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  • Swing实现canvas-nest.js 源码

    #### 说明

    canvas-nest.js 源码

    http://www.bubuko.com/infodetail-2237716.html

    地址:https://gitee.com/dgwcode/MyJavaCode/tree/master/Canvas-nest-swing

     

    实现过程

    1. 绘制一个容器
    2. 用随机数生成坐标,绘制100个点
    3. 用随机数生成每个点的运动方向,每次x轴位移多少,y轴位移多少
    4. 每1/60秒用for循环重新计算点的坐标,重绘画布
    5. 两个for循环嵌套,判断每个点与其他点的距离,若小于90px,则绘制连线,且连线的rgba透明度根据距离而变化6.添加鼠标吸附事件,鼠标进入画布后实时监听其位置,并在上述for循环中判断与鼠标的距离,设点为r,距离为dist,若dist>70且dist<140,rx-=0.03xdist,r.y-=0.03y_dist,即可实现吸附效果(前半段为加速,后半段为吸附)

     Code

    package main.canvas;
    
    import java.awt.Dimension;
    import java.awt.Graphics;
    import java.awt.Graphics2D;
    import java.awt.RenderingHints;
    import java.awt.Toolkit;
    import java.awt.event.MouseAdapter;
    import java.awt.event.MouseEvent;
    import java.awt.event.MouseMotionAdapter;
    import java.awt.event.WindowAdapter;
    import java.awt.event.WindowEvent;
    
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    
    import java.awt.BorderLayout;
    import java.awt.Color;
    
    public class MainFrame extends JFrame {
    
        private static final long serialVersionUID = -8808883923263763897L;
        private static volatile MainFrame instance;
    
        public MainFrame() {
    
            this.setTitle("Canvas Nest");
            this.setSize(new Dimension(660, 470));
            this.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
            this.setLocation((Toolkit.getDefaultToolkit().getScreenSize().width - this.getWidth()) / 2,
                    (Toolkit.getDefaultToolkit().getScreenSize().height - this.getHeight()) / 2);
            this.setMinimumSize(new Dimension(400, 300));
            this.setResizable(true);
            this.setVisible(true);
            this.addWindowListener(new WindowAdapter() {
                public void windowClosing(WindowEvent e) {
                    System.exit(0);
                }
            });
            
            /**
             * 100个点位置与方向的初始化
             */
            R[] r = new R[100];
            M mousePoint = new M();//监听鼠标位置
            for (int i = 0; i < r.length; i++) {
                r[i] = new R();
                r[i].x = (float) (Math.random() * 660);
                r[i].y = (float) (Math.random() * 470);
                r[i].xa = (float) (2 * Math.random() - 1);//方向
                r[i].ya = (float) (2 * Math.random() - 1);//方向
            }
    
            JPanel panel = new JPanel() {
                private static final long serialVersionUID = -7507627235240618009L;
    
                @Override
                public void paint(Graphics g1) {
                    Graphics2D g_point = (Graphics2D) g1;//
                    Graphics2D g_line = (Graphics2D) g1;//线
                    g_point.setColor(Color.blue);
                    // 通过键值设置渲染的抗锯齿
                    g_line.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                    g_point.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
                    super.paint(g_point);
                    super.paint(g_line);
                    
                    for (int i = 0; i < r.length; i++) {
                        for (int j = 0; j < r.length; j++) {
                            // 画点 实际上可用filloval实现
                            g_point.drawLine((int) r[i].x, (int) r[i].y, (int) r[i].x, (int) r[i].y);
                            if (r[i] != r[j]) {
                                // 得到两个不同点的坐标 构成算出第三条边的长度dist
                                float x_dist = r[i].x - r[j].x;
                                float y_dist = r[i].y - r[j].y;
                                float dist = (float) (x_dist * x_dist + y_dist * y_dist);
                                // 根据距离算出透明度
                                float a = 0;
                                if (dist > 0 && dist < 8100) {
                                    a = (1 - (dist / 8100)) * 100;
                                    g_line.setColor(new Color(0, 100, 150, (int) a));
                                    g_line.drawLine((int) r[i].x, (int) r[i].y, (int) r[j].x, (int) r[j].y);
                                }
                            }
                        }
                    }
                }
            };
            panel.setBackground(Color.WHITE);
            getContentPane().add(panel, BorderLayout.CENTER);
    
            /**
             * 鼠标事件处理代码
             */
            panel.addMouseMotionListener(new MouseMotionAdapter() {
                @Override
                public void mouseMoved(MouseEvent e) {
                    mousePoint.x = (float) e.getX();
                    mousePoint.y = (float) e.getY();
                }
            });
    
            panel.addMouseListener(new MouseAdapter() {
                @Override
                public void mouseExited(MouseEvent e) {
                    mousePoint.x = null;
                    mousePoint.y = null;
                }
            });
    
            new Thread(new Runnable() {
    
                @Override
                public void run() {
                    while (true) {
                        try {
                            for (int i = 0; i < r.length; i++) {
                                // 仅仅加上方向值
                                r[i].x += r[i].xa;
                                r[i].y += r[i].ya;
                                /**
                                 * 当前随机点如果在可视view中 那么
                                 */
                                r[i].xa *= r[i].x > 660 || r[i].x < 0 ? -1 : 1;
                                r[i].ya *= r[i].y > 470 || r[i].y < 0 ? -1 : 1;
                                // 在窗口的可视大小环境中
                                if (mousePoint.x != null && mousePoint.y != null) {
                                    float x_dist = r[i].x - mousePoint.x;
                                    float y_dist = r[i].y - mousePoint.y;
                                    float dist = (float) (x_dist * x_dist + y_dist * y_dist);
                                    if (dist > 4900 && dist < 19600) {
                                        r[i].x -= 0.03 * x_dist;
                                        r[i].y -= 0.03 * y_dist;
                                    }
                                }
                            }
                            /**
                             * 4.每1/60秒用for循环重新计算点的坐标,重绘画布
                             * 5.两个for循环嵌套,判断每个点与其他点的距离,
                             * 若小于90px,则绘制连线,且连线的rgba透明度根据距离而变化
                             */
                            panel.repaint();
                            Thread.sleep(1000 / 60);
                        } catch (InterruptedException e) {
                            e.printStackTrace();
                        }
                    }
                }
            }).start();
    
        }
    
        public static MainFrame getIstance() {
            if (instance == null) {
                synchronized (MainFrame.class) {
                    if (instance == null) {
                        instance = new MainFrame();
                    }
                }
            }
            return instance;
        }
    
        private class R {
    
            float x;
            float y;
            float xa;
            float ya;
    
        }
    
        private class M {
            Float x;
            Float y;
        }
    
    }
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  • 原文地址:https://www.cnblogs.com/dgwblog/p/9924657.html
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