zoukankan      html  css  js  c++  java
  • iOS:UIView视图与组件控件

    一、UIView常见属性
     (1)@property(nonatomic,readonly)UIView *superview; //获取自己的父控件对象
     (2)@property(nonatomic,readonly,copy)UIView *subviews;//获取自己的所有子控件对象
     (3)@property(nonatomic)NSInteger tag;//控件的ID标识,父控件可以通过tag来找到对应的子控件,默认为0 
     (4)@property(nonatomic) CGRect frame;//控件所在矩形框的位置和尺寸(以父控件的左上角为坐标原点)
     (5)@property(nonatomic) CGRect bounds;//控件所在矩形框的位置和尺寸(以自己左上角为坐标原点,所    以bounds的xy永远为0)
     (6)@property(nonatomic) CGPoint center;//控件中点的位置(以父控件的左上角为坐标原点)
     (7)@property(nonatomic) CGAffineTransform transform;//控件的形变属性(可以设置旋转角度、比例缩放、平移等属性)
    a.旋转:CGAffineTransform CGAffineTransformScale(CGAffineTransform t,  CGFloat sx, CGFloat sy) 
    sx和sy为坐标放缩倍数
    b.放缩:CGAffineTransform CGAffineTransformRotate(CGAffineTransform t,CGFloat angle) 
    angle:旋转度数
    c.反转:CGAffineTransform CGAffineTransformInvert(CGAffineTransform t)
     
            d. 两个矩阵仿射为一个新的矩阵:
                 CGAffineTransform  CGAffineTransformConcat(CGAffineTransform t1,CGAffineTransform t2)
     
    e.判断两个矩阵是否相等:
         bool CGAffineTransformEqualToTransform(CGAffineTransform t1, CGAffineTransform t2)
     

    创建一个仿射矩阵

    • CGAffineTransformMake 直接赋值来创建
    • CGAffineTransformMakeRotation 设置角度来生成矩阵
    • 结果就是
    • CGAffineTransformMakeScale  设置缩放,及改变a、d的值
    • CGAffineTransformMakeTranslation  设置偏移

    改变已经存在的放射矩阵

    • CGAffineTransformTranslate  原始的基础上加上偏移
    • CGAffineTransformScale加上缩放
    • CGAffineTransformRotate加上旋转
    • CGAffineTransformInvert 反向的仿射矩阵比如(x,y)通过矩阵t得到了(x',y')那么通过这个函数生成的t'作用与(x',y')就能得到原始的(x,y)
    • CGAffineTransformConcat 通过两个已经存在的放射矩阵生成一个新的矩阵t' = t1 * t2

    应用仿射矩阵

    • CGPointApplyAffineTransform 得到新的点
    • CGSizeApplyAffineTransform  得到新的size
    • CGRectApplyAffineTransform  得到新的rect
     
     
    视图view的组件图框frame的类型为CGRect结构体
    struct CGRect
    {
    CGPoint origin;
    CGSize size;
    };
    struct CGPonit
    {
    CGFloat x;
    CGFloat y;
    };
    struct CGSize
    {
    CGFloat width;
    CGFloat height;
    };
     

    视图view的组件形变控件transform的类型为CGAffineTransform结构体,就是一个矩阵(可以伸缩、平移、旋转等)

    struct CGAffineTransform {

      CGFloat a, b, c, d;

      CGFloat tx, ty;

    };

    二、UIButton的初始化
     
    –最普通的初始化方法

    UIButton *btn = [[UIButton alloc] initWithFrame:rect];

     –快速初始化

    UIButton *btn = [UIButton buttonWithType:UIButtonTypeRoundedRect];

    –type参数用来指定按钮的类型,一共有6种选择:
    •UIButtonTypeCustom:无类型,按钮的内容需要自定义
    •UIButtonTypeRoundedRect:圆矩形边框  
    •UIButtonTypeDetailDisclosure: 
    •UIButtonTypeInfoLight: 
    •UIButtonTypeInfoDark: 
    •UIButtonTypeContactAdd:

        作品:boxMan

    复制代码
      1 #import "ViewController.h"
      2 typedef enum
      3 {
      4     buttonTypeLeft=1,
      5     buttonTypeRight,
      6     buttonTypeUp,
      7     buttonTypeDown,
      8     buttonTypeRotateL,
      9     buttonTypeRotateR,
     10     buttonTypeScaleUp,
     11     buttonTypeScaleDown,
     12     
     13 }buttonType;
     14 @interface ViewController ()
     15 @property (weak, nonatomic) IBOutlet UIView *viewMan;
     16 
     17 @end
     18 
     19 @implementation ViewController
     20 //移动方向
     21 - (IBAction)buttonDirectionClicked:(UIButton *)sender
     22 {
     23     //父视图的长度和高度
     24     NSInteger screenWidth = self.view.frame.size.width;
     25     NSInteger screenHeight = self.view.frame.size.height;
     26     
     27     //子视图
     28     CGRect rect = self.viewMan.frame;
     29     //每次移动距离
     30     NSInteger offset = 5;
     31     //父控件通过tag标识获取视图中子控件(组件)
     32     switch (sender.tag)
     33     {
     34         case buttonTypeDown:
     35             rect.origin.y += offset;
     36             if(rect.origin.y >= screenHeight)
     37             {
     38                 rect.origin.y = -rect.size.height;
     39             }
     40             break;
     41         case buttonTypeUp:
     42             rect.origin.y -= offset;
     43             if(rect.origin.y <= -rect.size.height)
     44             {
     45                 rect.origin.y = screenHeight;
     46             }
     47             break;
     48         case buttonTypeLeft:
     49             rect.origin.x -= offset;
     50             if(rect.origin.x <= -rect.size.width)
     51             {
     52                 rect.origin.x = screenWidth;
     53             }
     54             break;
     55         case buttonTypeRight:
     56             rect.origin.x += offset;
     57             if(rect.origin.x >= screenWidth)
     58             {
     59                 rect.origin.x = -rect.size.width;
     60             }
     61             break;
     62     }
     63     self.viewMan.frame = rect;
     64 }
     65 
     66 //旋转
     67 - (IBAction)buttonRotateClicked:(UIButton *)sender
     68 {
     69     //子视图这个控件的坐标矩阵
     70     CGAffineTransform form =  self.viewMan.transform;
     71     switch (sender.tag) {
     72         case buttonTypeRotateL:
     73             form = CGAffineTransformRotate(form, -M_2_PI/2);
     74             break;
     75         case buttonTypeRotateR:
     76             form = CGAffineTransformRotate(form, M_2_PI/2);
     77             break;
     78     }
     79     self.viewMan.transform = form;
     80 }
     81 
     82 //放缩
     83 - (IBAction)buttonScaleClicked:(UIButton *)sender
     84 {
     85     //子视图这个控件的坐标矩阵
     86     CGAffineTransform form = self.viewMan.transform;
     87     CGFloat scaleFator = 0.0f;
     88     
     89     switch (sender.tag) {
     90         case buttonTypeScaleUp:
     91             scaleFator = 1.2;
     92             break;
     93         case buttonTypeScaleDown:
     94             scaleFator = 0.8;
     95             break;
     96     }
     97     form = CGAffineTransformScale(form, scaleFator, scaleFator);
     98     self.viewMan.transform = form;
     99 }
    100 
    101 - (void)viewDidLoad {
    102     [super viewDidLoad];
    103     // Do any additional setup after loading the view, typically from a nib.
    104 }
    105 
    106 - (void)didReceiveMemoryWarning {
    107     [super didReceiveMemoryWarning];
    108     // Dispose of any resources that can be recreated.
    109 }
    110 
    111 @end
    复制代码
  • 相关阅读:
    Java 判断日期的方法
    HTTP Session例子
    Unity3D性能优化
    TCP学习之二:客户端与服务端的连接
    TCP学习之一:TCP网络编程概念
    TCP学习之三:客户端、服务端同步传输字符串
    TCP学习之四:传输协议
    Lua与.net的CLR相互调用
    HTC vive开发:关于手柄按键
    JavaSESocket编程之简易聊天系统
  • 原文地址:https://www.cnblogs.com/daxiong520/p/4915929.html
Copyright © 2011-2022 走看看