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  • cocos进阶教程(5)各种动画使用心得

    Node类 不解释

    ActionTimeline类是一个3.0时代的动画类,

    案例一

    //建立node方案一
    Data data = FileUtils::getInstance()->getDataFromFile("ActionTimeline/DemoPlayer.csb"); Node* node = CSLoader::createNode(data);
    //建立node方案二
    Node* node = CSLoader::createNode("ActionTimeline/DemoPlayer.csb");
    ActionTimeline* action = CSLoader::createTimeline(data, "ActionTimeline/DemoPlayer.csb");
    node->runAction(action);
    action->gotoFrameAndPlay(0);
    
    node->setScale(0.2f);
    node->setPosition(VisibleRect::center());
    
    addChild(node);

    案例二

        Node* node = CSLoader::createNode("ActionTimeline/DemoPlayer.csb");
        ActionTimeline* action = CSLoader::createTimeline("ActionTimeline/DemoPlayer.csb");
        cocostudio::timeline::AnimationInfo standinfo("stand", 0, 40);
        cocostudio::timeline::AnimationInfo walkinfo("walk", 41, 81);
        action->addAnimationInfo(standinfo);
        action->addAnimationInfo(walkinfo);
        node->runAction(action);
        action->play("walk", true);
        
        node->setScale(0.2f);
        node->setPosition(150,100);
        addChild(node);

    Armature,ArmatureAnimation,ProcessBase这个是传统的帧动画使用的api类

    案例一:

    //异步加载方案
    ArmatureDataManager::getInstance()->addArmatureFileInfoAsync("armature/testEasing.ExportJson", this, CC_SCHEDULE_SELECTOR(TestAsynchronousLoading::dataLoaded)); 
    //同步加载方案   
    ArmatureDataManager::getInstance()->addArmatureFileInfo("armature/bear.ExportJson");
    
    Armature *armature = Armature::create("bear");
    //按动画索引播放
    armature->getAnimation()->playWithIndex(0);
    //按动画名称播放
    armature->getAnimation()->play("fire")
    armature->setPosition(VisibleRect::center().x, VisibleRect::center().y);
    addChild(armature);
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  • 原文地址:https://www.cnblogs.com/damowang/p/4997474.html
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