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  • 用多媒体库 Bass.dll 播放 mp3 [12] 绘制动态频谱 FFT

    本例效果图:



    代码文件:
    unit Unit1;
    
    interface
    
    uses
      Windows, Messages, SysUtils, Variants, Classes, Graphics, Controls, Forms,
      Dialogs, StdCtrls, ExtCtrls, ComCtrls;
    
    type
      TForm1 = class(TForm)
        OpenDialog1: TOpenDialog;
        Timer1: TTimer;
        PaintBox1: TPaintBox;
        Button1: TButton;
        Button2: TButton;
        Button3: TButton;
        procedure FormCreate(Sender: TObject);
        procedure Button1Click(Sender: TObject);
        procedure Button2Click(Sender: TObject);
        procedure Button3Click(Sender: TObject);
        procedure FormDestroy(Sender: TObject);
        procedure PaintBox1Paint(Sender: TObject);
        procedure Timer1Timer(Sender: TObject);
      end;
    
    var
      Form1: TForm1;
    
    implementation
    
    {$R *.dfm}
    
    uses Bass;
    
    var
      hs: HSTREAM;  {流句柄}
      FFTData: array[0..512] of Single;
      bit: TBitmap;
      FFTPeacks  : array [0..128] of Integer;
      FFTFallOff : array [0..128] of Integer;
    
    procedure TForm1.FormCreate(Sender: TObject);
    begin
      Timer1.Enabled := False;
      Timer1.Interval := 30;
    
      bit := TBitmap.Create;
      PaintBox1.Align := alTop;
    
      if HiWord(BASS_GetVersion) <> BASSVERSION then
        MessageBox(0, '"Bass.dll" 文件版本不合适! ', nil, MB_ICONERROR);
    
      if not BASS_Init(-1, 44100, 0, 0, nil) then ShowMessage('初始化错误');
    end;
    
    {打开}
    procedure TForm1.Button1Click(Sender: TObject);
    var
      Mp3Path: AnsiString;
    begin
      BASS_StreamFree(hs);
    
      OpenDialog1.Filter := 'Mp3 文件(*.mp3)|*.mp3|Wav 文件(*.wav)|*wav';
      if OpenDialog1.Execute then
        Mp3Path := AnsiString(OpenDialog1.FileName);
    
      hs := BASS_StreamCreateFile(False, PAnsiChar(Mp3Path), 0, 0, 0);
      if hs < BASS_ERROR_ENDED then
        Text := '打开失败'
      else begin
        Text := string(Mp3Path);
        bit.Free;
        bit := TBitmap.Create;
        PaintBox1.Repaint;
      end;
    end;
    
    {播放}
    procedure TForm1.Button2Click(Sender: TObject);
    begin
      Timer1.Enabled := True;
      BASS_ChannelPlay(hs, False);
    end;
    
    {暂停}
    procedure TForm1.Button3Click(Sender: TObject);
    begin
      Timer1.Enabled := False;
      BASS_ChannelPause(hs);
    end;
    
    procedure TForm1.FormDestroy(Sender: TObject);
    begin
      BASS_Free;
      bit.Free;
    end;
    
    {刷新}
    procedure TForm1.PaintBox1Paint(Sender: TObject);
    begin
      PaintBox1.Canvas.StretchDraw(Bounds(0, 0, PaintBox1.Width, PaintBox1.Height), bit);
    end;
    
    {绘制 FFT}
    procedure TForm1.Timer1Timer(Sender: TObject);
    const
      w = 8;
    var
      i,di: Integer;
    begin
      if BASS_ChannelIsActive(hs) <> BASS_ACTIVE_PLAYING then Exit;
    
      BASS_ChannelGetData(hs, @FFTData, BASS_DATA_FFT1024);
    
      bit.Width := PaintBox1.Width;
      bit.Height := PaintBox1.Height;
      bit.Canvas.Brush.Color := clBlack;
      bit.Canvas.FillRect(Rect(0, 0, bit.Width, bit.Height));
    
      bit.Canvas.Pen.Color := clLime;
      for i := 0 to Length(FFTData) - 1 do
      begin
        di := Trunc(Abs(FFTData[i]) * 500);
    
        if di > bit.Height then di := bit.Height;
        if di >= FFTPeacks[i] then FFTPeacks[i] := di else FFTPeacks[i] := FFTPeacks[i] - 1;
        if di >= FFTFallOff[i] then FFTFallOff[i] := di else FFTFallOff[i] := FFTFallOff[i] - 3;
        if (bit.Height - FFTPeacks[i]) > bit.Height then FFTPeacks[i] := 0;
        if (bit.Height - FFTFallOff[i]) > bit.Height then FFTFallOff[i] := 0;
    
    //    bit.Canvas.MoveTo(i, bit.Height);
    //    bit.Canvas.LineTo(i, bit.Height - FFTFallOff[i]);
    //    bit.Canvas.Pixels[i, bit.Height - FFTPeacks[i]] := bit.Canvas.Pen.Color;
    
        bit.Canvas.Pen.Color := bit.Canvas.Pen.Color;
        bit.Canvas.MoveTo(i * (w + 1), bit.Height - FFTPeacks[i]);
        bit.Canvas.LineTo(i * (w + 1) + w, bit.Height - FFTPeacks[i]);
    
        bit.Canvas.Pen.Color := bit.Canvas.Pen.Color;
        bit.Canvas.Brush.Color := bit.Canvas.Pen.Color;
        bit.Canvas.Rectangle(i * (w + 1), bit.Height - FFTFallOff[i], i * (w + 1) + w, bit.Height);
      end;
    
      BitBlt(PaintBox1.Canvas.Handle, 0, 0, PaintBox1.Width, PaintBox1.Height, bit.Canvas.Handle, 0, 0, SRCCOPY);
    end;
    
    end.
    
    窗体文件:
    object Form1: TForm1
      Left = 222
      Top = 114
      Caption = 'Form1'
      ClientHeight = 154
      ClientWidth = 476
      Color = clBtnFace
      Font.Charset = DEFAULT_CHARSET
      Font.Color = clWindowText
      Font.Height = -11
      Font.Name = 'Tahoma'
      Font.Style = []
      OldCreateOrder = False
      Position = poDesigned
      OnCreate = FormCreate
      OnDestroy = FormDestroy
      PixelsPerInch = 96
      TextHeight = 13
      object PaintBox1: TPaintBox
        Left = 16
        Top = 0
        Width = 105
        Height = 105
        OnPaint = PaintBox1Paint
      end
      object Button1: TButton
        Left = 109
        Top = 117
        Width = 75
        Height = 25
        Caption = #25171#24320
        TabOrder = 0
        OnClick = Button1Click
      end
      object Button2: TButton
        Left = 206
        Top = 117
        Width = 75
        Height = 25
        Caption = #25773#25918
        TabOrder = 1
        OnClick = Button2Click
      end
      object Button3: TButton
        Left = 303
        Top = 117
        Width = 75
        Height = 25
        Caption = #26242#20572
        TabOrder = 2
        OnClick = Button3Click
      end
      object OpenDialog1: TOpenDialog
        Left = 128
        Top = 24
      end
      object Timer1: TTimer
        OnTimer = Timer1Timer
        Left = 128
        Top = 72
      end
    end
    
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  • 原文地址:https://www.cnblogs.com/del/p/1273865.html
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