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  • 字符型液晶屏模拟控件(En)

    A replica CLCD module control.
    Initiated on May 5, 2012
    Updated on Feb 21, 2017

    Copyright 2012-2017 Conmajia

    Nobi's LCM Display

    Simple Demo

    Here is a demo screenplay of the LCM control. Just in case you understand what I'm talking 'bout.

    Basic Background

    Character liquid crystal display module (CLCD, or simply LCD/LCM) module is one of the display devices well used for electronic equipments.

    Panel Organization

    An LCM panel that displays alpha-numeric characters is controlled by its core controller chip like Hitachi's HD44780 or HD44100. Panels are organized in general as shown below.

    Inside The Controller

    Two things among all the hardware details that you should pay attention are the DDRAM and the CGRAM/CGROM.

    DDRAM

    DDRAM (display data RAM) is an 80-byte buffer which can hold up to 40 columns by 2 rows of display data. You change a DDRAM byte, you change that character on the screen.

    CGRAM/CGROM

    Character generator is formed by 2 parts: the CGRAM and the CGROM. With the character generator you can draw custom characters such as symbols, icons and simple Chinese characters.

    Implementation

    The LCD control is a standard WinForm control derived from the UserControl class.

    [ToolboxBitmap("Lcd\lcd_logo.bmp")]
    public partial class DotMatrixLcd : UserControl
    

    With a 2-D array stores all characters to display.

    DotMatrixCharacter[][] characters;
    

    A DotMatrixCharacter represents the data of a character to display. I made this class a Control so that it can do much more than storing data.

    public class DotMatrixCharacter : Control
    public byte Ddram
    public byte[] Cgram
    public char Character
    

    Generate Character

    A generator class is designed to return raw character data for the control.

    public sealed class CharacterGenerator {
      /// Get character data from DDRAM by address.
      public static byte[] GetDdram(byte address) {
        return charset[address];
      }
      /// Get character data from DDRAM to match the given character.
      public static byte[] GetDdram(char character) {
        return charset[(byte) character];
      }
      // 8 cgram chars
      static byte[][] cgram = new byte[8][];
      // for dummy
      static byte[] emptyChar = {
        0x00,
        0x00,
        0x00,
        0x00,
        0x00,
        0x00,
        0x00,
        0x00
      };
      /// Store character data in CGRAM registers by index.
      public static void SetCgram(byte[] data, int index) {
        if (data == null || data.Length != 8) return;
        if (index < 0 || index > 7) return;
        cgram[index] = data;
      }
      /// Get CGRAM character data by index.
      public static byte[] GetCgram(int index) {
        if (index < 0 || index > 7) return emptyChar;
        return cgram[index];
      }
      // 256x8 bytes (1024 bytes) characters
      static readonly byte[][] charset = {
          // 0000 0000
          new byte[] {
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00
          },
          // 0000 0001
          new byte[] {
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00,
            0x00
          },
          // ...
    

    Now all the data is prepared.

    Paint A Character

    The characters renderer is inside the DotMatrixCharacter control.

    void drawBlocks(Graphics g) {
      byte[] charData;
      // check source of char to display for CGRAM support
      switch (charSource) {
        case DisplaySource.CGRAM:
          if (cgramData == null || cgramData.Length != DOT_ROWS)
            // invalid data, draw empty
            // all 0x00
            charData = new byte[DOT_ROWS];
          else charData = cgramData;
          break;
        case DisplaySource.DDRAM:
        default:
          charData = CharacterGenerator.GetDdram(ddramAddress);
          break;
      }
      // ready to draw
      byte mask;
      for (int i = 0; i < DOT_ROWS; i++) {
        // if use mask = 0x01 (right to left)
        // the output will be vertical mirrored
        mask = 0x01 << (DOT_COLS - 1);
        for (int j = 0; j < DOT_COLS; j++) {
          if ((mask & charData[i]) == 0) {
            // 0 - empty
            if (circleBlock) g.FillEllipse(inactiveBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
            else g.FillRectangle(inactiveBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
          } else {
            // 1 - fill
            if (circleBlock) g.FillEllipse(activeBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
            else g.FillRectangle(activeBrush, j * (blockSize.Width + spacing), i * (blockSize.Height + spacing), blockSize.Width, blockSize.Height);
          }
          // next bit
          //mask <<= 1;
          // msb to lsb
          mask >>= 1;
        }
      }
    }
    

    With the built-in renderer, the final LCD module control can obtain the extensibility to switch between different display contents like character displays, graphic dot matrix display, etc.

    Full Project Source & Demo Executive

    You can download them here:
    Project source code: → Click to download
    Demo executive file: → Click to download

    References

    1. How to Use Character LCD Module, elm-chan.org
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  • 原文地址:https://www.cnblogs.com/conmajia/p/replica-lcd-control.html
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