1、Asyncore是python的标准库。Asyncore.dispatcher 是这个库中的一个socket的框架,为socket添加了一些通用的回调方法,比如:
def listen(self, num): def bind(self, addr): def connect(self, address): def accept(self): def send(self, data): def recv(self, buffer_size): def close(self): def handle_read(self): self.log_info('unhandled read event', 'warning') def handle_write(self): self.log_info('unhandled write event', 'warning') def handle_connect(self): self.log_info('unhandled connect event', 'warning') def handle_accept(self): self.log_info('unhandled accept event', 'warning') def handle_close(self): self.log_info('unhandled close event', 'warning') self.close()
2、Asyncore.dispatcher 对socket进行了一次封装之后,这个socket就可以添加到一个全局的字典中,Asyncore模块中的loop函数会对这些socket文件描述符进行监视,具体可能是select或者poll方法实现,windows上面是poll实现的。通过I/O多路复用实现同时处理多个请求,避免使用多线程或者多进程的方式。下面中loop中传入的map就是socket-dispatcher的对象集合,当发现对应的socket有可读可写的请求时,调用对应的handle_read 和handle_write方法。
def poll(timeout=0.0, map=None): if map is None: map = socket_map if map: r = []; w = []; e = [] for fd, obj in map.items(): is_r = obj.readable() is_w = obj.writable() if is_r: r.append(fd) # accepting sockets should not be writable if is_w and not obj.accepting: w.append(fd) if is_r or is_w: e.append(fd) if [] == r == w == e: time.sleep(timeout) return try: r, w, e = select.select(r, w, e, timeout) except select.error, err: if err.args[0] != EINTR: raise else: return for fd in r: obj = map.get(fd) if obj is None: continue read(obj) for fd in w: obj = map.get(fd) if obj is None: continue write(obj) for fd in e: obj = map.get(fd) if obj is None: continue _exception(obj) def poll2(timeout=0.0, map=None): # Use the poll() support added to the select module in Python 2.0 if map is None: map = socket_map if timeout is not None: # timeout is in milliseconds timeout = int(timeout*1000) pollster = select.poll() if map: for fd, obj in map.items(): flags = 0 if obj.readable(): flags |= select.POLLIN | select.POLLPRI # accepting sockets should not be writable if obj.writable() and not obj.accepting: flags |= select.POLLOUT if flags: # Only check for exceptions if object was either readable # or writable. flags |= select.POLLERR | select.POLLHUP | select.POLLNVAL pollster.register(fd, flags) try: r = pollster.poll(timeout) except select.error, err: if err.args[0] != EINTR: raise r = [] for fd, flags in r: obj = map.get(fd) if obj is None: continue readwrite(obj, flags) poll3 = poll2 # Alias for backward compatibility def loop(timeout=30.0, use_poll=False, map=None, count=None): if map is None: map = socket_map if use_poll and hasattr(select, 'poll'): poll_fun = poll2 else: poll_fun = poll if count is None: while map: poll_fun(timeout, map) else: while map and count > 0: poll_fun(timeout, map) count = count – 1
3、如何实现一个异步的服务器,官方给出了一个比较好的代码:
import logging import asyncore import socket logging.basicConfig(level=logging.DEBUG, format="%(created)-15s %(msecs)d %(levelname)8s %(thread)d %(name)s %(message)s") log = logging.getLogger(__name__) BACKLOG = 5 SIZE = 1024 class EchoHandler(asyncore.dispatcher): def __init__(self, conn_sock, client_address, server): self.server = server self.client_address = client_address self.buffer = "" # We dont have anything to write, to start with self.is_writable = False # Create ourselves, but with an already provided socket asyncore.dispatcher.__init__(self, conn_sock) log.debug("created handler; waiting for loop") def readable(self): return True # We are always happy to read def writable(self): return self.is_writable # But we might not have # anything to send all the time def handle_read(self): log.debug("handle_read") data = self.recv(SIZE) log.debug("after recv") if data: log.debug("got data") self.buffer += data self.is_writable = True # sth to send back now else: log.debug("got null data") def handle_write(self): log.debug("handle_write") if self.buffer: sent = self.send(self.buffer) log.debug("sent data") self.buffer = self.buffer[sent:] else: log.debug("nothing to send") if len(self.buffer) == 0: self.is_writable = False # Will this ever get called? Does loop() call # handle_close() if we called close, to start with? def handle_close(self): log.debug("handle_close") log.info("conn_closed: client_address=%s:%s" % (self.client_address[0], self.client_address[1])) self.close() #pass class EchoServer(asyncore.dispatcher): allow_reuse_address = False request_queue_size = 5 address_family = socket.AF_INET socket_type = socket.SOCK_STREAM def __init__(self, address, handlerClass=EchoHandler): self.address = address self.handlerClass = handlerClass asyncore.dispatcher.__init__(self) self.create_socket(self.address_family, self.socket_type) if self.allow_reuse_address: self.set_reuse_addr() self.server_bind() self.server_activate() def server_bind(self): self.bind(self.address) log.debug("bind: address=%s:%s" % (self.address[0], self.address[1])) def server_activate(self): self.listen(self.request_queue_size) log.debug("listen: backlog=%d" % self.request_queue_size) def fileno(self): return self.socket.fileno() def serve_forever(self): asyncore.loop() # TODO: try to implement handle_request() # Internal use def handle_accept(self): (conn_sock, client_address) = self.accept() if self.verify_request(conn_sock, client_address): self.process_request(conn_sock, client_address) def verify_request(self, conn_sock, client_address): return True def process_request(self, conn_sock, client_address): log.info("conn_made: client_address=%s:%s" % (client_address[0], client_address[1])) self.handlerClass(conn_sock, client_address, self) def handle_close(self): self.close()使用示例:
interface = "0.0.0.0" port = 8080 server = asyncore_echo_server.EchoServer((interface, port)) server.serve_forever()代码中创建了两个dispatcher的子类,一个是server专门用于接受客户端的请求;一个是EchoHandler,用于收到请求的时候处理客户端的每一个请求。
3、Asyncore.dispatcher 子类中的server和普通的Handler有什么区别?
区别只有一个地方,dispatcher初始化的时候,server会先创建一个socket,binding本地的地址和端口,然后listening,在listening的过程中会执行下列代码
def listen(self, num): self.accepting = True if os.name == 'nt' and num > 5: num = 5 return self.socket.listen(num)
当self.accepting = True 之后,客户端所有的请求会当成accept处理,也就是收到一个请求,得到一个socket。如果这个时候不把这个socket传给handler,那么这个socket因为没有人保存会立即释放,导致socket关闭。