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  • C语言实现的OOP

    我倒不是为了OOP而OOP,实在是OOP的一些特征,例如封装,多态其实是软件工程思想,这些思想不分语言,遵循了这些思想可以使得程序更有弹性,更易修改和维护,避免僵化,脆弱


    shape.h 该文件定义的是图形接口,所有具体图形都必须实现自己计算面积,周长等API

    #ifndef SHAPE_H
    #define SHAPE_H
    
    typedef struct shape_t 
    {
        void *shapeData;
        void (*area)(void *);
        void (*release)(void *);
    }Shape;
    
    #endif

    circle.h 圆形接口

    #ifndef CIRCLE_H
    #define CIRCLE_H
    
    typedef struct
    {
        double r;
    }CircleData;
    
    typedef struct 
    {
        void *shapeData;
        void (*area)(void *);
        void (*release)(void *);
    }Circle;
    
    Circle *makeCircle(double r);
    
    #endif

    circle.c 圆形的实现代码,static修饰的函数其实相当于private函数

    #include <assert.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include "circle.h"
    
    const double PI = 3.14159;
    
    static void area(void *shape)
    {
        Circle *_circle = (Circle *)shape;
        CircleData* data = (CircleData*)_circle->shapeData;
        printf("the circle area is %f 
    ", data->r * data->r * PI);
    }
    
    static void release(void *shape)
    {
        Circle *_circle = (Circle *)shape;
        CircleData* data = (CircleData*)_circle->shapeData;
        free(data);
        free(_circle);
    }
    
    Circle *makeCircle(double r)
    {
        CircleData* circleData = (CircleData*)malloc(sizeof(CircleData));
        Circle* circle = (Circle*)malloc(sizeof(Circle));
        assert(circleData != NULL);
        assert(circle != NULL);
        assert(r > 0);
    
        
        circleData->r = r;
        circle->shapeData = circleData;
        circle->area = &area;
        circle->release = &release;
    
        return circle;
    }

    square.h

    #ifndef SQUARE_H
    #define SQUARE_H
    
    typedef struct
    {
        double x;
        double y;
    }SquareData;
    
    typedef struct 
    {
        void *shapeData;
        void (*area)(void *);
        void (*release)(void *);
    }Square;
    
    Square *makeSquare(double x, double y);
    
    #endif

    square.c

    #include <assert.h>
    #include <stdlib.h>
    #include <stdio.h>
    #include "square.h"
    
    static void area(void *shape)
    {
        Square *square = (Square *)shape;
        SquareData* data = (SquareData*)square->shapeData;
        printf("the square area is %f 
    ", data->x * data->y);
    }
    
    static void release(void *shape)
    {
        Square *square = (Square *)shape;
        SquareData* data = (SquareData*)square->shapeData;
        free(data);
        free(square);
    }
    
    Square *makeSquare(double x, double y)
    {
        SquareData* squareData = (SquareData*)malloc(sizeof(SquareData));
        Square* square = (Square*)malloc(sizeof(Square));
        assert(squareData != NULL);
        assert(square != NULL);
        assert(x > 0 && y > 0);
    
        squareData->x = x;
        squareData->y = y;
        square->shapeData = squareData;
        square->area = &area;
        square->release = &release;
    
        return square;
    }

    main.c 所有的工作,都为了它,是为了让它的代码稳定

    #include <stdio.h>
    #include "shape.h"
    #include "circle.h"
    #include "square.h"
    
    void printShapeArea(Shape **shape,int length)
    {
        int i=0;
        for(i=0;i<length;i++)
        {
            shape[i]->area(shape[i]);
            shape[i]->release(shape[i]);
        }
    }
    
    int main()
    {
        Shape *p[3] = {(Shape*)makeCircle(3.2),(Shape*)makeCircle(3.2),(Shape*)makeSquare(3.1,4)};
        printShapeArea(p,3);
        return 0;
    }

    总结:

    printShapeArea 函数并不知道传入的图形列表分别都是哪些图形,这些图形又都怎么计算面积和周长,它唯一知道的是,这些图形计算面积和周长的接口是什么,通过这个接口计算就好了

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  • 原文地址:https://www.cnblogs.com/code-style/p/3218871.html
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