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  • C++语法小记---继承中的构造和析构顺序

    继承中构造和析构的顺序
    • 先父母,后客人,最后自己

    • 静态变量和全局变量在最开始

    • 析构和构造的顺序完全相反

     1 #include <iostream>
     2 #include <string>
     3 
     4 using namespace std;
     5 
     6 class Global
     7 {
     8 public:
     9     Global()
    10     {
    11         cout<< "Global()" << endl;
    12     }
    13     
    14     ~Global()
    15     {
    16         cout<< "~Global()" << endl;
    17     }
    18 };
    19 
    20 
    21 class Other
    22 {
    23 public:
    24     Other()
    25     {
    26         cout<< "Other()" << endl;
    27     }
    28     
    29     ~Other()
    30     {
    31         cout<< "~Other()" << endl;
    32     }
    33 };
    34 
    35 class Parent
    36 {
    37 public:
    38     Parent()
    39     {
    40         cout<< "Parent()" << endl;
    41     }
    42     
    43     ~Parent()
    44     {
    45         cout<< "~Parent()" << endl;
    46     }
    47 };
    48 
    49 class Child : public Parent
    50 {
    51     Other other;
    52 public:
    53     Child()
    54     {
    55         cout<< "Child()" << endl;
    56     }
    57     
    58     ~Child()
    59     {
    60         cout<< "~Child()" << endl;
    61     }
    62 };
    63 
    64 Global gobal;
    65 
    66 int main()
    67 {   
    68     Child c;    //构造顺序 Global() Parent() Other() Child()
    69                 //析构顺序 ~Global() ~Child()  Other() Parent() 
    70     
    71     return 0;
    72 }
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  • 原文地址:https://www.cnblogs.com/chusiyong/p/11311299.html
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