int nH = m_dw.getIntrinsicHeight();   
      
      ///////////////////////////////////   
      //draw mirror image   
      canvas.save(Canvas.MATRIX_SAVE_FLAG);   
      canvas.scale(1.0f, -1.0f);   
      canvas.translate(nX, -(nY + nH * 2));   
      canvas.clipRect(0, nH, nW, nH - m_nShadowH);   
      m_dw.draw(canvas);   
      canvas.restore();   
      
      //////////////////////////////   
      //draw mask   
      canvas.save();   
      canvas.translate(nX, nY + nH);   
      canvas.drawRect(0, 0, nW, m_nShadowH, m_paint);   
      canvas.restore();   
    }  

    Android 繪圖座標體系預設的原點在左上角,X 軸往右是越來越大的正值,而 Y 軸往下,則是越來越大的正值。要畫出垂直翻轉的圖片,其實也就是要垂直翻轉整個繪圖座標體系。在 Android 中,要如何做?答案就是 canvas.scale(1.0f, -1.0f)。很簡單吧,沒想到給 scale() 函式一個負值,就可以翻轉相對應的軸。 
    在 Photoshop 中,做鏡像特效的第二步是要對這翻轉的圖片,加個由灰到黑的漸層 mask。 
    在 Android 中,要畫漸層色,那就一定得用 LinearGradient 這個類別。至於要對背景圖加上個 mask,就請參考一下 Paint 的 setXfermode() 函式。_Init() 這個函式,就是負責生成一個由灰到黑漸層 mask 的 m_paint 物件。 

    http://blog.csdn.net/Android_Tutor/archive/2010/11/02/5981753.aspx 

    http://www.cnblogs.com/TerryBlog/archive/2012/01/08/2316482.html 

    android常用图片特效处理 
    http://www.eoeandroid.com/thread-170526-1-1.html 

    相机(Camera)实时滤镜效果 
    http://www.eoeandroid.com/thread-171528-1-1.html 

    Android, WindowsPhone7, IOS ,vc2010平台40多套图片滤镜开源 
    http://www.cnblogs.com/daizhj/archive/2012/05/15/2501406.html 

    Android实现获取本机中所有图片 
    http://www.cnblogs.com/hanyonglu/archive/2012/05/10/2494908.html

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  • 原文地址:https://www.cnblogs.com/chengzhengfu/p/4579259.html
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