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  • C#中Socket用法,多个聊天和单一聊天。

    自己琢磨Socket刚刚几天,所以整理出来和大家共享一下。废话少说直接进入正题。

    在C#中提供了两种网络服务,一种是Socket类,另一种是TcpListener(服务器),TcpClient(客户端);

    至于这两种有什么区别那;MSDN上是这样解释的:

    TcpClient 类,TcpListener 类提供了一些简单的方法,用于在同步阻止模式下通过网络来连接、发送和接收流数据。

    Socket 类为网络通信提供了一套丰富的方法和属性。 Socket 类允许您使用 ProtocolType 枚举中所列出的任何一种协议执行异步和同步数据传输。

    个人理解就是一个是用于简单的业务,一种用于复杂的业务。所以感觉是一样的。本文事例主要用Socket类来实现。一般来说复杂的会了,简单的应该也差不多了。

    先从第一个情景来说:第一个就是建立多人聊天的模式,就是多个客户端连接一个服务器,然后可以和多个客户端通信。就像QQ里的群聊。

    首先我们来见一个服务器:

    就包含一个文本框就行了,里边具体代码如下:

     1     public partial class server : Form
     2     {
     3         private IPEndPoint ServerInfo;//存放服务器的IP和端口信息
     4         private Socket ServerSocket;//服务端运行的SOCKET
     5         private Thread ServerThread;//服务端运行的线程
     6         private Socket[] ClientSocket;//为客户端建立的SOCKET连接
     7         private int ClientNumb;//存放客户端数量
     8         private byte[] MsgBuffer;//存放消息数据
     9 
    10         private object obj;
    11 
    12         public server()
    13         {
    14             InitializeComponent();
    15             ListenClient();
    16         }
    17 
    18         /// <summary>
    19         /// 开始服务,监听客户端
    20         /// </summary>
    21         private void ListenClient()
    22         {
    23             try
    24             {
    25                 ServerSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    26                 IPAddress ip = IPAddress.Parse("127.0.0.1");
    27                 ServerInfo = new IPEndPoint(ip, Int32.Parse("3000"));
    28                 ServerSocket.Bind(ServerInfo);
    29                 ServerSocket.Listen(10);
    30 
    31                 ClientSocket = new Socket[65535];
    32                 MsgBuffer = new byte[65535];
    33                 ClientNumb = 0;
    34 
    35                 ServerThread = new Thread(new ThreadStart(RecieveAccept));
    36                 ServerThread.Start();
    37             }
    38             catch (System.Exception ex)
    39             {
    40 
    41             }
    42         }
    43 
    44         /// <summary>
    45         /// 添加阻塞,监听客户端
    46         /// </summary>
    47         private void RecieveAccept()
    48         {
    49             while (true)
    50             {
    51                 //等待接受客户端连接,如果有就执行下边代码,没有就阻塞
    52                 ClientSocket[ClientNumb] = ServerSocket.Accept();
    53                 //接受客户端信息,没有阻塞,则会执行下边输出的代码;如果是Receive则不会执行下边输出代码
    54                 ClientSocket[ClientNumb].BeginReceive(MsgBuffer, 0, MsgBuffer.Length, SocketFlags.None,
    55                     new AsyncCallback(ReceiveCallback), ClientSocket[ClientNumb]);
    56                 this.Invoke((MethodInvoker)delegate
    57                 {
    58                     lock (this.textBox1)
    59                         this.textBox1.Text += "客户端:" + ClientNumb.ToString() + "连接成功!" + "
    ";
    60                 });
    61                 ClientNumb++;
    62             }
    63         }
    64 
    65         /// <summary>
    66         /// 回发数据到客户端
    67         /// </summary>
    68         /// <param name="ar"></param>
    69         private void ReceiveCallback(IAsyncResult ar)
    70         {
    71             try
    72             {
    73                 Socket rSocket = (Socket)ar.AsyncState;
    74                 int rEnd = rSocket.EndReceive(ar);
    75 
    76                 for (int i = 0; i < ClientNumb; i++)
    77                 {
    78                     if (ClientSocket[i].Connected)
    79                     {
    80                         //发送数据到客户端
    81                         ClientSocket[i].Send(MsgBuffer, 0, rEnd, SocketFlags.None);
    82                     }
    83 
    84                     //同时接受客户端回发的数据,用于回发
    85                     rSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallback), rSocket);
    86                 }
    87             }
    88             catch (System.Exception ex)
    89             {
    90 
    91             }
    92         }
    93     }

    然后我们添加客户端代码,客户端要一个按钮和两个文本框

    具体代码如下:

     1     public partial class Client : Form
     2     {
     3         private IPEndPoint ServerInfo;
     4         private Socket ClientSocket;
     5         private object obj;
     6 
     7         //信息接收缓存
     8         private Byte[] MsgBuffer;
     9         //信息发送存储
    10         private Byte[] MsgSend;
    11 
    12         public Client()
    13         {
    14             InitializeComponent();
    15             ConnectServer();
    16             this.button1.Click += new EventHandler(button1_Click);
    17         }
    18 
    19         /// <summary>
    20         /// 打开客户端,即连接服务器
    21         /// </summary>
    22         private void ConnectServer()
    23         {
    24             try
    25             {
    26                 ClientSocket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    27                 MsgBuffer = new byte[65535];
    28                 MsgSend = new byte[65535];
    29                 IPAddress ip = IPAddress.Parse("127.0.0.1");
    30                 ServerInfo = new IPEndPoint(ip, Int32.Parse("3000"));
    31                 ClientSocket.Connect(ServerInfo);
    32                 //发送信息至服务器
    33                 ClientSocket.Send(Encoding.Unicode.GetBytes("用户: 进入系统!" + "
    "));
    34                 ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, SocketFlags.None,
    35                     new AsyncCallback(ReceiveCallback), null);
    36                 this.textBox1.Text += "登录服务器成功" + "
    ";
    37             }
    38             catch (System.Exception ex)
    39             {
    40 
    41             }
    42         }
    43 
    44         /// <summary>
    45         /// 回调时调用
    46         /// </summary>
    47         /// <param name="ar"></param>
    48         private void ReceiveCallback(IAsyncResult ar)
    49         {
    50             int rEnd = ClientSocket.EndReceive(ar);
    51             this.Invoke((MethodInvoker)delegate
    52                  {
    53                      lock (this.textBox1)
    54                      {
    55                          this.textBox1.Text += Encoding.Unicode.GetString(MsgBuffer, 0, rEnd) + "
    ";
    56                      }
    57                  });
    58             ClientSocket.BeginReceive(MsgBuffer, 0, MsgBuffer.Length, 0, new AsyncCallback(ReceiveCallback), null);
    59         }
    60 
    61         /// <summary>
    62         /// 发送信息
    63         /// </summary>
    64         /// <param name="sender"></param>
    65         /// <param name="e"></param>
    66         private void button1_Click(object sender, EventArgs e)
    67         {
    68             MsgSend = Encoding.Unicode.GetBytes("说:
    " + this.textBox2.Text + "
    
    ");
    69             if (ClientSocket.Connected)
    70             {
    71                 ClientSocket.Send(MsgSend);
    72             }
    73         }
    74 
    75     }
    76 }

    这样先运行服务器,在多运行几个客户端就可以了。

    下边讲一下第二种案例:这种是多个客户端和服务器连接,每个客户端都可以和服务器通信,但是客户端之间没有通信,而且每个客户端和服务器通信时,不会影响其他客户端。

    具体样式如图:

    接着我们来看看具体的代码:

    先来看看服务器的,样式和第一种一样,

    具体代码:

     1     public partial class Server : Form
     2     {
     3         private Socket socket = null;
     4         private Thread thread = null;
     5 
     6         public Server()
     7         {
     8             InitializeComponent();
     9             StartListening();
    10         }
    11 
    12         /// 
    13         /// 开始监听客户端
    14         /// 
    15         private void StartListening()
    16         {
    17             try
    18             {
    19                 socket = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    20                 IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
    21                 IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse("3000"));
    22 
    23                 socket.Bind(endPoint);
    24                 socket.Listen(20);
    25 
    26                 thread = new Thread(new ThreadStart(WatchConnection));
    27                 thread.IsBackground = true;
    28                 thread.Start();
    29 
    30                 this.listBox1.Text = "开始监听客户端传来的消息" + "
    ";
    31             }
    32             catch (System.Exception ex)
    33             {
    34                 this.listBox1.Text += "SocketException" + ex;
    35             }
    36         }
    37 
    38         Socket[] socConnection = new Socket[12];
    39         private static int clientNum = 0;
    40 
    41         /// <summary>
    42         /// 监听客户端发来的请求
    43         /// </summary>
    44         private void WatchConnection()
    45         {
    46             while (true)
    47             {
    48                 socConnection[clientNum] = socket.Accept();
    49                 this.Invoke((MethodInvoker)delegate
    50                 {
    51                     this.listBox1.Text += "客户端连接成功" + "
    ";
    52                 });
    53 
    54                 Thread thread = new Thread(new ParameterizedThreadStart(ServerRecMsg));
    55                 thread.IsBackground = true;
    56                 thread.Start(socConnection[clientNum]);
    57                 clientNum++;
    58             }
    59         }
    60 
    61         /// <summary>
    62         /// 接受客户端消息并发送消息
    63         /// </summary>
    64         /// <param name="socketClientPara"></param>
    65         private void ServerRecMsg(object socketClientPara)
    66         {
    67             Socket socketServer = socketClientPara as Socket;
    68             try
    69             {
    70                 while (true)
    71                 {
    72                     byte[] arrServerRecMsg = new byte[1024 * 1024];
    73                     int length = socketServer.Receive(arrServerRecMsg);
    74 
    75                     string strSRecMsg = Encoding.UTF8.GetString(arrServerRecMsg, 0, length);
    76                     this.Invoke((MethodInvoker)delegate
    77                     {
    78                         this.listBox1.Text += "接收到:" + strSRecMsg + "
    ";
    79                     });
    80 
    81                     byte[] arrSendMsg = Encoding.UTF8.GetBytes("收到服务器发来的消息");
    82                     //发送消息到客户端
    83                     socketServer.Send(arrSendMsg);
    84                 }
    85             }
    86             catch (System.Exception ex)
    87             {
    88 
    89             }
    90         }
    91     }

    再来看看客户端代码:

    样式和第一种也一样:

     1     public partial class Client : Form
     2     {
     3         private Socket socketClient = null;
     4         private Thread threadClient = null;
     5 
     6         public Client()
     7         {
     8             InitializeComponent();
     9             ConnectionServer();
    10             this.button1.Click += new EventHandler(button1_Click);
    11         }
    12 
    13         /// <summary>
    14         /// 连接服务器
    15         /// </summary>
    16         private void ConnectionServer()
    17         {
    18             socketClient = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
    19             IPAddress ipaddress = IPAddress.Parse("127.0.0.1");
    20             IPEndPoint endPoint = new IPEndPoint(ipaddress, int.Parse("3000"));
    21             try
    22             {
    23                 socketClient.Connect(endPoint);
    24                 threadClient = new Thread(RecMsg);
    25                 threadClient.IsBackground = true;
    26                 threadClient.Start();
    27             }
    28             catch (System.Exception ex)
    29             {
    30 
    31             }
    32 
    33         }
    34 
    35         /// <summary>
    36         /// 接收服务器消息
    37         /// </summary>
    38         private void RecMsg()
    39         {
    40             while (true)
    41             {
    42                 //内存缓冲区1M,用于临时存储接收到服务器端的消息
    43                 byte[] arrRecMsg = new byte[1024 * 1024];
    44                 //将接收到的数据放入内存缓冲区,获取其长度
    45                 int length = socketClient.Receive(arrRecMsg);
    46                 //将套接字获取到的字节数组转换为我们可以理解的字符串
    47                 string strRecMsg = Encoding.UTF8.GetString(arrRecMsg, 0, length);
    48                 this.Invoke((MethodInvoker)delegate
    49                 {
    50                     lock (this.listBox1)
    51                     {
    52                         this.listBox1.Text += "服务器:" + strRecMsg + "
    ";
    53                     }
    54                 });
    55             }
    56         }
    57 
    58         /// <summary>
    59         /// 向服务器发送消息
    60         /// </summary>
    61         /// <param name="sender"></param>
    62         /// <param name="e"></param>
    63         private void button1_Click(object sender, EventArgs e)
    64         {
    65             ClientSendMsg(this.textBox1.Text.Trim());
    66         }
    67 
    68         /// <summary>
    69         /// 发送信息到服务器
    70         /// </summary>
    71         /// <param name="sendMsg"></param>
    72         private void ClientSendMsg(string sendMsg)
    73         {
    74             //将输入的字符串转化为机器可以识别的字节数组
    75             byte[] arrClientSendMsg = Encoding.UTF8.GetBytes(sendMsg);
    76             //发送数据
    77             socketClient.Send(arrClientSendMsg);
    78             this.listBox1.Text += "客户端:" + sendMsg + "
    ";
    79         }
    80     }

    到此两种方式就说完了,不知道说的对不对,请各位吐槽!!!,转载注明出处。

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  • 原文地址:https://www.cnblogs.com/cn-blogs/p/4076417.html
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