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  • cocos2dx spine之二 :spine变色

    cocos2dx版本为3.10

    1.具体原理和代码可以参考博文《利用shader改变图片色相Hue》,下面的代码根据该博文进行整理优化。

    基本原理就是将RGB值转换为HSL值后加上输入的HSL值,再转换为RGB值。

     

    2.spine变色的思路有三种:

    ①spine::SkeletonAnimation调用shader

    ②读取spine对应的atlas文件,分析该文件得到所需的png图片,将该图片读入内存,修改内存中像素颜色,然后生成texture赋值给spine中的spAtlas->pages->rendererObject

    ③读取spine对应的atlas文件,分析该文件得到所需的png图片,将该图片读入内存,修改内存中像素颜色,保存为新的png图片;读取atlas文件,修改里面png名字为新png图片名字,保存为新的atlas文件;spine创建时使用新的png图片和新的atlas文件;

    以上三种方法都可行,但在实现过程中我选择使用了第③种方法;

    第①种方法简单易用,但是打包到一些低端的android手机时发现掉帧很厉害,所以才会有第②和第③种方法。

    第②种方法经过测试也是可行的,但是破坏了spine的正常创建流程,导致对源码的修改过于复杂容易导致各种问题。

    第③种方法独立在正常创建spine流程之前,更稳当可控。

     

    3.根据资料色相H值的范围在[0,360],饱和度S值的范围在[0,1],明度L值的范围在[0,1];在PhotoShop中(快捷键ctrl+u)可调值范围为色相H[-180,180],饱和度A[-100,100],明度I[-100,100];

    所以在代码中,H值不进行转换,S值和L值都除以100;在实际测试过程中发现,PS调试出来的效果和程序得到的效果在S/L不为0的情况下还是有区别的,具体原因不懂,估计可能是算法不一致吧。

     

    4.第①种方法shader

    ①shader代码

     1 #ifdef GL_ES
     2         precision mediump float;
     3 #endif
     4         varying vec2 v_texCoord;
     5         uniform float u_dH;
     6         uniform float u_dS;
     7         uniform float u_dL;
     8         void main() { 
     9             vec4 texColor = texture2D(CC_Texture0, v_texCoord); 
    10             float r = texColor.r; 
    11             float g = texColor.g; 
    12             float b = texColor.b; 
    13             float a = texColor.a; 
    14             //convert rgb to hsl 
    15             float h; 
    16             float s; 
    17             float l; 
    18             { 
    19                 float max = max(max(r, g), b); 
    20                 float min = min(min(r, g), b); 
    21                 //----h 
    22                 if (max == min){ 
    23                     h = 0.0; 
    24                 } 
    25                 else if (max == r&&g >= b){ 
    26                     h = 60.0*(g - b) / (max - min) + 0.0; 
    27                 } 
    28                 else if (max == r&&g < b){ 
    29                     h = 60.0*(g - b) / (max - min) + 360.0; 
    30                 } 
    31                 else if (max == g){ 
    32                     h = 60.0*(b - r) / (max - min) + 120.0; 
    33                 } 
    34                 else if (max == b){ 
    35                     h = 60.0*(r - g) / (max - min) + 240.0; 
    36                 } 
    37                 //----l 
    38                 l = 0.5*(max + min); 
    39                 //----s 
    40                 if (l == 0.0 || max == min){ 
    41                     s = 0.0; 
    42                 } 
    43                 else if (0.0 <= l&&l <= 0.5){ 
    44                     s = (max - min) / (2.0*l); 
    45                 } 
    46                 else if (l > 0.5){ 
    47                     s = (max - min) / (2.0 - 2.0*l); 
    48                 } 
    49             } 
    50             //(h,s,l)+(dH,dS,dL) -> (h,s,l) 
    51             h = h + u_dH; 
    52             s = min(1.0, max(0.0, s + u_dS)); 
    53             l = l + u_dL; 
    54             //convert (h,s,l) to rgb and got final color 
    55             vec4 finalColor; 
    56             { 
    57                 float q; 
    58                 if (l < 0.5){ 
    59                     q = l*(1.0 + s); 
    60                 } 
    61                 else if (l >= 0.5){ 
    62                     q = l + s - l*s; 
    63                 } 
    64                 float p = 2.0*l - q; 
    65                 float hk = h / 360.0; 
    66                 
    67                 float t[3]; 
    68                 t[0] = hk + 1.0 / 3.0; 
    69                 t[1] = hk; 
    70                 t[2] = hk - 1.0 / 3.0;  
    71                 
    72                 float c[3]; 
    73                 for (int i = 0; i < 3; i++){ 
    74                     if (t[i] < 0.0)t[i] += 1.0; 
    75                     if (t[i] > 1.0)t[i] -= 1.0; 
    76                     
    77                     if (t[i] < 1.0 / 6.0){ 
    78                         c[i] = p + ((q - p)*6.0*t[i]); 
    79                     } 
    80                     else if (1.0 / 6.0 <= t[i] && t[i] < 0.5){ 
    81                         c[i] = q; 
    82                     } 
    83                     else if (0.5 <= t[i] && t[i] < 2.0 / 3.0){ 
    84                         c[i] = p + ((q - p)*6.0*(2.0 / 3.0 - t[i])); 
    85                     } 
    86                     else{ 
    87                         c[i] = p; 
    88                     }
    89                 } 
    90                 finalColor = vec4(c[0], c[1], c[2], a); 
    91             } 
    92             finalColor += vec4(u_dL, u_dL, u_dL, 0.0); 
    93             gl_FragColor = finalColor; 
    94         }

    ②调用代码

     

    1 auto glprogram = GLProgram::createWithByteArrays(ccPositionTextureColor_vert, shader_content);//如果是Sprite使用这个Shader,则需要换为ccPositionTextureColor_noMVP_vert
    2 GLProgramState* glState = GLProgramState::getOrCreateWithGLProgram(glprogram);
    3 
    4 glState->setUniformFloat("u_dH", h);
    5 glState->setUniformFloat("u_dS", s / 100);
    6 glState->setUniformFloat("u_dL", l / 100);
    7 
    8 skeleton_animation->setGLProgramState(glState);

     

     

     

    5.第③种方法创建新的png文件和atlas文件

    ①创建新png文件函数(这里的函数实现和参考博文《利用shader改变图片色相Hue》的实现不一样,参考博文只传了一个H值,这里是直接根据shader进行的移植修改)

     

      1 Image* create_new_image_hsl(Image* image, float u_dH, float u_dS, float u_dL){
      2         u_dH = u_dH;
      3         u_dS = u_dS / 100.0f;
      4         u_dL = u_dL / 100.0f;
      5 
      6         bool hasAlpha = image->hasAlpha();
      7         Texture2D::PixelFormat pixelFormat = image->getRenderFormat();
      8         int bit_per_pixel = image->getBitPerPixel(); //每像素多少位
      9         unsigned int length = image->getWidth()*image->getHeight();
     10 
     11         if (hasAlpha){
     12             //只处理了RGBA8888的格式
     13             if (pixelFormat == Texture2D::PixelFormat::RGBA8888){
     14                 unsigned int* inPixel32 = (unsigned int*)image->getData();
     15                 for (unsigned int i = 0; i < length; ++i, ++inPixel32)
     16                 {
     17                     unsigned char cr = (*inPixel32 >> 0) & 0xFF; // R
     18                     unsigned char cg = (*inPixel32 >> 8) & 0xFF; // G
     19                     unsigned char cb = (*inPixel32 >> 16) & 0xFF; // B
     20                     unsigned char ca = (*inPixel32 >> 24) & 0xFF; // A
     21                     //透明图层不做处理
     22                     if (ca){
     23                         float r = cr*1.0f / 0xFF;
     24                         float g = cg*1.0f / 0xFF;
     25                         float b = cb*1.0f / 0xFF;
     26 
     27                         float h = 0;
     28                         float s = 0;
     29                         float l = 0;
     30                         {
     31                             float max = r > g ? r : g;
     32                             max = max > b ? max : b;
     33 
     34                             float min = r < g ? r : g;
     35                             min = min < b ? min : b;
     36 
     37                             //----h
     38                             if (max == min){
     39                                 h = 0;
     40                             }
     41                             else if (max == r && g >= b){
     42                                 h = 60.0f*(g - b) / (max - min);
     43                             }
     44                             else if (max == r && g < b){
     45                                 h = 60.0f*(g - b) / (max - min) + 360.0f;
     46                             }
     47                             else if (max == g){
     48                                 h = 60.0f*(b - r) / (max - min) + 120.0f;
     49                             }
     50                             else if (max == b){
     51                                 h = 60.0f*(r - g) / (max - min) + 240.0f;
     52                             }
     53                             //----l
     54                             l = 0.5f*(max + min);
     55                             //----s
     56                             if (l == 0 || max == min){
     57                                 s = 0;
     58                             }
     59                             else if (0 <= l&&l <= 0.5f){
     60                                 s = (max - min) / (2.0f*l);
     61                             }
     62                             else if (l > 0.5f){
     63                                 s = (max - min) / (2.0f - 2.0f*l);
     64                             }
     65                         }
     66                         //(h,s,l)+(dH,dS,dL) -> (h,s,l)
     67                         h = h + u_dH;
     68                         s = 0 > s + u_dS ? 0 : s + u_dS;
     69                         s = s < 1.0f ? s : 1.0f;
     70 
     71                         l = l + u_dL;
     72                         //convert (h,s,l) to rgb and got final color
     73 
     74                         //vec4 finalColor;                
     75                         {
     76                             float q;
     77                             if (l < 0.5f){
     78                                 q = l*(1.0f + s);
     79                             }
     80                             else if (l >= 0.5f){
     81                                 q = l + s - l*s;
     82                             }
     83                             float p = 2.0f*l - q;
     84                             float hk = h / 360.0f;
     85 
     86                             float t[3] = {};
     87                             t[0] = hk + 1.0f / 3.0f;
     88                             t[1] = hk;
     89                             t[2] = hk - 1.0f / 3.0f;
     90 
     91                             float c[3] = {};
     92                             for (int i = 0; i < 3; i++){
     93                                 if (t[i] < 0){
     94                                     t[i] += 1.0f;
     95                                 }
     96                                 if (t[i] > 1.0f){
     97                                     t[i] -= 1.0f;
     98                                 }
     99 
    100                                 if (t[i] < 1.0f / 6.0f){
    101                                     c[i] = p + ((q - p)*6.0f*t[i]);
    102                                 }
    103                                 else if (1.0f / 6.0f <= t[i] && t[i] < 0.5f){
    104                                     c[i] = q;
    105                                 }
    106                                 else if (0.5f <= t[i] && t[i] < 2.0f / 3.0f){
    107                                     c[i] = p + ((q - p)*6.0f*(2.0f / 3.0f - t[i]));
    108                                 }
    109                                 else{
    110                                     c[i] = p;
    111                                 }
    112                             }
    113                             //finalColor = vec4(c[0], c[1], c[2], a);
    114 
    115                             r = c[0];
    116                             g = c[1];
    117                             b = c[2];
    118                         }
    119 
    120                         //finalColor += vec4(u_dL, u_dL, u_dL, 0.0);
    121                         r += u_dL;
    122                         g += u_dL;
    123                         b += u_dL;
    124                         //限制rgb值的有效范围
    125                         if (r > 1.0f) r = 1.0f;
    126                         if (g > 1.0f) g = 1.0f;
    127                         if (b > 1.0f) b = 1.0f;
    128                         if (r < 0) r = 0;
    129                         if (g < 0) g = 0;
    130                         if (b < 0) b = 0;
    131 
    132                         unsigned char final_r = r * 0xFF;
    133                         unsigned char final_g = g * 0xFF;
    134                         unsigned char final_b = b * 0xFF;
    135                         unsigned char final_a = ca;
    136 
    137 
    138                         unsigned int val = final_a;
    139                         val = val << 8;
    140                         val |= final_b;
    141                         val = val << 8;
    142                         val |= final_g;
    143                         val = val << 8;
    144                         val |= final_r;
    145 
    146                         *inPixel32 = val;
    147                     }
    148                 }
    149             }
    150         }
    151 
    152         return image;
    153     }

     

     

     

    ②分析atlas文件,得到对应的png文件,并生成新png文件和atlas文件

     

      1 bool create_new_png_and_atlas(const char* atlas_name_no_extension, float u_dH, float u_dS, float u_dL)
      2     {
      3         bool ret = false;
      4 
      5         std::string atlas_name = atlas_name_no_extension;
      6         atlas_name += ".atlas";
      7         std::string atlas_file_full_name = FileUtils::getInstance()->fullPathForFilename(atlas_name);
      8         Data data = FileUtils::getInstance()->getDataFromFile(atlas_file_full_name);
      9 
     10         if (!data.isNull()){
     11             std::string writeable_path = FileUtils::getInstance()->getWritablePath();
     12 
     13             char* orginal_atlas_content = new char[data.getSize()]();
     14             memcpy(orginal_atlas_content, data.getBytes(), data.getSize());
     15 
     16             char sz_new_atlas_path[256] = {};
     17             sprintf(sz_new_atlas_path, "%s%s_%d_%d_%d.atlas", writeable_path.c_str(), atlas_name_no_extension, (int)u_dH, (int)u_dS, (int)u_dL);
     18 
     19             //为了保证大小,创建一个两倍大小的内存大小(这里可以适当减少大小)
     20             unsigned char* new_atlas_content = new unsigned char[2 * data.getSize()]();
     21             memset(new_atlas_content, 0, 2 * data.getSize());
     22 
     23             //分析得出png文件名字,可能有分为多个png的情况
     24             std::vector<std::string> png_no_extension_list;
     25             int line_start_idx = 0, line_end_idx = 0;
     26             int orginal_content_start_idx = 0, new_content_idx = 0, new_content_total_len = 0;
     27 
     28             for (int i = 0; i < data.getSize(); ++i){
     29                 line_end_idx = i;
     30 
     31                 //每一行判断是否为png
     32                 if (orginal_atlas_content[i] == '
    '){
     33                     int line_len = line_end_idx - line_start_idx;
     34 
     35                     //处理是图片的情况
     36                     if (line_len > 4 && orginal_atlas_content[line_end_idx - 4] == '.' &&
     37                         (orginal_atlas_content[line_end_idx - 3] == 'p' || orginal_atlas_content[line_end_idx - 3] == 'P') &&
     38                         (orginal_atlas_content[line_end_idx - 2] == 'n' || orginal_atlas_content[line_end_idx - 2] == 'N') &&
     39                         (orginal_atlas_content[line_end_idx - 1] == 'g' || orginal_atlas_content[line_end_idx - 1] == 'G')){
     40                         //将png行前面的数据拷贝进来
     41                         int cpy_len = line_start_idx - orginal_content_start_idx;
     42                         if (cpy_len > 0){
     43                             memcpy(new_atlas_content + new_content_idx, orginal_atlas_content + orginal_content_start_idx, cpy_len);
     44                             new_content_idx += cpy_len;
     45                             new_content_total_len += cpy_len;
     46                         }
     47 
     48                         //没有后缀的png的名字
     49                         char png_name_no_extension[256] = {};
     50                         memcpy(png_name_no_extension, orginal_atlas_content + line_start_idx, line_len - 4);
     51                         png_no_extension_list.push_back(png_name_no_extension);
     52 
     53                         //记录列表
     54                         char sz_new_png_name[256] = {};
     55                         sprintf(sz_new_png_name, "%s_%d_%d_%d.png
    ", png_name_no_extension, (int)u_dH, (int)u_dS, (int)u_dL);
     56 
     57                         //将图片名字写入新内容
     58                         cpy_len = strlen(sz_new_png_name);
     59                         memcpy(new_atlas_content + new_content_idx, sz_new_png_name, cpy_len);
     60                         new_content_idx += cpy_len;
     61                         new_content_total_len += cpy_len;
     62 
     63                         orginal_content_start_idx = line_end_idx + 1;
     64                     }
     65 
     66                     line_start_idx = line_end_idx + 1;
     67                 }
     68             }
     69 
     70             //将最后一个png行到最后那部分数据也拷贝进来
     71             if (data.getSize() > orginal_content_start_idx){
     72                 int cpy_len = data.getSize() - orginal_content_start_idx;
     73                 memcpy(new_atlas_content + new_content_idx, orginal_atlas_content + orginal_content_start_idx, cpy_len);
     74                 new_content_total_len += cpy_len;
     75             }
     76 
     77 
     78             Data data;
     79             data.copy(new_atlas_content, new_content_total_len);
     80 
     81             if (!FileUtils::getInstance()->writeDataToFile(data, sz_new_atlas_path)){
     82                 cocos2d::log("========!!! save file %s error !!!========.", sz_new_atlas_path);
     83             }
     84             else{
     85                 ret = true;
     86             }
     87 
     88             data.clear();
     89 
     90             delete[]orginal_atlas_content;
     91             delete[]new_atlas_content;
     92 
     93             if (png_no_extension_list.size() <= 0){
     94                 cocos2d::log("========!!! png_name_list is empty error !!!========.");
     95                 return false;
     96             }
     97 
     98             if (!ret){
     99                 return false;
    100             }
    101 
    102             //写入新图片
    103             for (std::vector<std::string>::iterator it = png_no_extension_list.begin(); it != png_no_extension_list.end(); ++it){
    104                 if (!ret){
    105                     break;
    106                 }
    107 
    108                 char sz_new_png_path[256] = {};
    109                 sprintf(sz_new_png_path, "%s%s_%d_%d_%d.png", writeable_path.c_str(), it->c_str(), (int)u_dH, (int)u_dS, (int)u_dL);
    110 
    111                 char sz_png_name[256] = {};
    112                 sprintf(sz_png_name, "%s.png", it->c_str());
    113                 std::string png_file_full_name = FileUtils::getInstance()->fullPathForFilename(sz_png_name);
    114 
    115                 Image* image = new Image();
    116                 if (image->initWithImageFile(png_file_full_name)){
    117                     if (Image* new_image = create_new_image_hsl(image, u_dH, u_dS, u_dL)){
    118                         if (!new_image->saveToFile(sz_new_png_path, false)){
    119                             cocos2d::log("========!!! save file %s error !!!========.", sz_new_png_path);
    120                             ret = false;
    121                         }
    122                     }
    123                     else{
    124                         cocos2d::log("========!!! create_new_image_hsl %s error !!!========.", sz_new_png_path);
    125                         ret = false;
    126                     }
    127                 }
    128                 else{
    129                     cocos2d::log("========!!! initWithImageFile %s error !!!========.", png_file_full_name.c_str());
    130                     ret = false;
    131                 }
    132 
    133                 delete image;
    134             }
    135         }
    136 
    137         return ret;
    138     }

     

     

     

    6.实现效果

    ①原图

    ②PhotoShop中调到115,0,0的效果

    ③传入参数115,0,0后创建新Image的效果

     可以看到,使用ps修改的效果和程序输出的效果基本一样。

    以上,完。

     

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  • 原文地址:https://www.cnblogs.com/chevin/p/5668364.html
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