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  • "飞机大战"游戏_Java

     1 package cn.xiaocangtian.Util;
     2 
     3 import java.awt.Frame;
     4 import java.awt.Graphics;
     5 import java.awt.Image;
     6 import java.awt.event.WindowAdapter;
     7 import java.awt.event.WindowEvent;
     8 
     9 
    10 public class MyFrame extends Frame {
    11 
    12         //加载窗口
    13         public void launchFrame() {
    14             setSize(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);       //设置窗口大小
    15             setLocation(100, 100);   //设置左上角坐标,开始位置, 也就是窗口开始位置
    16             setVisible(true);        //设置为可见(默认为不可见)
    17             
    18             //启动重画线程
    19             new PaintThread().start();
    20             
    21             //匿名内部类---用来关闭窗口
    22             addWindowListener(new WindowAdapter() {
    23                 @Override
    24                 public void windowClosing(WindowEvent e) {
    25                     System.exit(0);
    26                 }
    27             });
    28             
    29         }
    30         
    31         //双缓冲技术解决屏幕闪烁
    32         private Image offScreenImage = null;   //利用双缓冲技术消除闪烁
    33         public void update(Graphics g) {
    34             if (offScreenImage == null)
    35                 offScreenImage = this.createImage(Constant.GAME_WIDTH, Constant.GAME_HEIGHT);
    36             
    37             Graphics gOff = offScreenImage.getGraphics();
    38             
    39             paint(gOff);
    40             g.drawImage(offScreenImage, 0, 0, null);
    41         }
    42         
    43         /**
    44          * 定义一个重画窗口的线程类
    45          * 是一个内部类(方便访问外部类属性)
    46          */
    47         class PaintThread extends Thread {
    48             public void run() {
    49                 while (true) {
    50                     repaint();             //重画
    51                     try {
    52                         Thread.sleep(40);  //1s = 1000ms
    53                     } catch (InterruptedException e) {
    54                         e.printStackTrace();
    55                     }  
    56                 }
    57             }
    58         }
    59         
    60 }
     1 package cn.xiaocangtian.Util;
     2 
     3 import java.awt.Image;
     4 import java.awt.Toolkit;
     5 import java.awt.image.BufferedImage;
     6 import java.io.IOException;
     7 import java.net.URL;
     8 
     9 import javax.imageio.ImageIO;
    10 import javax.swing.ImageIcon;
    11 
    12 /**
    13  * 游戏开发中常用的工具类(比如:加载图片等方法)
    14  * @author admin
    15  *
    16  */
    17 public class GameUtil {
    18     
    19     private GameUtil () {} //工具类通常将构造方法私有
    20     
    21     public static Image getImage(String path) {
    22 //        return Toolkit.getDefaultToolkit().getImage(GameUtil.class.getClassLoader().getResource(path));
    23         BufferedImage bi = null;
    24         try {
    25             URL u = GameUtil.class.getClassLoader().getResource(path);
    26             bi = javax.imageio.ImageIO.read(u);
    27         } catch (IOException e) {
    28             // TODO Auto-generated catch block
    29             e.printStackTrace();
    30         }
    31         return bi;
    32     }
    33 }
     1 package cn.xiaocangtian.Util;
     2 
     3 /**
     4  * 游戏项目中用到的常量
     5  * 单独负责常量
     6  * @author admin
     7  */
     8 public class Constant {
     9     
    10     public static final int GAME_WIDTH = 350;
    11     public static final int GAME_HEIGHT = 600;
    12     
    13 }

    //以上是常用工具

    //下面实现游戏功能

     1 package cn.xiaocangtian.plane;
     2 
     3 import java.awt.Image;
     4 import java.awt.Rectangle;
     5 
     6 /**
     7  * 让 plane, Bullet继承之
     8  * @author admin
     9  *
    10  */
    11 public class GameObject {
    12     Image img;
    13     double x, y;
    14     int speed = 5;
    15     
    16     int width, height;
    17     
    18     //获取飞机所在矩形
    19     public Rectangle getRect() {
    20         return new Rectangle((int)x, (int)y, width, height);
    21     }
    22 
    23     public GameObject(Image img, double x, double y, int speed, int width,
    24             int height) {
    25         super();
    26         this.img = img;
    27         this.x = x;
    28         this.y = y;
    29         this.speed = speed;
    30         this.width = width;
    31         this.height = height;
    32     }
    33     
    34     public GameObject() {}
    35     
    36 }
     1 package cn.xiaocangtian.plane;
     2 
     3 import java.awt.Graphics;
     4 import java.awt.Image;
     5 import java.awt.Rectangle;
     6 import java.awt.event.KeyEvent;
     7 
     8 import cn.xiaocangtian.Util.GameUtil;
     9 
    10 public class Plane extends GameObject {
    11     
    12     private boolean left, up, right, down;
    13     private boolean live = true;
    14     
    15     public void draw(Graphics g) {
    16         if (live) {
    17             g.drawImage(img, (int)x, (int)y, null);
    18             move();
    19         }
    20     }
    21     
    22     //根据方向来改变坐标位置
    23     public void addDirection(KeyEvent e) {
    24         switch (e.getKeyCode()) {
    25         case KeyEvent.VK_LEFT:             //
    26             left = true; break;
    27         case KeyEvent.VK_UP:               //
    28             up = true; break;
    29         case KeyEvent.VK_RIGHT:            //
    30             right = true; break;
    31         case KeyEvent.VK_DOWN:             //
    32             down = true; break;
    33         default: break;
    34         }
    35     }
    36     
    37     public void minusDirection(KeyEvent e) {
    38         switch (e.getKeyCode()) {
    39         case KeyEvent.VK_LEFT:             //
    40             left = false; break;
    41         case KeyEvent.VK_UP:               //
    42             up = false; break;
    43         case KeyEvent.VK_RIGHT:            //
    44             right = false; break;
    45         case KeyEvent.VK_DOWN:             //
    46             down = false; break;
    47         default: break;
    48         }
    49     }
    50     
    51     
    52     public void move() {
    53         if (left) {
    54             x -= speed;
    55         }
    56         if (right) {
    57             x += speed;
    58         }
    59         if (up) {
    60             y -= speed;
    61         }
    62         if (down) {
    63             y += speed;
    64         }
    65     }
    66     
    67     public Plane(String imgpath, double x, double y) {
    68         this.img = GameUtil.getImage(imgpath);
    69         this.width = img.getWidth(null);
    70         this.height = img.getHeight(null);
    71         this.x = x;
    72         this.y = y;
    73     }
    74     
    75     //无参构造器
    76     public Plane() {}
    77 
    78     public void setLive(boolean live) {
    79         this.live = live;
    80     }
    81 
    82     public boolean isLive() {
    83         return live;
    84     }
    85      
    86     
    87     
    88     
    89     
    90     
    91 }
     1 package cn.xiaocangtian.plane;
     2 
     3 import java.awt.Color;
     4 import java.awt.Graphics;
     5 import java.awt.Image;
     6 import java.awt.Rectangle;
     7 
     8 import cn.xiaocangtian.Util.Constant;
     9 
    10 public class Bullet extends GameObject {
    11 
    12     double degree;
    13     
    14     public Bullet() {
    15         degree = Math.random() * Math.PI * 2;
    16         x = Constant.GAME_WIDTH / 2;    //设置子弹发射位置
    17         y = Constant.GAME_HEIGHT / 2;
    18         width = 10;
    19         height = 10;
    20     }
    21     
    22     //获取子弹矩形
    23     public Rectangle getRect() {
    24         return new Rectangle((int)x, (int)y, width, height);
    25     }
    26     
    27     public void draw(Graphics g) {
    28         Color oldColor = g.getColor();
    29         //画一个子弹
    30         g.setColor(Color.yellow);     
    31         g.fillOval((int)x, (int)y, width, height);
    32         
    33         x += speed * Math.cos(degree);
    34         y += speed * Math.sin(degree);
    35         
    36         //使子弹遇到窗口边缘反弹
    37         if (y > Constant.GAME_HEIGHT - height || y < 30) {
    38             degree = -degree;
    39         }
    40         if (x < 0 || x > Constant.GAME_WIDTH - width) {
    41             degree = Math.PI - degree;
    42         }
    43         
    44         g.setColor(oldColor);
    45         
    46     }
    47     
    48 }
     1 package cn.xiaocangtian.plane;
     2 
     3 import java.awt.Graphics;
     4 import java.awt.Image;
     5 
     6 import cn.xiaocangtian.Util.GameUtil;
     7 
     8 /**
     9  * 爆炸类
    10  * @author admin
    11  */
    12 public class Explode {
    13     double x, y;
    14 
    15     //一堆图片,直接用static,只加载一遍,所有爆炸对象共享
    16     static Image[] imgs = new Image[10];
    17     int count;             //imgs数量
    18     
    19     //加载图片
    20     static {               //利用static方法改写static对象
    21         for (int i = 0; i < 10; i++) {
    22             imgs[i] = GameUtil.getImage("images/explode/e" + i + ".png");
    23             imgs[i].getWidth(null);  //可真实的将image加载进来
    24         }
    25     }
    26     
    27     //爆炸行为  就是  数组图片的切换
    28     public void draw(Graphics g) {
    29         if (count < 10) {
    30             g.drawImage(imgs[count], (int)x, (int)y, null);
    31             count++;
    32         }
    33     }
    34     
    35     public Explode(double x, double y) {
    36         this.x = x;
    37         this.y = y;
    38     }
    39     
    40 }
      1 package cn.xiaocangtian.plane;
      2 
      3 import java.awt.Color;
      4 import java.awt.Font;
      5 import java.awt.Graphics;
      6 import java.awt.Image;
      7 import java.awt.event.KeyAdapter;
      8 import java.awt.event.KeyEvent;
      9 import java.util.ArrayList;
     10 import java.util.Date;
     11 
     12 import cn.xiaocangtian.Util.Constant;
     13 import cn.xiaocangtian.Util.GameUtil;
     14 import cn.xiaocangtian.Util.MyFrame;
     15     
     16 public class PlaneGameFrame extends MyFrame {
     17     Image bg = GameUtil.getImage("images/bg.png");
     18     
     19     Plane p = new Plane("images/plane.png", 50, 50);
     20 
     21     //容器(泛型未学,暂时不加)
     22     ArrayList bulletList = new ArrayList();
     23 
     24     Date startTime;
     25     Date endTime;
     26     
     27     Explode boom;
     28     
     29     public void paint(Graphics g) {
     30         g.drawImage(bg, 0, 0, null);
     31         p.draw(g);
     32         
     33         //在这里画子弹
     34         for (int i = 0; i < bulletList.size(); i++) {
     35             Bullet b = (Bullet)bulletList.get(i);
     36             b.draw(g);
     37             //检测跟飞机的碰撞
     38             boolean peng = b.getRect().intersects(p.getRect());
     39             if (peng) {
     40                 p.setLive(false);     //飞机死掉
     41                 if (boom == null) {   //都只执行一次
     42                     endTime = new Date(); 
     43                     boom = new Explode(p.x, p.y);
     44                 }
     45                 boom.draw(g);
     46                 
     47                 break;
     48             }
     49         }
     50         
     51         if (!p.isLive()) {
     52             int period = ((int)endTime.getTime() - (int)startTime.getTime()) / 1000;  //转换成秒
     53             printInfo(g, "时间: " + period + "秒", 20, 115, 300, Color.white);
     54             
     55             switch (period / 10) {
     56             case 0:
     57             case 1:
     58                 printInfo(g, "菜鸟", 40, 115, 270, Color.white);
     59                 break;
     60             case 2:
     61                 printInfo(g, "入门", 40, 115, 270, Color.yellow);
     62                 break;
     63             case 4:
     64                 printInfo(g, "精通", 40, 115, 270, Color.white);
     65                 break;
     66             case 5:
     67                 printInfo(g, "大师", 40, 115, 270, Color.white);
     68                 break;
     69             }
     70         }
     71 //        printInfo(g, "分数: 100", 10, 50, 50, Color.yellow);
     72         
     73     }
     74     
     75     /**
     76      * 在窗口 上打印信息
     77      * @param g
     78      * @param str
     79      * @param size
     80      */
     81     public void printInfo(Graphics g, String str, int size, int x, int y, Color color) {
     82         Color c = g.getColor();
     83         g.setColor(color);
     84         Font f = new Font("宋体", Font.BOLD, size);
     85         g.setFont(f);
     86         g.drawString(str, x, y);
     87         g.setColor(c);
     88     }
     89     
     90     //重写父类的 launchFrame()
     91     public void launchFrame() {
     92         super.launchFrame();
     93         //增加键盘的监听
     94         addKeyListener(new KeyMonitor());
     95         //应该在加载窗口的时候生成子弹
     96         for (int i = 0; i < 10; i++) {
     97             Bullet b = new Bullet();
     98             bulletList.add(b);
     99         }
    100         
    101         startTime = new Date();          //从启动窗口开始计时
    102     }
    103     
    104     //定义成内部类,可以方便使用外部类的普通属性
    105     //键盘适配器
    106     //定义完需要注册,然后才能用(在父类的launchFrame中注册,这里需要在
    107     //子类中重写launchFrame,如上)
    108     class KeyMonitor extends KeyAdapter {
    109 
    110         @Override
    111         public void keyPressed(KeyEvent e) {
    112             p.addDirection(e);
    113         }
    114 
    115         @Override
    116         public void keyReleased(KeyEvent e) {
    117             p.minusDirection(e);
    118         }
    119         
    120     }
    121     
    122     
    123     public static void main(String[] args) {
    124         new PlaneGameFrame().launchFrame();
    125     }
    126 }

           

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  • 原文地址:https://www.cnblogs.com/douzujun/p/6151368.html
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