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  • yii2源码学习笔记(三)

    组件(component),是Yii框架的基类,实现了属性、事件、行为三类功能,如果需要事件和行为的功能,需要继承该类。

    yiiaseComponent代码详解

      1 <?php
      2 /**
      3  * @link http://www.yiiframework.com/
      4  * @copyright Copyright (c) 2008 Yii Software LLC
      5  * @license http://www.yiiframework.com/license/
      6  */
      7 
      8 namespace yiiase;
      9 //命名空间
     10 use Yii;
     11 //加载Yii相关类
     12 /**
     13  * Component is the base class that implements the *property*, *event* and *behavior* features.
     14  * 组件是实现属性、事件、行为的基类
     15  * Component provides the *event* and *behavior* features, in addition to the *property* feature which is implemented in
     16  * its parent class [[Object]].
     17  * 组件提供事件和行为,继承他父类Object的特点
     18  * Event is a way to "inject" custom code into existing code at certain places. For example, a comment object can trigger
     19  * an "add" event when the user adds a comment. We can write custom code and attach it to this event so that when the event
     20  * is triggered (i.e. comment will be added), our custom code will be executed.
     21  * 
     22  * An event is identified by a name that should be unique within the class it is defined at. Event names are *case-sensitive*.
     23  * 事件是一种在特定的地方“注入”自定义代码到现有的代码。例如,
     24  * 当一个用户添加评论事件时,注释的对象可以触发。我们可以编写自定义代码,并将其附加到此事件,这样当事件被触发(即评论将被添加),
     25  *
     26  * 我们的自定义代码会被执行,
     27  * One or multiple PHP callbacks, called *event handlers*, can be attached to an event. You can call [[trigger()]] to
     28  * raise an event. When an event is raised, the event handlers will be invoked automatically in the order they were
     29  * attached.
     30  *
     31  * To attach an event handler to an event, call [[on()]]:
     32  * 一个或多个php回调,称为为‘事件处理’。要触发一个事件处理,可以用on();举个例子。
     33  * ~~~
     34  * $post->on('update', function ($event) {
     35  *     // send email notification
     36  * });
     37  * ~~~
     38  *
     39  * In the above, an anonymous function is attached to the "update" event of the post. You may attach
     40  * the following types of event handlers:
     41  *  一个匿名函数被连接到'update'事件后。可以用以下类型的程序做处理:
     42  * - anonymous function: `function ($event) { ... }`    匿名函数
     43  * - object method: `[$object, 'handleAdd']`            对象方法
     44  * - static class method: `['Page', 'handleAdd']`       静态类方法
     45  * - global function: `'handleAdd'`                     全局函数
     46  *
     47  * The signature of an event handler should be like the following:
     48  * 一个事件处理程序的签名应该是如下:
     49  * ~~~
     50  * function foo($event)
     51  * ~~~
     52  *
     53  * where `$event` is an [[Event]] object which includes parameters associated with the event.
     54  * $event是一个[[Event]]对象 包括与事件相关联的参数。
     55  * You can also attach a handler to an event when configuring a component with a configuration array.
     56  * The syntax is like the following:
     57  * 还可以将处理程序附加到配置数组中配置组件的事件。语法如下:
     58  * ~~~
     59  * [
     60  *     'on add' => function ($event) { ... }
     61  * ]
     62  * ~~~
     63  *
     64  * where `on add` stands for attaching an event to the `add` event.
     65  * `on add` 代表添加事件
     66  * Sometimes, you may want to associate extra data with an event handler when you attach it to an event
     67  * and then access it when the handler is invoked. You may do so by
     68  * 有时,当你将它附加到一个事件时,你可能会把额外的数据与事件处理程序关联起来
     69  * 然后在调用处理程序时访问它。
     70  * ~~~
     71  * $post->on('update', function ($event) {
     72  *     // the data can be accessed via $event->data
     73  * }, $data);
     74  * ~~~
     75  *
     76  * A behavior is an instance of [[Behavior]] or its child class. A component can be attached with one or multiple
     77  * behaviors. When a behavior is attached to a component, its public properties and methods can be accessed via the
     78  * component directly, as if the component owns those properties and methods.
     79  * 行为是行为的一个实例或它的子类。一个组件可以连接一个或多个
     80  * 行为。当一个行为被连接到一个组件,它的公共属性和方法可以通过访问
     81  * 组件的直接组件,因为组件拥有这些属性和方法。
     82  * To attach a behavior to a component, declare it in [[behaviors()]], or explicitly call [[attachBehavior]]. Behaviors
     83  * declared in [[behaviors()]] are automatically attached to the corresponding component.
     84  *
     85  * One can also attach a behavior to a component when configuring it with a configuration array. The syntax is like the
     86  * following:
     87  *
     88  * ~~~
     89  * [
     90  *     'as tree' => [
     91  *         'class' => 'Tree',
     92  *     ],
     93  * ]
     94  * ~~~
     95  *
     96  * where `as tree` stands for attaching a behavior named `tree`, and the array will be passed to [[Yii::createObject()]]
     97  * to create the behavior object.
     98  *
     99  * @property Behavior[] $behaviors List of behaviors attached to this component. This property is read-only.
    100  *
    101  * @author Qiang Xue <qiang.xue@gmail.com>
    102  * @since 2.0
    103  */
    104 //该类继承了Object类
    105 class Component extends Object
    106 {
    107     /**
    108      * @var array the attached event handlers (event name => handlers)
    109      * 存储对象的事件处理程序,是一个数组
    110      */
    111     private $_events = [];
    112     /**
    113      * @var Behavior[]|null the attached behaviors (behavior name => behavior). This is `null` when not initialized.
    114      * 赋值给对象的行为,默认值为null
    115      */
    116     private $_behaviors;
    117 
    118 
    119     /**
    120      * Returns the value of a component property.
    121      * 得到属性值
    122      * This method will check in the following order and act accordingly:
    123      *
    124      *  - a property defined by a getter: return the getter result
    125      *  - a property of a behavior: return the behavior property value
    126      *
    127      * Do not call this method directly as it is a PHP magic method that
    128      * 重写 Object 中的 getter 方法
    129      * 返回一个组件的属性值。
    130      * 这个方法将检查以下顺序并采取相应的行动:
    131      *
    132      * - 通过一个getter定义的属性:返回getter的结果
    133      * - 一个行为的属性:返回的行为属性值
    134      *
    135      * 不要直接调用此方法,因为它是一个PHP魔术方法
    136      * will be implicitly called when executing `$value = $component->property;`.
    137      * @param string $name the property name    参数属性名
    138      * @return mixed the property value or the value of a behavior's property 返回混合属性的值或行为属性的值
    139      * @throws UnknownPropertyException if the property is not defined  如果没有定义,抛出信息
    140      * @throws InvalidCallException if the property is write-only.  该属性是只写的
    141      * @see __set()
    142      */
    143     public function __get($name)
    144     {
    145         $getter = 'get' . $name;    //定义$getter
    146         if (method_exists($this, $getter)) {
    147             // read property, e.g. getName()
    148             //方法存在且被调用时,读取属性
    149             return $this->$getter();
    150         } else {
    151             // behavior property
    152             $this->ensureBehaviors(); //确保行为已经绑定
    153             foreach ($this->_behaviors as $behavior) {
    154                 if ($behavior->canGetProperty($name)) {
    155                     /**
    156                      * 判断检查对象或类是否能够获取 $name 属性,
    157                      * 如果 behavior 中含有该属性,就返回 behavior 中的这个属性
    158                      * 第二个参数为 true(默认是true),则不局限于是否有 getter
    159                      */
    160                     return $behavior->$name;
    161                 }
    162             }
    163         }
    164         if (method_exists($this, 'set' . $name)) {//方法存在且调用,返回true
    165             throw new InvalidCallException('Getting write-only property: ' . get_class($this) . '::' . $name);
    166             //抛出只读属性
    167         } else {
    168             throw new UnknownPropertyException('Getting unknown property: ' . get_class($this) . '::' . $name);
    169             //错误扔出异常
    170         }
    171     }
    172 
    173     /**
    174      * Sets the value of a component property.  设置属性值
    175      * This method will check in the following order and act accordingly:检查并执行
    176      *
    177      *  - a property defined by a setter: set the property value
    178      *  - an event in the format of "on xyz": attach the handler to the event "xyz"
    179      *  - a behavior in the format of "as xyz": attach the behavior named as "xyz"
    180      *  - a property of a behavior: set the behavior property value
    181      * 重写 Object 中的 setter 方法
    182      * 由一个setter定义的属性:设置属性值。
    183      * 如果 $name 是 'on xyz',就会将 xyz 事件添加到该对象中
    184      * 如果 $name 是 'as xyz',就会将 xyz 行为添加到该对象中
    185      * 添加对 behaviors 的处理,循环 behaviors,如果其中有相应的属性,就设置它
    186      * Do not call this method directly as it is a PHP magic method that
    187      * will be implicitly called when executing `$component->property = $value;`.
    188      * @param string $name the property name or the event name 属性名或者事件名
    189      * @param mixed $value the property value       属性值
    190      * @throws UnknownPropertyException if the property is not defined  未定义扔出错误
    191      * @throws InvalidCallException if the property is read-only.   抛出信息 只读
    192      * @see __get()
    193      */
    194     public function __set($name, $value)
    195     {
    196         $setter = 'set' . $name;//在属性名前面加set构建setter方法
    197         if (method_exists($this, $setter)) {
    198             // set property
    199             //如果setter方法存在返回true,没有返回false.    调用该方法设置属性值
    200             $this->$setter($value);
    201 
    202             return;
    203         } elseif (strncmp($name, 'on ', 3) === 0) {//比较$name和'on '前3个字符,如果$name以on+空格开始,就添加事件
    204             // on event: attach event handler
    205             $this->on(trim(substr($name, 3)), $value);//执行on 方法,用来添加附加事件。
    206 
    207             return;
    208         } elseif (strncmp($name, 'as ', 3) === 0) {//如果$name以as+空格开始,就添加行为
    209             // as behavior: attach behavior
    210             $name = trim(substr($name, 3));//截取as后面的字符,用attachBehavior来添加附加行为。
    211             //$value这个对象是Behavior类的一个实例,取$value为参数,否则静态调用Yii方法创造一个新的对象。
    212             $this->attachBehavior($name, $value instanceof Behavior ? $value : Yii::createObject($value));
    213 
    214             return;
    215         } else {
    216             // behavior property
    217             $this->ensureBehaviors();//确保行为已经绑定
    218             foreach ($this->_behaviors as $behavior) {
    219                 if ($behavior->canSetProperty($name)) {//遍历行为,如果行为中有可以设置的属性$name
    220                     $behavior->$name = $value;//给该行为类中的属性设置属性值    
    221 
    222                     return;
    223                 }
    224             }
    225         }
    226         if (method_exists($this, 'get' . $name)) {//如果'get'.$name这个方法存在,就抛出只读信息.
    227             throw new InvalidCallException('Setting read-only property: ' . get_class($this) . '::' . $name);
    228         } else {
    229             //如果不属于这个类,就抛出异常.
    230             throw new UnknownPropertyException('Setting unknown property: ' . get_class($this) . '::' . $name);
    231         }
    232     }
    233 
    234     /**
    235      * Checks if a property value is null.
    236      * 属性是否为空
    237      * This method will check in the following order and act accordingly:
    238      *
    239      *  - a property defined by a setter: return whether the property value is null
    240      *  - a property of a behavior: return whether the property value is null
    241      *  重写 Object 中的 isset 方法 通过一个setter定义的属性:返回属性是否设置
    242      * 行为的属性:返回属性值是否设置
    243      * Do not call this method directly as it is a PHP magic method that
    244      * will be implicitly called when executing `isset($component->property)`.
    245      * @param string $name the property name or the event name  属性名或事件名
    246      * @return boolean whether the named property is null    属性值是否被设置 返回true/boolean值。
    247      */
    248     public function __isset($name)
    249     {
    250         $getter = 'get' . $name;
    251         if (method_exists($this, $getter)) {
    252              // 判断是否有getter方法,有 getter 方法且获取的值不为 null,才认为该属性存在
    253             return $this->$getter() !== null;
    254         } else {
    255             // behavior property
    256             $this->ensureBehaviors();//确定行为已经绑定
    257             foreach ($this->_behaviors as $behavior) {//遍历行为
    258                 if ($behavior->canGetProperty($name)) {
    259                     // 如果 behavior 中有 $name 属性,且不为 null,该属性存在 返回 true
    260                     return $behavior->$name !== null;
    261                 }
    262             }
    263         }
    264         return false;
    265     }
    266 
    267     /**
    268      * Sets a component property to be null.
    269      * 设置属性为null,即删除属性
    270      * This method will check in the following order and act accordingly:
    271      *
    272      *  - a property defined by a setter: set the property value to be null
    273      *  - a property of a behavior: set the property value to be null
    274      * 重写 Object 中的 unset 方法,
    275      * 通过setter定义的属性:设置该属性值为空 
    276      * 属性的行为:将属性值设为空
    277      * Do not call this method directly as it is a PHP magic method that
    278      * will be implicitly called when executing `unset($component->property)`.
    279      * @param string $name the property name    属性名
    280      * @throws InvalidCallException if the property is read only.   该属性只读,抛出异常
    281      */
    282     public function __unset($name)
    283     {
    284         $setter = 'set' . $name;
    285         if (method_exists($this, $setter)) {
    286             //如果$setter方法存在,通过setter方法把它设置为空
    287             $this->$setter(null);
    288             return;
    289         } else {
    290             // behavior property
    291             $this->ensureBehaviors();
    292             foreach ($this->_behaviors as $behavior) {//遍历行为
    293                 if ($behavior->canSetProperty($name)) {//存在$name值,设为空
    294                     $behavior->$name = null;
    295                     return;
    296                 }
    297             }
    298         }
    299         //抛出异常
    300         throw new InvalidCallException('Unsetting an unknown or read-only property: ' . get_class($this) . '::' . $name);
    301     }
    302 
    303     /**
    304      * Calls the named method which is not a class method.
    305      * 
    306      * This method will check if any attached behavior has
    307      * the named method and will execute it if available.
    308      * 调用方法名 重写 Object 中的 call 方法,添加对行为的处理,循环 behaviors,
    309      * 如果其中有相应方法,就执行该 behavior 的方法
    310      * Do not call this method directly as it is a PHP magic method that
    311      * will be implicitly called when an unknown method is being invoked.
    312      * @param string $name the method name
    313      * @param array $params method parameters
    314      * @return mixed the method return value
    315      * @throws UnknownMethodException when calling unknown method
    316      */
    317     public function __call($name, $params)
    318     {
    319         $this->ensureBehaviors();
    320         foreach ($this->_behaviors as $object) {
    321             if ($object->hasMethod($name)) {
    322                 //行为中存在名为 $name 的方法,就执行它
    323                 //call_user_func_array 调用回调函数,并把一个数组参数作为回调函数的参数
    324                 return call_user_func_array([$object, $name], $params);
    325             }
    326         }
    327         //抛出异常
    328         throw new UnknownMethodException('Calling unknown method: ' . get_class($this) . "::$name()");
    329     }
    330 
    331     /**
    332      * This method is called after the object is created by cloning an existing one.
    333      * It removes all behaviors because they are attached to the old object.
    334      * 通过克隆现有创建的对象后,此方法会被调用。
    335    * 他将会消除所有的行为。所有的引用属性 仍然会是一个指向原来的变量的引用
    336      */
    337     public function __clone()
    338     {
    339         // 对象复制时,将它的 _events 设置为空数组,将 _behaviors 设置为 null
    340         $this->_events = [];
    341         $this->_behaviors = null;
    342     }

    未完待续

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  • 原文地址:https://www.cnblogs.com/dragon16/p/5521199.html
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