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  • <转>IOS多线程

    以下是开发初期收集整理的一点资料 
    
    多线程之NSInvocationOperation
    多线程编程是防止主线程堵塞,增加运行效率等等的最佳方法。而原始的多线程方法存在很多的毛病,包括线程锁死等。在Cocoa中,Apple提供了NSOperation这个类,提供了一个优秀的多线程编程方法。
    本次介绍NSOperation的子集,简易方法的NSInvocationOperation:
    @implementation MyCustomClass
     - (void)launchTaskWithData:(id)data
    {
        //创建一个NSInvocationOperation对象,并初始化到方法
        //在这里,selector参数后的值是你想在另外一个线程中运行的方法(函数,Method)
        //在这里,object后的值是想传递给前面方法的数据
        NSInvocationOperation* theOp = [[NSInvocationOperation alloc] initWithTarget:self
                        selector:@selector(myTaskMethod:) object:data];
     
        // 下面将我们建立的操作“Operation”加入到本地程序的共享队列中(加入后方法就会立刻被执行)
        // 更多的时候是由我们自己建立“操作”队列
        [[MyAppDelegate sharedOperationQueue] addOperation:theOp];
    }
     
    // 这个是真正运行在另外一个线程的“方法”
    - (void)myTaskMethod:(id)data
    {
        // Perform the task.
    }
     
    @end一个NSOperationQueue 操作队列,就相当于一个线程管理器,而非一个线程。因为你可以设置这个线程管理器内可以并行运行的的线程数量等等。下面是建立并初始化一个操作队列:
    
    @interface MyViewController : UIViewController {
     
        NSOperationQueue *operationQueue;
        //在头文件中声明该队列
    }
    @end
     
    @implementation MyViewController
     
    - (id)init 
    {
        self = [super init];
        if (self) {
            operationQueue = [[NSOperationQueue alloc] init]; //初始化操作队列
            [operationQueue setMaxConcurrentOperationCount:1];
            //在这里限定了该队列只同时运行一个线程
            //这个队列已经可以使用了
        }
        return self;
    }
     
    - (void)dealloc
    {
        [operationQueue release];
        //正如Alan经常说的,我们是程序的好公民,需要释放内存!
        [super dealloc];
    }
     
    @end简单介绍之后,其实可以发现这种方法是非常简单的。很多的时候我们使用多线程仅仅是为了防止主线程堵塞,而NSInvocationOperation就是最简单的多线程编程,在iPhone编程中是经常被用到的。
    
    
    
    ///////////////////////////////////////////////////////////////////////////////////////////////////
    1 在主线程里加入一个loading画面……
    2 {
    3 [window addSubview:view_loading];
    4 [NSThread detachNewThreadSelector:@selector(init_backup:) toTarget:self withObject:nil];
    5 }
    可以通过performSelectorOhMainThread更新UI元素,比如设置进度条等等。最后消除loading画面,载入主View。
    7 - (void)init_backup:(id)sender
    8 {
    9 NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
    10 
    11 // ...
    12 int i = status;
    13 [self performSelectorOnMainThread:@selector(show_loading:) withObject:[NSNumber numberWithInt:i] waitUntil Done:NO];
    14 
    15 [view_loading removeFromSuperview];
    16 [window addSubview:tabcontroller_main.view];
    17 [pool release];
    18 }
    
     
    
    ///////////////////////////////////////////////////////
    
    利用iphone的多线程实现和线程同步
    
    从接口的定义中可以知道,NSThread和大多数iphone的接口对象一样,有两种方式可以初始化:
    
    一种使用initWithTarget :(id)target selector:(SEL)selector object:(id)argument,但需要负责在对象的retain count为0时调用对象的release方法清理对象。
    
    另一种则使用所谓的convenient method,这个方便接口就是detachNewThreadSelector,这个方法可以直接生成一个线程并启动它,而且无需为线程的清理负责。
    
    #import <UIKit/UIKit.h>
    @interface SellTicketsAppDelegate : NSObject <UIApplicationDelegate> {
        int tickets;
        int count;
        NSThread* ticketsThreadone;
        NSThread* ticketsThreadtwo;
        NSCondition* ticketsCondition;
        UIWindow *window;
    }
    
    @property (nonatomic, retain) IBOutlet UIWindow *window;
    @end
    
     
    
    然后在实现中添加如下代码:
    //  SellTicketsAppDelegate.m
    //  SellTickets
    //
    //  Created by sun dfsun2009 on 09-11-10.
    //  Copyright __MyCompanyName__ 2009. All rights reserved.
    //
    #import "SellTicketsAppDelegate.h"
    @implementation SellTicketsAppDelegate
    @synthesize window;
    - (void)applicationDidFinishLaunching:(UIApplication *)application {
        tickets = 100;
        count = 0;
        // 锁对象
        ticketCondition = [[NSCondition alloc] init];
        ticketsThreadone = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
        [ticketsThreadone setName:@"Thread-1"];
        [ticketsThreadone start];
        ticketsThreadtwo = [[NSThread alloc] initWithTarget:self selector:@selector(run) object:nil];
        [ticketsThreadtwo setName:@"Thread-2"];
        [ticketsThreadtwo start];
        //[NSThread detachNewThreadSelector:@selector(run) toTarget:self withObject:nil];
        // Override point for customization after application launch
        [window makeKeyAndVisible];
    }
    - (void)run{
        while (TRUE) {
            // 上锁
            [ticketsCondition lock];
            if(tickets > 0)
            {
                [NSThread sleepForTimeInterval:0.5];
                count = 100 - tickets;
                NSLog(@"当前票数是:%d,售出:%d,线程名:%@",tickets,count,[[NSThread currentThread] name]);
                tickets--;
            }else
            {
                break;
            }
            [ticketsCondition unlock];
        }
    }
    -         (void)dealloc {
        [ticketsThreadone release];
        [ticketsThreadtwo release];
        [ticketsCondition release];
        [window release];
        [super dealloc];
    }
    @end
    
    -------------------------------------------------------------------------------------
    // 定义
    #import <UIKit/UIKit.h>
    
    @interface ThreadSyncSampleViewController : UIViewController {
     int _threadCount;
     NSCondition *_myCondition;
    }
    
    @end
    
    //实现文件如下:
    
    #import "ThreadSyncSampleViewController.h"
    
    @implementation ThreadSyncSampleViewController
    
     
    
    /*
    // The designated initializer. Override to perform setup that is required before the view is loaded.
    - (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil {
        if (self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil]) {
            // Custom initialization
        }
        return self;
    }
    */
    
    /*
    // Implement loadView to create a view hierarchy programmatically, without using a nib.
    - (void)loadView {
    }
    */
    
     
    
    // Implement viewDidLoad to do additional setup after loading the view, typically from a nib.
    - (void)viewDidLoad {
        [super viewDidLoad];
     //
     //_myCondition = nil;
     //
     _myCondition = [[NSCondition alloc] init];
     //
     NSTimer *timer = [NSTimer scheduledTimerWithTimeInterval:30 
                 target:self
                  selector:@selector(threadTester)
                  userInfo:nil
                 repeats:YES];
     [timer fire];
     
    }
    
    
    - (void)threadTester{
     [_myCondition lock];
     
     _threadCount = -2;
     //如果有n个要等待的thread,这里置成 -n
     [_myCondition unlock];
     //
     NSLog(@"");
     NSLog(@"------------------------------------------------------------------------------");
     [NSThread detachNewThreadSelector:@selector(threadOne) toTarget:self withObject:nil];
     [NSThread detachNewThreadSelector:@selector(threadTwo) toTarget:self withObject:nil];
     [NSThread detachNewThreadSelector:@selector(threadThree) toTarget:self withObject:nil];
     return;
    }
    
    - (void)threadOne{
     NSLog(@"@@@ In thread 111111 start.");
     [_myCondition lock];
     
     int n = rand()%5 + 1;
     NSLog(@"@@@ Thread 111111 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
     sleep(n);
     //[NSThread sleepForTimeInterval:n];
     _threadCount ++ ;
     NSLog(@"@@@ Thread 111111 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
     [_myCondition signal];
     NSLog(@"@@@ Thread 1111111 has signaled ,now _threadCount is : %d",_threadCount);
     [_myCondition unlock];
     NSLog(@"@@@ In thread one complete.");
     [NSThread exit];
     return;
    }
    
    - (void)threadTwo{
     NSLog(@"### In thread 2222222 start.");
     [_myCondition lock];
     
     int n = rand()%5 + 1;
     NSLog(@"### Thread 2222222 Will sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
     sleep(n);
     //   [NSThread sleepForTimeInterval:n];
     _threadCount ++ ;
     NSLog(@"### Thread 2222222 has sleep %d seconds ,now _threadCount is : %d",n,_threadCount);
     [_myCondition signal];
     NSLog(@"### Thread 2222222 has signaled ,now _threadCount is : %d",_threadCount);
     [_myCondition unlock];
     //_threadCount ++ ;
     NSLog(@"### In thread 2222222 complete.");
     [NSThread exit];
     return;
    }
    
    - (void)threadThree{
     NSLog(@"<<< In thread 333333 start.");
     [_myCondition lock];
     while (_threadCount < 0) {
      [_myCondition wait];
     }
     NSLog(@"<<< In thread 333333 ,_threadCount now is %d ,will start work.",_threadCount);
     [_myCondition unlock];
     NSLog(@"<<< In thread 333333 complete.");
     [NSThread exit];
     return;
    }
    
    /*
    // Override to allow orientations other than the default portrait orientation.
    - (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation {
        // Return YES for supported orientations
        return (interfaceOrientation == UIInterfaceOrientationPortrait);
    }
    */
    
    - (void)didReceiveMemoryWarning {
     // Releases the view if it doesn't have a superview.
        [super didReceiveMemoryWarning];
     
     // Release any cached data, images, etc that aren't in use.
    }
    
    - (void)viewDidUnload {
     // Release any retained subviews of the main view.
     // e.g. self.myOutlet = nil;
    }
    
    
    - (void)dealloc {
     [_myCondition release];
        [super dealloc];
    }
    
    @end
    

      

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  • 原文地址:https://www.cnblogs.com/deng37s/p/4599882.html
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