zoukankan      html  css  js  c++  java
  • js学习总结----简单的动画库封装tween.js

    具体代码如下:

    ~function(){
        var myEffect = {
            Linear:function(t,b,c,d){
                return c*t/d+b
            },
            Quad: {//二次方的缓动(t^2);
                easeIn: function(t,b,c,d){
                    return c*(t/=d)*t + b;
                },
                easeOut: function(t,b,c,d){
                    return -c *(t/=d)*(t-2) + b;
                },
                easeInOut: function(t,b,c,d){
                    if ((t/=d/2) < 1) return c/2*t*t + b;
                    return -c/2 * ((--t)*(t-2) - 1) + b;
                }
            },
            Cubic: {//三次方的缓动(t^3)
                easeIn: function(t,b,c,d){
                    return c*(t/=d)*t*t + b;
                },
                easeOut: function(t,b,c,d){
                    return c*((t=t/d-1)*t*t + 1) + b;
                },
                easeInOut: function(t,b,c,d){
                    if ((t/=d/2) < 1) return c/2*t*t*t + b;
                    return c/2*((t-=2)*t*t + 2) + b;
                }
            },
            Quart: {//四次方的缓动(t^4);
                easeIn: function(t,b,c,d){
                    return c*(t/=d)*t*t*t + b;
                },
                easeOut: function(t,b,c,d){
                    return -c * ((t=t/d-1)*t*t*t - 1) + b;
                },
                easeInOut: function(t,b,c,d){
                    if ((t/=d/2) < 1) return c/2*t*t*t*t + b;
                    return -c/2 * ((t-=2)*t*t*t - 2) + b;
                }
            },
            Quint: {//5次方的缓动(t^5);
                easeIn: function(t,b,c,d){
                    return c*(t/=d)*t*t*t*t + b;
                },
                easeOut: function(t,b,c,d){
                    return c*((t=t/d-1)*t*t*t*t + 1) + b;
                },
                easeInOut: function(t,b,c,d){
                    if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b;
                    return c/2*((t-=2)*t*t*t*t + 2) + b;
                }
            },
            Sine: {//正弦曲线的缓动(sin(t))
                easeIn: function(t,b,c,d){
                    return -c * Math.cos(t/d * (Math.PI/2)) + c + b;
                },
                easeOut: function(t,b,c,d){
                    return c * Math.sin(t/d * (Math.PI/2)) + b;
                },
                easeInOut: function(t,b,c,d){
                    return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b;
                }
            },
            Expo: {//指数曲线的缓动(2^t);
                easeIn: function(t,b,c,d){
                    return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b;
                },
                easeOut: function(t,b,c,d){
                    return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b;
                },
                easeInOut: function(t,b,c,d){
                    if (t==0) return b;
                    if (t==d) return b+c;
                    if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b;
                    return c/2 * (-Math.pow(2, -10 * --t) + 2) + b;
                }
            },
            Circ: {//圆形曲线的缓动(sqrt(1-t^2));
                easeIn: function(t,b,c,d){
                    return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b;
                },
                easeOut: function(t,b,c,d){
                    return c * Math.sqrt(1 - (t=t/d-1)*t) + b;
                },
                easeInOut: function(t,b,c,d){
                    if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b;
                    return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b;
                }
            },
            Elastic: {//指数衰减的正弦曲线缓动;
                easeIn: function(t,b,c,d,a,p){
                    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                    if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                    else var s = p/(2*Math.PI) * Math.asin (c/a);
                    return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                },
                easeOut: function(t,b,c,d,a,p){
                    if (t==0) return b;  if ((t/=d)==1) return b+c;  if (!p) p=d*.3;
                    if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                    else var s = p/(2*Math.PI) * Math.asin (c/a);
                    return (a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b);
                },
                easeInOut: function(t,b,c,d,a,p){
                    if (t==0) return b;  if ((t/=d/2)==2) return b+c;  if (!p) p=d*(.3*1.5);
                    if (!a || a < Math.abs(c)) { a=c; var s=p/4; }
                    else var s = p/(2*Math.PI) * Math.asin (c/a);
                    if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b;
                    return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b;
                }
            },
            Back: {//超过范围的三次方缓动((s+1)*t^3 - s*t^2);
                easeIn: function(t,b,c,d,s){
                    if (s == undefined) s = 1.70158;
                    return c*(t/=d)*t*((s+1)*t - s) + b;
                },
                easeOut: function(t,b,c,d,s){
                    if (s == undefined) s = 1.70158;
                    return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b;
                },
                easeInOut: function(t,b,c,d,s){
                    if (s == undefined) s = 1.70158; 
                    if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b;
                    return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b;
                }
            },
            zfBounce: {//指数衰减的反弹缓动。
                easeIn: function(t,b,c,d){
                    return c - zhufengEffect.zfBounce.easeOut(d-t, 0, c, d) + b;
                },
                easeOut: function(t,b,c,d){
                    if ((t/=d) < (1/2.75)) {
                        return c*(7.5625*t*t) + b;
                    } else if (t < (2/2.75)) {
                        return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b;
                    } else if (t < (2.5/2.75)) {
                        return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b;
                    } else {
                        return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b;
                    }
                },
                easeInOut: function(t,b,c,d){
                    if (t < d/2) return zhufengEffect.zfBounce.easeIn(t*2, 0, c, d) * .5 + b;
                    else return zhufengEffect.zfBounce.easeOut(t*2-d, 0, c, d) * .5 + c*.5 + b;
                }
            }
        };
        //move:实现多方向的运动动画
        /*
            curEle:当前要运动的元素
            target:当前动画的目标位置,存储的是每一个方向的目标位置{left:xxx,top:xxx...}
            duration:当前动画的总时间
        */
        //effect支持以下的情况
        /*
            
        */
        function move(curEle,target,duration,effect,callback){
            //处理我们需要的动画效果
            var tempEffect = myEffect.Linear;
            if(typeof effect === "number"){
                switch(effect){
                    case 0:
                        tempEffect = myEffect.Linear;
                        break;
                    case 1:
                        tempEffect = myEffect.Circ.easeInOut;
                        break;
                    case 2:
                        tempEffect = myEffect.Elastic.easeOut;
                        break;
                    case 3:
                        tempEffect = myEffect.Back.easeOut;
                        break;
                    case 4:
                        tempEffect = myEffect.Bounce.easeOut;
                        break;
                    case 5:
                        tempEffect = myEffect.Expo.easeIn;
                }
            }else if(effect instanceof Array){
                tempEffect = effect.length>=2 ? myEffect[effect[0]][effect[1]] : myEffect[effect[0]]
            }else if(typeof effect === "function"){
                //我们的实际意义应该是:effect是不传递值的,传递进来的函数应该是回调函数的值
                callback = effect;
            }
    
            //在每一次执行方法之前,首先把当前元素之前正在运行的动画结束掉
            window.clearInterval(curEle.timer);
            //根据target获取每一个方向的起始值begin和总距离change
            var begin = {},change = {};
            for(var key in target){
                if(target.hasOwnProperty(key)){
                    begin[key] = utils.css(curEle,key)
                    change[key] = target[key] - begin[key];
    
                }
            }
            //实现多方向的运动动画
            var time = 0;
            curEle.timer = window.setInterval(function(){
                time+=10;
                //到达目标:结束动画,让当前元素的样式值等于目标样式值
                if(time>=duration){
                    utils.css(curEle,target);
                    window.clearInterval(curEle.timer);
                    //在动画结束的时候,如果用户把回调函数传递给我了,我就把用户传递的回调函数执行,不仅执行还把this的指向改为当前操作的元素
    
                    typeof callback === "function" ? callback.call(curEle) : null;
                    //或者callback && callback()
                    return;
                }
                //没到达目标:分别获取每一个方向的当前位置,给当前位置设置样式即可。
                for(var key in target){
                    if(target.hasOwnProperty(key)){
                        var curPos = tempEffect(time,begin[key],change[key],duration);
                        utils.css(curEle,key,curPos);
                    }
                }
            },10)
        }
    
        window.myAnimate = move;
    }()
  • 相关阅读:
    MVC filter
    常见的页面中两个div自适应等高CSS控制
    字符串排序 获取字符串中最长的单词
    js中“==”与“===”区别
    数组中字符串按照长度大小排序
    jquery中ajax使用
    关于ajax
    父级div宽度100%,子级一个div宽度固定,另一个宽度自适应
    window.onload与$(document).ready()区别
    盒模型
  • 原文地址:https://www.cnblogs.com/diasa-fly/p/7161192.html
Copyright © 2011-2022 走看看