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  • java——棋牌类游戏五子棋(webwzq1.0)之一(基础)

    这是本人最近一段时间写的斗地主的java代码,大体框架都实现了,一些细节还需要后续优化。

    package basegame;
    
    
    import java.awt.Button;
    import java.awt.Color;
    import java.awt.Dialog;
    import java.awt.FlowLayout;
    import java.awt.Label;
    import java.awt.Point;
    import java.awt.TextField;
    import java.awt.event.ActionEvent;
    import java.awt.event.ActionListener;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    import javax.swing.JFrame;
    import javax.swing.JOptionPane;
    
    import msg.RestartGameMsg;
    import socket.GameServer;
    import socket.NetClient;
    
    
    
    /***************************************************************************
     * TODO
     * <br>Created on 2013-6-28 下午7:45:13<br>
     * @author daicy
     ***************************************************************************/
    public class GameFrame extends JFrame  {
    
    
    	private Player[] players = new Player[2];
    	
    	//private GameThread gameThread;
    	
    	private ChessBoard chessBoard;
    	
    	
    	public int lordIndex = -1;
    	
    	public int turnIndex = -1;
    
    	public int id;
    	
    	
    	public GameFrame(String name){
    		
    		initMain();// 初始化
    		
    		
    		//this.setlord(1);
    		reStart();
    		
    	    setVisible(true);
    		
    		//new Thread(new PaintThread()).start();
    	    dialog.setVisible(true);
    	}
    	
    	// 初始化窗体
    	private void initMain() {
    		{
    			setBackground(new Color(0, 112, 26)); // 背景为绿色
    			setTitle("五子棋");
    			setSize(536,546);
    			setResizable(false);
    			setLocationRelativeTo(getOwner()); // 屏幕居中
    			setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    		}
    
    	}
    	
    	
    
    	
    	// 初始化窗体
    	public void reStart() {
    		
    
    			
    		players[0] = new Player(0+"",0);
    		players[0].userState = 0;
    		players[0].setChessNum(1);
    		
    		players[1] = new Player(1+"",1);
    		players[1].userState = 0;
    		players[1].setChessNum(2);
    		
    		if(null!=chessBoard){
    			this.remove(chessBoard);
    		}
    		
    		chessBoard = new ChessBoard(this);
    		
    		add(chessBoard);
    		
    		chessBoard.repaint();
    		
    		
    //		gameThread = new GameThread(this);
    //		
    //		gameThread.start();
    //		
    //		gameThread.gameState = 2;
    //		
    //		turnIndex = 1;
    				
    	}	
    		
    
    	public static void main(String args[]) {
    		GameFrame GamePanel = new GameFrame("daicy");
    	
    	}
    
    	public Player[] getPlayers() {
    		return players;
    	}
    
    	public void setPlayers(Player[] players) {
    		this.players = players;
    	}
    
    	public ChessBoard getChessBoard() {
    		return chessBoard;
    	}
    
    	public void setChessBoard(ChessBoard chessBoard) {
    		this.chessBoard = chessBoard;
    	}
    
    	public void sendXY(int id,Point point){
    		getPlayers()[id].setCurrentChesse(point);
    		getChessBoard().chesses[point.x][point.y] = getPlayers()[id].getChessNum();
    		getChessBoard().repaint();
    		
    		if (new FiveChessAI(getChessBoard().chesses,2,1).
    				showWin(point.x, point.y, getPlayers()[id].getChessNum())) {
    			setWinById(getPlayers()[id].getChessNum());
    		}
    		
    	}
    	
    	public void setWinById(int id){
    		chessBoard.removeMouseListener(chessBoard);
    		chessBoard.removeMouseListener(chessBoard);
    		String s = "恭喜电脑" + id + ",赢了! 你的智商有待提高哦";
    		JOptionPane.showMessageDialog(this, s);
    		RestartGameMsg msg = new RestartGameMsg();
    		gameThread.send(msg);
    
    	}
    	
    	public NetClient gameThread = new NetClient(this);
    	
    	ConnDialog dialog = new ConnDialog();
    	
    	
    	class ConnDialog extends Dialog {
    		Button b = new Button("确定");
    
    		TextField tfIP = new TextField("127.0.0.1", 12);
    
    		TextField tfPort = new TextField("" + GameServer.TCP_PORT, 4);
    
    		TextField tfMyUDPPort = new TextField("2223", 4);
    
    		public ConnDialog() {
    			super(GameFrame.this, true);
    
    			this.setLayout(new FlowLayout());
    			this.add(new Label("IP:"));
    			this.add(tfIP);
    			this.add(new Label("Port:"));
    			this.add(tfPort);
    			this.add(new Label("My UDP Port:"));
    			this.add(tfMyUDPPort);
    			this.add(b);
    			this.setLocation(300, 300);
    			this.pack();
    			this.addWindowListener(new WindowAdapter() {
    				@Override
    				public void windowClosing(WindowEvent e) {
    					setVisible(false);
    				}
    			});
    			b.addActionListener(new ActionListener() {
    
    				public void actionPerformed(ActionEvent e) {
    					String IP = tfIP.getText().trim();
    					int port = Integer.parseInt(tfPort.getText().trim());
    					int myUDPPort = Integer.parseInt(tfMyUDPPort.getText()
    							.trim());
    					gameThread.setUdpPort(myUDPPort);
    					gameThread.connect(IP, port);
    					setVisible(false);
    				}
    
    			});
    		}
    
    	}
    
    
    }
    

    package basegame;
    
    
    import java.awt.Cursor;
    import java.awt.Graphics;
    import java.awt.Image;
    import java.awt.MediaTracker;
    import java.awt.Point;
    import java.awt.Toolkit;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseListener;
    import java.awt.event.MouseMotionListener;
    
    import javax.swing.JPanel;
    
    import msg.SendMoveMsg;
    import msg.YourTurnMsg;
    
    /***************************************************************************
     * TODO
     * <br>Created on 2013-7-3 下午8:26:59<br>
     * @author daicy
     ***************************************************************************/
    public class ChessBoard extends JPanel implements MouseListener,MouseMotionListener{
    	
    	
    	private Image chessBoard ; 
    	
    	private Image white ; 
    	
    	private Image black ; 
    	
    	public Image toClickFlag ;
    	
    	public Image clickedFlag ;
    	
    	
    	public static  int chessSize = 35;   //棋子宽度
    	
    
    	//棋盘 
    		
    	private static final int GRIDNUM = 15;
    	
        public static final int GRID = 35;     //棋盘格子的边长
        
        public static int BORDER = 20;   //棋盘边框宽度
        
        private int width,height;
        
        private GameFrame mainFrame;
        
        public int[][] chesses = new int[15][15];          //用于记录棋盘上那些位置已落子 0 空,1黑子,2白子
        
        int mousex ;
        int mousey ;
        
    	
    	
    
    	public ChessBoard(GameFrame mainFrame){
    		
    		initImage();
    		
    		this.mainFrame = mainFrame;
    		
    		
    		initOther();
    		
    		addMouseListener(this);
    		
    		addMouseMotionListener(this);
    		
    	    setVisible(true);
    		
    	}
    	
    	
    
    	// 初始化窗体
    	private void initOther() {
            width = chessBoard.getWidth(this);
    		
    		height = chessBoard.getHeight(this);
    		
    		setSize(width,height);
    		
    		BORDER = (width - (GRIDNUM-1)* GRID)/2;
    		
    	}
    	
    	
    	private void initImage(){
    		 //Loading Images
    	    MediaTracker tracker = new MediaTracker(this);//Used to track loading of image
    	    Toolkit toolkit = Toolkit.getDefaultToolkit();
    
    	    //loading images from jar file
    	    
    	    chessBoard = toolkit.getImage("Res//FiveChessBoard.jpg"); 
    		
    		white = toolkit.getImage("Res//White.gif"); 
    		
    		black = toolkit.getImage("Res//Black.gif"); 
    		
    		
    		toClickFlag = toolkit.getImage("Res//Selected.gif");
    		
    		clickedFlag = toolkit.getImage("Res//Clicked.gif");
    		
    	    tracker.addImage(chessBoard, 1);
    	    tracker.addImage(white, 1);
    	    tracker.addImage(black, 1);
    	    
    	    tracker.addImage(toClickFlag, 1);
    	    tracker.addImage(clickedFlag, 1);
    
    	    try {
    	        //Waiting until image loaded.
    	        tracker.waitForAll();
    	    } catch (InterruptedException e) {
    	    }
    	    
    	    chessSize = white.getHeight(this);
    	}
    	
    	@Override
    	/**
    	 * 重写父类的重画方法
    	 */
    	public void paint(Graphics g) {
    		g.drawImage(chessBoard, 0, 0, this);
    		for (int i = 0; i < mainFrame.getPlayers().length; i++) {
    			drawMyChess(g);
    		}
    		
    		if(this.mainFrame.turnIndex==mainFrame.id){
    			g.drawImage(toClickFlag, mousex*GRID+BORDER-chessSize/2, mousey*GRID+BORDER-chessSize/2, null);
    		}else if(this.mainFrame.turnIndex>-1){
    			if(null!= mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse()){
    				int mousex = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().x;
    				int mousey = mainFrame.getPlayers()[mainFrame.turnIndex].getCurrentChesse().y;
    				g.drawImage(clickedFlag, mousex*GRID+BORDER-5, mousey*GRID+BORDER-5, null);
    			}
    		}
    	}
    	
    	
    	public void drawMyChess(Graphics g) {
    //		GRID = 35;     //棋盘格子的边长
    //	    
    //	    public static int BORDER = 20;   //棋盘边框宽度
    		for (int i = 0; i < chesses.length; i++) {
    			for (int j = 0; j < chesses[i].length; j++) {
    				if(chesses[i][j]==1){
    					g.drawImage(black, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
    				}else if(chesses[i][j]==2){
    					g.drawImage(white, i*GRID+BORDER-chessSize/2, j*GRID+BORDER-chessSize/2, null);
    				}
    			}
    		}
    	}
     
    
    
    
    	@Override
    	public void mouseClicked(MouseEvent e) {
    		// TODO Auto-generated method stub
    		if(this.mainFrame.turnIndex==mainFrame.id){
    			int x = e.getX()/GRID;
    			int y = e.getY()/GRID;
    			if(chesses[x][y]==0){
    				Point point = new Point(x,y);
    				SendMoveMsg msg = new SendMoveMsg(this.mainFrame.turnIndex,point);
    				mainFrame.gameThread.send(msg);
    				
    				YourTurnMsg msgs = new YourTurnMsg((mainFrame.turnIndex+1)%2);
    				mainFrame.gameThread.send(msgs);
    //				mainFrame.getPlayers()[mainFrame.turnIndex].setCurrentChesse(new Point(x,y));
    //				chesses[x][y] = mainFrame.getPlayers()[mainFrame.turnIndex].getChessNum();
    //				mainFrame.turnIndex = (mainFrame.turnIndex+1)%2;
    //				mainFrame.repaint();
    			}
    		
    		}
    	}
    
    
    
    	@Override
    	public void mousePressed(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    	}
    
    
    
    	@Override
    	public void mouseReleased(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    	}
    
    
    
    	@Override
    	public void mouseEntered(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    	}
    
    
    
    	@Override
    	public void mouseExited(MouseEvent e) {
    		// TODO Auto-generated method stub
    		
    	}
    
    
    
    	public void mouseDragged(MouseEvent e) {
    	}
    
    	//移动
    	public void mouseMoved(MouseEvent e) {
    		if(this.mainFrame.id==mainFrame.turnIndex){
    			  mousex = e.getX()/GRID;
    			  mousey = e.getY()/GRID;
    				
    			  repaint();//重画
    		}else{
    			setCursor(Cursor.getPredefinedCursor(Cursor.MOVE_CURSOR));
    		}
    	
    		
    	}
    
    }
    

    package basegame;
    
    
    import java.awt.Point;
    
    public class Player {
    	
    	
        public Point currentChesse ;        //用于记录自己刚走过的棋子 
    	
    	private String name ;
    	
    	private Integer id ;
    	
    	private Integer chessNum ;
    	
    	public int userState = -1; // 0 准备  1 抢地主  2 出牌;
    	
    	
    	public Player(String name, Integer id) {
    		super();
    		this.name = name;
    		this.id = id;
    	}
    
    
    	public String getName() {
    		return name;
    	}
    
    	public void setName(String name) {
    		this.name = name;
    	}
    
    	public Integer getId() {
    		return id;
    	}
    
    	public void setId(Integer id) {
    		this.id = id;
    	}
    
    
    	public Point getCurrentChesse() {
    		return currentChesse;
    	}
    
    
    	public void setCurrentChesse(Point currentChesse) {
    		this.currentChesse = currentChesse;
    	}
    
    
    	public Integer getChessNum() {
    		return chessNum;
    	}
    
    
    	public void setChessNum(Integer chessNum) {
    		this.chessNum = chessNum;
    	}
    	
        
    }
    


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  • 原文地址:https://www.cnblogs.com/daichangya/p/12959560.html
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