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  • Java_太阳系_行星模型_小游戏练习_详细注释

     1 //实现MyFrame--实现绘制窗口,和实现重写 重画窗口线程类
     2 
     3 package cn.xiaocangtian.Test;
     4 
     5 import java.awt.Frame;
     6 import java.awt.event.WindowAdapter;
     7 import java.awt.event.WindowEvent;
     8 
     9 
    10 public class MyFrame extends Frame {
    11 
    12         //加载窗口
    13         public void launchFrame() {
    14             setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);       //设置窗口大小
    15             setLocation(100, 100);   //设置左上角坐标,开始位置, 也就是窗口开始位置
    16             setVisible(true);        //设置为可见(默认为不可见)
    17             
    18             //启动重画线程
    19             new PaintThread().start();
    20             
    21             //匿名内部类---用来关闭窗口
    22             addWindowListener(new WindowAdapter() {
    23                 @Override
    24                 public void windowClosing(WindowEvent e) {
    25                     System.exit(0);
    26                 }
    27             });
    28             
    29         }
    30         
    31         /**
    32          * 定义一个重画窗口的线程类
    33          * 是一个内部类(方便访问外部类属性)
    34          */
    35         class PaintThread extends Thread {
    36             public void run() {
    37                 while (true) {
    38                     repaint();             //重画
    39                     try {
    40                         Thread.sleep(40);  //1s = 1000ms
    41                     } catch (InterruptedException e) {
    42                         e.printStackTrace();
    43                     }  
    44                 }
    45             }
    46         }
    47         
    48 }
     1 package cn.xiaocangtian.Util;
     2 
     3 import java.awt.Image;
     4 import java.awt.Toolkit;
     5 import java.awt.image.BufferedImage;
     6 import java.io.IOException;
     7 import java.net.URL;
     8 
     9 import javax.imageio.ImageIO;
    10 import javax.swing.ImageIcon;
    11 
    12 /**
    13  * 游戏开发中常用的工具类(比如:加载图片等方法)
    14  * @author admin
    15  *
    16  */
    17 public class GameUtil {
    18     
    19     private GameUtil () {} //工具类通常将构造方法私有
    20     
    21     public static Image getImage(String path) {
    22 //        URL u = GameUtil.class.getClassLoader().getResource(path);
    23 //        BufferedImage img = null;
    24 //        try {
    25 //            img = ImageIO.read(u);
    26 //        } catch (IOException e) {
    27 //            e.printStackTrace();
    28 //        }
    29 //        
    30 //        return img;  //BufferedImage是Image子类,也算正确返回
    31         return Toolkit.getDefaultToolkit().getImage(GameUtil.class.getClassLoader().getResource(path));
    32     }
    33 }
     1 package cn.xiaocangtian.Solar;
     2 
     3 import java.awt.Graphics;
     4 import java.awt.Image;
     5 
     6 import cn.xiaocangtian.Util.GameUtil;
     7 
     8 //封装成类
     9 //导入图片
    10 public class Star {
    11     Image img;                //用于导入图片
    12     double x, y;              //图片位置
    13     int width, height;        //图片长宽
    14     
    15     public void draw(Graphics g) {
    16         g.drawImage(img, (int)x, (int)y, null);
    17     }
    18     
    19     public Star() {          //子类要调用父类的默认造函数
    20         
    21     }
    22     
    23     public Star(Image img) {
    24         this.img = img;
    25         this.width = img.getWidth(null);
    26         this.height = img.getHeight(null);
    27         
    28     }
    29     
    30     public Star(Image img, double x, double y) {
    31         this(img);
    32         this.x = x;
    33         this.y = y;
    34         
    35     }
    36     
    37     //导入
    38     public Star(String imgpath, double x, double y) {
    39         this(GameUtil.getImage(imgpath), x, y);
    40     }
    41 }
     1 package cn.xiaocangtian.Util;
     2 
     3 /**
     4  * 游戏项目中用到的常量
     5  * 单独负责常量
     6  * @author admin
     7  */
     8 public class Constant {
     9     
    10     public static final int GAME_WIDTH = 750;
    11     public static final int GAME_HEIGHT = 600;
    12     
    13 }
     1 package cn.xiaocangtian.Solar;
     2 
     3 import java.awt.Color;
     4 import java.awt.Graphics;
     5 import java.awt.Image;
     6 
     7 import cn.xiaocangtian.Util.GameUtil;
     8 
     9 public class Planet extends Star {
    10     
    11     //除了图片,坐标,行星沿着某个椭圆运行:长轴,短轴,速度, 角度,绕着某个Star飞
    12     double longAxis;        //椭圆的长轴
    13     double shortAxis;       //椭圆的短轴
    14     double speed;           //飞行的速度
    15     double degree;          //角度
    16     Star center;            //中心
    17     boolean satillite;      //标志是否是卫星
    18     
    19     public void draw(Graphics g) {
    20         super.draw(g);
    21         move();
    22         if (!satillite) {   //不是卫星再画出轨迹
    23             drawTrace(g);
    24         }
    25     }
    26     
    27     public void move() {
    28         //沿着椭圆飞
    29         x = (center.x + center.width/2) + longAxis * Math.cos(degree);
    30         y = (center.y + center.height/2) + shortAxis * Math.sin(degree);                
    31         //速度不一样,所以增量也不同
    32         degree += speed;
    33     }
    34     
    35     //画出行星的轨迹
    36     public void drawTrace(Graphics g) {
    37         double ovalX, ovalY, ovalWidth, ovalHeight;
    38         ovalHeight = longAxis * 2;                         //长度即为长轴*2
    39         ovalWidth = shortAxis * 2;
    40         ovalX = (center.x + center.width/2) - longAxis;    //左上顶点为(中心.x + x.width/2) - 长轴
    41         ovalY = (center.y + center.height/2) - shortAxis;
    42         
    43         Color oldColor = g.getColor();
    44         g.setColor(Color.blue);                            //设置轨迹颜色
    45         g.drawOval((int)ovalX, (int)ovalY, (int)ovalHeight, (int)ovalWidth);
    46         g.setColor(oldColor);
    47     }
    48     
    49     
    50     //需要调用父类的空构造器
    51     public Planet(Star center, String imgpath, double longAxis,
    52             double shortAxis, double speed) {
    53         super(GameUtil.getImage(imgpath));
    54         
    55         this.center = center;
    56         this.x = center.x + longAxis;         //行星的位置
    57         this.y = center.y;
    58         
    59         this.longAxis = longAxis;             //当前行星的长轴
    60         this.shortAxis = shortAxis;
    61         this.speed = speed;
    62         
    63         this.width = img.getWidth(null);
    64         this.height = img.getHeight(null);
    65     }
    66 
    67     public Planet(Star center, String imgpath, double longAxis,
    68             double shortAxis, double speed, boolean satellite) {
    69         this(center, imgpath, longAxis, shortAxis, speed);
    70         this.satillite = satellite;
    71     }
    72     
    73     public Planet(Image img, double x, double y) {
    74         super(img, x, y);
    75     }
    76     
    77     public Planet(String imgpath, double x, double y) {
    78         super(imgpath, x, y);
    79     }
    80     
    81 }
     1 package cn.xiaocangtian.Solar;
     2 
     3 import java.awt.Graphics;
     4 import java.awt.Image;
     5 
     6 import cn.xiaocangtian.Util.Constant;
     7 import cn.xiaocangtian.Util.GameUtil;
     8 import cn.xiaocangtian.Util.MyFrame;
     9 
    10 /**
    11  * 太阳系主窗口
    12  * @author admin
    13  *
    14  */
    15 public class SolarFrame extends MyFrame {
    16     //导入背景
    17     Image bg = GameUtil.getImage("images/yuzhou.png");
    18     //这里是利用封装的类,导入图片
    19     Star sun = new Star("images/sun.png", Constant.GAME_WIDTH / 2, Constant.GAME_HEIGHT / 2);
    20     Planet earth = new Planet(sun, "images/polar.png", 150, 100, 0.1);
    21     Planet moon = new Planet(earth, "images/moon.png", 30, 20, 0.3, true);
    22     Planet Mars = new Planet(sun, "images/Mars.png", 200, 130, 0.2);
    23     
    24     /**
    25      * 可以继续添加 其他 行星,只需一行代码(已经封装好)
    26      * ......
    27      * ......
    28      * ......
    29      */
    30     
    31     /**
    32      * 重写重绘函数,此为回调函数,只需要实现,然后由系统自动调用
    33      */
    34     public void paint(Graphics g) {
    35         g.drawImage(bg, 0, 0, null);
    36         sun.draw(g);       //这里使用的是封装的方法
    37         earth.draw(g);
    38         moon.draw(g);
    39         Mars.draw(g);
    40         
    41         /***
    42          * 还可以继续添加其他行星并绘制
    43          * ..........
    44          * ..........
    45          * ..........
    46          */
    47     }
    48     
    49     public static void main(String[] args) {
    50         new SolarFrame().launchFrame();
    51     }
    52 }

    //本程序只添加了太阳,地球,月球,火星,其余可以自行添加,使用封装好的方法,只用十分简洁的代码即可

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  • 原文地址:https://www.cnblogs.com/douzujun/p/6146962.html
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