zoukankan      html  css  js  c++  java
  • python

      很久没写红黑树了,这次使用 python 实现了一遍。

    class Rbtree(object):
        """
        红黑树
        """
    
        class NodePre(object):
            """
            定义红黑树节点基本属性
            """
            _color = {'red': True, 'black': False}
    
            def __init__(self, parent=None, color=None, value=None, null=False):
                self.parent = parent
                self.left = None
                self.right = None
                self.color = color
                self.value = value
                self.null = null
    
            def get_grandparent(self):
                """
                获取节点的祖父节点
                :return:
                """
                p = self.parent
                if p is None:
                    return None
                return p.parent
    
            def get_sibling(self):
                """
                获取节点的兄弟节点
                :return:
                """
                p = self.parent
                if p is None:
                    return None
                elif self == p.left:
                    return p.right
                else:
                    return p.left
    
            def get_uncle(self):
                """
                获取节点的叔父节点
                :return:
                """
                p = self.parent
                g = self.get_grandparent()
    
                if g is None:
                    return None
                else:
                    return p.get_sibling()
    
            def is_red(self) -> bool:
                """
                判断当前节点颜色是否为红色
                :return:
                """
                return self._color[self.color]
    
        def __init__(self):
            self.root = self.NodePre(color='black', null=True)
    
        def _find_minimum_node_(self, sub_lt):
            """
            查找节点子树中的最小节点
            :param sub_lt:
            :return:
            """
            lt = sub_lt
            while not lt.left.null:
                lt = lt.left
            return lt
    
        def _get_node_parent_(self, value):
            """
            找到新节点插入合适位置的父节点
            :param value:
            :return:
            """
            rt = self.root
            q = None
            while not rt.null:  # 遍历树
                q = rt  # 确保遍历结束前获取到父节点
                if rt.value > value:  # 如果当前节点值大于给定值则往左子树查找
                    rt = rt.left
                else:  # 反之则往右子树查找
                    rt = rt.right
            return q
    
        def _get_node_(self, value):
            """
            获取与给定值相等的节点
            :param value:
            :return:
            """
            rt = self.root
            while not rt.null:
                if rt.value > value:
                    rt = rt.left
                elif rt.value < value:
                    rt = rt.right
                else:  # 如果相等,直接返回该值的节点
                    return rt
            return None
    
        def _left_rotate_(self, node):
            """
            节点左旋转,比如:
              x           y
                       /
                y  ->  x
              /        
             z          z
            这里 x 就是 node。
            :param node:
            :return:
            """
            x = node
            y = x.right
            x.right = y.left
            if y.left:
                y.left.parent = x
            y.parent = x.parent
            if x.parent is None:
                self.root = y
            elif x.parent.left == x:
                x.parent.left = y
            else:
                x.parent.right = y
            y.left = x
            x.parent = y
    
        def _right_rotate_(self, node):
            """
            节点右旋转,比如:
               x         y
              /           
             y     ->     x
                        /
               z       z
            :param node:
            :return:
            """
            x = node
            y = x.left
            x.left = y.right
            if y.right:
                y.right.parent = x
            y.parent = x.parent
            if x.parent is None:
                self.root = y
            elif x.parent.left == x:
                x.parent.left = y
            else:
                x.parent.right = y
            y.right = x
            x.parent = y
    
        def _leftright_rotate_(self, node):
            """
            左右双旋转
    
            :param node:
            :return:
            """
            x = node
            y = x.left
            self._left_rotate_(y)
            self._right_rotate_(x)
    
        def _rightleft_rotate_(self, node):
            """
            右左双旋转
    
            :param node:
            :return:
            """
            x = node
            y = x.right
            self._right_rotate_(y)
            self._left_rotate_(x)
    
        def _transplant_(self, node, f_node):
            if node.parent is None:
                self.root = f_node
            elif node == node.parent.left:
                node.parent.left = f_node
            else:
                node.parent.right = f_node
    
            if f_node:
                f_node.parent = node.parent
    
        def _insert_fixup_(self, node):
            """
            每次插入节点后确保红黑树性质不被破坏
            :param node:
            :return:
            """
            while node.parent and node.parent.is_red():
                g = node.get_grandparent()
                if node.parent == g.left:
                    u = node.get_uncle()
                    if u.is_red():
                        node.parent.color = 'black'
                        u.color = 'black'
                        g.color = 'red'
                        node = g
                    else:
                        if node == node.parent.right:
                            node = node.parent
                            self._left_rotate_(node)
                        node.parent.color = 'black'
                        g.color = 'red'
                        self._right_rotate_(g)
                else:
                    u = node.get_uncle()
                    if u.is_red():
                        node.parent.color = 'black'
                        u.color = 'black'
                        g.color = 'red'
                        node = g
                    else:
                        if node == node.parent.left:
                            node = node.parent
                            self._right_rotate_(g)
                        node.parent.color = 'black'
                        g.color = 'red'
                        self._left_rotate_(g)
                if node == self.root:
                    break
            self.root.color = 'black'
    
        def _remove_fixup_(self, node):
            """
            删除一类节点后确保红黑树性质不被破坏
            删除的维护代码很复杂,因为会导致红黑树性质被破坏的情况有 4 种
            1.删除一个黑节点,其有 1 个红色孩子(左或右)
            2.删除一个黑节点,其有 2 个红色孩子
            3.删除一个黑色叶节点,导致破坏性质 5 :对于每个节点,从该节点到其所有叶节点的简单路径上,均包含相同数目的黑色节点。
            4.删除一个红节点,其替换节点颜色为黑色(因为红节点必定有两个黑色子节点,所以如果替换节点也为黑色,替换会导致性质 5 被破坏)
            :param node:
            :return:
            """
            # 情况 1 时,不进入循环,直接将其节点染为黑色即可
            while node != self.root and not node.is_red():
                if node == node.parent.left:  # 如果维护节点是左孩子
                    s = node.get_sibling()
                    if s.is_red():
                        s.color = 'black'
                        node.parent.color = 'red'
                        self._left_rotate_(node.parent)
                        s = node.parent.right
                    if not s.left.is_red() and not s.right.is_red():
                        s.color = 'red'
                        node = node.parent
                    else:
                        if not s.right.is_red():
                            s.left.color = 'black'
                            s.color = 'red'
                            self._right_rotate_(s)
                            s = node.parent.right
                        s.color = node.parent.color
                        node.parent.color = 'black'
                        s.right.color = 'black'
                        self._left_rotate_(node.parent)
                        node = self.root
                else:  # 和上面基本一样只是操作相反
                    s = node.parent.left
                    if s.is_red():
                        s.color = 'black'
                        node.parent.color = 'red'
                        self._right_rotate_(node.parent)
                        s = node.parent.left
                    if not s.left.is_red() and not s.right.is_red():
                        s.color = 'red'
                        node = node.parent
                    else:
                        if not s.left.is_red():
                            s.right.color = 'black'
                            s.color = 'red'
                            self._left_rotate_(s)
                            s = node.parent.left
                        s.color = node.parent.color
                        node.parent.color = 'black'
                        s.left.color = 'black'
                        self._right_rotate_(node.parent)
                        node = self.root
            node.color = 'black'
    
        def insert(self, value):
            """
            插入节点,和二叉树的插入操作几乎差不多
            :param value:
            :return:
            """
            q = self._get_node_parent_(value)
            nn = self.NodePre(q, 'red', value)
            lleaf = self.NodePre(nn, 'black', null=True)
            rleaf = self.NodePre(nn, 'black', null=True)
            if q is None:
                self.root = nn
            elif q.value > value:
                q.left = nn
            else:
                q.right = nn
            nn.left = lleaf
            nn.right = rleaf
            self._insert_fixup_(nn)
    
        def remove(self, value):
            """
            删除节点
            :param value:
            :return:
            """
            q = self._get_node_(value)
            if q is None:
                raise Exception('不存在具有值 %s 的节点!' % value)
            color = q.color
            if q.left.null:
                fix_node = q.right
                self._transplant_(q, q.right)
            elif q.right.null:
                fix_node = q.left
                self._transplant_(q, q.left)
            else:
                min_slt = self._find_minimum_node_(q.right)
                color = min_slt.color
                fix_node = min_slt.right
                if min_slt.parent == q:
                    if fix_node:
                        fix_node.parent = min_slt
                else:
                    self._transplant_(min_slt, min_slt.right)
                    min_slt.right = q.right
                    if min_slt.right:
                        min_slt.right.parent = min_slt
                self._transplant_(q, min_slt)
                min_slt.left = q.left
                if min_slt.left:
                    min_slt.left.parent = min_slt
                min_slt.color = q.color
            if color == 'black':
                self._remove_fixup_(fix_node)
    
        def _print_(self, rt):
            """
            中序遍历
            :param rt:
            :return:
            """
            if not rt.null:
                self._print_(rt.left)
                print(rt.value, '-' * 4, rt.color)
                self._print_(rt.right)
    
        def output(self):
            """
            输出树中所有节点及颜色
            :return:
            """
            self._print_(self.root)
    
    
    if __name__ == '__main__':
        rbt = Rbtree()
        rbt.insert(101)
        rbt.insert(96)
        rbt.insert(87)
        rbt.insert(79)
        rbt.insert(82)
        rbt.insert(65)
        rbt.insert(41)
        rbt.insert(38)
        print('-' * 50)
        rbt.output()
        print(rbt.root.value, '-' * 4, 'root')
        rbt.insert(31)
        rbt.insert(12)
        print('-' * 50)
        rbt.output()
        print(rbt.root.value, '-' * 4, 'root')
        rbt.insert(19)
        rbt.insert(8)
        print('-' * 50)
        rbt.output()
        print(rbt.root.value, '-' * 4, 'root')
        print('-'*50)
        rbt.remove(8)
        rbt.output()
        print('-' * 50)
        rbt.remove(12)
        rbt.output()
        print('-' * 50)
        rbt.remove(19)
        rbt.output()
    

      输出结果:

    --------------------------------------------------
    38 ---- red
    41 ---- black
    65 ---- red
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- red
    101 ---- black
    82 ---- root
    --------------------------------------------------
    12 ---- red
    31 ---- black
    38 ---- red
    41 ---- black
    65 ---- black
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- black
    101 ---- black
    82 ---- root
    --------------------------------------------------
    8 ---- red
    12 ---- black
    19 ---- red
    31 ---- black
    38 ---- black
    41 ---- black
    65 ---- red
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- black
    101 ---- black
    82 ---- root
    --------------------------------------------------
    12 ---- black
    19 ---- red
    31 ---- black
    38 ---- black
    41 ---- black
    65 ---- red
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- black
    101 ---- black
    --------------------------------------------------
    19 ---- black
    31 ---- red
    38 ---- black
    41 ---- black
    65 ---- red
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- black
    101 ---- black
    --------------------------------------------------
    31 ---- black
    38 ---- black
    41 ---- black
    65 ---- red
    79 ---- black
    82 ---- black
    87 ---- black
    96 ---- black
    101 ---- black
    

      

      

      

  • 相关阅读:
    nopcommerce商城系统--源代码结构和架构
    Unity3d Material(材质) 无缝拼接
    unity3d中的http通信 二
    unity3d中的http通信
    Unity3d webplayer获取url参数
    Unity3d 读取网络xml
    unity3d web.config设置
    Unity3d Web3d资源的动态加载
    Unity3d webplayer发布的问题和100%自适应浏览器
    Unity3d 与IOS 相互调用
  • 原文地址:https://www.cnblogs.com/darkchii/p/12744350.html
Copyright © 2011-2022 走看看