有时候,不能让用户进行回退操作,如何处理?
查看返回键触发了哪些方法。在打开程序后把这个方法禁止了。
问题:程序在后台驻留,这样就会出现,其他时候也不能使用回退按钮。如何处理,在onpase()时方法失效。
方案一:
1 //重载onBackPressed 2 @Override 3 public void onBackPressed() { 4 // TODO Auto-generated method stub 5 //super.onBackPressed(); 6 }
查看Adroid源码 onBackPressed ()源码:
1 public void onBackPressed() { 2 finish(); 3 }
重写这个方法会不会有什么问题呢?他执行一个finish();方法对其本身应该没什么问题,那么调用出呢?
下面是Activity中调用的两处:
Adroid源码调用1:
1 public boolean onKeyDown(int keyCode, KeyEvent event) { 2 //当按钮等于KEYCODE_BACK时执行下面方法,KEYCODE_BACK这个就是返回键 3 if (keyCode == KeyEvent.KEYCODE_BACK) { 4 //检测版本号 ECLAIR 值为:public static final int ECLAIR = 5; 5 if (getApplicationInfo().targetSdkVersion 6 >= Build.VERSION_CODES.ECLAIR) { 7 //当大于5是执行 8 /**startTracking()解释:调用onKeyUp()方法。 9 Call this during Callback.onKeyDown to have the system track the key through its final up (possibly including a long press). Note that only one key can be tracked at a time -- if another key down event is received while a previous one is being tracked, tracking is stopped on the previous event. 10 */ 11 event.startTracking(); 12 } else { 13 onBackPressed(); 14 } 15 return true; 16 } 17 }
Adroid源码调用2:
1 public boolean onKeyUp(int keyCode, KeyEvent event) { 2 if (getApplicationInfo().targetSdkVersion 3 >= Build.VERSION_CODES.ECLAIR) { 4 if (keyCode == KeyEvent.KEYCODE_BACK && event.isTracking() 5 && !event.isCanceled()) { 6 onBackPressed(); 7 return true; 8 } 9 } 10 return false; 11 }
到这里可以看出我们在onBackPressed()被调用处,都是在按下返回键的情况下,所以可以冲写onBackPressed方法,因为是被调用的,虽然不会出错,但是效率应该不高。
要不我们重写onKeyDown方法这样可行,直接拦截。
1 @Override 2 public boolean onKeyDown(int keyCode, KeyEvent event) { 3 if(keyCode==KeyEvent.KEYCODE_BACK) { 4 Toast.makeText(getApplicationContext(), "back press", Toast.LENGTH_LONG).show(); 5 return false; // Disable back button.............. 6 }
但是会如果在按钮处直接拦截,效果应该会高一些,这样就不会触发上面这两个方法了。
于是乎我们继续向上寻找。
细心的朋友可能发现onBackPressed()调用了finish()方法,所以干脆我们重写它吧。
方案二:重载finish函数:
查看Android的 finish()源码:
1 public void finish() { 2 if (mParent == null) { 3 int resultCode; 4 Intent resultData; 5 synchronized (this) { 6 resultCode = mResultCode; 7 resultData = mResultData; 8 } 9 if (Config.LOGV) Log.v(TAG, "Finishing self: token=" + mToken); 10 try { 11 if (ActivityManagerNative.getDefault() 12 .finishActivity(mToken, resultCode, resultData)) { 13 mFinished = true; 14 } 15 } catch (RemoteException e) { 16 // Empty 17 } 18 } else { 19 mParent.finishFromChild(this); 20 } 21 }
查看Android源码中调用它的方法:
1 /** 2 * This is called when a child activity of this one calls its 3 * {@link #finish} method. The default implementation simply calls 4 * finish() on this activity (the parent), finishing the entire group. 5 * 6 * @param child The activity making the call. 7 * 8 * @see #finish 9 */ 10 public void finishFromChild(Activity child) { 11 finish(); 12 }
从说明中我们知道这个方法是在子Activity结束时调用的这个方法,所以不行,如果我们要重写,需要进行判断拿到的键值。效率不高。
继续寻找,看看哪里执行了调用方法按键吧。
方案三:重写keyevent方法 大括号里加上return true 这样就禁用父类方法达到禁止返回键的目的
方案三:重写keyevent方法 大括号里加上return true 这样就禁用父类方法达到禁止返回键的目的
Android源码中找来找去找到了这个:
1 /** 2 * Called to process key events. You can override this to intercept all 3 * key events before they are dispatched to the window. Be sure to call 4 * this implementation for key events that should be handled normally. 5 * 6 * @param event The key event. 7 * 8 * @return boolean Return true if this event was consumed. 9 */ 10 public boolean dispatchKeyEvent(KeyEvent event) { 11 onUserInteraction(); 12 Window win = getWindow(); 13 if (win.superDispatchKeyEvent(event)) { 14 return true; 15 } 16 View decor = mDecor; 17 if (decor == null) decor = win.getDecorView(); 18 return event.dispatch(this, decor != null 19 ? decor.getKeyDispatcherState() : null, this); 20 }
就是在按钮触发的事件,当然是Activity中的。到此我们发现我们找到地方了,按钮进入后第一个处理的地方,再次我们重写这个方法就OK了。
1 @Override 2 3 public boolean dispatchKeyEvent(KeyEvent event) { 4 5 if (event.getKeyCode() == KeyEvent.KEYCODE_BACK) 6 { 7 8 return true; 9 10 } 11 12 return super.dispatchKeyEvent(event); 13 14 }