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  • x01.Game.CubeRun: XACT3 播放声音

    1.使用 Xact3 工具

    在 DXSDK 安装目录 => Uilities => bin => x86 里,运行 Xact3.exe 程序,新建波形库(Wave Bank)、声音库(Sound Bank) 项目,将 clip.wav 或类似的文件复制到 Wave Bank 工作区,再将其拖入 Sound Bank 工作区,选择 Build 菜单,便可生成 XBox 和 Win 目录,里面即为待用的声音文件。

    2.添加 XactAudio 类

    #pragma once
    
    #include <xact3.h>
    
    class XACT3Audio
    {
    public:
        XACT3Audio(void);
        ~XACT3Audio(void);
    
        bool InitEngine();
        bool LoadWaveBank(LPCWSTR path);
        bool LoadSoundBank(LPCWSTR path);
        void* MapFileData(LPCWSTR path, DWORD& size);
        void Clearup();
        
        IXACT3Engine*        XactEngine;
        IXACT3WaveBank*        WaveBank;
        IXACT3SoundBank*    SoundBank;
    
    private:
        void*                m_pWaveData;
        void*                m_pSoundData;
    };
    XactAudio.h
    #include <iostream>
    #include "XACT3Audio.h"
    
    XACT3Audio::XACT3Audio(void) :
        WaveBank(nullptr), SoundBank(nullptr), m_pWaveData(nullptr), m_pSoundData(nullptr)
    {
    }
    
    XACT3Audio::~XACT3Audio(void)
    {
        Clearup();
    }
    
    bool XACT3Audio::InitEngine()
    {
        HRESULT hr = CoInitializeEx(nullptr, COINIT_MULTITHREADED);
        if (FAILED(hr))
        {
            return false;
        }
    
        hr = XACT3CreateEngine(XACT_FLAG_API_AUDITION_MODE, &XactEngine);
        if (FAILED(hr))
        {
            return false;
        }
    
        XACT_RUNTIME_PARAMETERS rp = { 0 };
        rp.lookAheadTime = XACT_ENGINE_LOOKAHEAD_DEFAULT;
    
        hr = XactEngine->Initialize(&rp);
        if (FAILED(hr))
        {
            return false;
        }
    
        return true;
    }
    
    bool XACT3Audio::LoadWaveBank(LPCWSTR path)
    {
        DWORD size = 0;
        m_pWaveData = MapFileData(path, size);
    
        HRESULT hr = XactEngine->CreateInMemoryWaveBank(m_pWaveData, size, 0, 0, &WaveBank);
        if (FAILED(hr))
        {
            return false;
        }
    
        return true;
    }
    
    bool XACT3Audio::LoadSoundBank(LPCWSTR path)
    {
        DWORD size = 0;
        m_pSoundData = MapFileData(path, size);
    
        HRESULT hr = XactEngine->CreateSoundBank(m_pSoundData, size, 0, 0, &SoundBank);
        if (FAILED(hr))
        {
            return false;
        }
    
        return true;
    }
    
    void* XACT3Audio::MapFileData(LPCWSTR path, DWORD& size)
    {
        HANDLE hFile = CreateFileW(path, GENERIC_READ, FILE_SHARE_READ, nullptr, OPEN_EXISTING, 0, nullptr);
        if (hFile == INVALID_HANDLE_VALUE)
        {
            return nullptr;
        }
    
        size = GetFileSize(hFile, nullptr);
        if (size == -1)
        {
            CloseHandle(hFile);
            return nullptr;
        }
    
        HANDLE hMap = CreateFileMapping(hFile, nullptr, PAGE_READONLY, 0, size, nullptr);
        if (!hMap)
        {
            CloseHandle(hFile);
            return nullptr;
        }
    
        void* data = MapViewOfFile(hMap, FILE_MAP_READ, 0, 0, 0);
    
        CloseHandle(hMap);
        CloseHandle(hFile);
    
        return data;
    }
    
    void XACT3Audio::Clearup()
    {
        if (WaveBank)
        {
            WaveBank->Destroy();
            WaveBank = nullptr;
        }
    
        if (SoundBank)
        {
            SoundBank->Destroy();
            SoundBank = nullptr;
        }
    
        if (m_pWaveData)
        {
            UnmapViewOfFile(m_pWaveData);
            m_pWaveData = nullptr;
        }
    
        if (m_pSoundData)
        {
            UnmapViewOfFile(m_pSoundData);
            m_pSoundData = nullptr;
        }
    
        if (XactEngine)
        {
            XactEngine->ShutDown();
            XactEngine->Release();
            XactEngine = nullptr;
        }
    
        CoUninitialize();
    }
    XactAudio.cpp

    3.使用 XactAudio 类

    基本都是程式化的东西,只需在 Cube.cpp 的 LoadContent() 最后添加如下代码即可:

        if (!m_audio.InitEngine())
        {
            return false;
        }
    
        if (!m_audio.LoadWaveBank(L"Win/Wave Bank.xwb"))
        {
            return false;
        }
    
        if (!m_audio.LoadSoundBank(L"Win/Sound Bank.xsb"))
        {
            return false;
        }
    
        XACTINDEX cue = m_audio.SoundBank->GetCueIndex("clip");
        m_audio.SoundBank->Play(cue, 0, 0, nullptr);

    完整代码可到我的博客 x01.Lab.Download 中下载获取。

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  • 原文地址:https://www.cnblogs.com/china_x01/p/3486176.html
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