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  • Threejs OrbitControl源码解析

    import {Vector3} from 'three';
    import {Vector2} from 'three';
    import {MOUSE} from 'three';
    import {Quaternion} from 'three';
    import {Spherical} from 'three';
    import {PerspectiveCamera} from 'three';
    import {OrthographicCamera} from 'three';
    import {EventDispatcher} from 'three';
    
    import {FOV} from './CameraUtils';
    import {zoomRange} from '../utils/zoomUtils';
    
    /**
     * 实现手势控制:
     * 移动端:
     * 单指移动->平移
     * 双指转动->绕y轴旋转
     * 双指pinch->缩放
     * 双指上下滑动->绕x轴旋转(2/3D切换)
     * pc端:
     * 鼠标左键移动->平移
     * 鼠标滚轮->缩放
     * 鼠标右键移动->旋转
     * @type {[type]}
     */
    const DEG2RAD = Math.PI / 180;
    const INTOUCHDEVICE = 'ontouchstart' in document;
    // const zoomRange = [2.3886571, 1.1943286, 0.5971643, 0.2985821, 0.1492911, 0.0746455, 0.0373227];
    
    export let OrbitControls = function ( object, domElement ) {
    
      this.object = object; // Object代表camera
    
      this.domElement = ( domElement !== undefined ) ? domElement : document;
    
      // Set to false to disable this control
      this.enabled = true;
    
      // "target" sets the location of focus, where the object orbits around
      this.target = new Vector3();
    
      // How far you can dolly in and out ( PerspectiveCamera only )
      // 我理解是相机距离target的距离
      this.minDistance = 0;
      this.maxDistance = Infinity;
    
      // How far you can zoom in and out ( OrthographicCamera only )
      this.minZoom = 0;
      this.maxZoom = Infinity;
    
      // How far you can orbit vertically, upper and lower limits.
      // Range is 0 to Math.PI radians.
      // 我理解是在一个包围y轴的平面内能旋转的角度(与y轴平行线的夹角);
      // 可以理解为绕垂直y轴和相机的target->position向量形成的平面的向量来转动(四元数)
      this.minPolarAngle = 0; // radians
      this.maxPolarAngle = Math.PI; // radians
    
      // How far you can orbit horizontally, upper and lower limits.
      // If set, must be a sub-interval of the interval [ - Math.PI, Math.PI ].
      // 在一个包围x轴的平面内能够旋转的角度(与x轴平行线的夹角);可以理解为绕y轴的旋转
      this.minAzimuthAngle = - Infinity; // radians
      this.maxAzimuthAngle = Infinity; // radians
    
      // Set to true to enable damping (inertia)
      // If damping is enabled, you must call controls.update() in your animation loop
      this.enableDamping = false;// 阻尼
      this.dampingFactor = 0.25;
    
      // This option actually enables dollying in and out; left as "zoom" for backwards compatibility.
      // Set to false to disable zooming
      this.enableZoom = true;// 缩放控制(透视相机下dolly距离或正射投影下的zoom)
      this.zoomSpeed = 1.0;
      // 这个zoomScale是指的地图数据的级别
      this.zoomScale = zoomRange[zoomRange.length - 1];// 设置zoom级别1-6
    
      // Set to false to disable rotating
      this.enableRotate = true;
      this.rotateSpeed = 1.0;
    
      // Set to false to disable panning
      this.enablePan = true;
      this.keyPanSpeed = 7.0; // pixels moved per arrow key push
    
      // Set to true to automatically rotate around the target
      // If auto-rotate is enabled, you must call controls.update() in your animation loop
      this.autoRotate = false;
      this.autoRotateSpeed = 2.0; // 30 seconds per round when fps is 60
    
      // Set to false to disable use of the keys
      this.enableKeys = true;
    
      // The four arrow keys
      this.keys = { LEFT: 37, UP: 38, RIGHT: 39, BOTTOM: 40 };
    
      // Mouse buttons
      this.mouseButtons = { ORBIT: MOUSE.RIGHT, ZOOM: MOUSE.MIDDLE, PAN: MOUSE.LEFT };
    
      // for reset
      this.target0 = this.target.clone();
      this.position0 = this.object.position.clone();
      this.zoom0 = this.object.zoom;
    
      //
      // public methods
      //
    
      this.getPolarAngle = function () {
    
        return spherical.phi;
    
      };
    
      this.getAzimuthalAngle = function () {
    
        return spherical.theta;
    
      };
      // 保存当前control的target、position和相机的zoom
      this.saveState = function () {
    
        scope.target0.copy( scope.target );
        scope.position0.copy( scope.object.position );
        scope.zoom0 = scope.object.zoom;
    
      };
    
      // 恢复上次状态
      this.reset = function () {
    
        scope.target.copy( scope.target0 );
        scope.object.position.copy( scope.position0 );
        scope.object.zoom = scope.zoom0;
    
        scope.object.updateProjectionMatrix();
        scope.dispatchEvent( changeEvent );
    
        scope.update();
    
        state = STATE.NONE;
    
      };
    
      // this method is exposed, but perhaps it would be better if we can make it private...
      this.update = function () {
    
        var offset = new Vector3();
    
        // so camera.up is the orbit axis
        // 根据相机的up轴指向和y轴来求出一个表示绕垂直这两向量形成的平面的向量的转动夹角
        // 这个四元数表示初始时相机up与y轴的夹角
        var quat = new Quaternion().setFromUnitVectors( object.up, new Vector3( 0, 1, 0 ) );
        var quatInverse = quat.clone().inverse();// 求共轭四元数
    
        var lastPosition = new Vector3();
        var lastQuaternion = new Quaternion();
    
        /**
         * [update description]
         * @param  {[type]} updateZoomScale [zoomScale相同时仍然触发zoom事件]
         * @param  {[type]} noUpdateZoom    [是否触发zoom事件]
         * @return {[type]}                 [description]
         */
        return function update(updateZoomScale, noUpdateZoom) {
    
          var position = scope.object.position; // 这个时候position跟target应该都还未变化
    
          offset.copy( position ).sub( scope.target );// 形成一个从target->position的向量
    
          // rotate offset to "y-axis-is-up" space
          // 相机可以做各种旋转up也会有各种变化,但我们希望将y轴作为相机的up轴,这样方便计算
          offset.applyQuaternion( quat );// 用一个四元素来旋转向量, v‘ = qvq-1
    
          // angle from z-axis around y-axis
          spherical.setFromVector3( offset );// 将相机位置转化成球面坐标
    
          if ( scope.autoRotate && state === STATE.NONE ) {
    
            rotateLeft( getAutoRotationAngle() );
    
          }
    
          // 在我看来每次手势事件转动物体实际都是相当于在转动一个球,
          // 以屏幕中心为原点转动轴就是世界坐标系的三个轴,
          // 而我们观察到的物体就是将相机帮到球上转动后的结果,
          // 所以我们先把相机的up轴设置为与y轴重合,
          // 这样相机就相当于在一个标准单位球下来转动、缩放
          // 最后再将相机放回原先的up轴所在空间
          // 这样的好处就是通过改变相机来改变视域中的所有物体,而不是要改变物体的模型矩阵
          spherical.theta += sphericalDelta.theta;
          // console.log('theta: ' + spherical.theta * 180 / Math.PI, 'phi: ' + spherical.phi * 180 / Math.PI);
          // restrict theta to be between desired limits
          spherical.theta = Math.max( scope.minAzimuthAngle, Math.min( scope.maxAzimuthAngle, spherical.theta ) );
    
          // if (scope.object instanceof PerspectiveCamera) {
            // console.log('spherical.phi:  ', spherical.phi, 'sphericalDelta.phi:   ', sphericalDelta.phi);
            spherical.phi += sphericalDelta.phi;
            // restrict phi to be between desired limits
            spherical.phi = Math.max( scope.minPolarAngle, Math.min( scope.maxPolarAngle, spherical.phi ) );
          // }
    
          spherical.makeSafe();
    
    
          spherical.radius *= scale; // 缩放,dollyIn或dollyOut
          // console.log('scale: ' + scale);
          // restrict radius to be between desired limits
          spherical.radius = Math.max( scope.minDistance, Math.min( scope.maxDistance, spherical.radius ) );
          // console.log('spherical.radius: ' + spherical.radius, scope.minDistance, scope.maxDistance);
          // move target to panned location
          scope.target.add( panOffset ); // 利用向量加法将观察点向平移方向移动
          // console.log('target: ', scope.target);
          offset.setFromSpherical( spherical ); // 利用y轴为up轴的球面坐标坐标系来设置target-position向量
    
          // rotate offset back to "camera-up-vector-is-up" space
          offset.applyQuaternion( quatInverse ); // 然后将相机的target-position旋转到以相机真正up轴为相机正上方的空间中
          // 利用向量加法将新观察点的向量与target-position相加,得到相机新的位置
          // 这样就通过移动相机来实现移动物体;而不是要修改每个物体的模型矩阵
          position.copy( scope.target ).add( offset );
    
          scope.object.lookAt( scope.target );
    
          // if (sphericalDelta.theta !== 0 || sphericalDelta.phi !== 0) {
            scope.dispatchEvent({
              type: 'rotation-change',
              sphericalDelta: sphericalDelta,
              spherical: spherical
            });
          // }
          if ( scope.enableDamping === true ) {
    
            sphericalDelta.theta *= ( 1 - scope.dampingFactor );
            sphericalDelta.phi *= ( 1 - scope.dampingFactor );
    
          } else {
    
            sphericalDelta.set( 0, 0, 0 );
    
          }
    
          if (!noUpdateZoom) {
            if (scale !== 1 || updateZoomScale) {
              var zoomLevel = getZoomRange(spherical.radius);
              if (scope.zoomScale !== zoomLevel || updateZoomScale) {
                scope.dispatchEvent({
                  type: 'zoom-change',
                  zoom: zoomLevel
                });
                scope.zoomScale = zoomLevel;
              }
    
              scope.dispatchEvent({
                type: 'scale-change',
                scale: scale
              });
    
              // console.log('zoomLevel: ' + zoomLevel);
            }
          }
    
    
          // 重置变量
          scale = 1;
          panOffset.set( 0, 0, 0 );
          // update condition is:
          // min(camera displacement, camera rotation in radians)^2 > EPS
          // using small-angle approximation cos(x/2) = 1 - x^2 / 8
          // 满足更新条件时才会记录
          var ds = lastPosition.distanceToSquared( scope.object.position );
          if ( zoomChanged ||
            ds > EPS ||
            8 * ( 1 - lastQuaternion.dot( scope.object.quaternion ) ) > EPS ) {
    
            scope.dispatchEvent( changeEvent );
    
            lastPosition.copy( scope.object.position );
            lastQuaternion.copy( scope.object.quaternion );
            zoomChanged = false;
    
            return true;
    
          }
          return false;
    
        };
    
      }();
    
      // this.getPixelMeterRatio = function(target) {
      //   target = target ? target : scope.target;
      //   var element = scope.domElement === document ?
      //     scope.domElement.body : scope.domElement;
      //   var distance = scope.object.position.distanceTo(target);
      //   var h = scope.object instanceof PerspectiveCamera ?
      //     (Math.tan(scope.object.fov / 2 * DEG2RAD) * distance) * 2 :
      //     (scope.object.top - scope.object.bottom) / scope.object.zoom;
      //   var meterPerPixel = h / element.clientHeight;
    
      //   return meterPerPixel;
      // }
    
      this.goTop = function() {
        sphericalDelta.phi = -spherical.phi;
      }
    
      this.getScaleByDistance = function(distance) {
        return distance / spherical.radius;
      }
    
      this.getScaleByZoom = function(zoom) {
        if (scope.object instanceof OrthographicCamera) {
          return 1;
        }
        var element = scope.domElement === document ?
          scope.domElement.body : scope.domElement;
        var ratio = zoomRange[zoom - 1];
        var h = ratio * element.clientHeight;
        var distance = h / 2 / Math.tan(scope.object.fov / 2 * DEG2RAD);
        var eyeDis = scope.object.position.distanceTo(scope.target);
    
        return distance / eyeDis;
      }
    
      this.setScale = function(s, noUpdateZoom, updateZoomScale) {
        scale = s;
        scope.update(updateZoomScale, noUpdateZoom);
      }
    
      this.unprojectPan = function(deltaVector, moveDown, target) {
        // var getProjectLength()
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
    
        var cxv = new Vector3(0, 0, 0).setFromMatrixColumn(scope.object.matrix, 0);// 相机x轴
        var cyv = new Vector3(0, 0, 0).setFromMatrixColumn(scope.object.matrix, 1);// 相机y轴
        // 相机轴都是单位向量
        var pxl = deltaVector.dot(cxv)/* / cxv.length()*/; // 向量在相机x轴的投影
        var pyl = deltaVector.dot(cyv)/* / cyv.length()*/; // 向量在相机y轴的投影
    
        // offset=dx * vector(cx) + dy * vector(cy.project(xoz).normalize)
        // offset由相机x轴方向向量+相机y轴向量在xoz平面的投影组成
        var dv = deltaVector.clone();
        dv.y = 0; // 目前算法不会改变相机target的y分量
        dv.sub(cxv.multiplyScalar(pxl));
        pyl = dv.length();
    
        if ( scope.object instanceof PerspectiveCamera ) {
          // perspective
    
          var position = scope.object.position;
          var offset = new Vector3(0, 0, 0);
          offset.copy(position).sub(target || scope.target);
          var distance = offset.length();
          distance *= Math.tan(scope.object.fov / 2 * Math.PI / 180);
          // console.log('unprojectPan distance: ',distance);
    
          // var xd = 2 * distance * deltaX / element.clientHeight;
          // var yd = 2 * distance * deltaY / element.clientHeight;
          // panLeft( xd, scope.object.matrix );
          // panUp( yd, scope.object.matrix );
    
          var deltaX = pxl * element.clientHeight / (2 * distance);
          var deltaY = pyl * element.clientHeight / (2 * distance) * (moveDown ? -1 : 1);
    
          return [deltaX, deltaY];
        } else if ( scope.object instanceof OrthographicCamera ) {
    
          // orthographic
          // panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
          // panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
          var deltaX = pxl * element.clientWidth * scope.object.zoom / (scope.object.right - scope.object.left);
          var deltaY = pyl * element.clientHeight * scope.object.zoom / (scope.object.top - scope.object.bottom) * (moveDown ? -1 : 1);
    
          return [deltaX, deltaY];
        } else {
    
          // camera neither orthographic nor perspective
          console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
    
        }
      }
    
    
      this.projectPan = function(deltaX, deltaY) {
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
        var deltaVector = new Vector3(0, 0, 0);
        if ( scope.object instanceof PerspectiveCamera ) {
    
          var position = scope.object.position;
          var offset = new Vector3(0, 0, 0);
          offset.copy(position).sub(scope.target);
          var distance = offset.length();
          distance *= Math.tan(scope.object.fov / 2 * Math.PI / 180);
    
          var xd = 2 * distance * deltaX / element.clientHeight;
          var yd = 2 * distance * deltaY / element.clientHeight;
          panLeft( xd, scope.object.matrix );
          panUp( yd, scope.object.matrix );
    
          deltaVector.set(panOffset.x, panOffset.y, panOffset.z);
          panOffset.set(0, 0, 0);
          return deltaVector;
    
        } else if ( scope.object instanceof OrthographicCamera ) {
    
          // orthographic
          panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
          panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
    
          deltaVector.set(panOffset.x, panOffset.y, panOffset.z);
          panOffset.set(0, 0, 0);
          return deltaVector;
        } else {
    
          // camera neither orthographic nor perspective
          console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
        }
      }
    
      this.dispose = function () {
    
        scope.domElement.removeEventListener( 'contextmenu', onContextMenu, false );
        scope.domElement.removeEventListener( 'mousedown', onMouseDown, false );
        scope.domElement.removeEventListener( 'wheel', onMouseWheel, false );
    
        scope.domElement.removeEventListener( 'touchstart', onTouchStart, false );
        scope.domElement.removeEventListener( 'touchend', onTouchEnd, false );
        scope.domElement.removeEventListener( 'touchmove', onTouchMove, false );
    
        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );
    
        window.removeEventListener( 'keydown', onKeyDown, false );
    
        //scope.dispatchEvent( { type: 'dispose' } ); // should this be added here?
    
      };
    
      this.getPixelMeterRatio = function(target) {
        target = target ? target : scope.target;
        var distance = scope.object.position.distanceTo(target);
        return getPixelMeterRatioByDistance(distance);
      }
    
      function getPixelMeterRatioByDistance(distance) {
        var element = scope.domElement === document ?
          scope.domElement.body : scope.domElement;
        // var distance = scope.object.position.distanceTo(target);
        var h = scope.object instanceof PerspectiveCamera ?
          (Math.tan(scope.object.fov / 2 * DEG2RAD) * distance) * 2 :
          (scope.object.top - scope.object.bottom) / scope.object.zoom;
        var meterPerPixel = h / element.clientHeight;
    
        return meterPerPixel;
      }
    
      function getDistanceByPixelMeterRatio(ratio) {
        var element = scope.domElement === document ?
          scope.domElement.body : scope.domElement;
        let cameraScreenHeight = ratio * element.clientHeight;
        let distance = cameraScreenHeight / 2 / Math.tan((scope.object.fov || FOV) / 2 * DEG2RAD);
    
        return distance;
      }
    
      function getZoomRange(ds) {
        // return 5;
        let meterPerPixel = scope.getPixelMeterRatio();
        // var maxIdx = zoomRange.length - 1;
        // if (meterPerPixel <= zoomRange[maxIdx]) {
        //   return maxIdx + 1;
        // } else if(meterPerPixel >= zoomRange[0]) {
        //   return 0 + 1;
        // }
        // for (var i = 1, len = zoomRange.length; i < len; i++) {
        //   if (meterPerPixel <= zoomRange[i] && meterPerPixel > zoomRange[i + 1]) {
        //     return i + 1;
        //   }
        // }
        return getZoomRangeByRatio(meterPerPixel);
      }
    
      function getZoomRangeByRatio(meterPerPixel) {
        // let meterPerPixel = scope.getPixelMeterRatio();
        var maxIdx = zoomRange.length - 1;
        if (meterPerPixel <= zoomRange[maxIdx]) {
          return maxIdx + 1;
        } else if(meterPerPixel >= zoomRange[0]) {
          return 0 + 1;
        }
        for (var i = 0, len = zoomRange.length; i < len; i++) {
          if (meterPerPixel <= zoomRange[i] && meterPerPixel > zoomRange[i + 1]) {
            return i + 1;
          }
        }
      }
    
      //
      // internals
      //
    
      var scope = this;
    
    
      var changeEvent = { type: 'change' };
      var startEvent = { type: 'start' };
      var endEvent = { type: 'end' };
    
      var STATE = { NONE: - 1, ROTATE: 0, DOLLY: 1, PAN: 2, TOUCH_ROTATE: 3,
        TOUCH_DOLLY: 4, TOUCH_PAN: 5, TOUCH_ROTATE_THETA: 6, TOUCH_ROTATE_PHI: 7 };
    
      var state = STATE.NONE;
    
      var EPS = 0.000001;
    
      // current position in spherical coordinates
      // 当前的球面坐标系;所有在屏幕的旋转最终都映射为球的转动;
      // 也就是说你在2d屏幕的转动实际上相当于在转一个球
      var spherical = new Spherical();
      var sphericalDelta = new Spherical();
    
      var scale = 1;
      var panOffset = new Vector3();
      var zoomChanged = false;
    
      // 记录touchstart开始的时间,主要用于处理双指事件时判断是旋转还是缩放
      var touchStartTime = null;
    
      var rotateStart = new Vector2();
      var rotateEnd = new Vector2();
      var rotateDelta = new Vector2();
    
      var touchThetaRotateStart = new Vector2();
      var touchThetaRotateEnd = new Vector2();
      var touchPhiFingerStart1 = new Vector2();
      var touchPhiFingerEnd1 = new Vector2();
      var touchPhiFingerStart2 = new Vector2();
      var touchPhiFingerEnd2 = new Vector2();
    
      var panStart = new Vector2();
      var panEnd = new Vector2();
      var panDelta = new Vector2();
    
      var dollyStart = new Vector2();
      var dollyEnd = new Vector2();
      var dollyDelta = new Vector2();
    
      function getAutoRotationAngle() {
    
        return 2 * Math.PI / 60 / 60 * scope.autoRotateSpeed;
    
      }
    
      function getZoomScale() {
    
        return Math.pow( 0.95, scope.zoomSpeed );
    
      }
    
      function rotateLeft( angle ) {// 绕y轴向左转
        // console.log('rotateLeft: ' + sphericalDelta.theta * 180 / Math.PI + ' ' + angle * 180 / Math.PI);
        sphericalDelta.theta -= angle;
      }
    
      function rotateUp( angle ) {// 极坐标向上转动
        // console.log('rotateUp: ' + sphericalDelta.phi * 180 / Math.PI + ' ' + angle * 180 / Math.PI);
        sphericalDelta.phi -= angle;
      }
      // x轴控制世界的左右、y轴控制世界的上下,z轴控制物体离屏幕的远近
      var panLeft = function () {
    
        var v = new Vector3();
    
        return function panLeft( distance, objectMatrix ) {// panLeft只求出沿着x轴向左平移的距离
    
          v.setFromMatrixColumn( objectMatrix, 0 ); // get X column of objectMatrix
          v.multiplyScalar( - distance );
    
          panOffset.add( v );
    
        };
    
      }();
    
      var panUp = function () {
    
        var v = new Vector3();
    
        return function panUp( distance, objectMatrix ) {// panUp求出沿着y轴向上平移的距离
    
          v.setFromMatrixColumn( objectMatrix, 1 ); // get Y column of objectMatrix
    
          var h = v.dot(new Vector3(0, 1, 0));
          v.sub(new Vector3(0, h, 0));
          v.normalize();
          v.multiplyScalar( distance );
    
          panOffset.add( v );
    
        };
    
      }();
    
      // deltaX and deltaY are in pixels; right and down are positive
      var pan = function () {
    
        var offset = new Vector3();
    
        return function pan( deltaX, deltaY ) {
    
          var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
    
          if ( scope.object instanceof PerspectiveCamera ) {
    
            // perspective
            var position = scope.object.position;
            offset.copy( position ).sub( scope.target );
            var targetDistance = offset.length();
    
            // half of the fov is center to top of screen
            targetDistance *= Math.tan( ( scope.object.fov / 2 ) * Math.PI / 180.0 );// 计算出透视屏幕的高度
    // console.log('pan targetDistance: ',targetDistance);
            // we actually don't use screenWidth, since perspective camera is fixed to screen height
            // 不使用屏幕宽度,因为透视相机的屏幕高度是固定的
            // 平移的要点是沿着相机投影屏幕的的x轴、y轴移动,也就是沿着相机的right轴和up轴移动
            panLeft( 2 * deltaX * targetDistance / element.clientHeight, scope.object.matrix );
            panUp( 2 * deltaY * targetDistance / element.clientHeight, scope.object.matrix );
    
          } else if ( scope.object instanceof OrthographicCamera ) {
    
            // orthographic
            panLeft( deltaX * ( scope.object.right - scope.object.left ) / scope.object.zoom / element.clientWidth, scope.object.matrix );
            panUp( deltaY * ( scope.object.top - scope.object.bottom ) / scope.object.zoom / element.clientHeight, scope.object.matrix );
    
          } else {
    
            // camera neither orthographic nor perspective
            console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - pan disabled.' );
            scope.enablePan = false;
    
          }
    
        };
    
      }();
    
      function dollyIn( dollyScale ) {
    
        // if ( scope.object instanceof PerspectiveCamera ) {
          if (INTOUCHDEVICE) {
            scale = dollyScale;
          } else {
            scale /= dollyScale;
          }
        // } else
        if ( scope.object instanceof OrthographicCamera ) {
          console.log('dollyIn:   ', dollyScale);
          if (INTOUCHDEVICE) {
            scale = (2 - dollyScale / scope.object.zoom);
          }
    
    
          let zoom = scope.object.zoom;
          if (INTOUCHDEVICE) {
            zoom = dollyScale;
          } else {
            zoom = scope.object.zoom * dollyScale;
          }
          scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, zoom ) );
          scope.object.updateProjectionMatrix();
          zoomChanged = true;
    
        }
        //  else {
    
        //   console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
        //   scope.enableZoom = false;
    
        // }
    
      }
    
      function dollyOut( dollyScale ) {
        // console.log()
        // if ( scope.object instanceof PerspectiveCamera ) {
          if (INTOUCHDEVICE) {
            scale = dollyScale;
          } else {
            scale *= dollyScale;
          }
        // } else
        if ( scope.object instanceof OrthographicCamera ) {
          console.log('dollyOut:   ', dollyScale);
          if (INTOUCHDEVICE) {
            scale = (2 - dollyScale / scope.object.zoom);
          }
    
          let zoom = scope.object.zoom;
          if (INTOUCHDEVICE) {
            zoom = dollyScale;
          } else {
            zoom = scope.object.zoom / dollyScale;
          }
          scope.object.zoom = Math.max( scope.minZoom, Math.min( scope.maxZoom, zoom) );
          scope.object.updateProjectionMatrix();
          zoomChanged = true;
    
        }
        // else {
    
        //   console.warn( 'WARNING: OrbitControls.js encountered an unknown camera type - dolly/zoom disabled.' );
        //   scope.enableZoom = false;
    
        // }
    
      }
    
      //
      // event callbacks - update the object state
      //
    
      function handleMouseDownRotate( event ) {
    
        //console.log( 'handleMouseDownRotate' );
    
        rotateStart.set( event.clientX, event.clientY );
    
      }
    
      function handleMouseDownDolly( event ) {
    
        //console.log( 'handleMouseDownDolly' );
    
        dollyStart.set( event.clientX, event.clientY );
    
      }
    
      function handleMouseDownPan( event ) {
    
        //console.log( 'handleMouseDownPan' );
    
        panStart.set( event.clientX, event.clientY );
    
      }
    
      function handleMouseMoveRotate( event ) {
    
        //console.log( 'handleMouseMoveRotate' );
    
        rotateEnd.set( event.clientX, event.clientY );
        rotateDelta.subVectors( rotateEnd, rotateStart );
    
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
    
        // rotating across whole screen goes 360 degrees around
        // 这是在转一个椭圆,将deltax映射成为弧度,类似于用周长代表角度
        rotateLeft( 2 * Math.PI * rotateDelta.x / element.clientWidth * scope.rotateSpeed );
    
        // rotating up and down along whole screen attempts to go 360, but limited to 180
        rotateUp( 2 * Math.PI * rotateDelta.y / element.clientHeight * scope.rotateSpeed );
    
        rotateStart.copy( rotateEnd );
    
        scope.update();
    
      }
    
      function handleMouseMoveDolly( event ) {
    
        //console.log( 'handleMouseMoveDolly' );
    
        dollyEnd.set( event.clientX, event.clientY );
    
        dollyDelta.subVectors( dollyEnd, dollyStart );
    
        if ( dollyDelta.y > 0 ) { // 竟然只是简单的用y来控制每次的缩放差
    
          dollyIn( getZoomScale() );
    
        } else if ( dollyDelta.y < 0 ) {
    
          dollyOut( getZoomScale() );
    
        }
    
        dollyStart.copy( dollyEnd );
    
        scope.update();
    
      }
    
      function handleMouseMovePan( event ) {
    
        //console.log( 'handleMouseMovePan' );
    
        panEnd.set( event.clientX, event.clientY );
    
        panDelta.subVectors( panEnd, panStart );
    
        pan( panDelta.x, panDelta.y );
    
        panStart.copy( panEnd );
    
        scope.update();
    
      }
    
      function handleMouseUp( event ) {
    
        // console.log( 'handleMouseUp' );
    
      }
    
      function handleMouseWheel( event ) {
    
        // console.log( 'handleMouseWheel' );
    
        if ( event.deltaY < 0 ) {
    
          dollyOut( getZoomScale() );
    
        } else if ( event.deltaY > 0 ) {
    
          dollyIn( getZoomScale() );
    
        }
    
        scope.update();
    
      }
    
      function handleKeyDown( event ) {
    
        //console.log( 'handleKeyDown' );
    
        switch ( event.keyCode ) {
    
          case scope.keys.UP:
            pan( 0, scope.keyPanSpeed );
            scope.update();
            break;
    
          case scope.keys.BOTTOM:
            pan( 0, - scope.keyPanSpeed );
            scope.update();
            break;
    
          case scope.keys.LEFT:
            pan( scope.keyPanSpeed, 0 );
            scope.update();
            break;
    
          case scope.keys.RIGHT:
            pan( - scope.keyPanSpeed, 0 );
            scope.update();
            break;
    
        }
    
      }
    
      function handleTouchStartRotate( event ) {
    
        //console.log( 'handleTouchStartRotate' );
    
        // rotateStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
    
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
        touchThetaRotateStart.set(dx, dy);
    
        touchPhiFingerStart1.set(event.touches[0].pageX, event.touches[0].pageY);
        touchPhiFingerStart2.set(event.touches[1].pageX, event.touches[1].pageY);
      }
    
      function handleTouchStartDolly( event ) {
    
        //console.log( 'handleTouchStartDolly' );
    
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
    
        var distance = Math.sqrt( dx * dx + dy * dy );
    
        dollyStart.set( 0, distance );// touch情况下只是用两指之间距离来控制delta scale
    
      }
    
      function handleTouchStartPan( event ) {
    
        //console.log( 'handleTouchStartPan' );
    
        panStart.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
    
      }
    
    
      function handleTouchMoveRotate( event ) {
        var dx = event.touches[0].pageX - event.touches[1].pageX;
        var dy = event.touches[0].pageY - event.touches[1].pageY;
        touchThetaRotateEnd.set(dx, dy);
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
    
        touchPhiFingerEnd1.set(event.touches[0].pageX, event.touches[0].pageY);
        touchPhiFingerEnd2.set(event.touches[1].pageX, event.touches[1].pageY);
        let deltaPhi = Math.PI *
        (touchPhiFingerEnd1.y - touchPhiFingerStart1.y +
          touchPhiFingerEnd2.y - touchPhiFingerStart2.y) /
          2 / element.clientHeight;
          // console.log(deltaPhi);
        if (Math.abs(deltaPhi) > 0.01) {
          rotateUp(deltaPhi);
        }
    
        var costheta = touchThetaRotateEnd.dot(touchThetaRotateStart) /
          (touchThetaRotateStart.length() * touchThetaRotateEnd.length());
        // console.log('costheta', costheta);
        var cross = touchThetaRotateStart.x * touchThetaRotateEnd.y -
          touchThetaRotateEnd.x * touchThetaRotateStart.y;
        // console.log('cross', cross);
        var theta = Math.acos(costheta);
        // console.log('theta', theta);
        // 防止浮点数精度问题引发问题,比如Math.acos(1.000000000000002);
        theta = typeof theta === 'number' && isFinite(theta) ? theta : 0;
        if (Math.abs(theta) > 0.01) {
          sphericalDelta.theta = cross >= 0 ? theta : -theta;
        }
    
        touchThetaRotateStart.copy(touchThetaRotateEnd);
        touchPhiFingerStart1.copy(touchPhiFingerEnd1);
        touchPhiFingerStart2.copy(touchPhiFingerEnd2);
    
        scope.update();
      }
    
      function handleTouchMoveDolly( event ) {
    
        // console.log( 'handleTouchMoveDolly' );
    
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
    
        var distance = Math.sqrt( dx * dx + dy * dy );
    
        dollyEnd.set( 0, distance );
    
        dollyDelta.subVectors( dollyEnd, dollyStart );
        // console.log(dollyDelta, dollyStart);
        // console.log('handleTouchMoveDolly:   ', (1 - dollyDelta.y / dollyStart.y));
        if (scope.object instanceof PerspectiveCamera) {
          if ( dollyDelta.y > 0 ) {
            dollyOut( 1 - dollyDelta.y / dollyStart.y );
          } else if ( dollyDelta.y < 0 ) {
            dollyIn( 1 - dollyDelta.y / dollyStart.y );
          }
        } else if (scope.object instanceof OrthographicCamera) {
    
          if ( dollyDelta.y > 0 ) {
            dollyOut(scope.object.zoom * (1 + dollyDelta.y / dollyStart.y));
          } else if ( dollyDelta.y < 0 ) {
            dollyIn(scope.object.zoom * ( 1 + dollyDelta.y / dollyStart.y ));
          }
        }
          dollyStart.copy( dollyEnd );
    
    
    
        scope.update();
    
      }
    
      function handleTouchMovePan( event ) {
    
        // console.log( 'handleTouchMovePan' );
    
        panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
    
        panDelta.subVectors( panEnd, panStart );
    
        pan( panDelta.x, panDelta.y );
    
        panStart.copy( panEnd );
    
        scope.update();
    
      }
    
      function handleTouchEnd( event ) {
    
        //console.log( 'handleTouchEnd' );
    
      }
    
      //
      // event handlers - FSM: listen for events and reset state
      //
    
      function onMouseDown( event ) {
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
    
        switch ( event.button ) {
    
          case scope.mouseButtons.ORBIT:
    
            if ( scope.enableRotate === false ) return;
    
            handleMouseDownRotate( event );
    
            state = STATE.ROTATE;
    
            break;
    
          case scope.mouseButtons.ZOOM:
    
            if ( scope.enableZoom === false ) return;
    
            handleMouseDownDolly( event );
    
            state = STATE.DOLLY;
    
            break;
    
          case scope.mouseButtons.PAN:
    
            if ( scope.enablePan === false ) return;
    
            handleMouseDownPan( event );
    
            state = STATE.PAN;
    
            break;
    
        }
    
        if ( state !== STATE.NONE ) {
    
          document.addEventListener( 'mousemove', onMouseMove, false );
          document.addEventListener( 'mouseup', onMouseUp, false );
    
          scope.dispatchEvent( startEvent );
    
        }
    
      }
    
      function onMouseMove( event ) {
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
    
        switch ( state ) {
    
          case STATE.ROTATE:
    
            if ( scope.enableRotate === false ) return;
    
            handleMouseMoveRotate( event );
    
            break;
    
          case STATE.DOLLY:
    
            if ( scope.enableZoom === false ) return;
    
            handleMouseMoveDolly( event );
    
            break;
    
          case STATE.PAN:
    
            if ( scope.enablePan === false ) return;
    
            handleMouseMovePan( event );
    
            break;
    
        }
    
      }
    
      function onMouseUp( event ) {
    
        if ( scope.enabled === false ) return;
    
        handleMouseUp( event );
    
        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );
    
        scope.dispatchEvent( endEvent );
    
        state = STATE.NONE;
    
      }
    
      function onMouseWheel( event ) {
    
        if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
    
        event.preventDefault();
        event.stopPropagation();
    
        handleMouseWheel( event );
    
        scope.dispatchEvent( startEvent ); // not sure why these are here...
        scope.dispatchEvent( endEvent );
    
      }
    
      function onKeyDown( event ) {
    
        if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
    
        handleKeyDown( event );
    
      }
    
      function onTouchStart( event ) {
        if ( scope.enabled === false ) return;
        console.log('OrbitControls+_start');
    
        switch ( event.touches.length ) {
    
          // case 1: // one-fingered touch: rotate
    
          //   if ( scope.enableRotate === false ) return;
    
          //   handleTouchStartRotate( event );
    
          //   state = STATE.TOUCH_ROTATE;
    
          //   break;
    
          case 2: // two-fingered touch: dolly or rotate
    
            // if ( scope.enableZoom === false ) return;
    
            // handleTouchStartDolly( event );
    
            // state = STATE.TOUCH_DOLLY;
            touchStartTime = Date.now();
            if (scope.enableZoom) {
              handleTouchStartDolly( event );
            }
            if (scope.enableRotate) {
              handleTouchStartRotate( event );
            }
            state = STATE.NONE;
            break;
    
          case 1: // one-fingered touch: pan
    
            if ( scope.enablePan === false ) return;
    
            handleTouchStartPan( event );
    
            state = STATE.TOUCH_PAN;
    
            break;
    
          default:
    
            state = STATE.NONE;
    
        }
    
        if ( state !== STATE.NONE ) {
    
          scope.dispatchEvent( startEvent );
    
        }
    
      }
    
      function onTouchMove( event ) {
        // console.log('OrbitControls+_move');
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
        event.stopPropagation();
    
        switch ( event.touches.length ) {
    
          // case 1: // one-fingered touch: rotate
    
          //   if ( scope.enableRotate === false ) return;
          //   if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
    
          //   handleTouchMoveRotate( event );
    
          //   break;
    
          case 2: // two-fingered touch: dolly
    
            // if ( scope.enableZoom === false ) return;
            // if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
    
            handleTouchMoveDolly( event );
            handleTouchMoveRotate(event);
    
            // if (state === STATE.NONE) {
            //   var now = Date.now();
            //   // 如果双指在50ms内进行了缩放操作则记录state为dolly
            //   // 否则为Pan,在移动时无论是Pan还是dolly都会同时处理移动和缩放
            //   if (now - touchStartTime >= 200) {
            //     // 记录移动距离
            //     var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
            //     var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
            //     var distance = Math.sqrt( dx * dx + dy * dy );
            //     dollyEnd.set( 0, distance );
            //     dollyDelta.subVectors( dollyEnd, dollyStart );
            //     let dollyLength = dollyDelta.length();
    
            //     touchThetaRotateEnd.set(dx, dy);
            //     var costheta = touchThetaRotateEnd.dot(touchThetaRotateStart) / (touchThetaRotateStart.length() * touchThetaRotateEnd.length());
            //     var theta = Math.acos(costheta);
    
            //     touchPhiFingerEnd1.set(event.touches[0].pageX, event.touches[0].pageY);
            //     touchPhiFingerEnd2.set(event.touches[1].pageX, event.touches[1].pageY);
    
            //     if (Math.abs(dollyLength) >= 10) {
            //       state = STATE.TOUCH_DOLLY; // 既可以缩放又可以theta旋转
    
            //     } else if (theta > 5 * Math.PI / 180) {
            //       state = STATE.TOUCH_ROTATE_THETA;
            //     } else if (Math.abs(touchPhiFingerEnd1.x - touchPhiFingerStart1.x) < 5 &&
            //       Math.abs(touchPhiFingerEnd2.x - touchPhiFingerStart2.x) < 5 &&
            //       (Math.abs(touchPhiFingerEnd1.y - touchPhiFingerStart1.y) > 5) &&
            //       (Math.abs(touchPhiFingerEnd2.y - touchPhiFingerStart2.y) > 5)) {
            //       state = STATE.TOUCH_ROTATE_PHI;
            //     }
            //     dollyStart.copy(dollyEnd);
            //     dollyDelta.subVectors(dollyEnd, dollyStart);
            //     touchThetaRotateStart.copy(touchThetaRotateEnd);
            //     touchPhiFingerStart1.copy(touchPhiFingerEnd1);
            //     touchPhiFingerStart2.copy(touchPhiFingerEnd2);
            //   } else if (now - touchStartTime >= 400) {
            //     state = STATE.TOUCH_DOLLY;
            //   } else {
            //     state = STATE.NONE;
            //   }
            // } else if (state === STATE.TOUCH_DOLLY && scope.enableZoom) {
            //   handleTouchMoveDolly(event);
            //   handleTouchMoveRotate(event);
            // } else if ((state === STATE.TOUCH_ROTATE ||
            //   state === STATE.TOUCH_ROTATE_THETA || state === STATE.TOUCH_ROTATE_PHI) &&
            //   scope.enableRotate) {
            //   if (state === STATE.TOUCH_ROTATE_THETA) {
            //     handleTouchMoveDolly(event);
            //   }
            //   handleTouchMoveRotate(event);
            // }
            break;
    
          case 1: // one-fingered touch: pan
    
            if ( scope.enablePan === false ) return;
            // if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
            if (state !== STATE.TOUCH_PAN) {// 处理突然由两指变成单指情况
              handleTouchStartPan( event );
            } else {
              handleTouchMovePan( event );
            }
    
            state = STATE.TOUCH_PAN;
    
            break;
    
          default:
    
            state = STATE.NONE;
    
        }
    
      }
    
      function onTouchEnd( event ) {
    
        if ( scope.enabled === false ) return;
    
        handleTouchEnd( event );
    
        scope.dispatchEvent( endEvent );
    
        state = STATE.NONE;
    
      }
    
      function onContextMenu( event ) {
    
        event.preventDefault();
    
      }
    
    
      if (INTOUCHDEVICE) {
        scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
        scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
        scope.domElement.addEventListener( 'touchmove',
          onTouchMove
        , false );
      } else {
        scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
        scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
        scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
        window.addEventListener( 'keydown', onKeyDown, false );
      }
    
      // force an update at start
    
      this.update();
    
      this.pan = pan;
      this.rotate = function(theta, phi) {
        if (typeof theta === 'number' && isFinite(theta)) {
          sphericalDelta.theta -= theta;
        }
        if (typeof phi === 'number' && isFinite(phi)) {
          sphericalDelta.phi -= phi;
        }
    
        scope.update();
      };
      this.getMinDistanceByZoom = function() {
        return getDistanceByPixelMeterRatio(zoomRange[zoomRange.length - 1]);
      };
      this.getMaxDistanceByZoom = function() {
        return getDistanceByPixelMeterRatio(zoomRange[0]);
      };
      this.getDistanceByZoom = function(zoom) {
        // zoom代表数据侧zoom:1-7
        return getDistanceByPixelMeterRatio(zoomRange[zoom - 1]);
      };
      this.getZoomByDistance = function(distance) {
        var meterPerPixel = getPixelMeterRatioByDistance(distance);
    
        var mapZoom = getZoomRangeByRatio(meterPerPixel);
        return mapZoom;
      };
    };
    OrbitControls = OrbitControls;
    OrbitControls.prototype = Object.create( EventDispatcher.prototype );
    OrbitControls.prototype.constructor = OrbitControls;
    
    Object.defineProperties( OrbitControls.prototype, {
    
      center: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .center has been renamed to .target' );
          return this.target;
    
        }
    
      },
    
      // backward compatibility
    
      noZoom: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
          return ! this.enableZoom;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
          this.enableZoom = ! value;
    
        }
    
      },
    
      noRotate: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
          return ! this.enableRotate;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
          this.enableRotate = ! value;
    
        }
    
      },
    
      noPan: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
          return ! this.enablePan;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
          this.enablePan = ! value;
    
        }
    
      },
    
      noKeys: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
          return ! this.enableKeys;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
          this.enableKeys = ! value;
    
        }
    
      },
    
      staticMoving: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
          return ! this.enableDamping;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
          this.enableDamping = ! value;
    
        }
    
      },
    
      dynamicDampingFactor: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
          return this.dampingFactor;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
          this.dampingFactor = value;
    
        }
    
      }
    
    } );
    
    
    
      }
    
    
      function handleTouchMoveRotate( event ) {
        var dx = event.touches[0].pageX - event.touches[1].pageX;
        var dy = event.touches[0].pageY - event.touches[1].pageY;
        touchThetaRotateEnd.set(dx, dy);
        var element = scope.domElement === document ? scope.domElement.body : scope.domElement;
    
        touchPhiFingerEnd1.set(event.touches[0].pageX, event.touches[0].pageY);
        touchPhiFingerEnd2.set(event.touches[1].pageX, event.touches[1].pageY);
        let deltaPhi = Math.PI *
        (touchPhiFingerEnd1.y - touchPhiFingerStart1.y +
          touchPhiFingerEnd2.y - touchPhiFingerStart2.y) /
          2 / element.clientHeight;
          // console.log(deltaPhi);
        if (Math.abs(deltaPhi) > 0.01) {
          rotateUp(deltaPhi);
        }
    
        var costheta = touchThetaRotateEnd.dot(touchThetaRotateStart) /
          (touchThetaRotateStart.length() * touchThetaRotateEnd.length());
        // console.log('costheta', costheta);
        var cross = touchThetaRotateStart.x * touchThetaRotateEnd.y -
          touchThetaRotateEnd.x * touchThetaRotateStart.y;
        // console.log('cross', cross);
        var theta = Math.acos(costheta);
        // console.log('theta', theta);
        // 防止浮点数精度问题引发问题,比如Math.acos(1.000000000000002);
        theta = typeof theta === 'number' && isFinite(theta) ? theta : 0;
        if (Math.abs(theta) > 0.01) {
          sphericalDelta.theta = cross >= 0 ? theta : -theta;
        }
    
        touchThetaRotateStart.copy(touchThetaRotateEnd);
        touchPhiFingerStart1.copy(touchPhiFingerEnd1);
        touchPhiFingerStart2.copy(touchPhiFingerEnd2);
    
        scope.update();
      }
    
      function handleTouchMoveDolly( event ) {
    
        // console.log( 'handleTouchMoveDolly' );
    
        var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
        var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
    
        var distance = Math.sqrt( dx * dx + dy * dy );
    
        dollyEnd.set( 0, distance );
    
        dollyDelta.subVectors( dollyEnd, dollyStart );
        // console.log(dollyDelta, dollyStart);
        // console.log('handleTouchMoveDolly:   ', (1 - dollyDelta.y / dollyStart.y));
        if (scope.object instanceof PerspectiveCamera) {
          if ( dollyDelta.y > 0 ) {
            dollyOut( 1 - dollyDelta.y / dollyStart.y );
          } else if ( dollyDelta.y < 0 ) {
            dollyIn( 1 - dollyDelta.y / dollyStart.y );
          }
        } else if (scope.object instanceof OrthographicCamera) {
    
          if ( dollyDelta.y > 0 ) {
            dollyOut(scope.object.zoom * (1 + dollyDelta.y / dollyStart.y));
          } else if ( dollyDelta.y < 0 ) {
            dollyIn(scope.object.zoom * ( 1 + dollyDelta.y / dollyStart.y ));
          }
        }
          dollyStart.copy( dollyEnd );
    
    
    
        scope.update();
    
      }
    
      function handleTouchMovePan( event ) {
    
        // console.log( 'handleTouchMovePan' );
    
        panEnd.set( event.touches[ 0 ].pageX, event.touches[ 0 ].pageY );
    
        panDelta.subVectors( panEnd, panStart );
    
        pan( panDelta.x, panDelta.y );
    
        panStart.copy( panEnd );
    
        scope.update();
    
      }
    
      function handleTouchEnd( event ) {
    
        //console.log( 'handleTouchEnd' );
    
      }
    
      //
      // event handlers - FSM: listen for events and reset state
      //
    
      function onMouseDown( event ) {
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
    
        switch ( event.button ) {
    
          case scope.mouseButtons.ORBIT:
    
            if ( scope.enableRotate === false ) return;
    
            handleMouseDownRotate( event );
    
            state = STATE.ROTATE;
    
            break;
    
          case scope.mouseButtons.ZOOM:
    
            if ( scope.enableZoom === false ) return;
    
            handleMouseDownDolly( event );
    
            state = STATE.DOLLY;
    
            break;
    
          case scope.mouseButtons.PAN:
    
            if ( scope.enablePan === false ) return;
    
            handleMouseDownPan( event );
    
            state = STATE.PAN;
    
            break;
    
        }
    
        if ( state !== STATE.NONE ) {
    
          document.addEventListener( 'mousemove', onMouseMove, false );
          document.addEventListener( 'mouseup', onMouseUp, false );
    
          scope.dispatchEvent( startEvent );
    
        }
    
      }
    
      function onMouseMove( event ) {
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
    
        switch ( state ) {
    
          case STATE.ROTATE:
    
            if ( scope.enableRotate === false ) return;
    
            handleMouseMoveRotate( event );
    
            break;
    
          case STATE.DOLLY:
    
            if ( scope.enableZoom === false ) return;
    
            handleMouseMoveDolly( event );
    
            break;
    
          case STATE.PAN:
    
            if ( scope.enablePan === false ) return;
    
            handleMouseMovePan( event );
    
            break;
    
        }
    
      }
    
      function onMouseUp( event ) {
    
        if ( scope.enabled === false ) return;
    
        handleMouseUp( event );
    
        document.removeEventListener( 'mousemove', onMouseMove, false );
        document.removeEventListener( 'mouseup', onMouseUp, false );
    
        scope.dispatchEvent( endEvent );
    
        state = STATE.NONE;
    
      }
    
      function onMouseWheel( event ) {
    
        if ( scope.enabled === false || scope.enableZoom === false || ( state !== STATE.NONE && state !== STATE.ROTATE ) ) return;
    
        event.preventDefault();
        event.stopPropagation();
    
        handleMouseWheel( event );
    
        scope.dispatchEvent( startEvent ); // not sure why these are here...
        scope.dispatchEvent( endEvent );
    
      }
    
      function onKeyDown( event ) {
    
        if ( scope.enabled === false || scope.enableKeys === false || scope.enablePan === false ) return;
    
        handleKeyDown( event );
    
      }
    
      function onTouchStart( event ) {
        if ( scope.enabled === false ) return;
        console.log('OrbitControls+_start');
    
        switch ( event.touches.length ) {
    
          // case 1: // one-fingered touch: rotate
    
          //   if ( scope.enableRotate === false ) return;
    
          //   handleTouchStartRotate( event );
    
          //   state = STATE.TOUCH_ROTATE;
    
          //   break;
    
          case 2: // two-fingered touch: dolly or rotate
    
            // if ( scope.enableZoom === false ) return;
    
            // handleTouchStartDolly( event );
    
            // state = STATE.TOUCH_DOLLY;
            touchStartTime = Date.now();
            if (scope.enableZoom) {
              handleTouchStartDolly( event );
            }
            if (scope.enableRotate) {
              handleTouchStartRotate( event );
            }
            state = STATE.NONE;
            break;
    
          case 1: // one-fingered touch: pan
    
            if ( scope.enablePan === false ) return;
    
            handleTouchStartPan( event );
    
            state = STATE.TOUCH_PAN;
    
            break;
    
          default:
    
            state = STATE.NONE;
    
        }
    
        if ( state !== STATE.NONE ) {
    
          scope.dispatchEvent( startEvent );
    
        }
    
      }
    
      function onTouchMove( event ) {
        // console.log('OrbitControls+_move');
    
        if ( scope.enabled === false ) return;
    
        event.preventDefault();
        event.stopPropagation();
    
        switch ( event.touches.length ) {
    
          // case 1: // one-fingered touch: rotate
    
          //   if ( scope.enableRotate === false ) return;
          //   if ( state !== STATE.TOUCH_ROTATE ) return; // is this needed?...
    
          //   handleTouchMoveRotate( event );
    
          //   break;
    
          case 2: // two-fingered touch: dolly
    
            // if ( scope.enableZoom === false ) return;
            // if ( state !== STATE.TOUCH_DOLLY ) return; // is this needed?...
    
            handleTouchMoveDolly( event );
            handleTouchMoveRotate(event);
    
            // if (state === STATE.NONE) {
            //   var now = Date.now();
            //   // 如果双指在50ms内进行了缩放操作则记录state为dolly
            //   // 否则为Pan,在移动时无论是Pan还是dolly都会同时处理移动和缩放
            //   if (now - touchStartTime >= 200) {
            //     // 记录移动距离
            //     var dx = event.touches[ 0 ].pageX - event.touches[ 1 ].pageX;
            //     var dy = event.touches[ 0 ].pageY - event.touches[ 1 ].pageY;
            //     var distance = Math.sqrt( dx * dx + dy * dy );
            //     dollyEnd.set( 0, distance );
            //     dollyDelta.subVectors( dollyEnd, dollyStart );
            //     let dollyLength = dollyDelta.length();
    
            //     touchThetaRotateEnd.set(dx, dy);
            //     var costheta = touchThetaRotateEnd.dot(touchThetaRotateStart) / (touchThetaRotateStart.length() * touchThetaRotateEnd.length());
            //     var theta = Math.acos(costheta);
    
            //     touchPhiFingerEnd1.set(event.touches[0].pageX, event.touches[0].pageY);
            //     touchPhiFingerEnd2.set(event.touches[1].pageX, event.touches[1].pageY);
    
            //     if (Math.abs(dollyLength) >= 10) {
            //       state = STATE.TOUCH_DOLLY; // 既可以缩放又可以theta旋转
    
            //     } else if (theta > 5 * Math.PI / 180) {
            //       state = STATE.TOUCH_ROTATE_THETA;
            //     } else if (Math.abs(touchPhiFingerEnd1.x - touchPhiFingerStart1.x) < 5 &&
            //       Math.abs(touchPhiFingerEnd2.x - touchPhiFingerStart2.x) < 5 &&
            //       (Math.abs(touchPhiFingerEnd1.y - touchPhiFingerStart1.y) > 5) &&
            //       (Math.abs(touchPhiFingerEnd2.y - touchPhiFingerStart2.y) > 5)) {
            //       state = STATE.TOUCH_ROTATE_PHI;
            //     }
            //     dollyStart.copy(dollyEnd);
            //     dollyDelta.subVectors(dollyEnd, dollyStart);
            //     touchThetaRotateStart.copy(touchThetaRotateEnd);
            //     touchPhiFingerStart1.copy(touchPhiFingerEnd1);
            //     touchPhiFingerStart2.copy(touchPhiFingerEnd2);
            //   } else if (now - touchStartTime >= 400) {
            //     state = STATE.TOUCH_DOLLY;
            //   } else {
            //     state = STATE.NONE;
            //   }
            // } else if (state === STATE.TOUCH_DOLLY && scope.enableZoom) {
            //   handleTouchMoveDolly(event);
            //   handleTouchMoveRotate(event);
            // } else if ((state === STATE.TOUCH_ROTATE ||
            //   state === STATE.TOUCH_ROTATE_THETA || state === STATE.TOUCH_ROTATE_PHI) &&
            //   scope.enableRotate) {
            //   if (state === STATE.TOUCH_ROTATE_THETA) {
            //     handleTouchMoveDolly(event);
            //   }
            //   handleTouchMoveRotate(event);
            // }
            break;
    
          case 1: // one-fingered touch: pan
    
            if ( scope.enablePan === false ) return;
            // if ( state !== STATE.TOUCH_PAN ) return; // is this needed?...
            if (state !== STATE.TOUCH_PAN) {// 处理突然由两指变成单指情况
              handleTouchStartPan( event );
            } else {
              handleTouchMovePan( event );
            }
    
            state = STATE.TOUCH_PAN;
    
            break;
    
          default:
    
            state = STATE.NONE;
    
        }
    
      }
    
      function onTouchEnd( event ) {
    
        if ( scope.enabled === false ) return;
    
        handleTouchEnd( event );
    
        scope.dispatchEvent( endEvent );
    
        state = STATE.NONE;
    
      }
    
      function onContextMenu( event ) {
    
        event.preventDefault();
    
      }
    
    
      if (INTOUCHDEVICE) {
        scope.domElement.addEventListener( 'touchstart', onTouchStart, false );
        scope.domElement.addEventListener( 'touchend', onTouchEnd, false );
        scope.domElement.addEventListener( 'touchmove',
          onTouchMove
        , false );
      } else {
        scope.domElement.addEventListener( 'contextmenu', onContextMenu, false );
        scope.domElement.addEventListener( 'mousedown', onMouseDown, false );
        scope.domElement.addEventListener( 'wheel', onMouseWheel, false );
        window.addEventListener( 'keydown', onKeyDown, false );
      }
    
      // force an update at start
    
      this.update();
    
      this.pan = pan;
      this.rotate = function(theta, phi) {
        if (typeof theta === 'number' && isFinite(theta)) {
          sphericalDelta.theta -= theta;
        }
        if (typeof phi === 'number' && isFinite(phi)) {
          sphericalDelta.phi -= phi;
        }
    
        scope.update();
      };
      this.getMinDistanceByZoom = function() {
        return getDistanceByPixelMeterRatio(zoomRange[zoomRange.length - 1]);
      };
      this.getMaxDistanceByZoom = function() {
        return getDistanceByPixelMeterRatio(zoomRange[0]);
      }
    
    };
    OrbitControls = OrbitControls;
    OrbitControls.prototype = Object.create( EventDispatcher.prototype );
    OrbitControls.prototype.constructor = OrbitControls;
    
    Object.defineProperties( OrbitControls.prototype, {
    
      center: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .center has been renamed to .target' );
          return this.target;
    
        }
    
      },
    
      // backward compatibility
    
      noZoom: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
          return ! this.enableZoom;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noZoom has been deprecated. Use .enableZoom instead.' );
          this.enableZoom = ! value;
    
        }
    
      },
    
      noRotate: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
          return ! this.enableRotate;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noRotate has been deprecated. Use .enableRotate instead.' );
          this.enableRotate = ! value;
    
        }
    
      },
    
      noPan: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
          return ! this.enablePan;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noPan has been deprecated. Use .enablePan instead.' );
          this.enablePan = ! value;
    
        }
    
      },
    
      noKeys: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
          return ! this.enableKeys;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .noKeys has been deprecated. Use .enableKeys instead.' );
          this.enableKeys = ! value;
    
        }
    
      },
    
      staticMoving: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
          return ! this.enableDamping;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .staticMoving has been deprecated. Use .enableDamping instead.' );
          this.enableDamping = ! value;
    
        }
    
      },
    
      dynamicDampingFactor: {
    
        get: function () {
    
          console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
          return this.dampingFactor;
    
        },
    
        set: function ( value ) {
    
          console.warn( 'OrbitControls: .dynamicDampingFactor has been renamed. Use .dampingFactor instead.' );
          this.dampingFactor = value;
    
        }
    
      }
    
    } );
    

      

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  • 原文地址:https://www.cnblogs.com/dojo-lzz/p/14892822.html
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