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  • DotNet源代码中的模式Builder生成器模式

    http://edu.cnzz.cn/NewsInfo/25397.aspx

    将一个复杂对象的构件与它的表示分离,使得同样的构建过程可以创建不同的表述。

    DotNet源代码中的模式Builder生成器模式 

      建造者(Builder)角色:给出一个抽象接口,以规范产品对象的各个组成成分的建造。一般而言,此接口独立于应用程序的商业逻辑。模式中直接创建产品对象的是具体建造者(ConcreteBuilder)角色。具体建造者类必须实现这个接口所要求的方法:一个是建造方法,另一个是结果返还方法。

      具体建造者(Concrete Builder)角色:担任这个角色的是于应用程序紧密相关的类,它们在应用程序调用下创建产品实例。这个角色主要完成的任务包括:实现Builder角色提供的接口,一步一步完成创建产品实例的过程;在建造过程完成后,提供产品的实例。

      指导者(Director)角色:担任这个角色的类调用具体建造者角色以创建产品对象。导演者并没有产品类的具体知识,真正拥有产品类的具体知识的是具体建造者对象。

      产品(Product)角色:产品便是建造中的复杂对象。

      以以.NET Framework 2.0 System.Text. StringBuilder为例

      System.Text. StringBuilder

    Code
    public sealed class StringBuilder : ISerializable
    {
        //
        internal IntPtr m_currentThread = Thread.InternalGetCurrentThread();
        internal int m_MaxCapacity = 0;
        internal volatile String m_StringValue = null;
        //
        public StringBuilder() : this(DefaultCapacity)
        {

        }
        //
        public StringBuilder Append(String value)
        {
            //If the value being added is null, eat the null
            //and return.
            if (value == null)
            {
                return this;
            }

            IntPtr tid;
            // hand inlining of GetThreadSafeString
            String currentString = m_StringValue;
            tid = Thread.InternalGetCurrentThread();
            if (m_currentThread != tid)
                currentString = String.GetStringForStringBuilder(currentString, currentString.Capacity);

            int currentLength = currentString.Length;

            int requiredLength = currentLength + value.Length;

            if (NeedsAllocation(currentString, requiredLength))
            {
                String newString = GetNewString(currentString, requiredLength);
                newString.AppendInPlace(value, currentLength);
                ReplaceString(tid, newString);
            }
            else
            {
                currentString.AppendInPlace(value, currentLength);
                ReplaceString(tid, currentString);
            }

            return this;
        }
        //
        public StringBuilder Append(int value)
        {
            return Append(value.ToString(CultureInfo.CurrentCulture));
        }
        //
        public override String ToString()
        {
            //
            // We assume that their read of m_currentThread will always occur after read of m_StringValue.
            // If these reads get re-ordered then it is possible to get a currentString owned by some other
            // (mutating) thread and yet think, according to currentThread, that such was not the case.
            // This is acheived by marking m_StringValue as volatile.
            //
            String currentString = m_StringValue;
            IntPtr currentThread = m_currentThread;

            //
            // Note calling ToString the second time or from a different thread will cause allocation of a new string.
            // If we do not make a copy if currentThread is IntPtr.Zero, we will have following race:
            //
            // (1) Thread T1 completes a mutation of the string and will become the owner.
            // T1 then starts another mutation operation and
            // A thread interleaving happens at this point.
            // (2) Thread T2 starts a ToString operation.  T2 reads m_StringValue into its local currentString variable.
            // A thread interleaving happens at this point.
            // (3) Thread T3 finshes a mutation of the string in the StringBuilder , performing the ReplaceString call.
            // Thread T3 then starts a ToString operation.  Assuming the string is not wasting excessive space,
            // T3 will proceeds to call ClearPostNullChar, registers NOBODY as the owner, and returns the string.
            // A thread interleaving happens at this point.
            // (4) Thread T2 resumes execution.  T2 reads m_currentThread and sees that NOBODY is the registered owner
            //  Assuming its currentString is not wasting excessive space, T2 will return the same string that thread T1 is
            //  in the middle of mutating.
            //
            if (currentThread != Thread.InternalGetCurrentThread())
            {
                return String.InternalCopy(currentString);
            }

            if ((2 * currentString.Length) < currentString.ArrayLength)
            {
                return String.InternalCopy(currentString);
            }

            currentString.ClearPostNullChar();
            m_currentThread = IntPtr.Zero;
            return currentString;
        }
    }

     

    System.String

    Code
    public sealed class String : IComparable, ICloneable, IConvertible, IEnumerable
    {
        //
        // Creates a new string with the characters copied in from ptr. If
        // ptr is null, a string initialized to ";<;No Object>;"; (i.e.,
        // String.NullString) is created.
        //
        [CLSCompliant(false), MethodImplAttribute(MethodImplOptions.InternalCall)]
        unsafe public extern String(char* value);
        [CLSCompliant(false), MethodImplAttribute(MethodImplOptions.InternalCall)]
        unsafe public extern String(char* value, int startIndex, int length);

        [CLSCompliant(false), MethodImplAttribute(MethodImplOptions.InternalCall)]
        unsafe public extern String(sbyte* value);
        [CLSCompliant(false), MethodImplAttribute(MethodImplOptions.InternalCall)]
        unsafe public extern String(sbyte* value, int startIndex, int length);

        [CLSCompliant(false), MethodImplAttribute(MethodImplOptions.InternalCall)]
        unsafe public extern String(sbyte* value, int startIndex, int length, Encoding enc);
        //
        // Creates a new string from the characters in a subarray.  The new string will
        // be created from the characters in value between startIndex and
        // startIndex + length - 1.
        //
        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public extern String(char[] value, int startIndex, int length);

        // Creates a new string from the characters in a subarray.  The new string will be
        // created from the characters in value.
        //

        [MethodImplAttribute(MethodImplOptions.InternalCall)]
        public extern String(char[] value);
        //

        internal unsafe void AppendInPlace(String value, int currentLength)
        {
            int count = value.Length;
            int newLength = currentLength + count;

            //

            fixed (char* dest = &this.m_firstChar)
            {
                fixed (char* src = &value.m_firstChar)
                {
                    wstrcpy(dest + currentLength, src, count);
                }
                dest[newLength] = '';
            }
            this.m_stringLength = newLength;
        }

        //

    }

    调用代码

    Code
    public class Client
    {
        public static void Main()
        {
            StringBuilder sb = new StringBuilder();
            sb.Append("Hello");
            sb.Append(" World");
            sb.Append("!");

            String s = sb.ToString();
        
            Console.Write(s);    
            Console.ReadLine();
        }
    }

      由于String类型代表的是一个不可变的字符串,所以BCL提供了另一个名为System.Text.StringBuilder的类型,它允许我们有效的对字符串的字符执行动态操作,以创建一个String。

      从逻辑上说,StringBuilder对象中包含一个字段,它引用由Char结构构成的一个数组。StringBuilder的成员允许我们操作这个字符,有效的缩减字符串的大小或者更改字符串中的字符。如果字符串变大,超过已经分配的字符的大小,StringBuilder就会自动的分配一个全新的、更大的数组,并开始使用新的数组,前一个数组会被垃圾回收器回收。用StringBuilder对象构建好字符串之后,为了将StringBuilder的字符“转换”成一个String,只需调用StringBuilder的ToString方法,在内部,该方法只是返回对StringBuilder内部维护的字符串的字段的一个引用,执行效率非常快,因为它不需要进行字符数组复制。

      C#中volatile 关键字指示一个字段可以由多个同时执行的线程修改。声明为 volatile 的字段不受编译器优化(假定由单个线程访问)的限制。这样可以确保该字段在任何时间呈现的都是最新的值。可变关键字仅可应用于类或结构字段。不能将局部变量声明为 volatile。


      StringBuilder既是具体建造者(Builder)又是指导者(Director),最终生成一个复杂的String对象作为产品(Product)。在具体建造者只有一个的情况下,如果抽象建造者角色已经被省略掉,那么还可以省略掉指导者角色。让Builder角色自己扮演指导者与建造者双重角色。

      以下情况应当使用建造者模式:

      1.需要生成的产品对象有复杂的内部结构。

      2.需要生成的产品对象的属性相互依赖,建造者模式可以强迫生成顺序。

      3.在对象创建过程中会使用到系统中的一些其它对象,这些对象在产品对

      象的创建过程中不易得到。

    本文作者:未知

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  • 原文地址:https://www.cnblogs.com/chulia20002001/p/2349327.html
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