main.cpp测试代码
#include "TestSmartPointer" void fun() { SP<TestSmartPointer> sp1=new TestSmartPointer("A"); SP<TestSmartPointer> sp2=sp1; sp1=sp2; } void main() { fun(); //system("pause"); }
TestSmartPointer头文件
#pragma once #include "Referenced" #include "SmartPointer" #include <string> class TestSmartPointer : public Referenced { public: inline TestSmartPointer(std::string name):Referenced(),_name(name) {} protected: virtual ~TestSmartPointer() {} std::string _name; };
Referenced计数器
#ifndef REFERENCED #define REFERENCED 1 #include <iostream> using namespace std; /** Base class from providing referencing counted objects.*/ class Referenced { public: Referenced() { _refCount=0; } Referenced(const Referenced&) { _refCount=0; } inline Referenced& operator = (const Referenced&) { return *this; } /** Increment the reference count by one, indicating that this object has another pointer which is referencing it.*/ inline void ref() const; /** Decrement the reference count by one, indicating that a pointer to this object is referencing it. If the reference count goes to zero, it is assumed that this object is no longer referenced and is automatically deleted.*/ inline void unref() const; /** Decrement the reference count by one, indicating that a pointer to this object is referencing it. However, do not delete it, even if ref count goes to 0. Warning, unref_nodelete() should only be called if the user knows exactly who will be resonsible for, one should prefer unref() over unref_nodelete() as the later can lead to memory leaks.*/ inline void unref_nodelete() const; /** Return the number pointers currently referencing this object. */ inline int referenceCount() const { return _refCount; } protected: virtual ~Referenced() { if (_refCount>0) { cout<<"Warning: deleting still referenced object "<<this<<" of type '"<<typeid(this).name()<<"'"<<std::endl; cout<<"the final reference count was "<<_refCount<<", memory corruption possible."<<std::endl; } } mutable int _refCount; }; inline void Referenced::ref() const { ++_refCount; } inline void Referenced::unref() const { bool needDelete = false; --_refCount; needDelete = _refCount<=0; if (needDelete) { delete this; } } inline void Referenced::unref_nodelete() const { --_refCount; } #endif
SmartPointer智能指针模板类
#ifndef SMART_POINTER #define SMART_POINTER 1 /** Smart pointer for handling referenced counted objects.*/ template<class T> class SP { public: typedef T element_type; SP() :_ptr(0L) {} SP(T* t):_ptr(t) { if (_ptr) _ptr->ref(); } SP(const SP& rp):_ptr(rp._ptr) { if (_ptr) _ptr->ref(); } ~SP() { if (_ptr) _ptr->unref(); _ptr=0; } inline SP& operator = (const SP& rp) { if (_ptr==rp._ptr) return *this; T* tmp_ptr = _ptr; _ptr = rp._ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } inline SP& operator = (T* ptr) { if (_ptr==ptr) return *this; T* tmp_ptr = _ptr; _ptr = ptr; if (_ptr) _ptr->ref(); // unref second to prevent any deletion of any object which might // be referenced by the other object. i.e rp is child of the // original _ptr. if (tmp_ptr) tmp_ptr->unref(); return *this; } // comparison operators for SP. inline bool operator == (const SP& rp) const { return (_ptr==rp._ptr); } inline bool operator != (const SP& rp) const { return (_ptr!=rp._ptr); } inline bool operator < (const SP& rp) const { return (_ptr<rp._ptr); } inline bool operator > (const SP& rp) const { return (_ptr>rp._ptr); } // comparison operator for const T*. inline bool operator == (const T* ptr) const { return (_ptr==ptr); } inline bool operator != (const T* ptr) const { return (_ptr!=ptr); } inline bool operator < (const T* ptr) const { return (_ptr<ptr); } inline bool operator > (const T* ptr) const { return (_ptr>ptr); } inline T& operator*() { return *_ptr; } inline const T& operator*() const { return *_ptr; } inline T* operator->() { return _ptr; } inline const T* operator->() const { return _ptr; } inline bool operator!() const { return _ptr==0L; } inline bool valid() const { return _ptr!=0L; } inline T* get() { return _ptr; } inline const T* get() const { return _ptr; } /** take control over the object pointed to by SP, unreference but do not delete even if ref count goes to 0, * return the pointer to the object. * Note, do not use this unless you are 100% sure your code handles the deletion of the object correctly, and * only use when absolutely required.*/ inline T* take() { return release();} inline T* release() { T* tmp=_ptr; if (_ptr) _ptr->unref_nodelete(); _ptr=0; return tmp;} private: T* _ptr; }; #endif