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  • 使用C#进行点对点通讯和文件传输(通讯基类部分+发送接收

     

    一、通讯基类

    using System;

    using System.Net.Sockets;

    using System.Net ;

    using System.IO ;

    using System.Windows.Forms;

    using System.Text;



    namespace BaseClass

    {

    /// <summary>

    /// 传送信息的格式为 给定长度的命令部分+给定长度的命令注释部分+可变长度的长度信息+可变长度的信息部分

    /// </summary>

    public class CommunClass

    {

    public CommunClass()

    {

    //

    // TODO: 在此处添加构造函数逻辑

    //

    }

    /// <summary>

    /// 命令部分的长度

    /// </summary>

    private static readonly int CMDLEN = 50 ;

    /// <summary>

    /// 命令注释部分的长度

    /// </summary>

    private static readonly int DESCLEN = 100 ;

    /// <summary>

    /// 可变长度的长度信息部分所占的字节数

    /// </summary>

    private static readonly int DYNAMICLENGTHLEN = 10 ;

    /// <summary>

    /// 每次处理可变信息部分的长度

    /// </summary>

    private static readonly int DEALLEN = 1024 ;

    /// <summary>

    /// /应答的最大长度

    /// </summary>

    private static readonly int RESPONLEN = 20 ;

    /// <summary>

    /// 用于填充命令或注释不足长度部分的字符

    /// </summary>

    private static readonly char FILLCHAR = '^' ;



    /// <summary>

    /// 成功发送一部分数据后的回调方法(也可以认为是触发的事件,但严格来说还不是)

    /// </summary>

    public delegate void OnSend(int iTotal,int iSending) ;



    /// <summary>

    /// 根据给定的服务器和端口号建立连接

    /// </summary>

    /// <param name="strHost">服务器名</param>

    /// <param name="iPort">端口号</param>

    /// <returns></returns>

    public static Socket ConnectToServer(string strHost,int iPort)

    {

    try

    {

    IPAddress ipAddress = Dns.Resolve(strHost).AddressList[0];

    IPEndPoint ipPoint = new IPEndPoint(ipAddress,iPort) ;



    Socket s = new Socket(AddressFamily.InterNetwork,SocketType.Stream,ProtocolType.Tcp) ;

    s.Connect(ipPoint) ;

    return s ;

    }

    catch (Exception e)

    {

    throw (new Exception("建立到服务器的连接出错" + e.Message)) ;

    }

    }

    /// <summary>

    /// 将文本写到Socket

    /// </summary>

    /// <param name="s">要发送信息的Socket</param>

    /// <param name="strInfo">要发送的信息</param>

    /// <returns>是否成功</returns>

    public static bool WriteTextToSocket(Socket s,string strInfo)

    {

    byte [] buf = Encoding.UTF8.GetBytes(strInfo) ;

    try

    {

    s.Send(buf,0,buf.Length,SocketFlags.None) ;

    return true ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文本失败!"+err.Message) ;

    return false ;

    }

    }

    /// <summary>

    /// 将命令文本写到Socket

    /// </summary>

    /// <param name="s">要发送命令文本的Socket</param>

    /// <param name="strInfo">要发送的命令文本</param>

    /// <returns>是否成功</returns>

    public static bool WriteCommandToSocket(Socket s,string strCmd)

    {

    if (strCmd == "")

    strCmd = "NOP" ;

    strCmd = strCmd.PadRight(CMDLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strCmd) ;

    }

    /// <summary>

    /// 将命令注释写到Socket

    /// </summary>

    /// <param name="s">要发送命令注释的Socket</param>

    /// <param name="strInfo">要发送的命令注释</param>

    /// <returns>是否成功</returns>

    public static bool WriteCommandDescToSocket(Socket s,string strDesc)

    {

    if (strDesc == "")

    strDesc = "0" ;

    strDesc = strDesc.PadRight(DESCLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strDesc) ;

    }

    /// <summary>

    /// 发送可变信息的字节数

    /// </summary>

    /// <param name="s">要发送字节数的Socket</param>

    /// <param name="iLen">字节数</param>

    /// <returns>是否成功</returns>

    public static bool WriteDynamicLenToSocket(Socket s,int iLen)

    {

    string strLen = iLen.ToString().PadRight(DYNAMICLENGTHLEN,FILLCHAR) ;

    return WriteTextToSocket(s,strLen) ;

    }

    /// <summary>

    /// 将缓存的指定部分发送到Socket

    /// </summary>

    /// <param name="s">要发送缓存的Socket</param>

    /// <param name="buf">要发送的缓存</param>

    /// <param name="iStart">要发送缓存的起始位置</param>

    /// <param name="iCount">要发送缓存的字节数</param>

    /// <param name="iBlock">每次发送的字节说</param>

    /// <param name="SendSuccess">每次发送成功后的回调函数</param>

    /// <returns>是否发送成功</returns>

    public static bool WriteBufToSocket(Socket s,byte [] buf,int iStart,int iCount,int iBlock,OnSend SendSuccess)

    {

    int iSended = 0 ;

    int iSending = 0 ;

    while(iSended<iCount)

    {

    if (iSended + iBlock <= iCount)

    iSending = iBlock ;

    else

    iSending = iCount - iSended ;

    s.Send(buf,iStart+iSended,iSending,SocketFlags.None) ;

    iSended += iSending ;

    if (ReadResponsionFromSocket(s)=="OK")

    if (SendSuccess != null)

    SendSuccess(iCount,iSended) ;

    else

    return false;

    }

    return true ;

    }

    /// <summary>

    /// 将长度不固定文本发送到socket

    /// </summary>

    /// <param name="s">要发送文本的Socket</param>

    /// <param name="strText">要发送的文本</param>

    /// <param name="OnSendText">成功发送一部分文本后的回调函数</param>

    /// <param name="settextlen">得到文本长度的回调函数</param>

    /// <returns></returns>

    public static bool WriteDynamicTextToSocket(Socket s,string strText,

    OnSend OnSendText)

    {

    byte [] buf = Encoding.UTF8.GetBytes(strText) ;



    int iLen = buf.Length ;

    try

    {

    WriteDynamicLenToSocket(s,iLen) ;

    return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendText) ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文本失败!"+err.Message) ;

    return false ;

    }

    }

    /// <summary>

    /// 将文件写到Socket

    /// </summary>

    /// <param name="s">要发送文件的Socket</param>

    /// <param name="strFile">要发送的文件</param>

    /// <returns>是否成功</returns>

    public static bool WriteFileToSocket(Socket s,string strFile,

    OnSend OnSendFile)

    {

    FileStream fs = new FileStream(strFile,FileMode.Open,FileAccess.Read,FileShare.Read) ;

    int iLen = (int)fs.Length ;

    WriteDynamicLenToSocket(s,iLen) ;

    byte [] buf = new byte[iLen] ;

    try

    {

    fs.Read(buf,0,iLen) ;

    return WriteBufToSocket(s,buf,0,iLen,DEALLEN,OnSendFile) ;

    }

    catch(Exception err)

    {

    MessageBox.Show("发送文件失败!"+err.Message) ;

    return false ;

    }

    finally

    {

    fs.Close() ;

    }

    }

    /// <summary>

    /// 对方对自己消息的简单回应

    /// </summary>

    /// <param name="s"></param>

    /// <returns></returns>

    public static string ReadResponsionFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[RESPONLEN] ;

    int iCount = s.Receive(bufCmd) ;

    string strRespon = Encoding.UTF8.GetString(bufCmd,0,iCount) ;

    return strRespon ;

    }

    /// <summary>

    /// Socket读取命令

    /// </summary>

    /// <param name="s">要读取命令的Socket</param>

    /// <returns>读取的命令</returns>

    public static string ReadCommandFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[CMDLEN] ;

    int iCount = s.Receive(bufCmd,0,CMDLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,CMDLEN) ;

    return strCommand = strCommand.TrimEnd(FILLCHAR) ;

    }

    /// <summary>

    /// 读取命令注释

    /// </summary>

    /// <param name="s">要读取命令注释的Socket</param>

    /// <returns>读取的命令注释</returns>

    public static string ReadCommandDescFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[DESCLEN] ;

    int iCount = s.Receive(bufCmd,0,DESCLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,DESCLEN) ;

    return strCommand = strCommand.TrimEnd(FILLCHAR) ;

    }

    /// <summary>

    /// 读取可变部分的长度

    /// </summary>

    /// <param name="s">要读取可变部分长度的Socket</param>

    /// <returns>读取的可变部分的长度</returns>

    public static int ReadDynamicLenFromSocket( Socket s)

    {

    byte [] bufCmd = new byte[DYNAMICLENGTHLEN] ;

    int iCount = s.Receive(bufCmd,0,DYNAMICLENGTHLEN,SocketFlags.Partial) ;

    string strCommand = Encoding.UTF8.GetString(bufCmd,0,DYNAMICLENGTHLEN) ;

    return int.Parse(strCommand.TrimEnd(FILLCHAR)) ;

    }

    /// <summary>

    /// 读取文本形式的可变信息

    /// </summary>

    /// <param name="s">要读取可变信息的Socket</param>

    /// <returns>读取的可变信息</returns>

    public static string ReadDynamicTextFromSocket( Socket s)

    {

    int iLen = ReadDynamicLenFromSocket(s) ;



    byte [] buf = new byte[iLen] ;

    string strInfo = "" ;



    int iReceiveded = 0 ;

    int iReceiveing = 0 ;

    while(iReceiveded<iLen)

    {

    if (iReceiveded + DEALLEN <= iLen)

    iReceiveing = DEALLEN ;

    else

    iReceiveing = iLen - iReceiveded ;

    s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;

    CommunClass.WriteTextToSocket(s,"OK") ;

    iReceiveded+= iReceiveing ;

    }



    strInfo = Encoding.UTF8.GetString(buf,0,iLen) ;



    return strInfo ;

    }

    /// <summary>

    /// 读取文件形式的可变信息

    /// </summary>

    /// <param name="s">要读取可变信息的Socket</param>

    /// <param name="strFile">读出后的文件保存位置</param>

    /// <returns>是否读取成功</returns>

    public static bool ReadDynamicFileFromSocket( Socket s,string strFile)

    {

    int iLen = ReadDynamicLenFromSocket(s) ;

    byte [] buf = new byte[iLen] ;

    FileStream fs = new FileStream(strFile,FileMode.Create,FileAccess.Write) ;



    try

    {

    int iReceiveded = 0 ;

    int iReceiveing = 0 ;

    while(iReceiveded<iLen)

    {

    if (iReceiveded + DEALLEN <= iLen)

    iReceiveing = DEALLEN ;

    else

    iReceiveing = iLen - iReceiveded ;

    s.Receive(buf,iReceiveded,iReceiveing,SocketFlags.None) ;

    CommunClass.WriteTextToSocket(s,"OK") ;

    iReceiveded+= iReceiveing ;

    }

    fs.Write(buf,0,iLen) ;

    return true ;

    }

    catch(Exception err)

    {

    MessageBox.Show("接收文件失败"+err.Message) ;

    return false ;

    }

    finally

    {

    fs.Close() ;

    }

    }

    }//end class

    }//end namespace

    上面是俺的通讯基础类,有了这个类,再进行发送接受还不是小菜一碟吗?

    上面介绍了通讯的基类,下面就是使用那个类进行发送和接收的部分:

    二、发送部分:

    发送咱们使用了多线程,可以同时进行多个任务,比如发送文件、发送文本等,互不影响:

    发送文本方法:

    private void StartSendText(string strHost,int iPort,string strInfo)

          {

               SendText stText = new SendText(strHost,iPort,strInfo,new CommunClass.OnSend(OnSendDrawProgress)) ;

               StartThread(new ThreadStart(stText.Send)) ;

           }

    下面是他调用用到的一些方法:

    开始一个线程

    private void StartThread(ThreadStart target)

           {

               Thread doStep = new Thread(target) ;          

               doStep.IsBackground = true ;

               doStep.Start() ;

           }

     发送一部分(本文设置的是1024字节)成功后的回调方法

            public void OnSendDrawProgress(int iTotal,int iSending)

           {  

               if (iTotal != pbMain.Maximum)

                   pbMain.Maximum = iTotal ;

                    pbMain.Value = iSending ;

           }

    因为使用的是线程,所以发送文本使用的是一个发送文本类的方法,该类如下:

    public class SendText

         {

              private string Host ;

              private int Port ;

              private string Info ;

              private CommunClass.OnSend onsend ;

             public SendText(string strHost,int iPort,string strInfo,

                  CommunClass.OnSend onSend)

             {

                  Host = strHost ;

                  Port = iPort ;

                  Info = strInfo ;

                  onsend = onSend ;

             }

             public void Send()

             {

                  Socket s  = null ;

                  try

                  {

                       s = CommunClass.ConnectToServer(Host,Port) ;

                       CommunClass.WriteCommandToSocket(s,"SENDTEXT") ;

                       CommunClass.WriteCommandDescToSocket(s,"") ;                  

                       CommunClass.WriteDynamicTextToSocket(s,Info,onsend) ;

                  }

                  catch (Exception e)

                  {

                       MessageBox.Show(e.Message) ;

                  }

                  finally

                  {

                       if (s != null)

                            s.Close() ;

                  }

             }

         }//end class

          

    这样就可以使用一个线程发送文本了。

    发送文件的方法也类似:

    private void StartSendFile(string strHost,int iPort,string strFile)

           {

               SendFile sfFile = new SendFile(strHost,iPort,strFile,this.pbMain) ;

               pbMain.Value = 0 ;

               StartThread(new ThreadStart(sfFile.Send)) ;       

           }

    发送文件的类:

    public class SendFile

         {

              private string Host ;

              private int Port ;

              private string FileToSend ;

              private ProgressBar pbar;

             public SendFile(string strHost,int iPort,string strFile,ProgressBar pbMain)

             {

                  Host = strHost ;

                  Port = iPort ;

                  FileToSend = strFile ;

                  pbar = pbMain ;

             }

             public void Send()

             {

                  Socket s  = null ;

                  try

                  {                  

                       s = CommunClass.ConnectToServer(Host,Port) ;

                       CommunClass.WriteCommandToSocket(s,"SENDFILE") ;

                       CommunClass.WriteCommandDescToSocket(s,"") ;

                      

                       CommunClass.WriteFileToSocket(s,FileToSend,new CommunClass.OnSend(OnSendDrawProgress)) ;

                  }

                  catch (Exception e)

                  {

                       MessageBox.Show(e.Message) ;

                  }

                  finally

                  {

                       if (s != null)

                            s.Close() ;

                  }

             }

            

             public void OnSendDrawProgress(int iTotal,int iSending)

             {   

                  if (iTotal != pbar.Maximum)

                       pbar.Maximum = iTotal ;

               

                  pbar.Value = iSending ;

             }        

        

         }//end class

    当然,你发送一个命令让服务器端启动一个程序(靠,这不成木马了吗?)也可以:

    俺这里只给出一部分代码,其余的您自己可以发挥以下:

    public class ExeCuteFile

         {

              private string Host ;

              private int Port ;

              private string FileName ;

              private string cmdParam ;

            

             public ExeCuteFile(string strHost,int iPort,string strFileName,string strCmdParam)

             {

                  Host = strHost ;

                  Port = iPort ;

                  FileName = strFileName ;

                  cmdParam = strCmdParam ;

             }

            

             public void Send()

             {

                       Socket s  = null ;

                  try

                  {

                       s = CommunClass.ConnectToServer(Host,Port) ;

                       CommunClass.WriteCommandToSocket(s,"EXECUTEFILE") ;

                       CommunClass.WriteCommandDescToSocket(s,FileName) ;

                       CommunClass.WriteDynamicTextToSocket(s,"",null) ;

                       MessageBox.Show(CommunClass.ReadDynamicTextFromSocket(s)) ;

                  }

                  catch (Exception e)

                  {

                       MessageBox.Show(e.Message) ;

                  }

                  finally

                  {

                       if (s != null)

                            s.Close() ;

                  }

             }

         }

    三、下面是服务器端接受信息的代码:

    创建监听:

    /// <summary>

             /// 再给定的主机和端口上创建监听程序

             /// </summary>

             /// <param name="strAddress"></param>

             /// <param name="iPort"></param>

              private void BuildingServer(string strAddress,int iPort)

             {

                  IPAddress ipAddress = Dns.Resolve(strAddress).AddressList[0];

                 

                  try

                  {

                       listener =  new TcpListener(ipAddress, iPort);   

                  }

                  catch ( Exception e)

                  {

                       AddInfo(e.Message) ;

                  }

             }

    开始监听:

    /// <summary>

             /// 开始监听

             /// </summary>

              private void StartListen()

             {

                  bool done = false;       

                  listener.Start();

                  while (!done)

                  {

                       Socket s = listener.AcceptSocket() ;

                       if(s != null)

                       {

                            DealWithSocket dws = new DealWithSocket(s,this.tbLog) ;

                            StartThread(new ThreadStart(dws.DealWith)) ;

                       }

                  }        

             }

    private void StartThread(ThreadStart target)

             {

                  Thread doStep = new Thread(target) ;

                  doStep.IsBackground = true ;

                  doStep.Start() ;

             }

    开始监听后,对于每一个监听到的客户端的连接都用一个单独的线程来处理,处理通过类DealWithSocket来完成,下面是类代码:

    public class DealWithSocket

         {

              private Socket s = null ;

              private TextBox tbLog = null ;

             public DealWithSocket(Socket newSocket,TextBox tbInfo)

             {

                  s = newSocket ;

                  tbLog = tbInfo ;

             }

             public void DealWith()

             {

                  string strCmd = CommunClass.ReadCommandFromSocket(s) ;

                  string strDesc = CommunClass.ReadCommandDescFromSocket(s) ;

                  AddInfo(strCmd) ;

                  switch(strCmd)

                  {

                       case "SENDFILE" :

                            CommunClass.ReadDynamicFileFromSocket(s,"e:""rrr.txt") ;                       

                           break ;

                       case "EXECUTEFILE" :

                           string strParam = CommunClass.ReadDynamicTextFromSocket(s) ;

                           string strResult = ExeCuteFile(strDesc,strParam) ;

                            CommunClass.WriteDynamicTextToSocket(s,strResult,null) ;

                           break ;

                       default:              

                           string strDetail = CommunClass.ReadDynamicTextFromSocket(s) ;

                            AddInfo(strDetail) ;

                           break ;

                  }

                  try

                  {

                       s.Close() ;

                  }

                  catch (Exception e)

                  {

                       AddInfo(e.Message) ;

                  }

             }

              private void AddInfo(string strInfo)

             {

                  string Info = DateTime.Now.ToLongTimeString() + " "+ strInfo +""r"n" ;

                  tbLog.Text += Info ;

                  tbLog.Refresh() ;

             }

              private string ExeCuteFile(string strFileName,string strCmdParam)

             {

                  System.Diagnostics.Process proc = new System.Diagnostics.Process() ;

                  proc.StartInfo.FileName = strFileName ;

                  proc.StartInfo.Arguments = strCmdParam ;

                  try

                  {

                       proc.Start() ;

                       return "OK" ;

                  }

                  catch(Exception err)

                  {

                       return err.Message ;

                  }

             }

         }//end class

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  • 原文地址:https://www.cnblogs.com/draeag/p/885265.html
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