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  • iOS线程While-True死循环会发生什么

    一、在工作的代码有一段while-True轮训的逻辑,循环中主要的工作是阻塞的IO

      代码大概如下:

        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            while (YES) {
                
                NSLog(@"CPU %f", cpu_usage());
                
                [NSThread sleepForTimeInterval:1];
            }
        });
    

      正常的时候,因为io的阻塞关系,线程会在io的方法处等待返回,偶然发现特定情况下,阻塞io方法直接放回错误,这样会不停的进行死循环,因此我想看看死循环会带来什么问题

      我写了下面的代码

      

    //
    //  ViewController.m
    //  TestCPU
    //
    //  Created by lilun on 2019/3/20.
    //  Copyright © 2019年 lilun. All rights reserved.
    //
    
    #import "ViewController.h"
    #import <mach/mach.h>
    #import <assert.h>
    
    float cpu_usage()
    {
        kern_return_t kr;
        task_info_data_t tinfo;
        mach_msg_type_number_t task_info_count;
        
        task_info_count = TASK_INFO_MAX;
        kr = task_info(mach_task_self(), TASK_BASIC_INFO, (task_info_t)tinfo, &task_info_count);
        if (kr != KERN_SUCCESS) {
            return -1;
        }
        
        task_basic_info_t      basic_info;
        thread_array_t         thread_list;
        mach_msg_type_number_t thread_count;
        
        thread_info_data_t     thinfo;
        mach_msg_type_number_t thread_info_count;
        
        thread_basic_info_t basic_info_th;
        uint32_t stat_thread = 0; // Mach threads
        
        basic_info = (task_basic_info_t)tinfo;
        
        // get threads in the task
        kr = task_threads(mach_task_self(), &thread_list, &thread_count);
        if (kr != KERN_SUCCESS) {
            return -1;
        }
        if (thread_count > 0)
            stat_thread += thread_count;
        
        long tot_sec = 0;
        long tot_usec = 0;
        float tot_cpu = 0;
        int j;
        
        for (j = 0; j < (int)thread_count; j++)
        {
            thread_info_count = THREAD_INFO_MAX;
            kr = thread_info(thread_list[j], THREAD_BASIC_INFO,
                             (thread_info_t)thinfo, &thread_info_count);
            if (kr != KERN_SUCCESS) {
                return -1;
            }
            
            basic_info_th = (thread_basic_info_t)thinfo;
            
            if (!(basic_info_th->flags & TH_FLAGS_IDLE)) {
                tot_sec = tot_sec + basic_info_th->user_time.seconds + basic_info_th->system_time.seconds;
                tot_usec = tot_usec + basic_info_th->user_time.microseconds + basic_info_th->system_time.microseconds;
                tot_cpu = tot_cpu + basic_info_th->cpu_usage / (float)TH_USAGE_SCALE * 100.0;
            }
            
        } // for each thread
        
        kr = vm_deallocate(mach_task_self(), (vm_offset_t)thread_list, thread_count * sizeof(thread_t));
        assert(kr == KERN_SUCCESS);
        
        return tot_cpu;
    }
    
    
    @interface ViewController ()
    
    @end
    
    @implementation ViewController
    
    - (void)viewDidLoad {
        [super viewDidLoad];
        // Do any additional setup after loading the view, typically from a nib.3
        
        dispatch_after(dispatch_time(DISPATCH_TIME_NOW, (int64_t)(3 * NSEC_PER_SEC)), dispatch_get_main_queue(), ^{
            [self runOneThread:1];
            //    [self runOneThread:2];
            //    [self runOneThread:3];
            //    [self runOneThread:4];
        });
        
        UILabel *label = [[UILabel alloc] initWithFrame:CGRectMake(0, 0, self.view.bounds.size.width, 100)];
        label.textColor = [UIColor redColor];
        label.textAlignment = NSTextAlignmentCenter;
        [self.view addSubview:label];
        label.center = self.view.center;
        label.tag = 1234;
        
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            while (YES) {
                
                NSLog(@"CPU %f", cpu_usage());
                
                dispatch_async(dispatch_get_main_queue(), ^{
                    UILabel *label = [self.view viewWithTag:1234];
                    label.text = [NSString stringWithFormat:@"CPU %f", cpu_usage()];
                });
                
                [NSThread sleepForTimeInterval:1];
            }
        });
        
    
        
    
    }
    
    
    - (void)runOneThread:(NSInteger)i
    {
        
        dispatch_async(dispatch_get_global_queue(0, 0), ^{
            
            while (YES) {
                 NSLog(@"run thread %ld", i);
            }
        });
        
    }
    
    
    @end
    

      上面的代码如果运行在模拟器的时候,大概4核的cpu(400%)会占据40%的CPU,还不是很多,貌似模拟器的CPU占用会限制。

        此时电脑风扇会呼呼转。

      上面的代码是真机调试的状态下,会出现调试器卡死,Xcode无反应,必须拔掉USB线来中断调试。

        猜测原因是循环输出的log占满了USB通信的带宽,导致调试信息无法传递到Xcode上。或者是调试线程因为工作线程导致无法工作正常

      如果是非调试模式下面,大概会占用98%(以上的方法测试出来)的CPU,机器会发烫。

        应该极力避免出现死循环的情况,即使是在子线程中出现的死循环。

    总结:

      死循环在子线程也是不能出现的,任何方法一定要限制好频率。

      NSlog会产生系统中断,频繁的系统中断也会导致性能低下。  

        

      

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  • 原文地址:https://www.cnblogs.com/doudouyoutang/p/10565961.html
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