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  • 狄慧201771010104《面向对象程序设计(java)》第十三周学习总结

    实验十三  图形界面事件处理技术

    实验时间 2018-11-22

    一、知识点总结

     1、AWT事件处理机制的概要:

    1>监听器对象是一个实现了特定监听器接口的类的实例;

    2>事件源是一个能够注册监听器对象并发送事件对象的对象;

    3>当事件发生时,事件源将事件对象传递给所有注册的监听器;

    4>监听器对象将利用事件对象中的信息决定如何对事件做出响应。

    2、改变观感:

    在默认情况下,Swing程序使用Metal观感,可以采用两种方式改变观感:

    1>在Java安装的子目录jre/lib下有一个文件swing.properties。在这个文件中,将属性swing.defaultlaf设置为所希望的观感类名;

    2>动态的改变观感。需要调用静态的UIManager.setLookAndFeel方法,并提供所想要的观感类名,然后再调用静态方法SwingUtilities.updataComponentTreeUI来刷新全部的组件集。

    3、用同一个动作响应按钮、菜单项或按键的方式:

    1>实现一个扩展于AbstractAction类的类。多个相关的动作可以使用同一个类;

    2>构造一个动作类的对象;

    3>使用动作对象创建按钮或菜单项,构造器将从动作对象中读取标签文本和图标;

    4>为了能够通过按键触发动作,必须额外地执行几步操作。首先定位定位顶层窗口组件;

    5>然后,得到顶层组件的WHEN_ANCESTOR_OF_FOCUS_COMPONENT输入映射。为需要的按键创建一个KeyStrike对象。创建一个描述动作字符串这样的动作键对象。将(按键、动作键)对添加到输入映射中;

    6>最后,得到顶层组件的动作映射。将(动作键、动作对象)添加到映射中。

    4、AWT事件分为底层事件和语义事件。

    1>语义事件:表示用户动作的事件。点击事件;

    2>底层事件:形成那些事件的事件。在点击按钮时,包含了按下鼠标、连续移动鼠标、抬起鼠标事件。

    二、实验内容

    1、实验目的与要求

    (1) 掌握事件处理的基本原理,理解其用途;

    (2) 掌握AWT事件模型的工作机制;

    (3) 掌握事件处理的基本编程模型;

    (4) 了解GUI界面组件观感设置方法;

    (5) 掌握WindowAdapter类、AbstractAction类的用法;

    (6) 掌握GUI程序中鼠标事件处理技术。

    2、实验内容和步骤

    实验1: 导入第11示例程序,测试程序并进行代码注释。

    测试程序1:

    elipse IDE中调试运行教材443-444页程序11-1,结合程序运行结果理解程序;

    在事件处理相关代码处添加注释;

    lambda表达式简化程序;

    掌握JButton组件的基本API;

    掌握Java中事件处理的基本编程模型。

    package button;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ButtonTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new ButtonFrame();//生成ButtonFrame类对象frame
             frame.setTitle("ButtonTest");//设置窗体标题
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置关闭按钮
             frame.setVisible(true);//窗口是否可见
          });
       }
    }
    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame
    {
       private JPanel buttonPanel;//JPanel 是一般轻量级容器
       private static final int DEFAULT_WIDTH = 600;//静态常量
       private static final int DEFAULT_HEIGHT = 400;
    
       public ButtonFrame()
       {      
          setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);//设置组件大小
    
          // create buttons
          //生成三个按钮对象
          JButton yellowButton = new JButton("Yellow");//黄色按钮
          JButton blueButton = new JButton("Blue");//蓝色按钮
          JButton redButton = new JButton("Red");//红色按钮
    
          buttonPanel = new JPanel();
    
          // add buttons to panel
          //添加三个按钮组件
          buttonPanel.add(yellowButton);
          buttonPanel.add(blueButton);
          buttonPanel.add(redButton);
    
          // add panel to frame
          add(buttonPanel);
    
          // create button actions
          //生成三个监听器类对象
          ColorAction yellowAction = new ColorAction(Color.YELLOW);
          ColorAction blueAction = new ColorAction(Color.BLUE);
          ColorAction redAction = new ColorAction(Color.RED);
    
          // associate actions with buttons
          //把监听器类对象和组件关联
          yellowButton.addActionListener(yellowAction);
          blueButton.addActionListener(blueAction);
          redButton.addActionListener(redAction);
       }
    
       /**
        * An action listener that sets the panel's background color.
        */
       //监听器类
       private class ColorAction implements ActionListener
       {
          private Color backgroundColor;
    
          public ColorAction(Color c)
          {
             backgroundColor = c;
          }
    
          public void actionPerformed(ActionEvent event)//更改容器的背景色
          {
             buttonPanel.setBackground(backgroundColor);
          }
       }
    }
    
    ButtonFrame

    简化后

    package button;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ButtonTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new ButtonFrame();//生成ButtonFrame类对象frame
             frame.setTitle("ButtonTest");//设置窗体标题
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置关闭按钮
             frame.setVisible(true);//窗口是否可见
          });
       }
    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame {
        private JPanel buttonPanel;// JPanel 是一般轻量级容器
        private static final int DEFAULT_WIDTH = 600;// 静态常量
        private static final int DEFAULT_HEIGHT = 400;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);// 设置组件大小
            buttonPanel = new JPanel();
            add(buttonPanel);
            makeButton("yellow", Color.YELLOW);
            makeButton("blue", Color.BLUE);
            makeButton("red", Color.RED);
            makeButton("green", Color.GREEN);
        }
    
        /**
         * An action listener that sets the panel's background color.
         */
        // 监听器类
        /*
         * private class ColorAction implements ActionListener { private Color
         * backgroundColor;
         * 
         * public ColorAction(Color c) { backgroundColor = c; }
         * 
         * public void actionPerformed(ActionEvent event)// 更改容器的背景色 {
         * buttonPanel.setBackground(backgroundColor); } }
         */
        public void makeButton(String name, Color backgroundColor) {
            JButton button = new JButton(name);
            buttonPanel.add(button);
            button.addActionListener(new ActionListener() {
                public void actionPerformed(ActionEvent enent) {
                    buttonPanel.setBackground(backgroundColor);
                }
            });
        }
    }
    package button;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ButtonTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new ButtonFrame();//生成ButtonFrame类对象frame
             frame.setTitle("ButtonTest");//设置窗体标题
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);//设置关闭按钮
             frame.setVisible(true);//窗口是否可见
          });
       }
    }
    
    ButtonTest
    package button;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a button panel
     */
    public class ButtonFrame extends JFrame {
        private JPanel buttonPanel;// JPanel 是一般轻量级容器
        private static final int DEFAULT_WIDTH = 600;// 静态常量
        private static final int DEFAULT_HEIGHT = 400;
    
        public ButtonFrame() {
            setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);// 设置组件大小
            buttonPanel = new JPanel();
            add(buttonPanel);
            makeButton("yellow", Color.YELLOW);
            makeButton("blue", Color.BLUE);
            makeButton("red", Color.RED);
            makeButton("green", Color.GREEN);
        }
    
        /**
         * An action listener that sets the panel's background color.
         */
        public void makeButton(String name, Color backgroundColor) {
            JButton button = new JButton(name);
            buttonPanel.add(button);
            button.addActionListener((e)-> {
                    buttonPanel.setBackground(backgroundColor);
            });
        }
    }
    
    ButtonFrame

    测试程序2

    elipse IDE中调试运行教材449页程序11-2,结合程序运行结果理解程序;

    在组件观感设置代码处添加注释;

    了解GUI程序中观感的设置方法。

    package plaf;
    import java.awt.*;
    import javax.swing.*;
    /**
     * @version 1.32 2015-06-12
     * @author Cay Horstmann
     */
    public class PlafTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new PlafFrame();
             frame.setTitle("PlafTest");//设置窗体标题
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    PlafTest
    package plaf;
    import javax.swing.JButton;
    import javax.swing.JFrame;
    import javax.swing.JPanel;
    import javax.swing.SwingUtilities;
    import javax.swing.UIManager;
    /**
     * A frame with a button panel for changing look-and-feel
     */
    public class PlafFrame extends JFrame
    {
       private JPanel buttonPanel;
       public PlafFrame()
       {
          buttonPanel = new JPanel();
          UIManager.LookAndFeelInfo[] infos = UIManager.getInstalledLookAndFeels();
          for (UIManager.LookAndFeelInfo info : infos)
             makeButton(info.getName(), info.getClassName());
          add(buttonPanel);//添加组件
          pack();//调整窗口大小
       }
       /**
        * Makes a button to change the pluggable look-and-feel.
        * @param name the button name
        * @param className the name of the look-and-feel class
        */
       private void makeButton(String name, String className)
       {
          // add button to panel
          JButton button = new JButton(name);//创建新按钮
          buttonPanel.add(button);
          // set button action
          button.addActionListener(event -> {
             // button action: switch to the new look-and-feel
             try
             {
                UIManager.setLookAndFeel(className);
                SwingUtilities.updateComponentTreeUI(this);//简单的外观更改
                pack();
             }
             catch (Exception e)
             {
                e.printStackTrace();//打印堆栈信息
             }
          });
       }
    }
    PlafFrame

    测试程序3

    elipse IDE中调试运行教材457-458页程序11-3,结合程序运行结果理解程序;

    掌握AbstractAction类及其动作对象;

    掌握GUI程序中按钮、键盘动作映射到动作对象的方法。

    package action;
    
    import java.awt.*;
    import javax.swing.*;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class ActionTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new ActionFrame();
             frame.setTitle("ActionTest");
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    
    ActionTest
    package action;
    
    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    /**
     * A frame with a panel that demonstrates color change actions.
     */
    public class ActionFrame extends JFrame
    {
       private JPanel buttonPanel;
       private static final int DEFAULT_WIDTH = 300;
       private static final int DEFAULT_HEIGHT = 200;
    
       public ActionFrame()
       {
          setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);//设置组件大小
    
          buttonPanel = new JPanel();
    
          // define actions
          Action yellowAction = new ColorAction("Yellow", new ImageIcon("yellow-ball.gif"),
                Color.YELLOW);
          Action blueAction = new ColorAction("Blue", new ImageIcon("blue-ball.gif"), Color.BLUE);
          Action redAction = new ColorAction("Red", new ImageIcon("red-ball.gif"), Color.RED);
    
          // add buttons for these actions
          //添加三个组件
          buttonPanel.add(new JButton(yellowAction));
          buttonPanel.add(new JButton(blueAction));
          buttonPanel.add(new JButton(redAction));
    
          // add panel to frame
          add(buttonPanel);
    
          // associate the Y, B, and R keys with names
          InputMap imap = buttonPanel.getInputMap(JComponent.WHEN_ANCESTOR_OF_FOCUSED_COMPONENT);//InputMap 提供输入事件
          imap.put(KeyStroke.getKeyStroke("ctrl Y"), "panel.yellow");
          imap.put(KeyStroke.getKeyStroke("ctrl B"), "panel.blue");
          imap.put(KeyStroke.getKeyStroke("ctrl R"), "panel.red");
    
          // associate the names with actions
          ActionMap amap = buttonPanel.getActionMap();//返回用于确定为特定 KeyStroke 绑定触发何种 Action 的 ActionMap
          amap.put("panel.yellow", yellowAction);
          amap.put("panel.blue", blueAction);
          amap.put("panel.red", redAction);
       }
       
       public class ColorAction extends AbstractAction
       {
          /**
           * Constructs a color action.
           * @param name the name to show on the button
           * @param icon the icon to display on the button
           * @param c the background color
           */
          public ColorAction(String name, Icon icon, Color c)
          {
             putValue(Action.NAME, name);//设置与指定键关联的 Value
             putValue(Action.SMALL_ICON, icon);
             putValue(Action.SHORT_DESCRIPTION, "Set panel color to " + name.toLowerCase());
             putValue("color", c);
          }
    
          public void actionPerformed(ActionEvent event)
          {
             Color c = (Color) getValue("color");
             buttonPanel.setBackground(c);//设置组件的背景色
          }
       }
    }
    
    ActionFrame

    测试程序4

    elipse IDE中调试运行教材462页程序11-411-5,结合程序运行结果理解程序;

    掌握GUI程序中鼠标事件处理技术。

    import java.awt.*;
    import javax.swing.*;
    
    import mouse.MouseFrame;
    
    /**
     * @version 1.34 2015-06-12
     * @author Cay Horstmann
     */
    public class MouseTest
    {
       public static void main(String[] args)
       {
          EventQueue.invokeLater(() -> {
             JFrame frame = new MouseFrame();
             frame.setTitle("MouseTest");
             frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
             frame.setVisible(true);
          });
       }
    }
    
    MouseTest
    package mouse;
    
    import javax.swing.*;
    
    /**
     * A frame containing a panel for testing mouse operations
     */
    public class MouseFrame extends JFrame
    {
       public MouseFrame()
       {
          add(new MouseComponent());//添加组件
          pack();//调整窗口大小
       }
    }
    
    MouseFrame
    package mouse;
    
    import java.awt.*;
    import java.awt.event.*;
    import java.awt.geom.*;
    import java.util.*;
    import javax.swing.*;
    
    /**
     * A component with mouse operations for adding and removing squares.
     */
    public class MouseComponent extends JComponent
    {
       private static final int DEFAULT_WIDTH = 300;
       private static final int DEFAULT_HEIGHT = 200;
    
       private static final int SIDELENGTH = 10;
       private ArrayList<Rectangle2D> squares;//Rectangle2D 类描述通过位置 (x,y) 和尺寸 (w x h) 定义的矩形。 
       private Rectangle2D current; // the square containing the mouse cursor
    
       public MouseComponent()
       {
          squares = new ArrayList<>();//构造空列表
          current = null;
    
          addMouseListener(new MouseHandler());//添加指定的鼠标监听器
          addMouseMotionListener(new MouseMotionHandler());//添加指定的鼠标移动监听器
       }
    
       public Dimension getPreferredSize() { return new Dimension(DEFAULT_WIDTH, DEFAULT_HEIGHT); }   
       //Dimension 类封装单个对象中组件的宽度和高度
       public void paintComponent(Graphics g)
       {
          Graphics2D g2 = (Graphics2D) g;
    
          // draw all squares
          for (Rectangle2D r : squares)
             g2.draw(r);
       }
    
       /**
        * Finds the first square containing a point.
        * @param p a point
        * @return the first square that contains p
        */
       public Rectangle2D find(Point2D p)
       {
          for (Rectangle2D r : squares)
          {
             if (r.contains(p)) return r;
          }
          return null;
       }
    
       /**
        * Adds a square to the collection.
        * @param p the center of the square
        */
       public void add(Point2D p)
       {
          double x = p.getX();//返回Point2D 的 X 坐标
          double y = p.getY();
    
          current = new Rectangle2D.Double(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH,
                SIDELENGTH);
          squares.add(current);
          repaint();//重绘此组件
       }
    
       /**
        * Removes a square from the collection.
        * @param s the square to remove
        */
       public void remove(Rectangle2D s)
       {
          if (s == null) return;
          if (s == current) current = null;
          squares.remove(s);
          repaint();
       }
    
       private class MouseHandler extends MouseAdapter
       {
          public void mousePressed(MouseEvent event)
          {
             // add a new square if the cursor isn't inside a square
             current = find(event.getPoint());
             if (current == null) add(event.getPoint());
          }
    
          public void mouseClicked(MouseEvent event)
          {
             // remove the current square if double clicked
             current = find(event.getPoint());
             if (current != null && event.getClickCount() >= 2) remove(current);
          }
       }
    
       private class MouseMotionHandler implements MouseMotionListener
       {
          public void mouseMoved(MouseEvent event)
          {
             // set the mouse cursor to cross hairs if it is inside
             // a rectangle
    
             if (find(event.getPoint()) == null) setCursor(Cursor.getDefaultCursor());
             else setCursor(Cursor.getPredefinedCursor(Cursor.CROSSHAIR_CURSOR));//setCursor为指定的光标设置光标图像
          }
    
          public void mouseDragged(MouseEvent event)
          {
             if (current != null)
             {
                int x = event.getX();
                int y = event.getY();
    
                // drag the current rectangle to center it at (x, y)
                current.setFrame(x - SIDELENGTH / 2, y - SIDELENGTH / 2, SIDELENGTH, SIDELENGTH);
                repaint();
             }
          }
       }   
    }
    
    MouseComponent

    实验2:结对编程练习

    利用班级名单文件、文本框和按钮组件,设计一个有如下界面(图1)的点名器,要求用户点击开始按钮后在文本输入框随机显示2017级网络与信息安全班同学姓名,如图2所示,点击停止按钮后,文本输入框不再变换同学姓名,此同学则是被点到的同学姓名。

    package 点名器啦;
    
    import java.util.*;
    import java.awt.*;
    import javax.swing.*;
    import java.awt.event.*;
    import java.awt.Frame;
    import java.io.File;
    import java.io.FileNotFoundException;
    
    
    public class 点名器1 extends JFrame implements ActionListener{
        private JButton but ;
    
        private JButton show;
        private static boolean flag = true;
        public static void main(String arguments []) {
             new 点名器1();
    
            }
    
    public  点名器1(){
    
    but = new JButton("开始");
    but.setBounds(100,150,100,40);
    
    show = new JButton("随机点名");
    show.setBounds(100,100,180,30);
    show.setFont(new Font("宋体",Font.BOLD,25));
    
    add(but);
    
    add(show);
    
    setLayout(null);//布局管理器必须先初始化为空才能赋值
    setVisible(true);
    setResizable(false);
    setBounds(200,200,400,400);
    //setBackground(Color.red);不起作用
    this.getContentPane().setBackground(Color.pink);
    setTitle("点名");
    setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
    
    but.addActionListener(this);
    }
    
        public void actionPerformed(ActionEvent e){
            int i=0;
            String names[]=new String[50];
            try {
                Scanner in=new Scanner(new File("E:\java\第十三周\studentnamelist.txt"));
                while(in.hasNextLine())
                {
                    names[i]=in.nextLine();
                    i++;
                }
            } catch (FileNotFoundException e1) {
                
                e1.printStackTrace();
            }
    
        
            if(but.getText()=="开始"){      
    
        show.setBackground(Color.blue);
        flag=true;
        new Thread(){   
            public void run(){
                while(点名器1.flag){
                Random r = new Random(); 
                int i= r.nextInt(47);
                show.setText(names[i]);
                }
            }
        }.start();
        but.setText("停止");//更改文本内容
        but.setBackground(Color.YELLOW);
    }    
    else if(but.getText()=="停止"){
        flag = false;
        but.setText("开始");
        but.setBackground(Color.WHITE);
        show.setBackground(Color.red);
    }
        }
    
    
    
    }

    小伙伴:李瑞红

    三、实验总结

            本章我们学习了图形界面事件处理技术的知识,首先掌握了事件处理的基本原理,并学会了事件处理的基本编程模型;在老师的演示代码过程中,我清楚的学习到了lambda表达式的简便性,简化代码的好处和代码的多变性;在实验中,通过助教学长的演示和在书上源代码基础上进行的改编、添加,做出了点名器的代码程序,感觉又是一次充实的实验。

     

     

     

     

     

     

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  • 原文地址:https://www.cnblogs.com/dhlll/p/10014805.html
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