zoukankan      html  css  js  c++  java
  • 如何检测或判断一个文件或字节流(无BOM)是什么编码类型

    前言:

    昨天,在文章:终于等到你:CYQ.Data V5系列 (ORM数据层,支持.NET Core)最新版本开源了 中,

    不小心看到一条留言:

    然后就去该地址看了一下,这一看,顺带折腾了一天。

    今天,就和大伙分享下折腾的感觉。

    在该开源地址中,代码有C++和C#两个版本,编码的整体风格倾向与于C++。

    主要的时间,花了在对于检测无BOM的部分,顺带重温了各种编码的基础。

    建议在看此文之前,先了解下编码、和BOM的概念。

    有BOM的编码检测

    对于一个文件,或者字节流,就是一堆二进制:

    如果传输的过程,有指定BOM,就是前面两三个字节是固定的255,254之类的,那么解码起来就很简单了。

    像之前IOHelper内部读文件的代码是这么写的:

     /// <summary>
            /// 先自动识别UTF8,否则归到Default编码读取
            /// </summary>
            /// <returns></returns>
            public static string ReadAllText(string fileName)
            {
                return ReadAllText(fileName, DefaultEncoding);
            }
            public static string ReadAllText(string fileName, Encoding encoding)
            {
                try
                {
                    if (!File.Exists(fileName))
                    {
                        return string.Empty;
                    }
                    Byte[] buff = null;
                    lock (GetLockObj(fileName.Length))
                    {
                        if (!File.Exists(fileName))//多线程情况处理
                        {
                            return string.Empty;
                        }
                        buff = File.ReadAllBytes(fileName);
                    }
                    if (buff.Length == 0) { return ""; }
                    if (buff[0] == 239 && buff[1] == 187 && buff[2] == 191)
                    {
                        return Encoding.UTF8.GetString(buff, 3, buff.Length - 3);
                    }
                    else if (buff[0] == 255 && buff[1] == 254)
                    {
                        return Encoding.Unicode.GetString(buff, 2, buff.Length - 2);
                    }
                    else if (buff[0] == 254 && buff[1] == 255)
                    {
                        if (buff.Length > 3 && buff[2] == 0 && buff[3] == 0)
                        {
                            return Encoding.UTF32.GetString(buff, 4, buff.Length - 4);
                        }
                        return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2);
                    }
                    return encoding.GetString(buff);
                }
                catch (Exception err)
                {
                    Log.WriteLogToTxt(err);
                }
                return string.Empty;
            }

    代码说白了,就是检测BOM头,然后识别编码,用对应的编码解码。

    测试的结果:

    中文都能正确显示。

    windows下文本的另存为只有:ANSI、UTF8、Unicode(UTF16LE)、BigEndianUnicode(UTF16BE)。

    这四种有BOM的都是轻松检测了。

     那如果文件或字节没有BOM头呢?如果用默认的编码,由有一定概率会乱码。

    无BOM的编码检测

    如果一堆字节流,没有指定BOM,就要分析出编码类型,还是挺有难度的。

    这需要对各种编码的规则有一定的熟悉度。

    先看看网友给出的Github上的 原始源码

    public Encoding DetectEncoding(byte[] buffer, int size)
            {
                // First check if we have a BOM and return that if so
                Encoding encoding = CheckBom(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // Now check for valid UTF8
                encoding = CheckUtf8(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // Now try UTF16 
                encoding = CheckUtf16NewlineChars(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                encoding = CheckUtf16Ascii(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // ANSI or None (binary) then
                if (!DoesContainNulls(buffer, size))
                {
                    return Encoding.Ansi;
                }
    
                // Found a null, return based on the preference in null_suggests_binary_
                return _nullSuggestsBinary ? Encoding.None : Encoding.Ansi;
            }
    

    代码流程(和内涵)翻译下来是这样的:

    1、检测BOM头,这个很Easy。
    
    2、检测UTF8编码(这个还是很有创意的),如果编码的规则完全符合UTF8,则认为是UTF8。
    
    3、检测字节中是否有换行符(根据换行符中的0的位置,区分是Utf16的BE大尾还是LE小尾)。
    
    这个概率要看字节抽样的长度,带不带换行符。
    
    4、检测字节中,单偶数出现的0的概率,设定了一个期望值来预判(对于中文而言,基本没用),大概是老外写的,只根据英文情况分析的概率。
    
    5、检测字节中,有没有出现0,如果没有,返回系统默认编码(不同系统环境编码是不同的)。
    

    首先,不得不说,原作者还是有一定想法的。

    虽然代码中除了UTF8按规则写的分析外,其它的都无法代入中文环境里通过。

    但至少思路上,就能得到不少启发。

    于是,坑了我大半天,进行重写,改造,代入中文环境测试。

    无BOM代码检测的改造过程:

    改造后的代码流程是这样的:

    public Encoding DetectWithoutBom(byte[] buffer, int size)
            {
                // Now check for valid UTF8
                Encoding encoding = CheckUtf8(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // ANSI or None (binary) then 一个零都没有情况。
                if (!ContainsZero(buffer, size))
                {
                    CheckChinese(buffer, size);
                    return Encoding.Ansi;
                }
    
                // Now try UTF16  按寻找换行字符先进行判断
                encoding = CheckByNewLineChar(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // 没办法了,只能按0出现的次数比率,做大体的预判
                encoding = CheckByZeroNumPercent(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // Found a null, return based on the preference in null_suggests_binary_
                return Encoding.None;
            }

    用中文解释流程是这样的:

    1、UTF8编码的检测规则,这个是通用的有效,可以保留。
    
    2、调整顺序:先检测字节有没有0字节,若无,补一个是否中文的编码的检测(GB2312、GBK、Big5)。
    
    这个后续有点用。
    
    3、检测换行符:增加UTF-32编码的检测(原来的思路只有UTF16)。
    
    4、预判概率:改造成同时适应中文环境。

    测试的结果是这样的:

    A、纯中文的:

    该测试下,对于BigEndianUnicode的会产生乱码。

    B、非纯中文的

    一切编码正常通用。

    改进后的完整源码:

    using System;
    using System.Collections.Generic;
    using System.IO;
    using System.Text;
    
    namespace CYQ.Data.Tool
    {
        internal static class IOHelper
        {
            internal static Encoding DefaultEncoding = Encoding.Default;
    
            private static List<object> tenObj = new List<object>(10);
            private static List<object> TenObj
            {
                get
                {
                    if (tenObj.Count == 0)
                    {
                        for (int i = 0; i < 10; i++)
                        {
                            tenObj.Add(new object());
                        }
                    }
                    return tenObj;
                }
            }
            private static object GetLockObj(int length)
            {
                int i = length % 9;
                return TenObj[i];
            }
            /// <summary>
            /// 先自动识别UTF8,否则归到Default编码读取
            /// </summary>
            /// <returns></returns>
            public static string ReadAllText(string fileName)
            {
                return ReadAllText(fileName, DefaultEncoding);
            }
            public static string ReadAllText(string fileName, Encoding encoding)
            {
                try
                {
                    if (!File.Exists(fileName))
                    {
                        return string.Empty;
                    }
                    Byte[] buff = null;
                    lock (GetLockObj(fileName.Length))
                    {
                        if (!File.Exists(fileName))//多线程情况处理
                        {
                            return string.Empty;
                        }
                        buff = File.ReadAllBytes(fileName);
                        return BytesToText(buff, encoding);
                    }
    
                }
                catch (Exception err)
                {
                    Log.WriteLogToTxt(err);
                }
                return string.Empty;
            }
            public static bool Write(string fileName, string text)
            {
                return Save(fileName, text, false, DefaultEncoding, true);
            }
            public static bool Write(string fileName, string text, Encoding encode)
            {
                return Save(fileName, text, false, encode, true);
            }
            public static bool Append(string fileName, string text)
            {
                return Save(fileName, text, true, true);
            }
    
            internal static bool Save(string fileName, string text, bool isAppend, bool writeLogOnError)
            {
                return Save(fileName, text, true, DefaultEncoding, writeLogOnError);
            }
            internal static bool Save(string fileName, string text, bool isAppend, Encoding encode, bool writeLogOnError)
            {
                try
                {
                    string folder = Path.GetDirectoryName(fileName);
                    if (!Directory.Exists(folder))
                    {
                        Directory.CreateDirectory(folder);
                    }
    
                    lock (GetLockObj(fileName.Length))
                    {
                        using (StreamWriter writer = new StreamWriter(fileName, isAppend, encode))
                        {
                            writer.Write(text);
                        }
                    }
                    return true;
                }
                catch (Exception err)
                {
                    if (writeLogOnError)
                    {
                        Log.WriteLogToTxt(err);
                    }
                    else
                    {
                        Error.Throw("IOHelper.Save() : " + err.Message);
                    }
                }
                return false;
            }
    
            internal static bool Delete(string fileName)
            {
                try
                {
                    if (File.Exists(fileName))
                    {
                        lock (GetLockObj(fileName.Length))
                        {
                            if (File.Exists(fileName))
                            {
                                File.Delete(fileName);
                                return true;
                            }
                        }
                    }
                }
                catch
                {
    
                }
                return false;
            }
    
            public static bool IsLastFileWriteTimeChanged(string fileName, ref DateTime compareTimeUtc)
            {
                bool isChanged = false;
                IOInfo info = new IOInfo(fileName);
                if (info.Exists && info.LastWriteTimeUtc != compareTimeUtc)
                {
                    isChanged = true;
                    compareTimeUtc = info.LastWriteTimeUtc;
                }
                return isChanged;
            }
            public static string BytesToText(byte[] buff, Encoding encoding)
            {
                if (buff.Length == 0) { return ""; }
                //if (buff[0] == 239 && buff[1] == 187 && buff[2] == 191)
                //{
                //    return Encoding.UTF8.GetString(buff, 3, buff.Length - 3);
                //}
                //else if (buff[0] == 255 && buff[1] == 254)
                //{
                //    return Encoding.Unicode.GetString(buff, 2, buff.Length - 2);
                //}
                //else if (buff[0] == 254 && buff[1] == 255)
                //{
                //    if (buff.Length > 3 && buff[2] == 0 && buff[3] == 0)
                //    {
                //        return Encoding.UTF32.GetString(buff, 4, buff.Length - 4);
                //    }
                //    return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2);
                //}
                //else
                //{
                TextEncodingDetect detect = new TextEncodingDetect();
    
                //检测Bom
                switch (detect.DetectWithBom(buff))
                {
                    case TextEncodingDetect.Encoding.Utf8Bom:
                        return Encoding.UTF8.GetString(buff, 3, buff.Length - 3);
                    case TextEncodingDetect.Encoding.UnicodeBom:
                        return Encoding.Unicode.GetString(buff, 2, buff.Length - 2);
                    case TextEncodingDetect.Encoding.BigEndianUnicodeBom:
                        return Encoding.BigEndianUnicode.GetString(buff, 2, buff.Length - 2);
                    case TextEncodingDetect.Encoding.Utf32Bom:
                        return Encoding.UTF32.GetString(buff, 4, buff.Length - 4);
                }
                if (encoding != DefaultEncoding && encoding != Encoding.ASCII)//自定义设置编码,优先处理。
                {
                    return encoding.GetString(buff);
                }
                switch (detect.DetectWithoutBom(buff, buff.Length > 1000 ? 1000 : buff.Length))//自动检测。
                {
    
                    case TextEncodingDetect.Encoding.Utf8Nobom:
                        return Encoding.UTF8.GetString(buff);
    
                    case TextEncodingDetect.Encoding.UnicodeNoBom:
                        return Encoding.Unicode.GetString(buff);
    
                    case TextEncodingDetect.Encoding.BigEndianUnicodeNoBom:
                        return Encoding.BigEndianUnicode.GetString(buff);
    
                    case TextEncodingDetect.Encoding.Utf32NoBom:
                        return Encoding.UTF32.GetString(buff);
    
                    case TextEncodingDetect.Encoding.Ansi:
                        if (IsChineseEncoding(DefaultEncoding) && !IsChineseEncoding(encoding))
                        {
                            if (detect.IsChinese)
                            {
                                return Encoding.GetEncoding("gbk").GetString(buff);
                            }
                            else//非中文时,默认选一个。
                            {
                                return Encoding.Unicode.GetString(buff);
                            }
                        }
                        else
                        {
                            return encoding.GetString(buff);
                        }
    
                    case TextEncodingDetect.Encoding.Ascii:
                        return Encoding.ASCII.GetString(buff);
    
                    default:
                        return encoding.GetString(buff);
                }
                // }
            }
            private static bool IsChineseEncoding(Encoding encoding)
            {
                return encoding == Encoding.GetEncoding("gb2312") || encoding == Encoding.GetEncoding("gbk") || encoding == Encoding.GetEncoding("big5");
            }
        }
        internal class IOInfo : FileSystemInfo
        {
            public IOInfo(string fileName)
            {
                base.FullPath = fileName;
            }
            public override void Delete()
            {
            }
    
            public override bool Exists
            {
                get
                {
                    return File.Exists(base.FullPath);
                }
            }
    
            public override string Name
            {
                get
                {
                    return null;
                }
            }
        }
        /// <summary>
        /// 字节文本编码检测
        /// </summary>
        internal class TextEncodingDetect
        {
            private readonly byte[] _UTF8Bom =
            {
                0xEF,
                0xBB,
                0xBF
            };
            //utf16le _UnicodeBom
            private readonly byte[] _UTF16LeBom =
            {
                0xFF,
                0xFE
            };
    
            //utf16be _BigUnicodeBom
            private readonly byte[] _UTF16BeBom =
            {
                0xFE,
                0xFF
            };
    
            //utf-32le
            private readonly byte[] _UTF32LeBom =
            {
                0xFF,
                0xFE,
                0x00,
                0x00
            };
            //utf-32Be
            //private readonly byte[] _UTF32BeBom =
            //{
            //    0x00,
            //    0x00,
            //    0xFE,
            //    0xFF
            //};
            /// <summary>
            /// 是否中文
            /// </summary>
            public bool IsChinese = false;
    
            public enum Encoding
            {
                None, // Unknown or binary
                Ansi, // 0-255
                Ascii, // 0-127
                Utf8Bom, // UTF8 with BOM
                Utf8Nobom, // UTF8 without BOM
                UnicodeBom, // UTF16 LE with BOM
                UnicodeNoBom, // UTF16 LE without BOM
                BigEndianUnicodeBom, // UTF16-BE with BOM
                BigEndianUnicodeNoBom, // UTF16-BE without BOM
    
                Utf32Bom,//UTF-32LE with BOM
                Utf32NoBom //UTF-32 without BOM
    
            }
    
            public Encoding DetectWithBom(byte[] buffer)
            {
                if (buffer != null)
                {
                    int size = buffer.Length;
                    // Check for BOM
                    if (size >= 2 && buffer[0] == _UTF16LeBom[0] && buffer[1] == _UTF16LeBom[1])
                    {
                        return Encoding.UnicodeBom;
                    }
    
                    if (size >= 2 && buffer[0] == _UTF16BeBom[0] && buffer[1] == _UTF16BeBom[1])
                    {
                        if (size >= 4 && buffer[2] == _UTF32LeBom[2] && buffer[3] == _UTF32LeBom[3])
                        {
                            return Encoding.Utf32Bom;
                        }
                        return Encoding.BigEndianUnicodeBom;
                    }
    
                    if (size >= 3 && buffer[0] == _UTF8Bom[0] && buffer[1] == _UTF8Bom[1] && buffer[2] == _UTF8Bom[2])
                    {
                        return Encoding.Utf8Bom;
                    }
                }
                return Encoding.None;
            }
    
            /// <summary>
            ///     Automatically detects the Encoding type of a given byte buffer.
            /// </summary>
            /// <param name="buffer">The byte buffer.</param>
            /// <param name="size">The size of the byte buffer.</param>
            /// <returns>The Encoding type or Encoding.None if unknown.</returns>
            public Encoding DetectWithoutBom(byte[] buffer, int size)
            {
                // Now check for valid UTF8
                Encoding encoding = CheckUtf8(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // ANSI or None (binary) then 一个零都没有情况。
                if (!ContainsZero(buffer, size))
                {
                    CheckChinese(buffer, size);
                    return Encoding.Ansi;
                }
    
                // Now try UTF16  按寻找换行字符先进行判断
                encoding = CheckByNewLineChar(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // 没办法了,只能按0出现的次数比率,做大体的预判
                encoding = CheckByZeroNumPercent(buffer, size);
                if (encoding != Encoding.None)
                {
                    return encoding;
                }
    
                // Found a null, return based on the preference in null_suggests_binary_
                return Encoding.None;
            }
    
            /// <summary>
            ///     Checks if a buffer contains text that looks like utf16 by scanning for
            ///     newline chars that would be present even in non-english text.
            ///     以检测换行符标识来判断。
            /// </summary>
            /// <param name="buffer">The byte buffer.</param>
            /// <param name="size">The size of the byte buffer.</param>
            /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
            private static Encoding CheckByNewLineChar(byte[] buffer, int size)
            {
                if (size < 2)
                {
                    return Encoding.None;
                }
    
                // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
                size--;
    
                int le16 = 0;
                int be16 = 0;
                int le32 = 0;//检测是否utf32le。
                int zeroCount = 0;//utf32le 每4位后面多数是0
                uint pos = 0;
                while (pos < size)
                {
                    byte ch1 = buffer[pos++];
                    byte ch2 = buffer[pos++];
    
                    if (ch1 == 0)
                    {
                        if (ch2 == 0x0a || ch2 == 0x0d)//
     	 换行检测。
                        {
                            ++be16;
                        }
                    }
                    if (ch2 == 0)
                    {
                        zeroCount++;
                        if (ch1 == 0x0a || ch1 == 0x0d)
                        {
                            ++le16;
                            if (pos + 1 <= size && buffer[pos] == 0 && buffer[pos + 1] == 0)
                            {
                                ++le32;
                            }
    
                        }
                    }
    
                    // If we are getting both LE and BE control chars then this file is not utf16
                    if (le16 > 0 && be16 > 0)
                    {
                        return Encoding.None;
                    }
                }
    
                if (le16 > 0)
                {
                    if (le16 == le32 && buffer.Length % 4 == 0)
                    {
                        return Encoding.Utf32NoBom;
                    }
                    return Encoding.UnicodeNoBom;
                }
                else if (be16 > 0)
                {
                    return Encoding.BigEndianUnicodeNoBom;
                }
                else if (buffer.Length % 4 == 0 && zeroCount >= buffer.Length / 4)
                {
                    return Encoding.Utf32NoBom;
                }
                return Encoding.None;
            }
    
            /// <summary>
            /// Checks if a buffer contains any nulls. Used to check for binary vs text data.
            /// </summary>
            /// <param name="buffer">The byte buffer.</param>
            /// <param name="size">The size of the byte buffer.</param>
            private static bool ContainsZero(byte[] buffer, int size)
            {
                uint pos = 0;
                while (pos < size)
                {
                    if (buffer[pos++] == 0)
                    {
                        return true;
                    }
                }
    
                return false;
            }
    
            /// <summary>
            ///     Checks if a buffer contains text that looks like utf16. This is done based
            ///     on the use of nulls which in ASCII/script like text can be useful to identify.
            ///     按照一定的空0数的概率来预测。
            /// </summary>
            /// <param name="buffer">The byte buffer.</param>
            /// <param name="size">The size of the byte buffer.</param>
            /// <returns>Encoding.none, Encoding.Utf16LeNoBom or Encoding.Utf16BeNoBom.</returns>
            private Encoding CheckByZeroNumPercent(byte[] buffer, int size)
            {
                //单数
                int oddZeroCount = 0;
                //双数
                int evenZeroCount = 0;
    
                // Get even nulls
                uint pos = 0;
                while (pos < size)
                {
                    if (buffer[pos] == 0)
                    {
                        evenZeroCount++;
                    }
    
                    pos += 2;
                }
    
                // Get odd nulls
                pos = 1;
                while (pos < size)
                {
                    if (buffer[pos] == 0)
                    {
                        oddZeroCount++;
                    }
    
                    pos += 2;
                }
    
                double evenZeroPercent = evenZeroCount * 2.0 / size;
                double oddZeroPercent = oddZeroCount * 2.0 / size;
    
                // Lots of odd nulls, low number of even nulls 这里的条件做了修改
                if (evenZeroPercent < 0.1 && oddZeroPercent > 0)
                {
                    return Encoding.UnicodeNoBom;
                }
    
                // Lots of even nulls, low number of odd nulls 这里的条件也做了修改
                if (oddZeroPercent < 0.1 && evenZeroPercent > 0)
                {
                    return Encoding.BigEndianUnicodeNoBom;
                }
    
                // Don't know
                return Encoding.None;
            }
    
            /// <summary>
            ///     Checks if a buffer contains valid utf8.
            ///     以UTF8 的字节范围来检测。
            /// </summary>
            /// <param name="buffer">The byte buffer.</param>
            /// <param name="size">The size of the byte buffer.</param>
            /// <returns>
            ///     Encoding type of Encoding.None (invalid UTF8), Encoding.Utf8NoBom (valid utf8 multibyte strings) or
            ///     Encoding.ASCII (data in 0.127 range).
            /// </returns>
            /// <returns>2</returns>
            private Encoding CheckUtf8(byte[] buffer, int size)
            {
                // UTF8 Valid sequences
                // 0xxxxxxx  ASCII
                // 110xxxxx 10xxxxxx  2-byte
                // 1110xxxx 10xxxxxx 10xxxxxx  3-byte
                // 11110xxx 10xxxxxx 10xxxxxx 10xxxxxx  4-byte
                //
                // Width in UTF8
                // Decimal      Width
                // 0-127        1 byte
                // 194-223      2 bytes
                // 224-239      3 bytes
                // 240-244      4 bytes
                //
                // Subsequent chars are in the range 128-191
                bool onlySawAsciiRange = true;
                uint pos = 0;
    
                while (pos < size)
                {
                    byte ch = buffer[pos++];
    
                    if (ch == 0)
                    {
                        return Encoding.None;
                    }
    
                    int moreChars;
                    if (ch <= 127)
                    {
                        // 1 byte
                        moreChars = 0;
                    }
                    else if (ch >= 194 && ch <= 223)
                    {
                        // 2 Byte
                        moreChars = 1;
                    }
                    else if (ch >= 224 && ch <= 239)
                    {
                        // 3 Byte
                        moreChars = 2;
                    }
                    else if (ch >= 240 && ch <= 244)
                    {
                        // 4 Byte
                        moreChars = 3;
                    }
                    else
                    {
                        return Encoding.None; // Not utf8
                    }
    
                    // Check secondary chars are in range if we are expecting any
                    while (moreChars > 0 && pos < size)
                    {
                        onlySawAsciiRange = false; // Seen non-ascii chars now
    
                        ch = buffer[pos++];
                        if (ch < 128 || ch > 191)
                        {
                            return Encoding.None; // Not utf8
                        }
    
                        --moreChars;
                    }
                }
    
                // If we get to here then only valid UTF-8 sequences have been processed
    
                // If we only saw chars in the range 0-127 then we can't assume UTF8 (the caller will need to decide)
                return onlySawAsciiRange ? Encoding.Ascii : Encoding.Utf8Nobom;
            }
            /// <summary>
            /// 是否中文编码(GB2312、GBK、Big5)
            /// </summary>
            private void CheckChinese(byte[] buffer, int size)
            {
                IsChinese = false;
                if (size < 2)
                {
                    return;
                }
    
                // Reduce size by 1 so we don't need to worry about bounds checking for pairs of bytes
                size--;
                uint pos = 0;
                bool isCN = false;
                while (pos < size)
                {
                    //GB2312
                    //0xB0-0xF7(176-247)
                    //0xA0-0xFE(160-254)
    
                    //GBK
                    //0x81-0xFE(129-254)
                    //0x40-0xFE(64-254)
    
                    //Big5
                    //0x81-0xFE(129-255)
                    //0x40-0x7E(64-126)  OR 0xA1-0xFE(161-254)
                    byte ch1 = buffer[pos++];
                    byte ch2 = buffer[pos++];
                    isCN = (ch1 >= 176 && ch1 <= 247 && ch2 >= 160 && ch2 <= 254)
                        || (ch1 >= 129 && ch1 <= 254 && ch2 >= 64 && ch2 <= 254)
                        || (ch1 >= 129 && ((ch2 >= 64 && ch2 <= 126) || (ch2 >= 161 && ch2 <= 254)));
                    if (!isCN)
                    {
                        return;
                    }
    
                }
                IsChinese = true;
            }
        }
    }

    后续更新地址:https://github.com/cyq1162/cyqdata/blob/master/Tool/IOHelper.cs

    总结:

    1、考虑到UTF7已经过时了,所以直接无视了。

    2、对于纯中文情况,UTF16下是BE还是LE,暂时没有想到好的检测方法,所以默认返回了常用的LE,即Unicode。

    3、其它一切都安好,全国公开的C#版本,应该就此一份了。

  • 相关阅读:
    Eclipse快捷键大全(转载)
    IE9浏览Flash页面时显示错位并不停地闪烁
    flash全屏事件和键盘按下事件部分不能触发问题
    AS3摘要(转载)
    【as3手册小记】ActionScript 中处理全屏模式的注意事项
    巧用FlashPaper 让Word文档变Flash
    AS3视频照相截图(转载)
    Json串到json对象的转换
    映射文件详解(转)
    Jquery .ajax方法分析(一)
  • 原文地址:https://www.cnblogs.com/cyq1162/p/9183424.html
Copyright © 2011-2022 走看看