PulseAll MSDN:通知所有的等待线程对象状态的更改。
所以可以理解成所有Wait锁对象的线程都将变成就绪状态。而Pulse顾名思义,只能将排在最前面的Wait就绪。
非常简单吧,下的示例可以说明PulseAll的功能,线程1启动之后会进入Wait状态,紧接着线程3获得锁对象但也马上Wait,然后线程3获得锁对象就PulseAll了。
PulseAll的结果就是前面两个Wait得到释放,在执行完2之后,1和3都将得到执行。如果此处用的是Pulse,则3将一直处于Wait状态。
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
private static object _lockObject = new object();
static Thread tr1;
static Thread tr2;
static Thread tr3;
static void Main(string[] args)
{
tr1 = new Thread(ThreadProc1);
tr2 = new Thread(ThreadProc2);
tr3 = new Thread(ThreadProc3);
tr1.Start();
tr3.Start();
Thread.Sleep(1000);
tr2.Start();
tr1.Join();
tr2.Join();
tr3.Join();
Console.ReadKey();
}
static void ThreadProc1()
{
lock(_lockObject)
{
Monitor.Wait(_lockObject);
//Monitor.Wait(_lockObject);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("1");
}
}
}
static void ThreadProc3()
{
lock (_lockObject)
{
Monitor.Wait(_lockObject);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("3");
}
}
}
static void ThreadProc2()
{
lock (_lockObject)
{
Console.WriteLine("2");
Monitor.PulseAll(_lockObject);
}
}
}
}
那麽2之后1,3究竟是谁先执行呢,这涉及系统的线程调度优先级问题。这里仅做一个简单的实验,将th1的优先级设为最高,tr3的设为最低,我们看到果真1先于3执行;同理反之亦然。
using System;
using System.Collections.Generic;
using System.Text;
using System.Threading;
namespace ConsoleApplication1
{
class Program
{
private static object _lockObject = new object();
static Thread tr1;
static Thread tr2;
static Thread tr3;
static void Main(string[] args)
{
tr1 = new Thread(ThreadProc1);
tr2 = new Thread(ThreadProc2);
tr3 = new Thread(ThreadProc3); tr1.Priority = ThreadPriority.Highest; tr1.Start();
tr3.Priority = ThreadPriority.Lowest;
tr3.Start();
Thread.Sleep(1000);
tr2.Start();
tr1.Join();
tr2.Join();
tr3.Join();
Console.ReadKey();
}
static void ThreadProc1()
{
lock(_lockObject)
{
Monitor.Wait(_lockObject);
//Monitor.Wait(_lockObject);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("1");
}
}
}
static void ThreadProc3()
{
lock (_lockObject)
{
Monitor.Wait(_lockObject);
for (int i = 0; i < 100; i++)
{
Console.WriteLine("3");
}
}
}
static void ThreadProc2()
{
lock (_lockObject)
{
Console.WriteLine("2");
Monitor.PulseAll(_lockObject);
}
}
}
}