SurfaceView运用
android.view.SurfaceView是游戏开发中常用的框架,他继承android.view.View,与View相比,surfaceView是在一个新起的单独线程中可以重新绘制画面而View必须在UI的主线程中更新画面。因此开发游戏而言,如果属于要求主动更新界面的就用SurfaceView(例如赛车类,需要一个独立线程去更新界面,防止主线程阻塞),属于被动更新(棋类游戏)可以用View框架(调用invalidate方法更新)。
上面粗糙的介绍了SurfaceView和View。下面来个简单的例子说明SurfaceView。
创建一个MySurfaceView.java
public class MySurfaceView extends SurfaceView implements Callback, Runnable { // 打开程序后,创建一个矩形,并让矩形随着时间而移动 int x = 0, y = 0, w = 40, h = 40, SrceenW, SrceenH; // 定义矩形的x,y坐标,宽高,以及手机的屏幕宽高 SurfaceHolder surfaceHolder; Thread thread; // 定义一个线程,用来更新矩形所在的位置 int sleepTime = 100;// 让线程100毫秒更新一次界面 Paint paint; // 画笔 boolean flag = false;// 线程是否启动 public MySurfaceView(Context context, int SrceenW, int SrceenH) { super(context); surfaceHolder = getHolder(); surfaceHolder.addCallback(this); this.SrceenH = SrceenH; this.SrceenW = SrceenW; paint = new Paint(); thread = new Thread(this); } /** * */ public void draw(Canvas canvas) { canvas.drawColor(Color.WHITE); paint.setColor(Color.RED); canvas.drawRect(x, y, x + w, y + h, paint); } /** * 逻辑 */ public void logic() { if(x<=0){ x=0; } if(y<=0){ y=0; } if(x>=SrceenW-w){ x=SrceenW-w; } if(y>=SrceenH-h){ y=SrceenH-h; } } @Override public void surfaceCreated(SurfaceHolder holder) { // 启动线程绘制 // TODO Auto-generated method stub flag = true; if (!thread.isAlive()) { thread.start(); } } @Override public void surfaceChanged(SurfaceHolder holder, int format, int width, int height) { // TODO Auto-generated method stub } @Override public void surfaceDestroyed(SurfaceHolder holder) { // 结束线程绘制 // TODO Auto-generated method stub flag = false; thread = null; } @Override public void run() { // 绘制的更新过程 // TODO Auto-generated method stub Canvas canvas = null; while (flag) { try { canvas = surfaceHolder.lockCanvas(); //锁定画布开始绘制 synchronized (canvas) { logic(); draw(canvas); } } catch (Exception e) { Log.e("mysurfaceview",e.getMessage()); }finally{ if(canvas!=null){ surfaceHolder.unlockCanvasAndPost(canvas);//解锁画布结束绘制 } } x++; //x,y坐标改变 y++; try { Thread.sleep(sleepTime); //阻塞线程 } catch (Exception e) { Log.e("mysurfaceview",e.getMessage()); } } }
Activity中调用
public class SurfaceActivty extends Activity { @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); requestWindowFeature(Window.FEATURE_NO_TITLE); getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); // 获取屏幕宽高 Display display = getWindowManager().getDefaultDisplay(); setContentView(new MySurfaceView(this,display.getWidth(),display.getHeight())); } }