zoukankan      html  css  js  c++  java
  • Good vs Evil

    Good vs Evil

    Description

    Middle Earth is about to go to war. The forces of good will have many battles with the forces of evil. Different races will certainly be involved. Each race has a certain 'worth' when battling against others. On the side of good we have the following races, with their associated worth:

    • Hobbits - 1
    • Men - 2
    • Elves - 3
    • Dwarves - 3
    • Eagles - 4
    • Wizards - 10

    On the side of evil we have:

    • Orcs - 1
    • Men - 2
    • Wargs - 2
    • Goblins - 2
    • Uruk Hai - 3
    • Trolls - 5
    • Wizards - 10

    Although weather, location, supplies and valor play a part in any battle, if you add up the worth of the side of good and compare it with the worth of the side of evil, the side with the larger worth will tend to win.

    Thus, given the count of each of the races on the side of good, followed by the count of each of the races on the side of evil, determine which side wins.

    Input:

    The function will be given two parameters. Each parameter will be a string separated by a single space. Each string will contain the count of each race on the side of good and evil.

    The first parameter will contain the count of each race on the side of good in the following order:

    • Hobbits, Men, Elves, Dwarves, Eagles, Wizards.

    The second parameter will contain the count of each race on the side of evil in the following order:

    • Orcs, Men, Wargs, Goblins, Uruk Hai, Trolls, Wizards.

    All values are non-negative integers. The resulting sum of the worth for each side will not exceed the limit of a 32-bit integer.

    Output:

    Return ""Battle Result: Good triumphs over Evil" if good wins, "Battle Result: Evil eradicates all trace of Good" if evil wins, or "Battle Result: No victor on this battle field" if it ends in a tie.

    using System;
    using System.Linq;
    
    public class Kata
    {
      public static string GoodVsEvil(string good, string evil)
      {
         string result = "Battle Result: Good triumphs over Evil";
                int[] goodValue = { 1, 2, 3, 3, 4, 10 };
                int[] evilValue = { 1, 2, 2, 2, 3, 5, 10 };
                int[] goodCount = good.Split(' ').Select(x => Convert.ToInt32(x)).ToArray();
                int[] evilCount = evil.Split(' ').Select(x => Convert.ToInt32(x)).ToArray();
                int goodSum = Enumerable.Range(0, goodValue.Length).Aggregate(0, (sum, x) => sum + goodValue[x] * goodCount[x]);
                int evilSum = Enumerable.Range(0, evilValue.Length).Aggregate(0, (sum, x) => sum + evilValue[x] * evilCount[x]);
                if (goodSum == evilSum)
                {
                    result = "Battle Result: No victor on this battle field";
                }
                else if (goodSum < evilSum)
                {
                    result = "Battle Result: Evil eradicates all trace of Good";
                }
                return result;
      }
    }

    其他人的解法:

    using System;
    
    public class Kata
    {
      public enum GoodRacesValues
      {
        Hobbits = 1,
        Men = 2,
        Elves = 3,
        Dwarves = 3,
        Eagles = 4,
        Wizards = 10
      }
      
      public enum EvilRacesValues
      {
        Orcs = 1,
        Men = 2,
        Wargs = 2,
        Goblins = 2,
        UrukHai = 3,
        Trolls = 5,
        Wizards = 10
      }
    
      public static string GoodVsEvil(string good, string evil)
      {
         string[] goodArmyValues = good.Split(' ');
         string[] evilArmyValues = evil.Split(' ');
         int goodArmyForces = Kata.CalculateForces<GoodRacesValues>(goodArmyValues);
         int evilArmyForces = Kata.CalculateForces<EvilRacesValues>(evilArmyValues);
      
         return Kata.GetBattleResult(goodArmyForces, evilArmyForces);
      }
      
      public static int CalculateForces<T>(string[] armyValues)
      {
          int i = 0;
          int totalForces = 0;
          foreach(T raceValue in Enum.GetValues(typeof(T)))
          {
            totalForces += Convert.ToInt32(raceValue) * int.Parse(armyValues[i]);
            ++i;
          }
          return totalForces;
      }
      
      public static string GetBattleResult(int goodArmyForces, int evilArmyForces)
      {
          if (goodArmyForces > evilArmyForces)
          {
            return "Battle Result: Good triumphs over Evil";
          } 
          else if (goodArmyForces < evilArmyForces)
          {
            return "Battle Result: Evil eradicates all trace of Good"; 
          }
          else
          {
            return "Battle Result: No victor on this battle field";       
          }
      }
    }
    using System;
    using System.Linq;
    
    public class Kata
    {
      public static string GoodVsEvil(string good, string evil)
      {
        var gWorth = new[] { 1, 2, 3, 3, 4, 10 };
                var eWorth = new[] { 1, 2, 2, 2, 3, 5, 10 };
                var g = good.Split(' ').Select(int.Parse).Zip(gWorth, (f, s) => f * s).Sum();
                var b = evil.Split(' ').Select(int.Parse).Zip(eWorth, (f, s) => f * s).Sum();
                return (g > b) ? "Battle Result: Good triumphs over Evil" : ((g == b) ? "Battle Result: No victor on this battle field" : "Battle Result: Evil eradicates all trace of Good");
      }
    }
  • 相关阅读:
    Django安装和启动
    转载:Python 包管理工具解惑
    电子商务的基本理念
    javascript的循环使用
    错误码
    weex初始
    Flex 布局
    css样式重置表
    手机端页面自适应解决方案—rem布局
    实用的60个CSS代码片段[下]
  • 原文地址:https://www.cnblogs.com/chucklu/p/4635690.html
Copyright © 2011-2022 走看看