zoukankan      html  css  js  c++  java
  • How your script code be coverted into arm code and running on ios.

    Your script code is compiled into DLLs (assemblies) by the editor. When you build for iOS, these assemblies are converted into Arm machine code. This process is called AOT (ahead-of-time) compilation. Well, in fact, the Mono tools are spitting out Arm assembler, which is the Assembly-CSharp.dll.s file the error message talks about. So, your challenge is to figure out which script file is causing the failure. At least we know it's a cs file. What I'd do to begin with, is look as see if the Assembly-CSharp.dll.s contains anything. It might be that this file contains arm assembler for lots of your scripts, and you might recognise strings that appear. (Poking through these files is not for the fainthearted, mind. Don't worry if the file is meaningless, just look for strings. You'll probably start to notice labels that end in a colon, that correspond to functions in your scripts.) Anyway, what I hope is that the file will contain Arm assembler, and you can use what's in it to rule in scripts that the compiler processes without problems. Best case, you see some labels that correspond to a script file, and then the file will end, giving you some ideas about the function that caused the termination, or the file at least. Then again, it could be that Unity deletes this file when the error happens. Alternatively, the file might be written into a temp file which gets deleted when the compiler terminated. In which case, you'll need to delete script files one at a time, and see what scripts allow you to make a build successfully.

  • 相关阅读:
    从运维角度浅谈 MySQL 数据库优化
    好的架构不是设计出来的,而是演进出来的
    京东咚咚架构演进
    大型网站的架构
    MySQL开发规范
    MySQL 5.6的72个新特性(译)
    MySQL数据库运维的五大指标
    MySQL5.0、5.1、5.5、5.6功能进化
    MySQL各版本的区别
    ajax该什么时候用
  • 原文地址:https://www.cnblogs.com/cnsoft/p/3447889.html
Copyright © 2011-2022 走看看