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  • [cocos2dx笔记013]一个使用CCRenderTexture创建动态纹理显示数字的类

    用CCLabelTTF显示的数字不好看。于是就想到用图片来代理。眼下网上的实现都是把每一个数字做一个CCSprite组合的方式。

    可是我想。动态生成纹理的方式。没有就仅仅好自己手动写一个。

    头文件

    #ifndef _X_NUMBER_H_
    #define _X_NUMBER_H_
    #include <cocos2d.h>
    #include <xtype.h>
    namespace cocos2d
    {
    	//基于图片显示的数字
    	/*
    		这个类不是用一个一个数字拼起来,而是渲染成一个独立的纹理
    		zdh::XDDWord是一个64位无符号整数
    	*/
    	class CCPictureNumber : public CCSprite
    	{
    	public:
    		typedef CCSprite Inherited;
    	public:
    		CCPictureNumber();
    		~CCPictureNumber();
    		virtual bool init(void);
    		int BuildNumber(zdh::XDDWord paramNumber, const char * paramNumberResName);
    		int BuildNumber(zdh::XDDWord paramNumber, CCTexture2D * paramTexture);
    		int BuildNumber(zdh::XDDWord paramNumber);
    		CREATE_FUNC(CCPictureNumber);
    
    		void setNumberTexture(CCTexture2D * paramTexture);
    		void setNumberTexture(const char * paramNumberResName);
    		CCTexture2D * getNumberTexture();
    
    		zdh::XDDWord getNumber() const;
    		void setNumber(zdh::XDDWord paramNumber);
    		int Build();
    	private:
    		CCTexture2D * m_NumberTexture;
    		zdh::XDDWord m_Number;
    	};
    }
    #endif
    


    源文件

    #include "xpicture_number.h"
    #include <xstring.h>
    namespace cocos2d
    {
    	//--------------------------------------------------------------------------------------
    	//从指定资源名称构建
    	int CCPictureNumber::BuildNumber(zdh::XDDWord paramNumber, const char * paramNumberResName)
    	{
    		this->setNumber(paramNumber);
    		this->setNumberTexture(CCTextureCache::sharedTextureCache()->addImage(paramNumberResName));
    		return this->Build();
    	}
    
    	//--------------------------------------------------------------------------------------
    	//从指定纹理构建
    	int CCPictureNumber::BuildNumber(zdh::XDDWord paramNumber, CCTexture2D * paramTexture)
    	{
    		this->setNumber(paramNumber);
    		this->setNumberTexture(paramTexture);
    		return this->Build();
    	}
    	//--------------------------------------------------------------------------------------
    	int CCPictureNumber::BuildNumber(zdh::XDDWord paramNumber)
    	{
    		this->setNumber(paramNumber);
    		return this->Build();
    	}
    
    	//--------------------------------------------------------------------------------------
    	bool CCPictureNumber::init(void)
    	{
    		if (!Inherited::init()) return false;
    		return true;
    	}
    	//--------------------------------------------------------------------------------------
    	CCPictureNumber::CCPictureNumber()
    	{
    		m_NumberTexture = nullptr;
    		m_Number = 0;
    	}
    	//--------------------------------------------------------------------------------------
    	CCPictureNumber::~CCPictureNumber()
    	{
    		if (zdh::isNotNULL(m_NumberTexture))
    		{
    			m_NumberTexture->release();
    		}
    	}
    	//--------------------------------------------------------------------------------------
    	void CCPictureNumber::setNumberTexture(CCTexture2D * paramTexture)
    	{
    		if (m_NumberTexture == paramTexture) return;
    		if (zdh::isNotNULL(m_NumberTexture))
    		{
    			m_NumberTexture->release();
    		}
    		m_NumberTexture = paramTexture;
    		if (zdh::isNotNULL(m_NumberTexture))
    		{
    			m_NumberTexture->retain();
    		}
    	}
    	//--------------------------------------------------------------------------------------
    	void CCPictureNumber::setNumberTexture(const char * paramNumberResName)
    	{
    		this->setNumberTexture(CCTextureCache::sharedTextureCache()->addImage(paramNumberResName));
    	}
    
    	//--------------------------------------------------------------------------------------
    	CCTexture2D * CCPictureNumber::getNumberTexture()
    	{
    		return m_NumberTexture;
    	}
    	//--------------------------------------------------------------------------------------
    	int CCPictureNumber::Build()
    	{
    		if (zdh::isNULL(m_NumberTexture)) return zdh::ERR_FAIL;
    
    		zdh::XAnsiString strNumber(m_Number); //将整数转换为字符串
    		int iNumCount = strNumber.getLength();   //取得字符个数
    		CCSize stSize = m_NumberTexture->getContentSize(); //取得纹理大小,要求纹理中每一个数字都是等宽等高,并按照0123456789排列
    		int iNumWidth = (int)stSize.width / 10;	//纹理中每一个数字的宽度
    		int iNumHeight = (int)stSize.height;    //纹理中每一个数字的高度
    
    		CCRenderTexture * pRT = CCRenderTexture::create(iNumWidth * iNumCount, iNumHeight); //创建渲染纹理对象,并数字确定宽度
    		CCSprite * pSprite    = CCSprite::create(); //创建精灵对象,用于绘制数字
    		pSprite->setAnchorPoint(0, 0);
    		pSprite->setTexture(m_NumberTexture);
    		CCRect stRect;
    		pRT->begin();
    		for (int i = 0; i < iNumCount; i++)
    		{
    			int iNumber = strNumber[i] - '0';
    			//设置要显示数字的纹理区域,这个区域是指參数中paramTexture中区域
    			stRect.setRect(iNumber * iNumWidth, 0, iNumWidth, iNumHeight);
    			pSprite->setTextureRect(stRect, false, stRect.size);
    			pSprite->setPosition(i * iNumWidth, 0);    	          //计算显示的偏移位置
    			pSprite->visit(); //渲染到pRT中
    		}
    		pRT->end();
    		//取得生成的纹理
    		this->setTexture(pRT->getSprite()->getTexture());
    		//设置显示的内容
    		stRect.setRect(0, 0, iNumWidth * iNumCount, iNumHeight);
    		this->setTextureRect(stRect, false, stRect.size);
    		//默认的情况下,通过CCRenderTexture得到的纹理是倒立的。这里须要做一下翻转
    		this->setFlipY(true);
    		//释放资源
    		delete pSprite;
    		delete pRT;
    		return zdh::ERR_OK;
    	}
    	//--------------------------------------------------------------------------------------
    	zdh::XDDWord CCPictureNumber::getNumber() const
    	{
    		return m_Number;
    	}
    	//--------------------------------------------------------------------------------------
    	void CCPictureNumber::setNumber(zdh::XDDWord paramNumber)
    	{
    		m_Number = paramNumber;
    	}
    
    }
    


    数字图片


    使用样例

            CCPictureNumber * pNum = CCPictureNumber::create();
            
            pNum->BuildNumber(1234567, "ui_play_num05.png");
            pNum->setPosition(200, 200);
            pNum->setAnchorPoint(0, 0);
    
            this->addChild(pNum, 100);


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  • 原文地址:https://www.cnblogs.com/cxchanpin/p/6961079.html
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