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  • 很强大的shell写的俄罗斯方块

    网上看到的一个用linux的shell脚本写的俄罗斯方块。

    是我至今见过写的最牛逼的shell了。共享一下。

    原作者信息在脚本的凝视中有。

    下载地址:点击下载



    #!/bin/bash
     
    # Tetris Game
    # 10.21.2003 xhchen<[email]xhchen@winbond.com.tw[/email]>
     
    #APP declaration
    APP_NAME="${0##*[\/]}"
    APP_VERSION="1.0"
     
     
    #颜色定义
    cRed=1
    cGreen=2
    cYellow=3
    cBlue=4
    cFuchsia=5
    cCyan=6
    cWhite=7
    colorTable=($cRed $cGreen $cYellow $cBlue $cFuchsia $cCyan $cWhite)
     
    #位置和大小
    iLeft=3
    iTop=2
    ((iTrayLeft = iLeft + 2))
    ((iTrayTop = iTop + 1))
    ((iTrayWidth = 10))
    ((iTrayHeight = 15))
     
    #颜色设置
    cBorder=$cGreen
    cScore=$cFuchsia
    cScoreValue=$cCyan
     
    #控制信号
    #改游戏使用两个进程,一个用于接收输入,一个用于游戏流程和显示界面;
    #当前者接收到上下左右等按键时,通过向后者发送signal的方式通知后者。
    sigRotate=25
    sigLeft=26
    sigRight=27
    sigDown=28
    sigAllDown=29
    sigExit=30
     
    #七中不同的方块的定义
    #通过旋转。每种方块的显示的样式可能有几种
    box0=(0 0 0 1 1 0 1 1)
    box1=(0 2 1 2 2 2 3 2 1 0 1 1 1 2 1 3)
    box2=(0 0 0 1 1 1 1 2 0 1 1 0 1 1 2 0)
    box3=(0 1 0 2 1 0 1 1 0 0 1 0 1 1 2 1)
    box4=(0 1 0 2 1 1 2 1 1 0 1 1 1 2 2 2 0 1 1 1 2 0 2 1 0 0 1 0 1 1 1 2)
    box5=(0 1 1 1 2 1 2 2 1 0 1 1 1 2 2 0 0 0 0 1 1 1 2 1 0 2 1 0 1 1 1 2)
    box6=(0 1 1 1 1 2 2 1 1 0 1 1 1 2 2 1 0 1 1 0 1 1 2 1 0 1 1 0 1 1 1 2)
    #全部当中方块的定义都放到box变量中
    box=(${box0[@]} ${box1[@]} ${box2[@]} ${box3[@]} ${box4[@]} ${box5[@]} ${box6[@]})
    #各种方块旋转后可能的样式数目
    countBox=(1 2 2 2 4 4 4)
    #各种方块再box数组中的偏移
    offsetBox=(0 1 3 5 7 11 15)
     
    #每提高一个速度级须要积累的分数
    iScoreEachLevel=50        #be greater than 7
     
    #执行时数据
    sig=0                #接收到的signal
    iScore=0        #总分
    iLevel=0        #速度级
    boxNew=()        #新下落的方块的位置定义
    cBoxNew=0        #新下落的方块的颜色
    iBoxNewType=0        #新下落的方块的种类
    iBoxNewRotate=0        #新下落的方块的旋转角度
    boxCur=()        #当前方块的位置定义
    cBoxCur=0        #当前方块的颜色
    iBoxCurType=0        #当前方块的种类
    iBoxCurRotate=0        #当前方块的旋转角度
    boxCurX=-1        #当前方块的x坐标位置
    boxCurY=-1        #当前方块的y坐标位置
    iMap=()                #背景方块图表
     
    #初始化全部背景方块为-1, 表示没有方块
    for ((i = 0; i < iTrayHeight * iTrayWidth; i++)); do iMap[$i]=-1; done
     
     
    #接收输入的进程的主函数
    function RunAsKeyReceiver()
    {
            local pidDisplayer key aKey sig cESC sTTY
     
            pidDisplayer=$1
            aKey=(0 0 0)
     
            cESC=`echo -ne "33"`
            cSpace=`echo -ne "40"`
     
            #保存终端属性。在read -s读取终端键时,终端的属性会被临时改变。
            #假设在read -s时程序被不幸杀掉,可能会导致终端混乱,
            #须要在程序退出时恢复终端属性。
            sTTY=`stty -g`
     
            #捕捉退出信号
            trap "MyExit;" INT TERM
            trap "MyExitNoSub;" $sigExit
     
            #隐藏光标
            echo -ne "33[?25l"
     
     
            while :
            do
                    #读取输入。注-s不回显。-n读到一个字符马上返回
                    read -s -n 1 key
     
                    aKey[0]=${aKey[1]}
                    aKey[1]=${aKey[2]}
                    aKey[2]=$key
                    sig=0
     
                    #推断输入了何种键
                    if [[ $key == $cESC && ${aKey[1]} == $cESC ]]
                    then
                            #ESC键
                            MyExit
                    elif [[ ${aKey[0]} == $cESC && ${aKey[1]} == "[" ]]
                    then
                            if [[ $key == "A" ]]; then sig=$sigRotate        #<向上键>
                            elif [[ $key == "B" ]]; then sig=$sigDown        #<向下键>
                            elif [[ $key == "D" ]]; then sig=$sigLeft        #<向左键>
                            elif [[ $key == "C" ]]; then sig=$sigRight        #<向右键>
                            fi
                    elif [[ $key == "W" || $key == "w" ]]; then sig=$sigRotate        #W, w
                    elif [[ $key == "S" || $key == "s" ]]; then sig=$sigDown        #S, s
                    elif [[ $key == "A" || $key == "a" ]]; then sig=$sigLeft        #A, a
                    elif [[ $key == "D" || $key == "d" ]]; then sig=$sigRight        #D, d
                    elif [[ "[$key]" == "[]" ]]; then sig=$sigAllDown        #空格键
                    elif [[ $key == "Q" || $key == "q" ]]                        #Q, q
                    then
                            MyExit
                    fi
     
                    if [[ $sig != 0 ]]
                    then
                            #向还有一进程发送消息
                            kill -$sig $pidDisplayer
                    fi
            done
    }
     
    #退出前的恢复
    function MyExitNoSub()
    {
            local y
     
            #恢复终端属性
            stty $sTTY
            ((y = iTop + iTrayHeight + 4))
     
            #显示光标
            echo -e "33[?25h33[${y};0H"
            exit
    }
     
     
    function MyExit()
    {
            #通知显示进程须要退出
            kill -$sigExit $pidDisplayer
     
            MyExitNoSub
    }
     
     
    #处理显示和游戏流程的主函数
    function RunAsDisplayer()
    {
            local sigThis
            InitDraw
     
            #挂载各种信号的处理函数
            trap "sig=$sigRotate;" $sigRotate
            trap "sig=$sigLeft;" $sigLeft
            trap "sig=$sigRight;" $sigRight
            trap "sig=$sigDown;" $sigDown
            trap "sig=$sigAllDown;" $sigAllDown
            trap "ShowExit;" $sigExit
     
            while :
            do
                    #依据当前的速度级iLevel不同,设定对应的循环的次数
                    for ((i = 0; i < 21 - iLevel; i++))
                    do
                            sleep 0.02
                            sigThis=$sig
                            sig=0
     
                            #依据sig变量推断是否接受到对应的信号
                            if ((sigThis == sigRotate)); then BoxRotate;        #旋转
                            elif ((sigThis == sigLeft)); then BoxLeft;        #左移一列
                            elif ((sigThis == sigRight)); then BoxRight;        #右移一列
                            elif ((sigThis == sigDown)); then BoxDown;        #下落一行
                            elif ((sigThis == sigAllDown)); then BoxAllDown;        #下落究竟
                            fi
                    done
                    #kill -$sigDown $$
                    BoxDown        #下落一行
            done
    }
     
     
    #BoxMove(y, x), 測试能否够把移动中的方块移到(x, y)的位置, 返回0则能够, 1不能够
    function BoxMove()
    {
            local j i x y xTest yTest
            yTest=$1
            xTest=$2
            for ((j = 0; j < 8; j += 2))
            do
                    ((i = j + 1))
                    ((y = ${boxCur[$j]} + yTest))
                    ((x = ${boxCur[$i]} + xTest))
                    if (( y < 0 || y >= iTrayHeight || x < 0 || x >= iTrayWidth))
                    then
                            #撞到墙壁了
                            return 1
                    fi
                    if ((${iMap[y * iTrayWidth + x]} != -1 ))
                    then
                            #撞到其它已经存在的方块了
                            return 1
                    fi
            done
            return 0;
    }
     
     
    #将当前移动中的方块放到背景方块中去,
    #并计算新的分数和速度级。(即一次方块落究竟部)
    function Box2Map()
    {
            local j i x y xp yp line
     
            #将当前移动中的方块放到背景方块中去
            for ((j = 0; j < 8; j += 2))
            do
                    ((i = j + 1))
                    ((y = ${boxCur[$j]} + boxCurY))
                    ((x = ${boxCur[$i]} + boxCurX))
                    ((i = y * iTrayWidth + x))
                    iMap[$i]=$cBoxCur
            done
     
            #消去可被消去的行
            line=0
            for ((j = 0; j < iTrayWidth * iTrayHeight; j += iTrayWidth))
            do
                    for ((i = j + iTrayWidth - 1; i >= j; i--))
                    do
                            if ((${iMap[$i]} == -1)); then break; fi
                    done
                    if ((i >= j)); then continue; fi
     
                    ((line++))
                    for ((i = j - 1; i >= 0; i--))
                    do
                            ((x = i + iTrayWidth))
                            iMap[$x]=${iMap[$i]}
                    done
                    for ((i = 0; i < iTrayWidth; i++))
                    do
                            iMap[$i]=-1
                    done
            done
     
            if ((line == 0)); then return; fi
     
            #依据消去的行数line计算分数和速度级
            ((x = iLeft + iTrayWidth * 2 + 7))
            ((y = iTop + 11))
            ((iScore += line * 2 - 1))
            #显示新的分数
            echo -ne "33[1m33[3${cScoreValue}m33[${y};${x}H${iScore}         "
            if ((iScore % iScoreEachLevel < line * 2 - 1))
            then
                    if ((iLevel < 20))
                    then
                            ((iLevel++))
                            ((y = iTop + 14))
                            #显示新的速度级
                            echo -ne "33[3${cScoreValue}m33[${y};${x}H${iLevel}        "
                    fi
            fi
            echo -ne "33[0m"
     
     
            #又一次显示背景方块
            for ((y = 0; y < iTrayHeight; y++))
            do
                    ((yp = y + iTrayTop + 1))
                    ((xp = iTrayLeft + 1))
                    ((i = y * iTrayWidth))
                    echo -ne "33[${yp};${xp}H"
                    for ((x = 0; x < iTrayWidth; x++))
                    do
                            ((j = i + x))
                            if ((${iMap[$j]} == -1))
                            then
                                    echo -ne "  "
                            else
                                    echo -ne "33[1m33[7m33[3${iMap[$j]}m33[4${iMap[$j]}m[]33[0m"
                            fi
                    done
            done
    }
     
     
    #下落一行
    function BoxDown()
    {
            local y s
            ((y = boxCurY + 1))        #新的y坐标
            if BoxMove $y $boxCurX        #測试能否够下落一行
            then
                    s="`DrawCurBox 0`"        #将旧的方块抹去
                    ((boxCurY = y))
                    s="$s`DrawCurBox 1`"        #显示新的下落后方块
                    echo -ne $s
            else
                    #走到这儿, 假设不能下落了
                    Box2Map                #将当前移动中的方块贴到背景方块中
                    RandomBox        #产生新的方块
            fi
    }
     
    #左移一列
    function BoxLeft()
    {
            local x s
            ((x = boxCurX - 1))
            if BoxMove $boxCurY $x
            then
                    s=`DrawCurBox 0`
                    ((boxCurX = x))
                    s=$s`DrawCurBox 1`
                    echo -ne $s
            fi
    }
     
    #右移一列
    function BoxRight()
    {
            local x s
            ((x = boxCurX + 1))
            if BoxMove $boxCurY $x
            then
                    s=`DrawCurBox 0`
                    ((boxCurX = x))
                    s=$s`DrawCurBox 1`
                    echo -ne $s
            fi
    }
     
     
    #下落究竟
    function BoxAllDown()
    {
            local k j i x y iDown s
            iDown=$iTrayHeight
     
            #计算一共须要下落多少行
            for ((j = 0; j < 8; j += 2))
            do
                    ((i = j + 1))
                    ((y = ${boxCur[$j]} + boxCurY))
                    ((x = ${boxCur[$i]} + boxCurX))
                    for ((k = y + 1; k < iTrayHeight; k++))
                    do
                            ((i = k * iTrayWidth + x))
                            if (( ${iMap[$i]} != -1)); then break; fi
                    done
                    ((k -= y + 1))
                    if (( $iDown > $k )); then iDown=$k; fi
            done
     
            s=`DrawCurBox 0`        #将旧的方块抹去
            ((boxCurY += iDown))
            s=$s`DrawCurBox 1`        #显示新的下落后的方块
            echo -ne $s
            Box2Map                #将当前移动中的方块贴到背景方块中
            RandomBox        #产生新的方块
    }
     
     
    #旋转方块
    function BoxRotate()
    {
            local iCount iTestRotate boxTest j i s
            iCount=${countBox[$iBoxCurType]}        #当前的方块经旋转能够产生的样式的数目
     
            #计算旋转后的新的样式
            ((iTestRotate = iBoxCurRotate + 1))
            if ((iTestRotate >= iCount))
            then
                    ((iTestRotate = 0))
            fi
     
            #更新到新的样式, 保存老的样式(但不显示)
            for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
            do
                    boxTest[$j]=${boxCur[$j]}
                    boxCur[$j]=${box[$i]}
            done
     
            if BoxMove $boxCurY $boxCurX        #測试旋转后是否有空间放的下
            then
                    #抹去旧的方块
                    for ((j = 0; j < 8; j++))
                    do
                            boxCur[$j]=${boxTest[$j]}
                    done
                    s=`DrawCurBox 0`
     
                    #画上新的方块
                    for ((j = 0, i = (${offsetBox[$iBoxCurType]} + $iTestRotate) * 8; j < 8; j++, i++))
                    do
                            boxCur[$j]=${box[$i]}
                    done
                    s=$s`DrawCurBox 1`
                    echo -ne $s
                    iBoxCurRotate=$iTestRotate
            else
                    #不能旋转,还是继续使用老的样式
                    for ((j = 0; j < 8; j++))
                    do
                            boxCur[$j]=${boxTest[$j]}
                    done
            fi
    }
     
     
    #DrawCurBox(bDraw), 绘制当前移动中的方块, bDraw为1, 画上, bDraw为0, 抹去方块。

    function DrawCurBox() { local i j t bDraw sBox s bDraw=$1 s="" if (( bDraw == 0 )) then sBox="4040" else sBox="[]" s=$s"33[1m33[7m33[3${cBoxCur}m33[4${cBoxCur}m" fi for ((j = 0; j < 8; j += 2)) do ((i = iTrayTop + 1 + ${boxCur[$j]} + boxCurY)) ((t = iTrayLeft + 1 + 2 * (boxCurX + ${boxCur[$j + 1]}))) #33[y;xH, 光标到(x, y)处 s=$s"33[${i};${t}H${sBox}" done s=$s"33[0m" echo -n $s } #更新新的方块 function RandomBox() { local i j t #更新当前移动的方块 iBoxCurType=${iBoxNewType} iBoxCurRotate=${iBoxNewRotate} cBoxCur=${cBoxNew} for ((j = 0; j < ${#boxNew[@]}; j++)) do boxCur[$j]=${boxNew[$j]} done #显示当前移动的方块 if (( ${#boxCur[@]} == 8 )) then #计算当前方块该从顶端哪一行"冒"出来 for ((j = 0, t = 4; j < 8; j += 2)) do if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurY = -t)) for ((j = 1, i = -4, t = 20; j < 8; j += 2)) do if ((${boxCur[$j]} > i)); then i=${boxCur[$j]}; fi if ((${boxCur[$j]} < t)); then t=${boxCur[$j]}; fi done ((boxCurX = (iTrayWidth - 1 - i - t) / 2)) #显示当前移动的方块 echo -ne `DrawCurBox 1` #假设方块一出来就没处放,Game over! if ! BoxMove $boxCurY $boxCurX then kill -$sigExit ${PPID} ShowExit fi fi #清除右边预显示的方块 for ((j = 0; j < 4; j++)) do ((i = iTop + 1 + j)) ((t = iLeft + 2 * iTrayWidth + 7)) echo -ne "33[${i};${t}H " done #随机产生新的方块 ((iBoxNewType = RANDOM % ${#offsetBox[@]})) ((iBoxNewRotate = RANDOM % ${countBox[$iBoxNewType]})) for ((j = 0, i = (${offsetBox[$iBoxNewType]} + $iBoxNewRotate) * 8; j < 8; j++, i++)) do boxNew[$j]=${box[$i]}; done ((cBoxNew = ${colorTable[RANDOM % ${#colorTable[@]}]})) #显示右边预显示的方块 echo -ne "33[1m33[7m33[3${cBoxNew}m33[4${cBoxNew}m" for ((j = 0; j < 8; j += 2)) do ((i = iTop + 1 + ${boxNew[$j]})) ((t = iLeft + 2 * iTrayWidth + 7 + 2 * ${boxNew[$j + 1]})) echo -ne "33[${i};${t}H[]" done echo -ne "33[0m" } #初始绘制 function InitDraw() { clear RandomBox #随机产生方块。这时右边预显示窗体中有方快了 RandomBox #再随机产生方块。右边预显示窗体中的方块被更新,原先的方块将開始下落 local i t1 t2 t3 #显示边框 echo -ne "33[1m" echo -ne "33[3${cBorder}m33[4${cBorder}m" ((t2 = iLeft + 1)) ((t3 = iLeft + iTrayWidth * 2 + 3)) for ((i = 0; i < iTrayHeight; i++)) do ((t1 = i + iTop + 2)) echo -ne "33[${t1};${t2}H||" echo -ne "33[${t1};${t3}H||" done ((t2 = iTop + iTrayHeight + 2)) for ((i = 0; i < iTrayWidth + 2; i++)) do ((t1 = i * 2 + iLeft + 1)) echo -ne "33[${iTrayTop};${t1}H==" echo -ne "33[${t2};${t1}H==" done echo -ne "33[0m" #显示"Score"和"Level"字样 echo -ne "33[1m" ((t1 = iLeft + iTrayWidth * 2 + 7)) ((t2 = iTop + 10)) echo -ne "33[3${cScore}m33[${t2};${t1}HScore" ((t2 = iTop + 11)) echo -ne "33[3${cScoreValue}m33[${t2};${t1}H${iScore}" ((t2 = iTop + 13)) echo -ne "33[3${cScore}m33[${t2};${t1}HLevel" ((t2 = iTop + 14)) echo -ne "33[3${cScoreValue}m33[${t2};${t1}H${iLevel}" echo -ne "33[0m" } #退出时显示GameOVer! function ShowExit() { local y ((y = iTrayHeight + iTrayTop + 3)) echo -e "33[${y};0HGameOver!33[0m" exit } #显示使用方法. function Usage { cat << EOF Usage: $APP_NAME Start tetris game. -h, --help display this help and exit --version output version information and exit EOF } #游戏主程序在这儿開始. if [[ "$1" == "-h" || "$1" == "--help" ]]; then Usage elif [[ "$1" == "--version" ]]; then echo "$APP_NAME $APP_VERSION" elif [[ "$1" == "--show" ]]; then #当发现具有參数--show时,执行显示函数 RunAsDisplayer else bash $0 --show& #以參数--show将本程序再执行一遍 RunAsKeyReceiver $! #以上一行产生的进程的进程号作为參数 fi



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  • 原文地址:https://www.cnblogs.com/claireyuancy/p/6879956.html
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