zoukankan      html  css  js  c++  java
  • redux源码解析-函数式编程

     提到redux,会想到函数式编程。什么是函数式编程?是一种很奇妙的函数式的编程方法。你会感觉函数式编程这么简单,但是用起来却很方便很神奇。

    在《functional javascript》中,作者批评了java那种任何东西都用对象来写程序的方式,提倡了这种函数式编程。

    之前看过一些函数式编程的例子(以下简称fp)。提到fp会想到underscore和lodash,你会看到lodash的包中,唯一一个文件夹就是fp,里面是fp相关的函数。

    在redux中,也是运用了很多fp的函数。其实在写js中经常用到fp,但是你不清楚。比如ajax的callback即是一种fp的思想。 

    接上文(点此飞到上文:redux的架构),redux的一号函数,一个fp的经典函数,组合函数:(复制此函数直接测试)

     function(module, exports) {
    
        "use strict";
    
        exports.__esModule = true;
        exports["default"] = compose;
        /**
         * Composes single-argument functions from right to left.
         *
         * @param {...Function} funcs The functions to compose.
         * @returns {Function} A function obtained by composing functions from right to
         * left. For example, compose(f, g, h) is identical to arg => f(g(h(arg))).
         */
        function compose() {
          for (var _len = arguments.length, funcs = Array(_len), _key = 0; _key < _len; _key++) { 
            funcs[_key] = arguments[_key]; //把所有参数都复制到funcs数组里
          }
    
          return function () {
            if (funcs.length === 0) {
              return arguments.length <= 0 ? undefined : arguments[0];
            }  //如果没有参数返回undefined
    
            var last = funcs[funcs.length - 1];  //最后一个参数
            var rest = funcs.slice(0, -1);   //剩下的前几个参数
    
            return rest.reduceRight(function (composed, f) {
              return f(composed);
            }, last.apply(undefined, arguments));  //执行最后一个参数并且把返回值交给下前一个参数。  
          };                                       //当然,想改变顺序也可以不用reduceRight换为reduce
        } 
    
     },

    比如compose(f, g, h)就会这样执行=> f(g(h(arg)))。这个函数的简化版就是这样:

    var compose = function(f,g) {
      return function(x) {
        return f(g(x));
      };
    };

    但是这函数不支持多参数。我们看看那里用到了这个函数,直接跳到5号函数:

     function(module, exports, __webpack_require__) {
    
        'use strict';
    
        var _extends = Object.assign || function (target) { for (var i = 1; i < arguments.length; i++) { var source = arguments[i]; for (var key in source) { if (Object.prototype.hasOwnProperty.call(source, key)) { target[key] = source[key]; } } } return target; };
    
        exports.__esModule = true;
        exports["default"] = applyMiddleware;
    
        var _compose = __webpack_require__(1);
    
        var _compose2 = _interopRequireDefault(_compose);
    
        function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
    
        /**
         * Creates a store enhancer that applies middleware to the dispatch method
         * of the Redux store. This is handy for a variety of tasks, such as expressing
         * asynchronous actions in a concise manner, or logging every action payload.
         *
         * See `redux-thunk` package as an example of the Redux middleware.
         *
         * Because middleware is potentially asynchronous, this should be the first
         * store enhancer in the composition chain.
         *
         * Note that each middleware will be given the `dispatch` and `getState` functions
         * as named arguments.
         *
         * @param {...Function} middlewares The middleware chain to be applied.
         * @returns {Function} A store enhancer applying the middleware.
         */
        function applyMiddleware() {
          for (var _len = arguments.length, middlewares = Array(_len), _key = 0; _key < _len; _key++) { //跟compose一样处理参数
            middlewares[_key] = arguments[_key];
          }
    
          return function (createStore) {
            return function (reducer, initialState, enhancer) {
              var store = createStore(reducer, initialState, enhancer);//传入createStore方法
              var _dispatch = store.dispatch;            //重要的dispatch方法
              var chain = [];
    
              var middlewareAPI = {            //需要传入middleware的reduxAPI
                getState: store.getState,
                dispatch: function dispatch(action) {
                  return _dispatch(action);
                }
              };
              chain = middlewares.map(function (middleware) {  //遍历每个中间件把reduxAPI传进去。返回一个封装好的中间件
                return middleware(middlewareAPI);
              });
              _dispatch = _compose2["default"].apply(undefined, chain)(store.dispatch);  //相当于compose(...chain)(store.dispatch)
    
              return _extends({}, store, {    //然后给store重写的这个执行完中间件的dispatch方法。
                dispatch: _dispatch
              });
            };
          };
        }

    看到导入的方法了吗,var _compose = __webpack_require__(1);然后在redux的applyMiddleware用到了这个compose。

    我们回想一下applyMiddleware是干什么用的----使用包含自定义功能的 middleware 来扩展 Redux 是一种推荐的方式。Middleware 可以让你包装 store 的dispatch方法来达到你想要的目的。同时, middleware 还拥有“可组合”这一关键特性。多个 middleware 可以被组合到一起使用,形成 middleware 链。其中,每个 middleware 都不需要关心链中它前后的 middleware 的任何信息。

    其中用的最多的就是thunkmiddleware。其实thunk也是fp的一种。。。这里不多说了。看这个applyMiddleware怎么调用呢?

    createStore这个函数在别的模块先不说,thunk是redux-thunk导出的函数。它的compose函数做了什么?

    参数是封装好的中间件,利用apply传入,利用compose挨个执行,执行顺序从右到左。并传入dispatch给它用。

    图上只有一个中间件thunk,执行完  return function (reducer, initialState, enhancer) {},下面又传入了reducer,就开始执行这个函数了,需要传入middleware的reduxAPI,执行中间件传入dispatch,到最后返回一个重写dispatch的store,也就是图上这个store。这个store到底是什么?这得看一下var store = createStore(reducer, initialState, enhancer);这句的createStore方法。

    这样2个模块就介绍完了。是不是so easy。

    回到我们的2号函数。超级长。就是我们的createStore。是整个redux的最重要的部分。

     模块2里面用到了模块4,简单介绍一下:

    解释为Checks if `value` is a plain object, that is, an object created by the `Object` constructor or one with a `[[Prototype]]` of `null`.

    检查一个对象是不是plain object,就是由Object构造的或者[[Prototype]]属性是null的对象。比如

    function Foo() {
          this.a = 1;
    }
        
    _.isPlainObject(new Foo);
    // => false
        
     _.isPlainObject([1, 2, 3]);
    // => false
         
     _.isPlainObject({ 'x': 0, 'y': 0 });
     // => true
         
     _.isPlainObject(Object.create(null));
     // => true

    函数和数组都不是,对象会返回true。好模块4就讲完了。

    回到模块2,看注释就能明白这些函数的作用。

    function(module, exports, __webpack_require__) {
    
        'use strict';
    
        exports.__esModule = true;
        exports.ActionTypes = undefined;
        exports["default"] = createStore;
    
        var _isPlainObject = __webpack_require__(4);
    
        var _isPlainObject2 = _interopRequireDefault(_isPlainObject);
    
        function _interopRequireDefault(obj) { return obj && obj.__esModule ? obj : { "default": obj }; }
    
        /**
         * These are private action types reserved by Redux.
         * For any unknown actions, you must return the current state.
         * If the current state is undefined, you must return the initial state.
         * Do not reference these action types directly in your code.
         */
        var ActionTypes = exports.ActionTypes = {
          INIT: '@@redux/INIT'
        };
    
        /**
         * Creates a Redux store that holds the state tree.
         * The only way to change the data in the store is to call `dispatch()` on it.
         *
         * There should only be a single store in your app. To specify how different
         * parts of the state tree respond to actions, you may combine several reducers
         * into a single reducer function by using `combineReducers`.
         *
         * @param {Function} reducer A function that returns the next state tree, given
         * the current state tree and the action to handle.
         *
         * @param {any} [initialState] The initial state. You may optionally specify it
         * to hydrate the state from the server in universal apps, or to restore a
         * previously serialized user session.
         * If you use `combineReducers` to produce the root reducer function, this must be
         * an object with the same shape as `combineReducers` keys.
         *
         * @param {Function} enhancer The store enhancer. You may optionally specify it
         * to enhance the store with third-party capabilities such as middleware,
         * time travel, persistence, etc. The only store enhancer that ships with Redux
         * is `applyMiddleware()`.
         *
         * @returns {Store} A Redux store that lets you read the state, dispatch actions
         * and subscribe to changes.
         */
        function createStore(reducer, initialState, enhancer) {
          if (typeof initialState === 'function' && typeof enhancer === 'undefined') { //判断初始store不能是函数,如果是函数
            enhancer = initialState;                                            //传给enhancer
            initialState = undefined;
          }
    
          if (typeof enhancer !== 'undefined') {
            if (typeof enhancer !== 'function') {
              throw new Error('Expected the enhancer to be a function.');
            }
    
            return enhancer(createStore)(reducer, initialState);            //传给enhancer之后先调用enhancer,传入createStore,然后
          }                                                                    //给它参数,这个函数参数是createStore,所以这个enhancer随便传是不行的。里面的逻辑要自己处理reducer和initialState
                                              //有一种用法是:

                                                 //const store = createStore(reducer, initialState, compose(
                                                  // applyMiddleware(thunk),
                                                 // window.devToolsExtension ? window.devToolsExtension() : f => f

                                                 // })

                                                 //把applyMiddleware和redux devTools组合起来放到第三个参数,可以这样用就是因为在createStore里面会传给第三个参数传自身和reducer,store这些来操作store
    ));

          if (typeof reducer !== 'function') {                           //reducer必须是个函数
            throw new Error('Expected the reducer to be a function.');
          }
    
          var currentReducer = reducer;                    
       var currentState = initialState; var currentListeners = []; //当前监听事件列表 var nextListeners = currentListeners;   //注意这里是等号
    var isDispatching = false; function ensureCanMutateNextListeners() { if (nextListeners === currentListeners) { //如果监听序列等于当前序列,这里的等号是判断引用是否相同 nextListeners = currentListeners.slice(); //复制一份当前监听序列 }                             } /** * Reads the state tree managed by the store. * * @returns {any} The current state tree of your application. */ function getState() { //重要的getState方法,只是返回了currentState return currentState; } /** * Adds a change listener. It will be called any time an action is dispatched, * and some part of the state tree may potentially have changed. You may then * call `getState()` to read the current state tree inside the callback. * * You may call `dispatch()` from a change listener, with the following * caveats: * * 1. The subscriptions are snapshotted just before every `dispatch()` call. * If you subscribe or unsubscribe while the listeners are being invoked, this * will not have any effect on the `dispatch()` that is currently in progress. * However, the next `dispatch()` call, whether nested or not, will use a more * recent snapshot of the subscription list. * * 2. The listener should not expect to see all states changes, as the state * might have been updated multiple times during a nested `dispatch()` before * the listener is called. It is, however, guaranteed that all subscribers * registered before the `dispatch()` started will be called with the latest * state by the time it exits. * * @param {Function} listener A callback to be invoked on every dispatch. * @returns {Function} A function to remove this change listener. */ function subscribe(listener) { //redux的subscribe方法 if (typeof listener !== 'function') { throw new Error('Expected listener to be a function.'); } var isSubscribed = true; ensureCanMutateNextListeners(); //保证修改nextListeners不会改了currentListeners nextListeners.push(listener); //把这个监听加到复制过的监听事件列表,这样nextListeners就和currentListeners不同了。 return function unsubscribe() { //跟许多事件系统一样,返回一个取消事件绑定的函数 if (!isSubscribed) { return; } isSubscribed = false; ensureCanMutateNextListeners(); var index = nextListeners.indexOf(listener); //找一下刚才注册函数,然后删掉。 nextListeners.splice(index, 1); }; } /** * Dispatches an action. It is the only way to trigger a state change. * * The `reducer` function, used to create the store, will be called with the * current state tree and the given `action`. Its return value will * be considered the **next** state of the tree, and the change listeners * will be notified. * * The base implementation only supports plain object actions. If you want to * dispatch a Promise, an Observable, a thunk, or something else, you need to * wrap your store creating function into the corresponding middleware. For * example, see the documentation for the `redux-thunk` package. Even the * middleware will eventually dispatch plain object actions using this method. * * @param {Object} action A plain object representing “what changed”. It is * a good idea to keep actions serializable so you can record and replay user * sessions, or use the time travelling `redux-devtools`. An action must have * a `type` property which may not be `undefined`. It is a good idea to use * string constants for action types. * * @returns {Object} For convenience, the same action object you dispatched. * * Note that, if you use a custom middleware, it may wrap `dispatch()` to * return something else (for example, a Promise you can await). */ function dispatch(action) { if (!(0, _isPlainObject2["default"])(action)) { //用到模块4的函数。这个action必须是这样一个普通对象 throw new Error('Actions must be plain objects. ' + 'Use custom middleware for async actions.'); } if (typeof action.type === 'undefined') { throw new Error('Actions may not have an undefined "type" property. ' + 'Have you misspelled a constant?'); } if (isDispatching) { throw new Error('Reducers may not dispatch actions.'); } try { isDispatching = true; //避免处理多次 currentState = currentReducer(currentState, action); //主要是这句,把当前的state经过reducer处理 } finally { isDispatching = false; } var listeners = currentListeners = nextListeners; //当前监听列表变为修改过的nextListeners for (var i = 0; i < listeners.length; i++) { //处理完state以后执行所有注册过的监听函数 listeners[i](); } return action; } /** * Replaces the reducer currently used by the store to calculate the state. * * You might need this if your app implements code splitting and you want to * load some of the reducers dynamically. You might also need this if you * implement a hot reloading mechanism for Redux. * * @param {Function} nextReducer The reducer for the store to use instead. * @returns {void} */ function replaceReducer(nextReducer) { if (typeof nextReducer !== 'function') { throw new Error('Expected the nextReducer to be a function.'); } currentReducer = nextReducer; //代替当前reducer dispatch({ type: ActionTypes.INIT }); } // When a store is created, an "INIT" action is dispatched so that every // reducer returns their initial state. This effectively populates // the initial state tree. dispatch({ type: ActionTypes.INIT }); //触发一个内部dispatch return { //这是store导出的方法。刚刚模块2返回也重写了dispatch,但是应该没有改变 dispatch: dispatch, subscribe: subscribe, getState: getState, replaceReducer: replaceReducer }; }

    这样大家就大概明白store了,注册监听函数,dispatch,经过reducer处理,然后触发监听函数,最后返回该store。

    这里值得注意的是 ensureCanMutateNextListeners函数和nextListeners和currentListeners。

    nextListeners仅是currentListeners的一个引用。这样经过ensureCanMutateNextListeners肯定是全等(===)的,然后nextListeners成为了currentListeners的一个复制。后来处理的都是这个nextListeners。

    那么为什么要写两个listeners呢?

    情况1,当监听器里面如果有subscribe或unsubscribe,如果操作一个listeners,就会循环修改listeners,执行顺序是不是一团糟?

    那么怎么保证顺序呢?

    var listeners = currentListeners = nextListeners;

    这个listeners不会变,为什么呢,每次修改都修改nextListeners对吗,然而在每次在执行监听或者取消监听的时候,是不是都会执行那个复制函数?这样nextListeners会被修改,这时他已经脱离这个三等式了,这个listeners就不变了,执行顺序也就保证了。

    如果没有上面情况1的话,每次都复制一遍的话那不就白slice()了?

    所以它用了这个函数ensureCanMutateNextListeners,每次只在添加监听或者取消监听的时候复制当前监听列表,那损失就会降到最低了吧~

    接下来3号函数

    没什么。导出一个warning函数,做警告用。

    函数6号呢,写了bindActionCreators,这个redux的方法。我们看一下源码。

    function(module, exports) {
    
        'use strict';
    
        exports.__esModule = true;
        exports["default"] = bindActionCreators;
        function bindActionCreator(actionCreator, dispatch) {
          return function () {
            return dispatch(actionCreator.apply(undefined, arguments)); //把actionCreator封装一层dispatch,就像我在初入redux的时候说的,
                                                                        //省的在组件里dispatch,麻烦也不好看。
          };
        }
    
        /**
         * Turns an object whose values are action creators, into an object with the
         * same keys, but with every function wrapped into a `dispatch` call so they
         * may be invoked directly. This is just a convenience method, as you can call
         * `store.dispatch(MyActionCreators.doSomething())` yourself just fine.
         *
         * For convenience, you can also pass a single function as the first argument,
         * and get a function in return.
         *
         * @param {Function|Object} actionCreators An object whose values are action
         * creator functions. One handy way to obtain it is to use ES6 `import * as`
         * syntax. You may also pass a single function.
         *
         * @param {Function} dispatch The `dispatch` function available on your Redux
         * store.
         *
         * @returns {Function|Object} The object mimicking the original object, but with
         * every action creator wrapped into the `dispatch` call. If you passed a
         * function as `actionCreators`, the return value will also be a single
         * function.
         */
        function bindActionCreators(actionCreators, dispatch) {
          if (typeof actionCreators === 'function') {  //做一些判断,actionCreators是函数的时候就封装一层dispatch
            return bindActionCreator(actionCreators, dispatch);
          }
    
          if (typeof actionCreators !== 'object' || actionCreators === null) {
            throw new Error('bindActionCreators expected an object or a function, instead received ' + (actionCreators === null ? 'null' : typeof actionCreators) + '. ' + 'Did you write "import ActionCreators from" instead of "import * as ActionCreators from"?');
          }
            //是对象的时候
          var keys = Object.keys(actionCreators);  
          var boundActionCreators = {}; 
          for (var i = 0; i < keys.length; i++) {
            var key = keys[i];
            var actionCreator = actionCreators[key];  //把这个对象里的每一项都遍历一下,只要是函数就封装一层dispatch
            if (typeof actionCreator === 'function') {
              boundActionCreators[key] = bindActionCreator(actionCreator, dispatch);
            }
          }
          return boundActionCreators; //返回这个封装完dispatch的这个对象。
        }
    
    },

    给ActionCreators封装一层dispatch,也简单。

    7号函数:主要是combineReducers方法。

    function combineReducers(reducers) {
          var reducerKeys = Object.keys(reducers);
          var finalReducers = {};
          for (var i = 0; i < reducerKeys.length; i++) { //遍历所有reducers,把是函数的reducers放到finalReducers里,为了防止reducer不是函数
            var key = reducerKeys[i];
            if (typeof reducers[key] === 'function') {
              finalReducers[key] = reducers[key];
            }
          }
          var finalReducerKeys = Object.keys(finalReducers);
    
          var sanityError;
          try {
            assertReducerSanity(finalReducers);
          } catch (e) {
            sanityError = e;
          }
    
          return function combination() {
            var state = arguments.length <= 0 || arguments[0] === undefined ? {} : arguments[0];//reducer当然是传state进来再返回新state,这里就是传入的state
            var action = arguments[1];//第二个参数是action
    
            if (sanityError) {
              throw sanityError;
            }
    
            if (true) {
              var warningMessage = getUnexpectedStateShapeWarningMessage(state, finalReducers, action);
              if (warningMessage) {
                (0, _warning2["default"])(warningMessage);
              }
            }
    
            var hasChanged = false;
            var nextState = {};
            for (var i = 0; i < finalReducerKeys.length; i++) { //遍历所有reducers,让他们都处理一次state
              var key = finalReducerKeys[i];
              var reducer = finalReducers[key];        //从reducers中取出一个reducer
              var previousStateForKey = state[key]; //改变之前的state
              var nextStateForKey = reducer(previousStateForKey, action);//state经过reducer处理后的state
              if (typeof nextStateForKey === 'undefined') {
                var errorMessage = getUndefinedStateErrorMessage(key, action);
                throw new Error(errorMessage);
              }
              nextState[key] = nextStateForKey;  //改变后的state保存到nextState里
              hasChanged = hasChanged || nextStateForKey !== previousStateForKey; //判断state改变没
            }
            return hasChanged ? nextState : state;    //要是不变就返回原来的state不然返回新state
          };
        }

    组合了reducer,原理也简单,遍历一下剔除不是函数的reducer,让他们都处理一下state,返回新state

    最后一个,8号函数

    这是检测这个对象是不是ie9-的host obj。原理就是许多这种对象没有toString方法,但是可以转化为字符串。

    现在所有都讲完了,是不是觉得看源码也没那么难,redux的方法实现很简单,而且都是纯函数,你看reducer处理的时候不是改变state而是返回新state。这就保证了函数的”纯“,在fp中纯函数才是好函数。

    谢谢大家。

  • 相关阅读:
    技巧和诀窍;在VS 2005里优化ASP.NET 2.0Web项目的Build性能(转)
    去噪:用于验证码图片识别的类续(C#代码)
    快速申请QQ号码的技巧(图文介绍)
    vs2005中调试js
    "Take the Internet Back“挂机程序(读信息挣美元)
    javascript的编写、调试
    硬盘速度和Visual Studio性能
    Java Swing的DragAndDrop机制
    Rails 的 SNS 准备
    学习,编译ffmpeg tutorial
  • 原文地址:https://www.cnblogs.com/dh-dh/p/5357176.html
Copyright © 2011-2022 走看看