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  • UNITY3D中的文件存储管理

    使用Path对象判断路径的完整性和正确性

    using System;
    using System.IO;
    
    class Test 
    {
    	
        public static void Main() 
        {
            string path1 = @"c:	empMyTest.txt";
            string path2 = @"c:	empMyTest";
            string path3 = @"temp";
    
            if (Path.HasExtension(path1)) 
            {
                Console.WriteLine("{0} has an extension.", path1);
            }
    
            if (!Path.HasExtension(path2)) 
            {
                Console.WriteLine("{0} has no extension.", path2);
            }
    
            if (!Path.IsPathRooted(path3)) 
            {
                Console.WriteLine("The string {0} contains no root information.", path3);
            }
    
            Console.WriteLine("The full path of {0} is {1}.", path3, Path.GetFullPath(path3));
            Console.WriteLine("{0} is the location for temporary files.", Path.GetTempPath());
            Console.WriteLine("{0} is a file available for use.", Path.GetTempFileName());
    
            /* This code produces output similar to the following:
             * c:	empMyTest.txt has an extension.
             * c:	empMyTest has no extension.
             * The string temp contains no root information.
             * The full path of temp is D:Documents and SettingscliffcMy DocumentsVisual Studio 2005ProjectsConsoleApplication2ConsoleApplication2inDebug	emp.
             * D:Documents and SettingscliffcLocal SettingsTemp8 is the location for temporary files.
             * D:Documents and SettingscliffcLocal SettingsTemp8	mp3D.tmp is a file available for use.
             */
        }
    }
    

    使用FileInfo创建文件

    using System;
    using System.IO;
    
    class Test 
    {
    	
        public static void Main() 
        {
            //通过Path对象获取缓存路径
            string path = Path.GetTempFileName();
            FileInfo fi1 = new FileInfo(path);
    
            //创建文件,并且通过返回的"文件流写入对象"写入数据
            using (StreamWriter sw = fi1.CreateText()) 
            {
                sw.WriteLine("Hello");
                sw.WriteLine("And");
                sw.WriteLine("Welcome");
            }	
    
            //打开文件,并且通过返回的"文件流读取对象"读取数据
            using (StreamReader sr = fi1.OpenText()) 
            {
                string s = "";
                while ((s = sr.ReadLine()) != null) 
                {
                    Console.WriteLine(s);
                }
            }
    
            try 
            {
                string path2 = Path.GetTempFileName();
                FileInfo fi2 = new FileInfo(path2);
    
                //删除文件
                fi2.Delete();
    
                //将f1文件拷贝到f2文件
                fi1.CopyTo(path2);
                Console.WriteLine("{0} was copied to {1}.", path, path2);
    
                //删除文件
                fi2.Delete();
                Console.WriteLine("{0} was successfully deleted.", path2);
    
            } 
            catch (Exception e) 
            {
                Console.WriteLine("The process failed: {0}", e.ToString());
            }
        }
    }
    

      

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  • 原文地址:https://www.cnblogs.com/daxiaxiaohao/p/4052455.html
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