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  • Image HeightField

    1、将osg::Image转换成osg::HeightField

    src\osgEarth\ImageToHeighFieldConvter

    例子:

    ImageToHeighFieldConvter conv;

    osg::Image* image = osgDB::readImageFile("img.tif");

    osg::HeightField* hf = conv.convert( image );

    2、下面这个函数是夹在一张高程图片,再贴上纹理

    osg::Node* createHeightField(std::string heightFile, std::string texFile) {
     
        osg::Image* heightMap = osgDB::readImageFile(heightFile);
     
        osg::HeightField* heightField = new osg::HeightField();
        heightField->allocate(heightMap->s(), heightMap->t());
        heightField->setOrigin(osg::Vec3(-heightMap->s() / 2, -heightMap->t() / 2, 0));
        heightField->setXInterval(1.0f);
        heightField->setYInterval(1.0f);
        heightField->setSkirtHeight(1.0f);
     
        for (int r = 0; r < heightField->getNumRows(); r++) {
            for (int c = 0; c < heightField->getNumColumns(); c++) {
                heightField->setHeight(c, r, ((*heightMap->data(c, r)) / 255.0f) * 80.0f);
            }
        }
     
        osg::Geode* geode = new osg::Geode();
        geode->addDrawable(new osg::ShapeDrawable(heightField));
     
        osg::Texture2D* tex = new osg::Texture2D(osgDB::readImageFile(texFile));
        tex->setFilter(osg::Texture2D::MIN_FILTER,osg::Texture2D::LINEAR_MIPMAP_LINEAR);
        tex->setFilter(osg::Texture2D::MAG_FILTER,osg::Texture2D::LINEAR);
        tex->setWrap(osg::Texture::WRAP_S, osg::Texture::REPEAT);
        tex->setWrap(osg::Texture::WRAP_T, osg::Texture::REPEAT);
        geode->getOrCreateStateSet()->setTextureAttributeAndModes(0, tex);
     
        return geode;
    }
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  • 原文地址:https://www.cnblogs.com/coolbear/p/3128613.html
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