// 捕获音视频 - (void)setupCaputureVideo { // 1.创建捕获会话,必须要强引用,否则会被释放 /* 协调输入与输出之间传输数据, 系统作用:可以操作硬件设备 工作原理:让app与系统之间产生一个捕捉会话,相当于app和硬件设备之间有联系,我们只需要把硬件输入对象和输出对象添加到绘画中,会话就会自动把硬件输入对象和输出产生连接,这样硬件输入和输出设备就能传输音视频数据。 现实生活场景:租客(输入钱)中介(会话)房东(输出房)中介会房租客和房东之间产生联系, */ AVCaptureSession *captureSession = [[AVCaptureSession alloc] init]; _captureSession = captureSession; // 2.获取AVCaptureDevicel 录像设备(摄像头)录音设备(麦克风)注意不具备输入数据功能,只是用来调节硬件设备的配置 // 2.1 获取摄像头设备,默认是后置摄像头 AVCaptureDevice *videoDevice = [self getVideoDevice:AVCaptureDevicePositionFront]; // 2.2 获取声音设备 AVCaptureDevice *audioDevice = [AVCaptureDevice defaultDeviceWithMediaType:AVMediaTypeAudio]; // 3 根据音频/视频硬件设备(AVCaptureDevice)创建音频/视频硬件输入数据对象(AVCaptureDeviceInput),专门管理数据输入。 // 3.1 创建对应视频设备输入对象 AVCaptureDeviceInput *videoDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:videoDevice error:nil]; _currentVideoDeviceInput = videoDeviceInput; // 3.2 创建对应音频设备输入对象 AVCaptureDeviceInput *audioDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:audioDevice error:nil]; // 4.添加到会话中 // 注意“最好要判断是否能添加输入,会话不能添加空的 // 4.1 添加视频 if ([captureSession canAddInput:videoDeviceInput]) { [captureSession addInput:videoDeviceInput]; } // 4.2 添加音频 if ([captureSession canAddInput:audioDeviceInput]) { [captureSession addInput:audioDeviceInput]; } // 5.获取视频数据输出设备,并设置样品缓存代理就可以通过它拿到采集到的视频数据 AVCaptureVideoDataOutput *videoOutput = [[AVCaptureVideoDataOutput alloc] init]; // 5.1 设置代理,捕获视频样品数据 // 注意:队列必须是串行队列,才能获取到数据,而且不能为空 dispatch_queue_t videoQueue = dispatch_queue_create("Video Capture Queue", DISPATCH_QUEUE_SERIAL); [videoOutput setSampleBufferDelegate:self queue:videoQueue]; if ([captureSession canAddOutput:videoOutput]) { [captureSession addOutput:videoOutput]; } // 6.获取音频数据输出设备,并设置样品缓存代理就可以通过它拿到采集到的音频数据 AVCaptureAudioDataOutput *audioOutput = [[AVCaptureAudioDataOutput alloc] init]; // 6.1 设置代理,捕获视频样品数据 // 注意:队列必须是串行队列,才能获取到数据,而且不能为空 dispatch_queue_t audioQueue = dispatch_queue_create("Audio Capture Queue", DISPATCH_QUEUE_SERIAL); [audioOutput setSampleBufferDelegate:self queue:audioQueue]; if ([captureSession canAddOutput:audioOutput]) { [captureSession addOutput:audioOutput]; } /* 将数据输入对象AVCaptureDeviceInput,数据输出对象AVCaptureOutput添加到媒体会话管理对象AVCaptureSession中,就会自动让音频输入与输出和视频输入与输出产生连接。 */ // 9.获取视频输入与输出连接,用于分辨音视频数据 _videoConnection = [videoOutput connectionWithMediaType:AVMediaTypeVideo]; // 10.添加视频预览图层 AVCaptureVideoPreviewLayer *previedLayer = [AVCaptureVideoPreviewLayer layerWithSession:captureSession]; previedLayer.frame = [UIScreen mainScreen].bounds; [self.view.layer insertSublayer:previedLayer atIndex:0]; _previedLayer = previedLayer; // 11.启动会话,只有开启才会开始输入到输出数据流传输 [captureSession startRunning]; } // 指定摄像头方向获取摄像头 - (AVCaptureDevice *)getVideoDevice:(AVCaptureDevicePosition)position { NSArray *devices = [AVCaptureDevice devicesWithMediaType:AVMediaTypeVideo]; for (AVCaptureDevice *device in devices) { if (device.position == position) { return device; } } return nil; } // 1.切换摄像头 - (IBAction)changeVideoPosition:(UIButton *)sender { CATransition *animation = [CATransition animation]; animation.duration = .5f; animation.timingFunction = [CAMediaTimingFunction functionWithName:kCAMediaTimingFunctionEaseInEaseOut]; animation.type = @"cube"; // 1.获取当前视频设备输入对象 AVCaptureDevicePosition curPosition = _currentVideoDeviceInput.device.position; // 2.获取需要改变的的方向,判断当前视频设备是前置还是后置 AVCaptureDevicePosition togglePosition = curPosition == AVCaptureDevicePositionBack ? AVCaptureDevicePositionFront : AVCaptureDevicePositionBack; // 3.获取改变的摄像头设备 AVCaptureDevice *toggleDevice = [self getVideoDevice:togglePosition]; // 4.获取改变的摄像头的输入设备 AVCaptureDeviceInput *toggleDeviceInput = [AVCaptureDeviceInput deviceInputWithDevice:toggleDevice error:nil]; // 5.移除之前摄像头的输入设备 [_captureSession removeInput:_currentVideoDeviceInput]; // 6.添加新的摄像头输入设备 [_captureSession addInput:toggleDeviceInput]; // 7.记录当前摄像头输入设备 _currentVideoDeviceInput = toggleDeviceInput; // 添加动画 [_previedLayer addAnimation:animation forKey:nil]; } // 2.聚焦光标 // 点击屏幕,出现聚焦视图 -(void)touchesBegan:(NSSet<UITouch *> *)touches withEvent:(UIEvent *)event{ // 获取点击的位置 UITouch *touch = [touches anyObject]; CGPoint point = [touch locationInView:self.view]; NSLog(@"%f---%f",point.x,point.y); // 把当前位置转换为摄像头点上的位置 CGPoint cameraPoint = [_previedLayer captureDevicePointOfInterestForPoint:point]; // 设置聚焦点光标的位置 [self setFocusCursorWithPoint:point]; // 设置聚焦 // 设置聚焦 [self focusWithMode:AVCaptureFocusModeAutoFocus exposureMode:AVCaptureExposureModeAutoExpose atPoint:cameraPoint]; } /** * 设置聚焦 */ -(void)focusWithMode:(AVCaptureFocusMode)focusMode exposureMode:(AVCaptureExposureMode)exposureMode atPoint:(CGPoint)point{ AVCaptureDevice *captureDevice = _currentVideoDeviceInput.device; // 锁定配置 [captureDevice lockForConfiguration:nil]; // 设置聚焦 if ([captureDevice isFocusModeSupported:AVCaptureFocusModeAutoFocus]) { [captureDevice setFocusMode:AVCaptureFocusModeAutoFocus]; } if ([captureDevice isFocusPointOfInterestSupported]) { [captureDevice setFocusPointOfInterest:point]; } // 设置曝光 if ([captureDevice isExposureModeSupported:AVCaptureExposureModeAutoExpose]) { [captureDevice setExposureMode:AVCaptureExposureModeAutoExpose]; } if ([captureDevice isExposurePointOfInterestSupported]) { [captureDevice setExposurePointOfInterest:point]; } // 解锁配置 [captureDevice unlockForConfiguration]; } /** * 设置聚焦光标位置 * * @param point 光标位置 */ -(void)setFocusCursorWithPoint:(CGPoint)point{ self.testView.center=point; self.testView.transform=CGAffineTransformMakeScale(1.5, 1.5); self.testView.alpha=1.0; [UIView animateWithDuration:1.0 animations:^{ self.testView.transform=CGAffineTransformIdentity; } completion:^(BOOL finished) { self.testView.alpha=0; }]; } #pragma mark - AVCaptureVideoDataOutputSampleBufferDelegate // 获取输入设备数据,有可能是音频有可能是视频 - (void)captureOutput:(AVCaptureOutput *)captureOutput didOutputSampleBuffer:(CMSampleBufferRef)sampleBuffer fromConnection:(AVCaptureConnection *)connection { if (_videoConnection == connection) { NSLog(@"采集到视频数据"); } else { NSLog(@"采集到音频数据"); } }