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  • Android 提高 5 SurfaceView绘图容器的基本使用

     上次介绍MediaPlayer的时候稍微介绍了SurfaceView,SurfaceView由于可以直接从内存或者DMA等硬件接口取得图像数据,因此是个非常重要的绘图容器,这次我就用两篇文章来介绍SurfaceView的用法。网上介绍SurfaceView的用法有很多,写法也层出不同,例如继承SurfaceView类,或者继承SurfaceHolder.Callback类等,这个可以根据功能实际需要自己选择,我这里就直接在普通的用户界面调用SurfaceHolder的lockCanvas和unlockCanvasAndPost。

            先来看看程序运行的截图:

    截图1主要演示了直接把正弦波绘画在SurfaceView上

    对比上面的左右两图,右图用.lockCanvas(null),而左图用.lockCanvas(new Rect(oldX, 0, oldX + length,
        getWindowManager().getDefaultDisplay().getHeight())),对比一下两个效果,由于左图是按指定Rect绘画,所以效率会比右图的全控件绘画高些,并且在清屏之后(canvas.drawColor(Color.BLACK))不会留有上次绘画的残留。

    接下来贴出main.xml的源码:

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    <?xml version="1.0" encoding="utf-8"?> 
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android
        android:layout_width="fill_parent" android:layout_height="fill_parent" 
        android:orientation="vertical"> 
     
        <LinearLayout android:id="@+id/LinearLayout01" 
            android:layout_width="wrap_content" android:layout_height="wrap_content"> 
            <Button android:id="@+id/Button01" android:layout_width="wrap_content" 
                android:layout_height="wrap_content" android:text="简单绘画"></Button> 
            <Button android:id="@+id/Button02" android:layout_width="wrap_content" 
                android:layout_height="wrap_content" android:text="定时器绘画"></Button> 
        </LinearLayout> 
        <SurfaceView android:id="@+id/SurfaceView01" 
            android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView> 
    </LinearLayout> 
    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
     android:layout_width="fill_parent" android:layout_height="fill_parent"
     android:orientation="vertical">

     <LinearLayout android:id="@+id/LinearLayout01"
      android:layout_width="wrap_content" android:layout_height="wrap_content">
      <Button android:id="@+id/Button01" android:layout_width="wrap_content"
       android:layout_height="wrap_content" android:text="简单绘画"></Button>
      <Button android:id="@+id/Button02" android:layout_width="wrap_content"
       android:layout_height="wrap_content" android:text="定时器绘画"></Button>
     </LinearLayout>
     <SurfaceView android:id="@+id/SurfaceView01"
      android:layout_width="fill_parent" android:layout_height="fill_parent"></SurfaceView>
    </LinearLayout>
     

    接下来贴出程序源码:

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    package com.testSurfaceView;  
     
    import java.util.Timer;  
    import java.util.TimerTask;  
     
    import android.app.Activity;  
    import android.graphics.Canvas;  
    import android.graphics.Color;  
    import android.graphics.Paint;  
    import android.graphics.Rect;  
    import android.os.Bundle;  
    import android.util.Log;  
    import android.view.SurfaceHolder;  
    import android.view.SurfaceView;  
    import android.view.View;  
    import android.widget.Button;  
     
    public class testSurfaceView extends Activity {  
        /** Called when the activity is first created. */ 
        Button btnSimpleDraw, btnTimerDraw;  
        SurfaceView sfv;  
        SurfaceHolder sfh;  
     
        private Timer mTimer;  
        private MyTimerTask mTimerTask;  
        int Y_axis[],//保存正弦波的Y轴上的点  
        centerY,//中心线  
        oldX,oldY,//上一个XY点   
        currentX;//当前绘制到的X轴上的点  
     
        @Override 
        public void onCreate(Bundle savedInstanceState) {  
            super.onCreate(savedInstanceState);  
            setContentView(R.layout.main);  
     
            btnSimpleDraw = (Button) this.findViewById(R.id.Button01);  
            btnTimerDraw = (Button) this.findViewById(R.id.Button02);  
            btnSimpleDraw.setOnClickListener(new ClickEvent());  
            btnTimerDraw.setOnClickListener(new ClickEvent());  
            sfv = (SurfaceView) this.findViewById(R.id.SurfaceView01);  
            sfh = sfv.getHolder();  
     
            //动态绘制正弦波的定时器  
            mTimer = new Timer();  
            mTimerTask = new MyTimerTask();  
     
            // 初始化y轴数据  
            centerY = (getWindowManager().getDefaultDisplay().getHeight() - sfv  
                    .getTop()) / 2;  
            Y_axis = new int[getWindowManager().getDefaultDisplay().getWidth()];  
            for (int i = 1; i < Y_axis.length; i++) {// 计算正弦波  
                Y_axis[i - 1] = centerY  
                        - (int) (100 * Math.sin(i * 2 * Math.PI / 180));  
            }  
        }  
     
        class ClickEvent implements View.OnClickListener {  
     
            @Override 
            public void onClick(View v) {  
     
                if (v == btnSimpleDraw) {  
                    SimpleDraw(Y_axis.length-1);//直接绘制正弦波  
                  
                } else if (v == btnTimerDraw) {  
                    oldY = centerY;  
                    mTimer.schedule(mTimerTask, 0, 5);//动态绘制正弦波  
                }  
     
            }  
     
        }  
     
        class MyTimerTask extends TimerTask {  
            @Override 
            public void run() {  
     
                SimpleDraw(currentX);  
                currentX++;//往前进  
                if (currentX == Y_axis.length - 1) {//如果到了终点,则清屏重来  
                    ClearDraw();  
                    currentX = 0;  
                    oldY = centerY;  
                }  
            }  
     
        }  
          
        /* 
         * 绘制指定区域 
         */ 
        void SimpleDraw(int length) {  
            if (length == 0)  
                oldX = 0;  
            Canvas canvas = sfh.lockCanvas(new Rect(oldX, 0, oldX + length,  
                    getWindowManager().getDefaultDisplay().getHeight()));// 关键:获取画布  
            Log.i("Canvas:",  
                    String.valueOf(oldX) + "," + String.valueOf(oldX + length));  
     
            Paint mPaint = new Paint();  
            mPaint.setColor(Color.GREEN);// 画笔为绿色  
            mPaint.setStrokeWidth(2);// 设置画笔粗细  
     
            int y;  
            for (int i = oldX + 1; i < length; i++) {// 绘画正弦波  
                y = Y_axis[i - 1];  
                canvas.drawLine(oldX, oldY, i, y, mPaint);  
                oldX = i;  
                oldY = y;  
            }  
            sfh.unlockCanvasAndPost(canvas);// 解锁画布,提交画好的图像  
        }  
     
        void ClearDraw() {  
            Canvas canvas = sfh.lockCanvas(null);  
            canvas.drawColor(Color.BLACK);// 清除画布  
            sfh.unlockCanvasAndPost(canvas);  
     
        }  

    本文来自CSDN博客,转载请标明出处:http://blog.csdn.net/hellogv/archive/2010/11/03/5985090.aspx

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  • 原文地址:https://www.cnblogs.com/csj007523/p/2052189.html
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