package org.hjw.flipper; import android.os.Bundle; import android.app.Activity; import android.graphics.drawable.AnimationDrawable; import android.view.GestureDetector; import android.view.GestureDetector.OnGestureListener; import android.view.Menu; import android.view.MotionEvent; import android.view.View; import android.view.animation.Animation; import android.view.animation.AnimationUtils; import android.widget.ImageView; import android.widget.ViewFlipper; public class Flipper extends Activity implements OnGestureListener { ViewFlipper flipper; GestureDetector detector; Animation[] animations = new Animation[4]; final int FLIP_DISTANCE = 50; @Override protected void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.activity_flipper); detector = new GestureDetector(this, this); flipper = (ViewFlipper) findViewById(R.id.flipper); flipper.addView(addImageView(R.drawable.cat)); flipper.addView(addImageView(R.drawable.crazy)); flipper.addView(addImageView(R.drawable.gz)); animations[0] = AnimationUtils.loadAnimation(this, R.anim.left_in); animations[1] = AnimationUtils.loadAnimation(this, R.anim.left_out); animations[2] = AnimationUtils.loadAnimation(this, R.anim.right_in); animations[3] = AnimationUtils.loadAnimation(this, R.anim.right_out); } @Override public boolean onCreateOptionsMenu(Menu menu) { // Inflate the menu; this adds items to the action bar if it is present. getMenuInflater().inflate(R.menu.flipper, menu); return true; } private View addImageView(int resid) { ImageView imageView = new ImageView(this); imageView.setImageResource(resid); imageView.setScaleType(ImageView.ScaleType.CENTER); return imageView; } public boolean onTouchEvent(MotionEvent event) { return detector.onTouchEvent(event); } @Override public boolean onDown(MotionEvent e) { return false; } @Override public boolean onFling(MotionEvent e1, MotionEvent e2, float velocityX, float velocityY) { if (e1.getX() - e2.getX() > FLIP_DISTANCE) { flipper.setInAnimation(animations[0]); flipper.setOutAnimation(animations[1]); flipper.showPrevious(); return true; } else if (e1.getX() - e2.getX() <FLIP_DISTANCE) { flipper.setInAnimation(animations[2]); flipper.setOutAnimation(animations[2]); flipper.showNext(); return true; } return false; } @Override public void onLongPress(MotionEvent e) { // TODO Auto-generated method stub } @Override public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) { // TODO Auto-generated method stub return false; } @Override public void onShowPress(MotionEvent e) { // TODO Auto-generated method stub } @Override public boolean onSingleTapUp(MotionEvent e) { // TODO Auto-generated method stub return false; } }
ps.1.实现OnGestureListener接口,将OnTouch事件交给GestureDetector处理
2.判断滑动事件的关键就是,判断第一个触点事件与第二个触点事件的x距离是否大于或小于距离事件,从而判断是向右滑还是向左滑