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  • [Cocos2d-x v3.x]Mac OX 创建新的Cocos2d-x 3.0 项目

    文章内容来自于: http://cocos2d-x.org/wiki/How_to_Start_A_New_Cocos2D-X_Game

    Mac OS X 10.9


    Software Requirements

    • Xcode 4.6 (for iOS or Mac)
    • gcc 4.7 for Linux or Android. For Android ndk-r9 or newer is required.
    • Visual Studio 2012 (for Windows)
    • Python 2.7.5

    Create A New Project


    $ cd cocos2d-x
    $ ./setup.py
    $ source ~/.bash_profile # may be ~/.bash_login or ~/.profile, depends on your environemnt
    $ cocos new MyGame -p com.MyCompany.MyGame -l cpp -d ~/MyCompany
    
    • MyGame: name of your project
    • -p com.MyCompany.MyGame: package name for android
    • -l cpp: programming language used for the project, valid value is cppand lua
    • -d ~/MyCompany: directory to hold your project


    Folder structure of the generated project is as following:


    (Note: The directory may be different when the project type is lua.)


    Build And Run New Project

    $ cocos run -s ~/MyCompany/MyGame -p ios
    
    • -s: directory of the new project. This could be an absolute path or a relative path.
    • -p: which platform to run on. Options are ios,android,win32,mac and linux.

    (Note: You are a tmux user, you should add reattach-to-user-namespace before the command cocos. For more information, please refer to this link for more information.)

    You can run cocos run --help for more detail information.





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  • 原文地址:https://www.cnblogs.com/clnchanpin/p/6912351.html
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